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Feedback comments for LD25
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| Timestamp | Since previous | Game | azurenimbus's comment |
|---|---|---|---|
| Dec 20 00:44:00 | Hell Guy Hells It Up | I like the style and feel of the game. I suggest making the controls a bit tighter, as well as adding a challenge (time constraint, lives, etc.). I think the game could become quite addictive! | |
| Dec 20 00:56:00 | 12m 00s | Kill Ville | Wow, so good. Unbelievably fun, and the whole mood of the game just literally sent shivers up my spine. Great job, guys. <br/> <br/>A suggestion to make it even better would be to have a way to figure out who the killer is before any crime is committed. Some kind of suspicious activity. Unless that's there already and I missed it. |
| Dec 20 01:06:00 | 10m 00s | Internet Avenger | Hilarious, great interpretation of the theme :) The graphics might be misleading, cause this is actually a pretty solid-feeling platfomer. <br/> <br/>A suggestion to make it better is to invest some time in level design to create interesting challenges as you play through. The humor itself is worth it, but some variation on the levels would be great. Good job! |
| Dec 20 01:11:00 | 5m 00s | Evil Goat | Dude, as always I am so impressed by your level design. How can you make these games so quickly? Level design is so difficult for most people, but I think you have developed an instinct for it. <br/> <br/>Great game, it really feels like this is a game that has been in production for way longer than a weekend. I can't think of any suggestions to improve it, it's really great. If you want, just keep expanding it and polish the presentation more, but honestly, great job. <br/> <br/>I'm saving this to play to completion later. |
| Dec 20 01:30:00 | 19m 00s | Complacency | Hahaha, I feel this is a very zacaj game. I literally laughed out loud when I got to the end. <br/> <br/>It might surprise you, but I actually thoroughly enjoyed it. And I have my own philosophical interpretation, so... <br/> <br/>A simple suggestion that I think would add an interesting element of challenge to it would be if there was a time limit, so that you drown if you don't swim fast enough, making it seem even more that there's an exit. I think the effect at the end will be amplified this way. |
| Dec 20 01:37:00 | 7m 00s | Those Pesky Rogues | There are some REALLY interesting ideas going on here. I really liked the possibilities and implications of this game. I think because it is in a really rough state it's a bit difficult to know how far you could take this, but I would invest in it and further develop it. Not just presentation, but gameplay itself, as well as level design. <br/> <br/>A diamond in the rough in my eyes. Good job! |
| Dec 20 02:00:00 | 23m 00s | Mr Wizard VS The World | Fun game! I definitely agree that this has potential, Jacic, you should keep at it and explore the dynamics some more. Nicely done. :) |
| Dec 20 02:06:00 | 6m 00s | Bad Puppy | Gotta say, I fell in love with this game. Such an original idea. Incredibly simple, but very engaging. One of the ones I liked the most so far. <br/> <br/>Nicely done! |
| Dec 20 02:14:00 | 8m 00s | The Quite Annoying League | ...This is really, really good. <br/> <br/>You would NOT be annoyed by my ratings. |
| Dec 20 06:43:00 | 4h 29m | An Barun Rua | Fun stuff! I really like the style and I kinda loved not knowing what the hell was being said, I think it added a nice touch to the game. Haha. <br/> <br/>The jumping mechanic is an interesting addition to the runner genre (at least I've never played one that had that). I wonder what could be done with it. Definitely worth exploring and polishing. |
| Dec 20 06:57:00 | 14m 00s | The Villain Complex | This is seriously accomplished for 3 days. The mechanics are very solid, and it's just so satisfying and fun to play. <br/> <br/>The game feels like a real world on its own, one of the most difficult things to achieve for a developer. Every action has an immediate effect, visceral and quite sensory. It all happens so naturally it's a bit like the laws of physics. <br/> <br/>The whole game is a delight for fingers, eyes and ears. I looked forward to answering the phone because I liked the visual and auditory effects so much. Besides, the writing is really funny and charming. <br/> <br/>Are we to see a post-compo again? :D Looking forward to that tremendously. |
| Dec 21 04:56:00 | 21h 59m | The Mimic Virus | Interesting ideas here. Especially the different abilities. Would like to see a more polished and developed version of this. |
