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| Timestamp | Since previous | Game | patrickgh3's comment |
|---|---|---|---|
| Aug 27 21:22:00 | The Plurality | I really liked the theme / plot. You pulled it off well in the dialogue and graphics, and it was the main thing that kept me playing. I have a few nitpicky issues with the gameplay, like how the eyes don't turn around smoothly, but they aren't very significant. Nice work! | |
| Aug 28 18:11:00 | 20h 49m | Blob Out | That was pretty fun! I liked the challenge. It was fun figuring out that you accelerate faster on the ground than in the air. |
| Aug 28 18:26:00 | 15m 00s | Enhanced Man | I got it to work using Chrome. My version is 21.0.1180.83 m. <br/> <br/>The game was pretty fun! I liked the graphics and music, and that you could choose which path you wanted to take through the levels. I only wish there were more levels, so that building up your stats could be more meaningful. But great job! |
| Aug 28 18:51:00 | 25m 00s | Dr. Ludum's Evolving Androids | It was pretty challenging and fun! I beat it on about my fifth try, with double jump. One feature I think the game needed most was a health/time bar to see how close you are to winning. This might not be to hard to implement, but I'm just guessing. <br/>The game mechanic was simple but surprisingly challenging. And I actually really liked the half-second shield idea. Also if you just stand still, you become invincible, which is a pretty neat bug :P |
| Aug 28 18:58:00 | 7m 00s | Mazolution | Pretty good for less than an hour! :) |
| Aug 28 19:10:00 | 12m 00s | Super-Human | This game made me laugh a bunch. Best easter egg in a game ever xD <br/> <br/>Also the mechanics were neat, and kept me interested in the game while laughing at the sound effects |
| Aug 28 19:27:00 | 17m 00s | Plop | Great game! I really liked the mechanic, and the levels were pretty well designed and balanced. I also liked the music. It kept a good feel. |
| Aug 28 19:55:00 | 28m 00s | Biovolve | I was looking forward to play this game mainly because it was a platformer, and the graphics looked nice. I really liked the mood set up with the graphics and music. I liked the 'exploration' feel of most of the levels, but I think that many of the levels, especially in the first half, were filler, and could probably be taken out. Those levels got a bit repetitive at a point. I think the levels toward the end with all 3 elements were the best since they not only had an exploration kind of feel to them, but there were also jumping puzzles and you had to think a little to get to the powerups. <br/>There were a few glitches, like in one level you had to touch the goal just right or else it would restart, and you can float by repeatedly tapping up, etc. but they were mostly pretty minor. Great job! I had fun playing. |
| Aug 28 20:04:00 | 9m 00s | EVOLON | I liked the concept, and each of the three abilities were pretty well balanced imo. I had fun trying out all 3. I only wish there was more than one level, or the level was much longer. Pretty fun though! |
| Aug 28 20:19:00 | 15m 00s | Evodash | I'm on Java 7 Update 5, and it doesn't work. The web version gives me a gray screen, and when I run the downloaded .jar, no window pops up. |
| Aug 28 20:32:00 | 13m 00s | Slimy Things Did Crawl | I liked the concept, but the game had little to no instructions. I got 9 bronze and 2 gold medals. It's an original and fun concept, but I think it would have been better to have only 10 keys, because it gets pretty frustrating trying and memorizing such complex patterns. |
| Aug 28 20:38:00 | 6m 00s | Evolving Cubes | Could you post a download in addition to the source? |
| Aug 28 20:52:00 | 14m 00s | The life of Cat | I really liked the feel. I think the pacing is pretty good, but it might have been better to spend more time on the hunting phase. Not sure though. Also it would have been nice to create separate graphics for the ground, background, sky, and water, even if they're pretty basic/simple. It's pretty noticeable that you re-used the same pattern on all the textures. |
