Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → Casino Jack
Feedback comments for LD25
Casino Jack's games and stats for all events →
| Timestamp | Since previous | Game | Casino Jack's comment |
|---|---|---|---|
| Dec 17 08:07:00 | Copyright Criminal | An interesting concept. It took me a while to figure out what I was actually doing - I think changing up the interface a little would help (maybe have the laptop automatically pop up when you're stopped, tie hacking and network selection to keys instead of using the mouse). | |
| Dec 17 08:11:00 | 4m 00s | You Are the Machine! | Nice twist on a classic game. I didn't initially realise that I had limited bricks, so the first few times I was just clicking everything. Would be cool if you could click several times on the same brick to increase the number of hits needed to destroy it. |
| Dec 17 08:18:00 | 7m 00s | Double Tap | Really cool concept and very nicely polished. Unfortunately it ran about 2FPS on my old computer, but it was still impressive (also, the dialup sound really takes me back). |
| Dec 17 08:22:00 | 4m 00s | Jesus, The crocidile | Windows/Web worked for me. It hangs for a few seconds when I click 'Start' though. <br/>Pretty fun once I figured out what I was doing. I think the hunter should try and chase you, otherwise it seems a bit too easy. |
| Dec 17 08:25:00 | 3m 00s | Demoman for Democracy | I really like the newspaper as the intro/outro. The powerups were really difficult to see, especially when there are a lot of enemies on screen at once. |
| Dec 17 10:28:00 | 2h 03m | Super Mario Boss | Seconding Razion's comment on the evil player doing the level in reverse (reminds me a little of the ending of Braid) - awesome idea. Couple of quick comments: controls feel a little too floaty/slippery, countdown timer would be good, ability to restart without refreshing the browser would also be good. |
| Dec 17 10:34:00 | 6m 00s | BOTWALK | I really loved the graphics in this one, and the satisfying *crunch* whenever the player moved, but I couldn't figure out how I was losing lives (or maybe I'm just bad at reading instructions!). |
| Dec 17 12:18:00 | 1h 44m | Cow Stealer | Well done on both your first Ludum Dare and your first game. Something to pose a challenge (e.g. enemies to avoid, timer, obstacles) would add a lot to this concept. |
| Dec 17 12:24:00 | 6m 00s | Evil Gnome's Revenge | Not sure if it's a bug, but I literally couldn't catch a single one. Even when they were trapped in a corner, it was almost as if the player was colliding with the reindeer, but not actually capturing (scoring). Aside from that, I do like the chase mechanic, though it'd be nice if the reindeer either went a bit slower than me, or even slowed down over time (got tired). |
| Dec 17 19:09:00 | 6h 45m | Hunt yourself, or something | Nice concept and great graphics. There are a few bugs that made me need to restart - I couldn't eat any food at one point possibly because it was stuck on the trap setting part (arrow showing), also when I switched to a werewolf I died immediately. |
| Dec 17 19:15:00 | 6m 00s | Kill'im | Took me a second to figure out what I was doing, but great fun when I did. Might be handy to have some sort of description of the unit when you select it (e.g. normal, strong, fast). |
| Dec 17 19:25:00 | 10m 00s | Mr Wizard VS The World | Would be useful to have some basic instructions during the game (just "Press 1 for..." etc). Good concept though. |
| Dec 17 19:28:00 | 3m 00s | Glimmy | At first I thought I was just moving left and right - when I figured out I could move all over the house it became a lot more fun! Was a bit annoying getting stuck in a few areas though (table/chairs particularly). |
| Dec 17 19:32:00 | 4m 00s | APATHY | Nice twist on the platformer concept. Might want to either let the player know not to collect the yellow faces (I was collecting everything initially until I saw the yellow ones reduced xp and red ones increased it). |
