Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → Walt
Feedback comments for LD24
Walt's games and stats for all events →
| Timestamp | Since previous | Game | Walt's comment |
|---|---|---|---|
| Aug 28 20:46:00 | Human 2.0 | nice idea. found the arena a bit small to save anyone from the debris. the sun seemed to have some glitches, got stuck on the horizon but slided along the mountain sides when panning the screen. | |
| Aug 28 20:55:00 | 9m 00s | Temple of Evolution | one of the graphically more appealing entries. gave up the chase as well. |
| Aug 29 18:03:00 | 21h 08m | Robolution | nice explorational trip, gives an unreal 1 feeling :) |
| Aug 29 21:11:00 | 3h 08m | Beyond The Lava | no idea how to run it :( |
| Aug 29 21:28:00 | 17m 00s | Kings of the Archipelago | i didnt get it, fighting didn't happen, who do i fight if i control everyone and why can every creature create offspring with itself? i missed something, didn't i? |
| Aug 30 17:05:00 | 19h 37m | EvoGoop | nice, i actually get to evolve significantly in this one! enemy behaviour is frustratingly unpredictable i must say and eating didn't always seem to work. |
| Aug 30 17:08:00 | 3m 00s | Evolve Arena | well yes, testing alone is kinda pointless, too bad. |
| Aug 30 17:38:00 | 30m 00s | The Singularity is Here! | crashed after the löve screen in 32 and 64 bit ... :( |
| Sep 2 10:36:00 | 64h 58m | AntiVirus | nice idea! slightly confusing level architecture, i think i ran into a dead end on the first level and i'm still unsure if the gun is actually supposed to just stun. nice effort anyway! |
| Sep 2 10:38:00 | 2m 00s | Bullet Void | i like that i get to play different classes here |
| Sep 2 10:49:00 | 11m 00s | EvolovE | bit rough and gets most of its challenge out of it's slow-ish controls. would have preferred more speed, but what's there is nice |
| Sep 2 11:45:00 | 56m 00s | Project V | quite nice. would have liked some change of pace at some point and as mentioned, growth doesn't actually seem to have any effect other than indicating my progress. felt nicely frantic though :) |
| Sep 2 11:57:00 | 12m 00s | Survival Sea | super hard to play, couldnt make it very far |
| Sep 2 12:48:00 | 51m 00s | Tech Up | cool approach. would have liked more immediate feedback to my decisions and the main interface could be tighter. nice one though. |
| Sep 2 12:49:00 | 1m 00s | Tiktaalik's Tale | haha |
| Sep 2 12:51:00 | 2m 00s | Vegetal Evolution | the sideway trick feels like a glitch declared a feature |
| Sep 2 16:26:00 | 3h 35m | Camouflage | had problems with the control scheme, sometimes ran off in unwanted directions. some rules are still somewhat unclear, why was i often killed by the flood despite being on land, even for longer? |
| Sep 2 16:39:00 | 13m 00s | Lab Experiment Demo | level design needs a bit more thought, the potential dead ends right at the start are kind of a bummer. some nice ideas though. |
| Sep 2 17:54:00 | 1h 15m | Detective Darwin | cool idea, bit disconnected but funny. nice execution too, i like it |
| Sep 2 20:27:00 | 2h 33m | Gapaos | I like the exploration and plattforming gameplay, but couldnt find a second cave. design should respect accessability and player feedback more, feels quite rough |
| Sep 3 07:33:00 | 11h 06m | Infestation | nice and simple fun |
| Sep 3 18:06:00 | 10h 33m | Virion | one of my favs in this contest. loved the variations of enemy behaviours, the tight gfx and focused yet somewhat extensive experience. good work. |
| Sep 3 18:10:00 | 4m 00s | Evidently | nicely polished feel, great humor. |
| Sep 3 20:44:00 | 2h 34m | Pipe Defense! | nice idea. goals could be more clearly communicated |
| Sep 3 20:51:00 | 7m 00s | Organismo Vivente | surprised to see so much customisation for such simple interaction. combat is super tough, could be more forgiving. nice effort anyway! |
