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Casino Jack

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TimestampSince previousGameCasino Jack's comment
Apr 29 16:40:00 Hipster Annihilator 9000 Loved the art, music and dialogue. I think there might be a bug though - no matter what I did, the 'X' button always told me to find a target first.
Apr 29 16:43:00 3m 00s Super 1-Bit Space Arena Awesome fun and a banging soundtrack! I love the art style, but I did keep losing my mouse cursor. I could definitely see this as a full game with collectible or upgradeable weapons (as it is, I mostly just stuck to the main gun - didn't see a reason to use the others)
Apr 29 16:47:00 4m 00s ToyMech Very good effort and an interesting twist on the theme. Not sure if it's just my PC, but colliding with the enemy locked up my browser
Apr 29 16:52:00 5m 00s Three in One? Three games in 48 hours? Impressive!
Apr 29 16:57:00 5m 00s Pick-M I really like the black on grey art-style. The wall jump was pretty tricky, but I got it eventually. I think the mechanic of adding/removing abilities could work great if you integrated it a little better - at the moment there's no reason not to just select every ability at the start of the level (also, no way to get back to the main menu without reloading), but maybe if you started off with basic abilities and had to collect new ones, or even trade them at the expense of others at appropriate points in the level?
Apr 29 17:03:00 6m 00s MinZ Really original concept, but way way harder than I expected! Is there any way to know whether it's going to rotate clockwise or counter-clockwise?
Apr 29 17:08:00 5m 00s The Minimalist Cave Not sure if it's buggy or I'm missing something... The player seems to constantly end up outside of the screen regardless of what I do, any thoughts?
Apr 29 17:14:00 6m 00s Don't Smash The Vase Very original concept and character, though I'll admit I didn't realise it was a vase until I came back to this page - I thought it was a badly drawn WALL-E :) <br/> <br/>I'm probably just bad at it, but I found it a little *too* difficult because changing the direction of the gravity felt a bit slow. If the gravity spinner went round faster or maybe it was controlled by the mouse position, I might be able to get to the end of the level!
Apr 29 17:17:00 3m 00s PNG Shame you had to abandon your game (whatever it happened to be), but props for going ahead and putting something together in the remaining time.
Apr 29 17:22:00 5m 00s Compactor I really like the concept of freezing enemies to stop the walls closing in on you (though I actually did much better by killing them and placing blocks)
Apr 29 17:26:00 4m 00s Nega-girl Really nice, fluid animations. I've tried quite a few times but I can't seem to bit him though!
Apr 29 17:30:00 4m 00s SquareRoot Lol I love the tutorial text :D I'm guessing you possibly wrote that near the end when you were tired and couldn't be bothered? <br/> <br/>OH LORDY I HATE THE RED PARTS ARGH!!!
Apr 29 17:35:00 5m 00s A Square In A Room For me, this one scores higher in 'mood' than most other games I've played so far - for something so (visually) simple it all fits together so well. Impressively polished overall.
Apr 29 17:41:00 6m 00s A simple world I couldn't get past level 4 (I think) - the one with the platforms out of reach and above on either side. I can wall-jump up to the under-side of the platform, but can't go across to actually get onto the platform, hmm...
Apr 29 17:44:00 3m 00s Mondricraft Cool little toy - I found myself playing with this for longer than I expected!
Apr 29 17:50:00 6m 00s IN THE minimal NEED OF A POTATO For the life of me I simply can't get past that green area with the up/down blocks! Are those spikes hanging down from the ceiling that kill you?
Apr 29 17:57:00 7m 00s Orchis Great job on the music - it fits really well. I think my only gripe would be the difficulty in distinguishing between the background and interative tiles. Maybe simply making the background tiles faded, the foreground ones slightly textured, or even making the background tiles a different tilemap then setting the scrollfactor in flixel to 0.5 to create a parallax effect? Also...I fell down a hole and I can't get out :(
Apr 29 19:19:00 1h 22m Music with the sky I think on the one hand it'd be better if the actual keys on the keyboard played the actual notes rather than QWERTYUI, but I guess it'd be difficult to do high C, and would essentially make it a typing tutor.
Apr 29 19:21:00 2m 00s Squibble Pretty cool - the graphics almost make it look like a technical drawing.
Apr 29 19:23:00 2m 00s .MONDR Really not what I was expecting from the screenshots! A nice twist on the avoider genre.
Apr 29 19:28:00 5m 00s Minimal: The Tiny Beast with the Big Hunger I could use a few instructions - I think I killed the giant fly, but I'm not quite sure!