| Dec 26 21:16:00 | 136h 20m | Dicktator Simulator | Oh my god. Hahaha. <br/> <br/>Interesting idea, drunkenness affecting gameplay. |
| Dec 26 21:21:00 | 5m 00s | Final Plan | Interesting experience of fighting as the boss. Makes you appreciate that it's a tough job! |
| Dec 26 21:26:00 | 5m 00s | A day in the life of the Minotaur | Hey, really good job with this one. Really enjoyed the feel of the game, the graphics, the music, etc. It's a pretty cool idea and I look forward to playing again if you do work on it more. |
| Dec 26 21:30:00 | 4m 00s | V I L L A I N Y | Fascinanting and mesmerizing. |
| Dec 26 21:49:00 | 19m 00s | Who Got Your Goat? A Murder Mystery | Really interesting game. I want to fully explore it later, but good job from what I've seen so far! :) |
| Dec 26 21:54:00 | 5m 00s | The Greatest Relic Identify Expert | I was confused at first, because it really seemed like the game was going to be about spotting the fake, and I feel that would have been a really great idea and a unique game. So I was a bit disappointed at the actual gameplay. <br/> <br/>One thing's for sure, though: you did an amazing job with the presentation. Really polished stuff, congrats. |
| Dec 26 22:03:00 | 9m 00s | Hench | This is just great. You'd be at the very least silly not to expand on this idea, polish the game, etc. I think it's absolutely brilliant. |
| Dec 26 22:30:00 | 27m 00s | It Should be a Crime! | Remarkable game. It really opened spaces in my brain, so to speak. I like it when, after playing a game, I feel like my understanding of the universe expanded a bit, and this is one of those rare cases. The mechanics are very engaging, and the audio cues are a great touch. One of my favorites of this LD. <br/> <br/>I feel that the game is wildly beneath its potential, however. Naturally, having made it in 2 days, you couldn't yet explore this direction as fully as you should. It should be a crime for you not to further develop it. <br/> <br/>If you do, write me at azurenimbus@gmail.com <br/> <br/>Great job! |
| Dec 26 22:40:00 | 10m 00s | Bag Snatcher | The screeching and the sound of when you hit combined created a little symphony that basically sounded like Stravinsky on crack. :D <br/> <br/>Fun little game. |
| Dec 26 22:49:00 | 9m 00s | Legithief | I thoroughly enjoyed the bugs, actually. I was amazed at my teleporting skills:D <br/> <br/>Seriously, this is a cool looking game, that needs some work done on the controls, playability, etc. I feel we can't fully see the potential of the game until you guys really spend time polishing that aspect of it. Still, it was an ambitious project and you've gotten pretty far considering the time! |
| Dec 26 23:29:00 | 40m 00s | CYBERQUEEN | I jumped into this game without thinking too much, and was not prepared for what it was about to do to me. Not since your last game have I been swallowed whole and probed constantly to make painful and disturbing decisions while drifting mesmerized through a haze of ultrasensory, sensual, senseless SF stimuli. <br/> <br/>I feel somehow molested by this experience. And I wouldn't be able to show on a doll where you've touched me, because you did it from inside. <br/> <br/>It's just fucking good. |
| Jan 5 00:52:00 | 217h 23m | Trolling | Loved the presentation, and the game feels nice to play. |
| Jan 5 00:55:00 | 3m 00s | ECHO CHAMBER | Really cool idea, I don't remember ever playing anything like it. |
| Jan 5 01:10:00 | 15m 00s | BOTWALK | Nothing more fun that happy stomping. So satisfying. Nice game, and very well polished. <br/> <br/>It reminds me of another game, from LD23. I can't remember the name now, and it's killing me. |
| Jan 5 01:13:00 | 3m 00s | Code Thief | Haha, this is interesting, considering the recent debate on the source code policy. <br/> <br/>I think if you had added a lose condition it could have been really fun :) |
| Jan 5 01:19:00 | 6m 00s | Tiny Sorceress | Awesome game. Some really interesting and funny ideas! I absolutely loved the ending. Make a post-compo and add sound! :) |