| Sep 3 21:04:00 | 13m 00s | Living Worlds | worked fine on my machine. <br/>needs more player guidance in my eyes, hard to tell where there's something to shoot and not much of a challenge there. main challenge here is rather orientation and there you're not doing much to make the player feel his progress. <br/>technically a nice effort and generally a nice idea, i think. |
| Sep 5 11:19:00 | 38h 15m | Hard Life 3X | took some real patience till i got it. and never actually got very far. pretty difficult. |
| Sep 5 17:27:00 | 6h 08m | Cuboid Sandbox | real cool |
| Sep 5 17:35:00 | 8m 00s | E-VOLV | nice one, enjoyed the chaos that emerged from randomly attaching weapons. elegantly solved grafics too. concerning the theme, i believe evolving should be more solution-oriented, not that random. real nice game in any case though! |
| Sep 5 17:43:00 | 8m 00s | Preemptive Evolution | felt like a massive orgy at times :) funny one. |
| Sep 5 18:43:00 | 1h 00m | Besugo | bit simplistic. graphics are decent though |
| Sep 5 18:53:00 | 10m 00s | Pasazh | great gfx, impressive effort |
| Sep 5 19:26:00 | 33m 00s | viviDNA | nice fx and audio. not really getting the theme here, rules about colors are somewhat unclear but feedback feels nice'n juicy |
| Sep 5 20:43:00 | 1h 17m | Shape the World! | i agree with what has been said, the shape editor is a great feature, the game should gravitate around that much more! the generic obstacle avoidance gameplay is not too exciting, wish you had made more of the editing. |
| Sep 7 10:10:00 | 37h 27m | Cubevo | very nice, some very repetitive aspects and aimless gameplay but cool visuals |
| Sep 7 11:49:00 | 1h 39m | Flrrr | technically cool, interesting concept too. gameplay is not quite there yet imho. the main skill you are challenging here is navigation, i wish the player could more actively engage with the colorsplashes, creating passages or interact otherwise with the phenomenon. |
| Sep 7 20:23:00 | 8h 34m | Geometry Evolution | nice one. a little ramp up in challenge would have been nice |
| Sep 8 13:58:00 | 17h 35m | the Evolution from zx81 | nice one, although i have a hard time enjoying the possibility of beeing thrown back all the way. the jump cooldown i find far too long, condemning me to fall back one level after another all passively. <br/>rest is pretty well executed though! |
| Sep 8 14:02:00 | 4m 00s | You Made them! | cool idea, feels somewhat incomplete though through the lack of feedback. bit more of a ramp in difficulty would be nice, it's tricky the first time around |
| Sep 8 14:05:00 | 3m 00s | Gene Jumble | nice idea. never really got the hang of the interface i must admit |
| Sep 9 18:38:00 | 28h 33m | EvoCube: Epoch Victorious | great game! once i read the move-skip trick i got along nicely, didn't figure that out on my own. nicely focused and well executed! |
| Sep 10 11:06:00 | 16h 28m | The Evolution of Flight | very interesting. i like the approach of evolving costing lives. <br/> <br/>but i too think that the balance is rather off, throwing to many gameplay parameters around that would require to fundamentally change the game environment. <br/>- with the glider i find my best bet to not move at all while i can, while dodging a straight down bullet with the zeppelin is almost impossible. <br/>- the first plane i can oddly run into the screen border or circle numbly to avoid bullets in a handlable way. <br/>- the second plane is finally making proper use of the enemy and camera behaviours, even making the level kinda simple, which was of course necessary for it to be somewhat playable with those other control schemes. <br/> <br/>hope you don't mind my elaborate feedback, just trying to point out what i think this quite bold design choice entails. great effort and brave take all in all! |
| Sep 10 16:53:00 | 5h 47m | Influenza | loved it! would have preferred a more unified control scheme, mouse aiming and keys seems a bit much considering the simplicity of the interactions. especially on a QWERTZ keyboard. nevertheless, the gambling randomness and the adorable gfx made my day. |
| Sep 10 20:26:00 | 3h 33m | Mighty-chondria | great looks, rough controls |