| Aug 28 21:33:00 | 41m 00s | Robot Panic | The overall game idea wasn't bad, but in a game like this, where platforming is all the player is doing, the little things matter a lot. The controls and physics were very sketchy. Many times I pressed jump and the player didn't jump. Also, the checkpoints were a good idea, but I really think that there needed to be one right after the section where you ride the block upwards. I had to repeat that part about 6 times. And it took a while and I was a bit frustrated when I found out that you had to push those blocks over the spike pit because there were no directions. <br/> <br/>Other than those small things, I enjoyed the unique traps and jumps, and the metroid-ish level design was pretty good. |
| Aug 28 21:40:00 | 7m 00s | Doug Bones - Fossil Collector | Man that sucks you had to restart 33 hours in. I had fun though! I did the upwards climb section without the gun, then realized I had a gun. That was a fun challenge. I liked the music, and lol'd at the button to turn off the music. |
| Aug 28 21:56:00 | 16m 00s | Disgruntled Paddles VERSUS Evolution | I really liked the idea of playing as the right and left paddle, and as the right and bottom paddle. Those stages were fun. But I think the game needed a little more direction. I think it would have been cool to have a set pattern of evolutions that you go through every time and you try to get a high score, rather than the game just throwing random evolutions at you, as far as I can tell. But the game works as-is and didn't have too many bugs. Good job! |
| Aug 28 22:01:00 | 5m 00s | Evolver Worm | I liked the gameplay and the character graphic. It would be cool to have more levels! |
| Aug 28 22:16:00 | 15m 00s | Evoltus | The game was pretty fun. I liked the last few levels with the evolved character much better though because you had so much more mobility, and the levels were more interesting. The first few were very repetitive. Like you said, yeah enemies would make the game more interesting, but it was pretty fun. |
| Aug 28 22:44:00 | 28m 00s | AvRvE | This game was the most fun one I've played so far! I love the graphics and music. And I liked the mix of both puzzle and skill based levels. I only wish there was more gameplay. I think you could have made many more interesting levels with the kinds of tiles there were. But awesome game nonetheless! :D |
| Aug 29 05:15:00 | 6h 31m | I want to be a Dragon | Being a fan of difficult platformers, I liked this game. There were some interesting mechanics in the first 2 stages. All 3 stages I played were pretty fair, at least in my opinion, although you have to have some experience. About 10 minutes into playing the framerate dropped to about 10 so I had to restart. But when I did reach the end of the 3rd stage nothing happened when I touched the egg. http://i.imgur.com/f0qvZ.png <br/>I had fun with what I played though! |
| Aug 29 05:30:00 | 15m 00s | Evolution | Like others are saying, the biggest issue is the collision boxes. I really liked the gameplay - it was balanced and pretty fun. I played for a while without dying, but couldn't make it to the dinosaur stage. Oh well. I had fun! |
| Aug 29 05:45:00 | 15m 00s | Unstable Planet | I liked the idea at first glance, and the game was actually pretty fun. It was interesting how I had to change my route in different ways to accommodate for the change. Also the random generation is really neat! |
| Aug 29 06:01:00 | 16m 00s | Foodvolution | Cool concept! It's actually very similar to the one in my game. The difference is that in my game, collecting items upgrades certain stats, and you can only do it 7 times in the level. But in your game, collecting items upgrades certain stats and also downgrades others. Pretty cool concept! |
| Aug 29 06:08:00 | 7m 00s | EVILUTION | The game was a lot of fun! I really liked the creepy and frantic feel. The controls worked well imo. I would love to see this expanded upon. Also, in the version I downloaded (Windows), you start right next to the exit, which might be a bug. Fun game! |
| Aug 29 06:16:00 | 8m 00s | Platformer Evolution | It worked for me on Windows 7. <br/> <br/>This game was pretty fun, and the dialogue and gameplay were very funny! I think it was pretty well-themed and well done for a very simple game about a red box jumping around the world. |