| Jan 5 01:41:00 | 22m 00s | Snap | The visual style of this is really cool and certainly unique. I think it needs some work, I believe you have not yet reached the full potential of the game, visually speaking. <br/> <br/>The game itself is really interesting, especially because of the suicide bonus. It is a pretty cool idea and it does change the whole dynamics of the game. <br/> <br/>But the actual gameplay could do with some polish. There needs to be more of a challenge if you want the game to actually be fun to play aside from the "experience" of it. And I think it works really well just as an experience, I like the ending and the whole idea of forcing the player into this position of becoming a coward. <br/> <br/>Really interesting, the timing and all. But we've seen so many tragedies like this, and with a theme like that, it makes sense that someone would make a mass shooting game. I think you handled it very well, though. Congrats. |
| Jan 5 01:47:00 | 6m 00s | YOU are the villain | I liked your game, and it's cool that you got it made in only 2 days. I think it definitely needs some extra work done, because for a thriller polish is really highly important. I think there are many great ideas here, but perhaps you were too ambitious, and it's hard to make them all shine in only 48 hours. <br/> <br/>Still, great job, and I'd love to play a post-compo version of this. |
| Jan 5 01:59:00 | 12m 00s | The Best of Me | Hey, this is pretty cool. The stealth ability is really fun, and I like the graphic effect you created to represent their seeing range. I haven't finished it yet, but will certainly get back to it later. Nicely done! |
| Jan 5 02:01:00 | 2m 00s | Copyright Criminal | Haha nice take on the theme. |
| Jan 5 02:06:00 | 5m 00s | HitlerZilla | Hahaha, you've successfully realized one of my greatest fantasies. |
| Jan 5 02:15:00 | 9m 00s | The Button | Probably due to the incredibly low gravity jumps, this game has a very unique and serene feel to it. I'm not entirely sure that was intentional, and I'm not sure that the slow jumping worked very well. It got a little annoying for me. Not because I wanted it to be a fast-paced action platformer. There are many slow, contemplative games out there and they're great. I just feel that it didn't go well with the way the levels were designed. It seemed like the game was begging to move faster. And in a way that kind of heightens the feeling of agony, but like I said, I don't think it was intentional. <br/> <br/>Still, it was a very interesting take on the theme, and I felt a little inspired by it. Good going! |
| Jan 5 03:44:00 | 1h 29m | Mad Princess | Wow, really impressive effort, loved the game. Got really sucked in, even though this is not a type of game I generally play. <br/> <br/>I was surprised that I got stuck in level 2, and had to do a little work to get the timing of the bombs right. But you have a very good eye for level design, and from your tweets I can tell the post-compo is even better. Can't wait to try it! <br/> <br/>Great job! |
| Jan 5 03:56:00 | 12m 00s | THE CONDEMNED | Loved the atmosphere, the text and the general feel of the game. <br/> <br/>About the controls, I actually quite like them. I mean, you said yourself you didn't have enough time and this is a creative solution to dealing with the collision detection. I actually think these controls, given enough polish, could work really well. Free movement can be boring and uninteresting, but this kind of restriction can lead to a lot of very interesting design ideas. <br/> <br/>All in all, great effort, cool game! |
| Jan 5 03:58:00 | 2m 00s | Feel To Be Me! Alien of Sace Invader | Hey, Drabiter, couldn't get this to work on my Mac. I'm saving it to play on my Windows machine before the end of voting! |
| Jan 5 04:04:00 | 6m 00s | Ludum Dare: The Musical | I had so much fun with this game. I really laughed out loud a couple of times. <br/> <br/>I really really liked it. Truly, I think you've found something great here, and there's a lot of potential, if you want to further polish it. |
| Jan 5 04:13:00 | 9m 00s | "I Never COULD Get The Hang Of Thursdays..." | Absolutely Zedalicious :D <br/> <br/>Loved the changing mechanics of the different levels. You did a great job unifying everything through concept and presentation. Also, you're the master of vocalized audio effects/melodies. <br/> <br/>Really enjoyed it, was the perfect ending to a terribly stressful evening. |
| Jan 5 04:38:00 | 25m 00s | Angry Angus from Outer Space!!! | Great stuff. Always wanted to blast that damned Earth to pieces. Let's all embrace global warming! <br/> <br/>Seriously, though, I thought it was pretty solid and challenging, good job. |
| Jan 5 04:41:00 | 3m 00s | Alien Rampage | HOLY SHIT, I wasn't expecting that explosion! <br/> <br/>Loved the mechanics, this was a really fun game to play around with. |
| Jan 5 04:43:00 | 2m 00s | 1,500,000 | Really challenging game, just the way I like it :) |