| Dec 17 20:15:00 | 43m 00s | Villain Glance | Nice simple mechanic combined with consistent art and fitting music. |
| Dec 17 20:21:00 | 6m 00s | Evil Wall | Really good first attempt - hope you'll join the next! <br/>A nice concept, but it'd be cool if you had more control over the outcome - either reducing the number of paths or increasing the number of bad guys (different levels would be good). |
| Dec 17 20:25:00 | 4m 00s | You naughty beast! | Pretty entertaining, but really difficult! I could barely take a single crap without the birds eating all the plants. <br/>Also agree that the S/P/C controls are too far apart. |
| Dec 17 20:30:00 | 5m 00s | Monologuer | Very original concept - I like it. Is there any way to get more cash though? |
| Dec 17 20:40:00 | 10m 00s | Crowd Control | I took some satisfaction in seeing the people go crazy and kill eachother...Is that weird? |
| Dec 17 20:59:00 | 19m 00s | Cookie Caper | The music, sound effects and limited vision really creeped me out for some reason. Good effort though! |
| Dec 17 21:14:00 | 15m 00s | Home Massacre | A little too short, but still pretty fun. Loving the art, and the sheep with their tendency to spaz out :) |
| Dec 17 21:26:00 | 12m 00s | Doomsday Defense | Nice variety of enemies (particularly like the ones with the shield that only you can destroy). It's a bit too easy in the beginning though. |
| Dec 17 21:42:00 | 16m 00s | Purple | Hope you carry on with this - I'd love to see more destruction! |
| Dec 17 21:53:00 | 11m 00s | A Minute in the Park | I love the art style - it's like playing a watercolor! |
| Dec 17 22:01:00 | 8m 00s | Gobelin's dungeon | Really great concept. Sort of like anti-Zelda tower defense...Or something :) <br/>Would be great if there were a few more choices for things to place (e.g. stronger walls/trolls with a longer cool-down) |
| Dec 17 22:26:00 | 25m 00s | ASMOSNOS | Pretty darn entertaining. Dude's a better dancer than me! |
| Dec 17 22:33:00 | 7m 00s | Amongst Shadows | Really tricky until I realised you could actually hide in the shadows. |
| Dec 17 23:23:00 | 50m 00s | Le Pere Fouettard | Bloody great art, even if I did feel a bit weird breaking into homes and whipping the residents. Shame all the houses are the same and you can only really play for 3 levels (after that you get like 1 second), as I was enjoying it. |
| Dec 17 23:26:00 | 3m 00s | Slab Judgment | Might just be my laggy computer, but it felt a bit too much like luck with the fast speed of the people compared to slow update rate of the fire (always several seconds behind my mouse). Nice concept though. |
| Dec 18 18:04:00 | 18h 38m | BUTCHER | Hey this game seems oddly familiar ;) <br/>Loving the retro style right down to the Atari-esque 'fail' jingle. Only thing maybe worth changing is making the people run a little slower when they're running away - since they run the same speed/faster than the player it's pretty much pointless to chase them, where as I think encouraging that final chase through the halls would be fun (maybe even make speed proportional to health?) |
| Dec 18 19:24:00 | 1h 20m | Destroy All Heroes | Really great graphics and smooth gameplay. Would love to see some additional feedback when you hit/kill an enemy (e.g. particle effects) and, of course, sounds+music. |
| Dec 18 19:35:00 | 11m 00s | One Armed Invader | Quite a clever concept when I finally understood what was going on, but it would *really* benefit from a bit more instruction. |
| Dec 18 19:37:00 | 2m 00s | RoboChicken Pooper | Pretty good start, especially on the art front. |
| Dec 18 19:40:00 | 3m 00s | Batty Bacteria! | Not bad! Would be nice if it was paused at the start so I had a chance to read the instructions, but thankfully the first level was pretty easy. Also, welcome to LD! |