| Aug 29 06:56:00 | 40m 00s | One of the best birthdays | I really loved playing this game. I love these very releaxed, exploration-based games. Have you played An Untitled Story by Matt Thorson? The MS-Paint style reminds me a lot of that game. <br/> <br/>I love the nonsensical and calmly psychadelic environment and character dialogue. I think I did everything you can do in the game, I found 6 items and got on top of the boat. I'm interested in how you converted the image into the collision map for the player. Did you do it manually or was it generated somehow? Anyway, had lots of fun! :D |
| Aug 29 07:00:00 | 4m 00s | Evolved | I have no experience at all working with 3d, not even close. But I have to say that this just looks really cool. The shadows and the camera angle make the game feel very nice. Keep working on it! It's very visually appealing |
| Aug 29 07:29:00 | 29m 00s | Super Charles Darwin | At first I thought it was too hard, but after a while I beat it. I had about 25 deaths on the first level, 15 on the second, 10 on the third, and 5 on the boss. I think the main thing that stick out about this game is the difficulty curve, as shown in exhibit A. <br/> <br/>I love really hard megaman style games like these. The controls were great, and the music, sound effects, and grahpics made it satisfying to play. The level design was good and hard, but overall the game is too unforgiving in my opinion. Upgrades are almost never worth going out of your way for because you usually die getting them. And having a hitpoint would make it easier. I think checkpoint spacing is okay though, as it is satisfying to finally make it through a long level. <br/> <br/>Many of the traps were interesting, and enemy placement was great. And there were great jokes, esp. the final boss. Sorry for rambling. I really enjoyed the game! :D |
| Aug 30 07:17:00 | 23h 48m | A New Kind of Man | I really liked the concept and the physics seemed working. You could have made some pretty cool multiple-path based levels |
| Aug 30 07:37:00 | 20m 00s | Untitled Tower Game | I thought it was cool how even though you start over from the beginning on death, you can use your new abilities to get back faster. |
| Aug 30 08:04:00 | 27m 00s | Species | Great job. Excellent job building up tension with level design and scaring the player. This is yet another reminder to me that I should never play Slender D: |
| Aug 30 19:14:00 | 11h 10m | Arctic Upgrade | Woooo!! I made it to Catland!! :D <br/>I liked the game. The only problem I had with it, like many others, was the controls. I wish the character would decelerate when releasing arrow keys in the air. But, those spike puzzles were a bit more interesting with this. Fun game though. I liked the graphics. |
| Aug 30 19:23:00 | 9m 00s | Homo Vermes | Very cool idea. Like others say, it needs a bit more in-game instruction. Maybe pictures alongside text would help. |
| Aug 30 19:44:00 | 21m 00s | EvoGoop | The concept was really cool, but the game was a little confusing. I was kind of confused at how having arms makes you jump lower, and a few other evolutions were confusing. I wish I could tell exactly what I was evolving |
| Aug 30 20:05:00 | 21m 00s | A Walk In The Park | Really great atmosphere and mood. I only realized that the dog was mine on the second playthrough, but once I lost it, and got to the ending, I was really sad. The dog is always as loyal to you as he can be, and when you both stray too far, I imagine the dog is also running around frantically trying to find you :( <br/>Great message. I'm glad that even though my dog is living with a family friend, she has loving friends and won't get separated from them. |
| Sep 5 04:36:00 | 128h 31m | EvoBlob | That's pretty cool you guys made this game as a family. I thought the game mechanic and the level design were pretty solid. It would have been better if you told the player what "burst" meant. I only figured it out after I restarted from the title screen once. But I had a lot of fun! |
| Sep 5 04:57:00 | 21m 00s | Evolution is the Key | The concept brought a smile to my face. Great idea. I'm impressed you were able to get all the different types of gameplay under the time limit. I had to restart twice, once from the boulder, and once from the boss. I had a lot of fun. Of course, you could have done more with it by expanding some of the later levels, which I personally would have enjoyed, but it would make the game significantly longer. I just think the later parts, especially the cool 3D one, were a bit short. And the boss was a bit difficult. Great game! |