| Jan 5 04:48:00 | 5m 00s | A Villain's Demise | Really good atmospheric graphics, love the way the game plays. Was pretty surprised. |
| Jan 5 04:50:00 | 2m 00s | Army of the Villain | Very nice twist. This makes me think of all kinds of implications when it comes to game design ideas... good job! |
| Jan 5 04:59:00 | 9m 00s | Bag a Bride | I literally laughed out loud when I saw who I was playing as. <br/> <br/>Nice gameplay, and I just can't believe this is your first time making pixel graphics. They're amazing. |
| Jan 5 05:07:00 | 8m 00s | Cell 22 | Wow, I was impressed. <br/> <br/>The game is really great. I thought the animations were a bit awkward at first, but as I played and got used to them, they became pretty cool. Nicely done. |
| Jan 5 05:10:00 | 3m 00s | Dark Witch | Really good graphics, animation and style. Very impressive. <br/> <br/>The gameplay can get a little repetitive quickly, so adding some variation would help! I haven't played the post-compo, though. |
| Jan 5 05:17:00 | 7m 00s | Infected | Wow, really polished stuff. It's gorgeous and it sounds amazing! Very cool ideas in the game as well. I bookmarked it for further playing post-LD. <br/> <br/>Good job. |
| Jan 5 05:43:00 | 26m 00s | Minion #4 | It need some polish before we can see how well the game works, but I like where you're going with this. <br/> <br/>I also think I had significant performance issues. |
| Jan 5 05:45:00 | 2m 00s | Love Lines | Hey, nice idea! It just needs some work on the bugs and some gameplay tweaks. <br/> <br/>Also, I absolutely love the music! |
| Jan 5 05:46:00 | 1m 00s | Land of the Weebums | Flinging tiny creatures up in the air was a great experience and my life must now adjust accordingly. |
| Jan 5 06:00:00 | 14m 00s | Somso | Nicely done, challenging and rewarding experience. :) Love the mechanics. |
| Jan 5 06:04:00 | 4m 00s | You are the boss | The game is really difficult, and I'm not sure if in a good way. Definitely requires some investment on the player's part, which might be difficult to expect from most people playing Ludum Dare games! <br/> <br/>I did enjoy it though : ) |
| Jan 5 06:09:00 | 5m 00s | 60 Second Bad Boy | WarioWare in the bloodstream! <br/> <br/>Really difficult, but entirely possible to master. Also, good job on the persentation. Loved it. |
| Jan 5 06:14:00 | 5m 00s | A.F.M.K.R.O. | Nice! I think you could definitely expand on this. <br/> <br/>Your control scheme is really cool. And it works surprisingly well. <br/> <br/>We had similar ideas, and I actually almost went with making a shmup like yours, but decided to focus on the boss instead. I didn't have enough time to develop it as I wanted, but take a look at it if you want: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=12119 |
| Jan 5 06:23:00 | 9m 00s | Conquer all the castles!! | I like it. I'd just suggest working on level design and improving collision detection. : ) |
| Jan 5 06:27:00 | 4m 00s | Death Star | Was your intention to make gameplay more difficult in order to simulate the difficulty of operating a death star? That is an interesting idea, but the controls need to be improved. <br/> <br/>I feel like this is such a shame, because this game has everything to be so awesome! Please work on the crosshair, make it easier! <br/> <br/>That aside, nice idea : ) |
| Jan 5 17:45:00 | 11h 18m | Dragons Flight | The aiming is really difficult, and the game would really profit from a losing condition. But I like the style and if you get the aim right, I think it works pretty well this way. |
| Jan 5 17:49:00 | 4m 00s | Like a Boss | Haha interesting experience. |
| Jan 5 17:53:00 | 4m 00s | Epic Rampage | I could literally spend hours playing this game. |
| Jan 5 18:11:00 | 18m 00s | Fragmentorum | Muito legal. A música, os gráficos, tudo criando um clima consistente. Muito competente. <br/> <br/>Infelizmente, como algumas outras pessoas aqui, eu não consegui terminar o jogo. Se eu tivesse mais tempo, teria investido, mas tem 1306 jogos no Ludum Dare, então fica difícil quando eles são longos! <br/> <br/>Mas parabéns! |
| Jan 5 18:23:00 | 12m 00s | HenchManager | I didn't have trouble with the controls, like some people here did, but I think that the level design needs improving, because there isn't much (that I could find) to actually stop them. Is it really just opening and closing doors and moving around dodging bullets? I think this game is really cool, you just have to work on the design so that there's more of an engagement with the player! <br/> <br/>Cool effort, though! |