| Sep 10 20:46:00 | 20m 00s | EvoRide | the speed and curvyness are fun! but the unpredictability of the track and slow sideward movement leave hardly any time to react, which leaves no room for any steering skills. and the fact that you can't fall of the track or be punished in any meaningful way even makes it unnecessary to steer. well executed and funny gene gambling nonetheless! |
| Sep 10 20:55:00 | 9m 00s | Natural Selection - You vs the World | great concept. the overlapping blocks give it kind of a sloppy touch though. very cool overall though |
| Sep 11 16:07:00 | 19h 12m | A New Kind of Man | nice. confirming what's been said so far, more focus on level design would've been needed to acually have something to play |
| Sep 11 16:21:00 | 14m 00s | Star's Requiem | great effort! but very unfocused. each of the components could have used a bit more attention. the fact that you have a sidekick character for example is impressive considering the amount of gfx you threw together and the different gameplay mechanics you have in place besides all that. results in a lack of polish of controls and pacing though. still, kudos for it out in time. |
| Sep 12 16:30:00 | 24h 09m | Embryotic | awesome, timelimits, sorting and selfexplanatory gfx make for compulsive gameplay. clever take :) |
| Sep 12 16:44:00 | 14m 00s | Prometheus | awesome. not sure i fully got all control commands, how do i heal myself. i also wish there'd be more room for player skill in combat, the heavy coooldowns, slow turning and lack of dodging leave hardly any room to optimize my health losses in combat. great effort though, enjoyed it overall. |
| Sep 12 16:50:00 | 6m 00s | Gobbulator | great! but why only WASD and SPACE? had me play the whole game with only my left hand.. other than that, nicely focused and fun to play! |
| Sep 12 17:32:00 | 42m 00s | Moore's Game | impressive amount of work you got done there! agreeing about polish, controls are tough. great job though! |
| Sep 12 19:29:00 | 1h 57m | Devolution | still a bit rough, lacking feedback makes difficult telling whats going on. |
| Sep 12 20:41:00 | 1h 12m | A Conglomerate of Pixels | this is great, an emergent quality to it. |
| Sep 13 19:19:00 | 22h 38m | Trinity Labs | nice. not sure the physics weren't more of a pain than a rewarding toy component. difficult to judge where objects would land. liked the music :) |
| Sep 14 10:30:00 | 15h 11m | Homo Vermes | tutorial would indeed be nice, would have stopped playing if not for the compo. but after i got i really got hooked, nicely done! graphical style is not necessarily my thing, but it has a humorous wackiness to it. |
| Sep 15 12:54:00 | 26h 24m | Squid-wyn Happily Cleans Up Creationist Propaganda | should go for a more establish control scheme, the general movement mechanics are nice. I'd even limit the booster resource and make managing it part of the challenge or something, but I guess you had further plans for it anyway. promising so far. |
| Sep 15 19:21:00 | 6h 27m | The Evolution of Time | can't say i understood the game |
| Sep 16 13:12:00 | 17h 51m | Breuoakt | nicely executed |
| Sep 16 13:28:00 | 16m 00s | Aargh, Invaders | good idea, but left it feeling unbalanced and chaotic. guess this kind of approach takes ages of tweaking and polishing, so considering the restraints, well done |
| Sep 16 13:35:00 | 7m 00s | Intelligent Designer | not sure i get it, but what i identify as underlying idea i like a lot. for a puzzle challenge i believe it would need more guidance but the sandboxy aspect is nice |
| Sep 16 21:02:00 | 7h 27m | Beast Feast | great, cute and addictive. beautifully simple mechanics. <br/> <br/>excuse the selfpromotion but i also did an arena-bombing-thing, d'be glad to hear your thoughts on it ;) |
| Sep 17 11:04:00 | 14h 02m | Evolve Larry | very nice! i think a bit more controlled progression and difficulty would make it feel more polished and sometimes stuff seemed to drop outside the view which adds to the same issue. but considering the time constraints it's still real cool. |