| Dec 18 19:43:00 | 3m 00s | Steve vs the Internet | Pretty good! Though I think it's a bit too easy where you can currently stop entirely - maybe either have a minimum speed, or don't allow changing speed *while* jumping. Also agree with vrld on the floaty jumps. |
| Dec 18 19:51:00 | 8m 00s | Krampus | One of the most polished games I've played so far - everything feels consistent, nicely tuned and properly refined. Not really much critical feedback I can give to be honest. I guess the controls feel a little too slippery, but that's about it! Really great effort. |
| Dec 18 19:58:00 | 7m 00s | Abduct EVERYTHING | Playing the first level I was thinking "well this is an interesting idea, but where's the challenge?" - level 2 and beyond was a "this is more like it :)" moment. Really fun and innovative little puzzle game. I think I'd enjoy it more if the craft moved a bit slower - at the current speed I was constantly whizzing past the crates while trying to get in line to pick them up. |
| Dec 18 20:02:00 | 4m 00s | Thief of Christmas | For the benefit of others: you can only collect 4-5 gifts before you need to drop them off at your lair, otherwise you lose for 'being too greedy'. |
| Dec 18 20:10:00 | 8m 00s | ECHO CHAMBER | Interesting concept. Unfortunately it lagged on my computer during the assault phase down to around 1fps, so it was a bit boring waiting for that to be over, but I can see myself enjoying it a lot on a smoother PC. |
| Dec 18 20:14:00 | 4m 00s | O TUTT'I CAVI LESI | Very nice art, though I couldn't quite figure out what I was supposed to be doing. |
| Dec 18 20:32:00 | 18m 00s | DONUT HEIST: Nom in 60 Seconds | Really nice art, is that an original EGA palette? I enjoyed it, but think it'd be more fun without the countdown timer (maybe just a countup timer to determine your score). |
| Dec 18 20:41:00 | 9m 00s | City Rat | Loving the art style - reminds me of childrens novel illustrations. Gameplay is good fun, if a little too speedy for my tastes. |
| Dec 18 22:10:00 | 1h 29m | devil guy | Really nice mechanic, shame you didn't take it further. |
| Dec 18 22:35:00 | 25m 00s | Hunter to Hunted | Very nice Atari 2600 style. Took me a while to figure out what I was doing though. |
| Dec 18 22:41:00 | 6m 00s | hunt | Looks really great - fantastic attention to detail all across the house. Even though I didn't really know what I was doing, I found it very fun to mess around. |
| Dec 18 22:51:00 | 10m 00s | Prison Break! | Looks great, pretty fun, but the enemies move a little too fast. |
| Dec 18 22:55:00 | 4m 00s | Mortal Fear | Music and sounds are very nice, but it did take me a while to actually find my guys - think everything could use a little more contrast to help stand out a bit. |
| Dec 18 22:57:00 | 2m 00s | Villain Quest | 'Candy from a baby' doesn't seem to work for me (using Firefox) |
| Dec 19 18:54:00 | 19h 57m | Sword Beats Vampire | Great graphics, but for some reason it ran incredibly slow on my laptop. Timer still seemed to go at a normal pace though, which unfortunately made it really difficult to get anyone before the time was up. |
| Dec 19 19:03:00 | 9m 00s | Angry Angus from Outer Space!!! | I unfortunately couldn't access the upgrades as I couldn't see the bottom of the screen on my 1024x600 res netbook, but still found myself playing for a while. I did think the turning was a bit too sluggish, but for all I know that could be one of the upgrades! |
| Dec 19 19:12:00 | 9m 00s | Lunar Frenzy | I do like the concept, but agree with others that there are too many mines. Pretty much as soon as you get one on you you're screwed since you need to move up and down to get it off, which will force you to collide with even more mines. |
| Dec 19 19:18:00 | 6m 00s | Close My Side | Short, but still probably gonna give me nightmares tonight :D <br/>Animation was really crisp, and the music/sounds really built up the atmosphere. |