| Jan 5 18:27:00 | 4m 00s | Kill the Hero | It's a fun game, but the controls can be frustrating. It should be much easier to drop the traps than it is. That falls into the category of frustration, rather than challenge, if you know what I mean. <br/> <br/>I love the concept and the art style. I think this game has a lot of potential :) |
| Jan 5 18:31:00 | 4m 00s | Not my fault | Ahhh what a shame, this game is really cool looking, and I like the concept. |
| Jan 5 18:34:00 | 3m 00s | ON THE RUN | Whoa, this game is really hard! Balance the challenge a bit and it'd be a blast! |
| Jan 5 18:41:00 | 7m 00s | Revenge of the Vampire Goat Killer | Although it gets a bit repetitive, I quite enjoyed it. One suggestion: make being found be game over. That creates more challenge and a thrilling experience. |
| Jan 5 18:57:00 | 16m 00s | Stealth Slime | Nicely done, I had a blast with this little game. I feel it can be improved somehow, but I can't figure out a suggestion to give you. I definitely like the mechanics, the way you can see where the hero is going even though you can't see him, and the way you have to win by coming from behind. But there's something missing for this game to reach its full potential, I think. I can't figure out what it is. <br/> <br/>Perhaps actually developing levels that become harder and require a different type of skill / insight each time, instead of randomly generated. <br/> <br/>But still, really fun game, good job! |
| Jan 5 19:00:00 | 3m 00s | The Crown Jewels Job | It's fun, but the controls can be a bit frustrating. They need tweaking, especially collision detection and jumping. <br/> <br/>The style is pretty unique, I liked it. And the music was great too. |
| Jan 5 19:09:00 | 9m 00s | Under a bloody sky | Whoa, this is gorgeous. Turn this into a game, for god's sake! |
| Jan 5 19:16:00 | 7m 00s | You are Bankster! | Sound is NOT annoying! "Money!" :D Haha. <br/> <br/>Fun little game! |
| Jan 5 19:19:00 | 3m 00s | BourbonBorn | Hahahaha. <br/> <br/>Yeah, definitely an ending screen would help there :D |
| Jan 5 20:03:00 | 44m 00s | Crime Scene | The game is really impressive in nearly every way, but I couldn't finish it. I feel stupid. I spent at least half an hour playing, and sometimes it'd be over 5 minutes waiting before there was a crime. I'd even turn away from the crowd, thinking that it was because the killer was aware I was looking at them, but it didn't help much. <br/> <br/>I lost a few times and gave up feeling like I've either missed something crucial about the way this game is supposed to be played or that it's mostly guessing amongst your suspects and being lucky? <br/> <br/>It's a bit shameful to admit that I didn't get it, but I thought it'd be helpful to you to consider my experience and wonder what can be done to improve the game. <br/> <br/>I saved it and might try it again later. <br/> <br/>Also, this game reminds me a lot of this one: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15810 |
| Jan 5 20:17:00 | 14m 00s | Greedy Aardvark | Haha, interesting inspiration. The game itself is interesting, but I think it gets too boring too soon. I think there's not enough reward, and certainly not enough challenge. <br/> <br/>I do love the way it looks and feels, though :) Made me want to play it with an Atari joystick. |
| Jan 5 20:21:00 | 4m 00s | Invasion2600 | Really cool concept. I think the game needs to be more balanced. |
| Jan 5 20:26:00 | 5m 00s | Two Souls | Jesus, the controls need to calm down a bit! :) But at the same time it created this nice, frantic pace. |
| Jan 5 20:29:00 | 3m 00s | Satan's Booger | It's a fun game, but it felt repetitive very quickly. If you add more variation, I'm sure it'll be great! :) <br/> <br/>Loved the graphics and the concept, too, btw! |
| Jan 5 20:35:00 | 6m 00s | Super Evil Machine | Cool and promising concept! I suggest add a more pressing challenge and working on the mechanics a bit more! |
| Jan 5 20:50:00 | 15m 00s | The Rat Lab Villain | Damn you, ninja goat.... |
| Jan 5 20:57:00 | 7m 00s | Villanus Haerfest | Nice take on the theme, good job on the level design and, of course, the goats. |
| Jan 5 21:00:00 | 3m 00s | VillaPlat | The platforming elements can be quite frustrating, and it needs some work on collision detection, but it's a nice little game! :) |
| Jan 5 21:04:00 | 4m 00s | War of the Drones | I like the style, it looks cool with the colors and everything. <br/> <br/>The gameplay is not very challenging or engaging. It's not very difficult to run away from the artifacts, and so playing seems a little pointless after a little while. <br/> <br/>You should also make sure that the mouse button doesn't restart, cause it took me forever to figure out what was going on. |