Apr 29 22:09:00 2h 41m Bonk Whoah that was pretty trippy!
Apr 29 22:17:00 8m 00s Fantasy RPG #58 Nice! Very reminiscent of Adventure on the Atari (only with better graphics)
Apr 29 22:23:00 6m 00s My Peculiar Car Took me embarassingly long to figure out how to go faster, but the funky jazz made up for it when I figured it out.
Apr 29 22:30:00 7m 00s Everyone Together Something oddly satisfying about knocking a big group of bricks together - I think it's the tones matching nicely with the music.
Apr 29 22:54:00 24m 00s A Couple of Questions Oh wow great effort on the art and voicework - I love the animated photos when you're interviewing someone.
Apr 30 08:09:00 9h 15m Katana Senpou A simple concept, beautifully polished.
Apr 30 08:13:00 4m 00s Huoheian Really great looking game and very fitting sounds/music. I would have liked to have seen a few different enemy types (or maybe I just can't get far enough!).
Apr 30 08:19:00 6m 00s sigillum Oh wow pretty creepy. I think the walking to the mountain/temple could have done with being a little shorter though.
Apr 30 08:28:00 9m 00s Dungeoneer Very interesting setup and switch from one genre to another.
Apr 30 09:26:00 58m 00s ... I feel stupid for getting stuck on the level with two rows of red above and below you, until I realised that I didn't *have* to collect the green block and release them... <br/> <br/>Also, love the inclusion of a Pacman level.
Apr 30 09:32:00 6m 00s Invertigo! Really tight controls and funky music. The black-white switch was a really nice touch.
Apr 30 09:34:00 2m 00s QbQbQb Really tranquil, especially with the block sounds syncing with the music.
Apr 30 10:38:00 1h 04m Mini Circle Wars Surprisingly addictive, gets really hard really fast though (for me anyway!)
Apr 30 12:10:00 1h 32m Minizator Really well presented and great mechanic, but I'm stuck a few screens in where you learn how to double jump - it looks like I need to double jump to a platform then quickly switch back to normal, but I keep getting stuck and dieing!
Apr 30 12:13:00 3m 00s Dodge Yeah definitely needs a restart otherwise you need to keep reloading the page (also a way of tracking your score).
Apr 30 18:41:00 6h 28m Feint Signal Oh wow I think you broke my vision - the warping was seriously trippy! A simple concept wonderfully polished.
Apr 30 18:47:00 6m 00s Cloaked A really great looking game. I've messed with dynamic tile based lighting before, so I'm impressed you've manage to implement it so smoothly in a Flash game.
Apr 30 18:56:00 9m 00s Togglio A nicely original mechanic, once I understood what I was supposed to be doing :)
Apr 30 19:05:00 9m 00s Voice of Fire Really nice music and sound on this one.
Apr 30 19:14:00 9m 00s Potato Dungeon That was really beautifully polished, and I love the attack mechanic.
May 1 16:16:00 21h 02m Steve Can't Zen That was the first game to literally make me laugh out loud. Brilliant.
May 1 16:23:00 7m 00s Nova Jump : A Space Adventure Really nice looking graphics. I think it would be a little better if the camera was a bit smoother - as it is it makes a few areas a little more difficult than they should be.
May 1 16:26:00 3m 00s M as in Miner Really interesting mechanic (once I'd finally figured it out!), but it could definitely use some additional instructions or changes to the UI - since the art is so abstract it took me a while to realise the circles were the bombs I was supposed to be collecting.
May 1 16:35:00 9m 00s Undercolor Agents This is a fantastically polished game for 48 hours and I thoroughly enjoyed playing it. Not sure if it's a bug, feature, or just my computer, but I found it very difficult to change shooting direction: even when stopping firing entirely it would rarely change.
May 1 16:40:00 5m 00s DeaN Really beautiful graphics. I think the story mode might be bugged though: after the intro I came across one person, then absolutely no-one else (left it running for a good few minutes). Game mode seems to work fine.
May 1 16:47:00 7m 00s Bladeless Looks amazing, but I found it practically impossible (more like rock-paper-scissors as someone else mentioned) until I came back here and saw the tutorial image. I think it'd be much better if you fought increasingly difficult opponents which slowly introduced the different blocks/counters.
May 1 16:51:00 4m 00s True treasure of Kartoffelschloss The controls felt quite fiddly at first, but I got the hang of it by a few levels in.
May 1 17:09:00 18m 00s You Must Escape Really fantastic concept - I was actually pretty tense when I was being chased.
May 1 17:13:00 4m 00s mesh Took me a little while to figure out how to control it, but great fun when I did.