| Dec 20 10:44:00 | 15h 26m | Goat 666 | Love the intro. I think the gameplay is a little too easy at the moment - all you need to do is shift slightly up/down/left right whenever you hear the gun sound. Perhaps the sights should follow you a bit and only stop just before firing? |
| Dec 20 15:35:00 | 4h 51m | Egg Bandit | Shame there's no way to restart, even when you've collected/lost all the eggs or the timer runs out. Really like the music though. |
| Dec 20 15:38:00 | 3m 00s | 60 Second Bad Boy | Very nice variety in the graphics on each minigame. |
| Dec 20 15:41:00 | 3m 00s | Fuck You, Player | Really nice concept. I did get quite a few crashes ("Parameter child must be non-null.) but it was still fun. I think it would really improve it if it were more of a puzzle game than a click fest, so you had to set up the level in advance and see if the player made it or not. |
| Dec 20 16:24:00 | 43m 00s | Sabotage | Might want to turn the volume of the alarm sound a bit - complete silence followed by that nearly gave me a heart attack! |
| Dec 20 16:27:00 | 3m 00s | Love Lines | Not sure if it's a bug, but eventually the background and the player disappeared, the other guys kept coming, but I couldn't do anything except refresh the page. |
| Dec 20 16:35:00 | 8m 00s | The Exterminator | Reminds me of Trainyard. I do really like the arcadey aspect of having to place track while it's running. |
| Dec 20 16:36:00 | 1m 00s | Cruel Cruel Dastard | Reminds me of Trainyard. I do really like the arcadey aspect of having to place track while it's running. |
| Dec 20 21:56:00 | 5h 20m | Feed Me Yourself | Nice atmosphere, not quite sure what to do though... |
| Dec 20 22:01:00 | 5m 00s | Leave My Dungeon Alone ! | Pretty good fun. Initially thought it would be too tough with the number of enemies, but the burning oil soon sorted that. |
| Dec 20 22:04:00 | 3m 00s | Grave Robin | Getting a Dropbox 404 error |
| Dec 20 22:22:00 | 18m 00s | Villain OS 8 | I like the petting the cat aspect, but the controls for the weapon are impossible! |
| Dec 20 22:31:00 | 9m 00s | Acidman | I really like the way the platforms decay. Would be nice to have a death animation as well. |
| Dec 20 22:35:00 | 4m 00s | Crook | Good start - nice smooth animations, a lot you could do with the concept. |
| Dec 20 22:45:00 | 10m 00s | Sebastian | Nice job getting the goat in there at the end :) <br/>Looks like you've got a sprite not loading properly in the top left corner. |
| Dec 20 22:49:00 | 4m 00s | Painful Traps Master | Cool twist on the tower defense genre and nice consistent art style. |
| Dec 21 09:08:00 | 10h 19m | Heroes are so Annoying! | Good fun and fits the theme well. Would like it if you could just use the mouse - switching between the keyboard and mouse feels a bit fiddly. |
| Dec 21 15:55:00 | 6h 47m | Troll Bridge | Pretty good, but it's tricky to line up to kick and a bit too easy to fall off the edge (maybe play an animation when the player is right by the edge, trying to balance). |
| Dec 21 16:03:00 | 8m 00s | Kalinka Christmas | That was like Dance Dance Revolution on some sort of trip! |
| Dec 21 16:22:00 | 19m 00s | A Villain is YOU! | Pretty good - I like the idea of a reverse tower defense game. Needs a bit of balancing though (e.g. currently you can just path past all the defenses and spawn right next to the enemy base). |
| Dec 21 16:26:00 | 4m 00s | TYRANOFORCE | The top and bottom of the SWF are cut off on my screen, so I can't see if there's an easier way to restart than refreshing the page - if not, you should add one! <br/> <br/>Fantastic art and sound, but I haven't been able to beat the game yet. |
| Dec 21 16:31:00 | 5m 00s | Earth Beast | Really good fun. It properly felt like I was playing as an end-game boss, having to take out enemies while protecting my weak point. Cursor was a bit hard to see at times, and it'd be nice if you could hold down the mouse to fire continuously. |