| Jan 5 21:07:00 | 3m 00s | Bad Santa | I like the idea and the potential of the game, but you need to spend some time on the controls. It's way too slow to move, especially to escape when someone is chasing you. |
| Jan 5 21:14:00 | 7m 00s | Cat Licker | Holy shit, what have I just done/witnessed? <br/> <br/>Thank you for shattering my innocence. |
| Jan 5 21:27:00 | 13m 00s | Earth Destroyer | Wow, really cool stuff. You did a great job with the different weapons and level design. It's pretty impressive. <br/> <br/>Graphics and sound are also great. Congrats. |
| Jan 5 21:34:00 | 7m 00s | Evil Chopper | I liked the simplistic style (though it can get better) and loved the audio. |
| Jan 5 21:41:00 | 7m 00s | Outcast (DEMO) | Great job with the atmosphere. |
| Jan 5 21:45:00 | 4m 00s | Korruptor | Looks great, sounds great, it's a great concept, and I laughed out loud when I corrupted my first soul. Bur for God's (?) sake, tweak the controls, they can be so frustrating! |
| Jan 5 21:50:00 | 5m 00s | Princess Rush | Good job with pretty much everything. I'd just work a bit on tweaking the heroes' speed and frequency. |
| Jan 5 21:55:00 | 5m 00s | PrisonBreak | This game is really difficult to play because the controls are way too sensitive! I got frustrated early on. <br/> <br/>It looks like it can be so much fun, though! If you do release a post-compo, I'd love to play it. |
| Jan 5 22:04:00 | 9m 00s | Rectangle Robbery | Congrats on your first game! <br/> <br/>Suggestions to improve it: the level design needs work. There aren't many aspects to it that would make a player want to play it. Collecting for collecting's sake is not enough of a reason to play a game. <br/> <br/>If you were interested in creating a game that is challenging from a platforming aspect (well timed jumps, etc.), then you need to add a significant downside to missing. In this game it's mostly getting stuck, and then you have to reboot the game (like someone suggested, a restart button would help). If maybe there was no bottom platform and you died when you missed and immediately restarted the level, it would be more rewarding to play! <br/> <br/>Hope I was able to help somewhat, but you should be happy! Making a game is great and I'm looking forward to seeing you around next time! :) |
| Jan 6 00:10:00 | 2h 06m | Rhythm Apocalypse | Looks and sounds so nice! Great job there! |
| Jan 6 00:13:00 | 3m 00s | Snowman's Revenge | Ahh it looked so exciting from the screenshot! Hope to see you around next time! |
| Jan 6 00:19:00 | 6m 00s | Stomp goats and insult the princess | Haha, the graphics are really fun. :D |
| Jan 6 00:23:00 | 4m 00s | The Twist | Haha what a wonderful idea :) Great fun. <br/> <br/>Love the music, too! |
| Jan 6 00:29:00 | 6m 00s | Nature Beat | The game is nice, and it's always fun to smash things. But having some kind of lose condition (besides the timer) would improve it, I think. |
| Jan 6 00:36:00 | 7m 00s | hunt | Hey, this is really cool. I really liked the concept. I wish there were more ways to stop them. |
| Jan 6 00:43:00 | 7m 00s | You Are the Machine! | Wow, really liked your twist. I don't remember ever playing a game like this. |
| Jan 6 02:02:00 | 1h 19m | A small village | Loved the models and the crazy style of the game. |
| Jan 6 02:28:00 | 26m 00s | Cave Kappa | Fun stuff, good job with the level design. Will come back later to play some more. |
| Jan 6 02:32:00 | 4m 00s | Be the Villain | This is really charming. Loved the graphics and sounds. Fun experience! |
| Jan 6 02:49:00 | 17m 00s | A Villain Monster | The game looks really good, and it's quite a bit of fun. |
| Jan 6 02:55:00 | 6m 00s | Slaughter | The game is actually not bad, and I'd love to play it in a more developed stage. <br/> <br/>The main thing here is that the game is unfair, it needs to be more balanced and/or have more of a difficulty curve. Still, looks promising. |
| Jan 6 03:08:00 | 13m 00s | The Fall of Mr. Wily | The solution to life: becoming a sociopath. <br/> <br/>The game is pretty cool. Reminded me of http://www.youtube.com/watch?v=KOUdakrP52E |
| Jan 6 20:04:00 | 16h 56m | A Chistmas Rebel | Nice little game. One It's hard to see the weapon name and ammo at the top right corner because it often overlays with snow. |
| Jan 6 20:08:00 | 4m 00s | A True Story: The Villain | Haha, nice spin! :D Looking forward to seeing you try again next time! |
| Jan 6 20:14:00 | 6m 00s | Doggie Destroyer | Hey congrats for having taken it to the end! Original idea for a game, I liked it. <br/> <br/>A suggestion: you could make goals for different levels. To try and reach a certain amount of soak time per level. It might be more engaging this way then a "see how far you can get". I think it's usually like this with games that don't have instant death (Example: Super Hexagon has instant death and because of that it's more rewarding to try and last longer.) |
| Jan 6 20:18:00 | 4m 00s | Dungeon Mastermind | Nicely done, I could probably spend a long time playing this. |
| Jan 6 20:27:00 | 9m 00s | Ekil-Eguor | I really liked this game. It's really promising. If you take the time to refine its mechanics, polish and expand it, this could be one of the coolest play-as-the-mastermind-behind-the-dungeon games around. |
| Jan 6 20:34:00 | 7m 00s | Konkey Dong | Great effort! It's great to finally see things from (K)Donkey's perspective. <br/> <br/>Thought the game was pretty solid. I'd only suggest adding a tiny bit more speed to Konkey, or maybe allowing the barrels to remain in their place longer before they disappear. Because of the speed, often it was literally impossible to get a barrel for minutes. <br/> <br/>Great job! |
| Jan 6 20:38:00 | 4m 00s | Princess Frenzy | Seems potentially really fun. The difficulty with many LD multiplayer games is that when you're on a playing/rating spree it's less likely you'll take the time to find someone to play with. And in general my experience with these games is that usually there's nobody online =/ Maybe I'm just unlucky! <br/> <br/>Still, I think it's a great idea and from what I can tell it should work really well. |
| Jan 6 20:43:00 | 5m 00s | The Filthy Coward | Interesting stuff. The animation needs some fixing (my character would often just slide) and I suggest further tweaking, especially animation and the frequency with which people appear. There were a couple of times when there wasn't much to do. <br/> <br/>Really like the art style and the sound. Fun game overall! |
| Jan 6 21:22:00 | 39m 00s | the BRINK | Fuck, only 72 hours and you made this? <br/> <br/>Really polished experience. I felt after a while it does get a bit repetitive, but so did most of these games back in the day (and today) :D so it could just be my personal taste. <br/> <br/>The concept is great, and the execution is pretty damn near flawless. I can only imagine what you'd be able to accomplish in a post-compo version. |
| Jan 6 21:32:00 | 10m 00s | Bad Guy Boot Camp | Great job, man. I was very surprised coming in. I think you've handled it relatively well. |
| Jan 6 21:37:00 | 5m 00s | Double DeConstruction | Too much! Build a little difficulty curve! <br/> <br/>Otherwise great game! |
| Jan 6 21:40:00 | 3m 00s | Robin Banks | Haha, nice take. I especially liked style and the background music. |
| Jan 6 21:48:00 | 8m 00s | Sebastian | Hahaha I actually got to the end. I couldn't wait to see what would come next :D |
| Jan 6 22:18:00 | 30m 00s | Small Theft Auto | Highly ambitious, with a lot of stuff going on. <br/> <br/>I think there are kinks you need to work out, like others have pointed out, but the game is really promising. <br/> <br/>Extra points for style. |
| Jan 6 22:25:00 | 7m 00s | Fuck You, Player | Love the fast-pacedness. It's a breath of fresh air from all the strategy ones! :D <br/> <br/>I do feel the game needs more work (it crashed a few times, for example), but it's fun as it is as well. Are you doing a post-compo? |
| Jan 6 22:29:00 | 4m 00s | RUN ZOMBIE RUN §§§ | Haha, it's a cool little game! :) <br/> <br/>There were a few times when the challenge was nonexistent (meaning, I could just stop moving and no cars would hit me for a while), so maybe working on that will make sure the player is always on the move! |
| Jan 6 22:38:00 | 9m 00s | social commentary | Oh, I really liked this little game. It's so simple and straightforward, but the message kind of gets to you still. <br/> <br/>I also love the graphics. The actual gameplay is not bad at all, it can be quite engaging. So good job, person who made this. |
| Jan 6 22:49:00 | 11m 00s | Super Agent Run | Pretty fun to play! |
| Jan 7 05:03:00 | 6h 14m | The Good Doctor | It really is a shame there isn't more gameplay, but still, it was an interesting experience. |
| Jan 7 05:06:00 | 3m 00s | Goblin Fortress | Interesting elements in this strategy game. Nice use of the goats, too, one of the best I've seen :D |
| Jan 7 05:17:00 | 11m 00s | Obamapology | Hehe, this is certainly a first for me. Visualizing politics through gameplay :D <br/> <br/>Some really interesting things going on here, and if you smooth the rough edges off, it could be great fun! |
| Jan 7 18:57:00 | 13h 40m | A Light To Kill By | Cool little Myst game. I got stuck a lot but I think that's just the way these games go! |
| Jan 7 18:59:00 | 2m 00s | Nameless, unfinished failure | C'mon, we're all waiting for the post-compo! :) |
| Jan 7 19:08:00 | 9m 00s | Mister Misbehave | I was skeptical at first but soon got really engrossed in the game experience :D <br/> <br/>Fun stuff. |
| Jan 7 19:19:00 | 11m 00s | Pineapple Dreams | Dude, this game is so much fun! Very nicely done. I don't think I have any suggestions to improve it right now. <br/> <br/>The fact that the game is just squares and that trial version at the bottom right corner just add to the experience of why the developer is pissed off :D <br/> <br/>You might be surprised, but I had a "Drive" feeling from the cops. Was that a part of it, or did you mean more the aesthetics? I watched it recently and the introduction of the movie really stuck to me, with the police cars. I saw somewhere it was intended to be like "swimming in a sea of sharks", and my first feeling was: maybe I'll make a game with this concept! <br/> <br/>Anyway, good going. |
| Jan 7 19:23:00 | 4m 00s | None Shall Pass | There's something very unique and compelling about this game. I definitely think you need to work on the gameplay first and foremost. That aside, this is really promising. |
| Jan 7 19:28:00 | 5m 00s | THE BUTCHER | Nice that you can cut them even vertically. I think this is an obvious candidate for iOS porting :D <br/> <br/>I am vegetarian and I approve of this game. |
| Jan 7 19:31:00 | 3m 00s | YOU ARE WASPS | Wow, jaw dropping presentatio, gamefeel, etc. The concept is pretty unique too, nicely done! |
| Jan 7 19:38:00 | 7m 00s | Age of Umpires | Beautiful music! |
| Jan 7 19:41:00 | 3m 00s | Atomic Creep Spawner!! | There he goes again! Just fucking amazing, why do I even bother writing a comment?! :D |
| Jan 7 19:52:00 | 11m 00s | MEMEX | Impressive art and sound. Wish my games one day will look like this :) |
| Jan 7 19:58:00 | 6m 00s | Super Space Goat Thief Standoff!! | Cool stuff, especially the graphics and feel of the game. I love the idea of not being able to actually fly the ship. The feeling of being cornered is great. It kind of reminds me of Ziggurat for iOS. <br/> <br/>Good job. |
| Jan 7 20:10:00 | 12m 00s | Lens - The Prologue | Hey, really cool stuff here. |
| Jan 7 20:14:00 | 4m 00s | Castle of Doom | One of the best implementations of villain-sets-the-stage mechanics I've seen! |
| Jan 7 20:19:00 | 5m 00s | Nemesis | Wow, I gotta say, this is brilliant! |
| Jan 7 23:25:00 | 3h 06m | Alphanauts | Absolutely amazing job. |
| Jan 7 23:37:00 | 12m 00s | Consumption | Cool idea for the theme and good job with the whole style of the game. |
| Jan 7 23:41:00 | 4m 00s | Ore Chasm | Oh wow, this has to be the most gorgeous game I've played this time around! |
| Jan 7 23:50:00 | 9m 00s | We Meet Again, Mr. Mond! | Wow, this has blown me away, seriously. |
| Jan 8 00:08:00 | 18m 00s | Like Insects | Absolutely love the VHS feeling. No idea how you can pull it off so well. |
| Jan 8 00:31:00 | 23m 00s | Sealed Evil | Whoa, really impressive stuff. And it's NOT a jam game? Good job. |
| Jan 8 00:38:00 | 7m 00s | Gnome Alone | Loved it! I'm not a huge fan of the art style + animations, but the game had some really cool depth to the mechanics. I feel like I could learn a lot from you! <br/> <br/>Loved the music too. <br/> <br/>Great job, it was lots of fun. |
| Jan 8 00:42:00 | 4m 00s | Fight the Power | Whoa, now that's a game with high cool effect :D <br/> <br/>Really great job, you guys. I'm definitely going to try messing around with some songs and recommending this! |
| Jan 8 00:46:00 | 4m 00s | A Maze Game | Welcome to the dare! Hopefully you had a good experience :) |
| Jan 8 00:52:00 | 6m 00s | Grand Wreck Auto | This game looks so good, and I'm sure it'd be a blast to play, but the cops are way stronger than you are. It needs either more balance or... a JUMP BUTTON! <br/> <br/>Dunno if you've added either of those in the post compo, might take a look soon! <br/> <br/>Otherwise you did do a pretty good job! |
| Jan 8 01:22:00 | 30m 00s | Kroc Le Vilain | Hahaha interesting new concept! Great execution! |
| Jan 8 01:35:00 | 13m 00s | TWIRL - THE HAIRY HEIST | Wow, that was great fun :) |