| Sep 5 05:11:00 | 14m 00s | Operation Tek | I played around for a little bit, but couldn't figure out what to do. The instructions didn't work, and there were no in-game instructions. <br/> <br/>I poked around in the source code, and you have a few more rooms, and some rooms with text for the prologue, level up, death, etc. I feel bad. It seems like there's a decent amount of content you made for the game, but I can't access any of it. Well, from what I played, the game seems like it has potential to be fun and interesting. |
| Sep 5 05:28:00 | 17m 00s | raptor disaster | This game was really fun. The graphics and level design worked very nicely with one another. I think it might have been better if the enemies stood out a little more from the fore/background, but that was part of the challenge. Also, I think that the game got a little too hard too fast, but maybe I'm just not good enough :) <br/> <br/>I had a ton of fun. One of the best ones I've played. If you guys completed this, it would be great. |
| Sep 5 05:46:00 | 18m 00s | Caveman's Quest for Food | I liked the gameplay mechanic and levels. Pretty good for 5-6 hours. More levels would have been great, but the ones there so far were pretty balanced. Then again, maybe with more levels, you need more new gameplay elements, or else it would get repetetive. Regardless, I had fun with the game. |
| Sep 5 06:03:00 | 17m 00s | Monkeyectomy | Funny theme and graphics. It took me a while to figure out W and S were controls. I like it in games when there is complex letters/numbers on the screen, but the gameplay is super simple. I think it makes me feel really cool when playing :D |
| Sep 5 06:20:00 | 17m 00s | Super Tree Evolution | I got the tree to evolve twice. I couldn't get it any further. <br/> <br/>To me, the gameplay is not all there. The controls are fully functional, and you can tell when the plant grows, so the game is technically functional. But there is no explanation at all to tell you what exactly causes the plant to grow. Therefore the player cannot develop any strategy, and is stuck fiddling with the controls, and gets frustrated and quits. Even if you had put in some kind of instruction on how to win the game, it's questionable weather the game would be fun. <br/> <br/>In most games, at the start, you are given a clear description of how you can interact with the world (controls) and your goal. Once you give the player tools, then they can try to use them to get to the goal. But if you don't clearly define what your tools do, and you don't even know what your goal is (do you have to find the right balance? do you have to wait a long time? I have no idea), the player is at a loss of what to do, and it's not fun. <br/> <br/>I think having visual clues such as the graphics of the plant changing, and sound effects when it does so, would give the player clues, such as "when it makes this sound and shows this graphic, then I should add more water." Then you learn how to use your tools. And when the plant grows, the player feels satisfaction because he accomplished something, and he avoided danger. <br/> <br/>I'm sorry I rambled a lot. But I hope you can understand what I was trying to say. I think that the game has a cool premise. |
| Sep 5 06:33:00 | 13m 00s | CellEvolution | Nice concept. I think the visual and text effect of collecting cell parts gave a nice sense of accomplishment. The music was nice and simple, like the gameplay. I had fun. <br/> <br/>Also, here's a minor glitch with the platform physics. If you're holding Up, and you're standing above a block, you should jump. But, you forgot to add a check to make sure your velocity is going downwards, so that you don't jump immediately when jumping up the side of a block. |
| Sep 5 06:51:00 | 18m 00s | being a Vampire Is Not Very Fun | The gameplay was pretty solid and fun. The whole time I was playing I was thinking along the lines of "wtf is going on. wtf is this guy saying. None of this makes any sense." But I think that was part of what made the game feel good, if that makes any sense haha. Nice job! |
| Sep 5 07:02:00 | 11m 00s | FLOWERBOT | Great job on the graphics and the story. I'm not sure if the level could be designed to make it impossible to trap yourself, but if it could that would have been nice. But the game had a great feel. I love the attention to detail on the graphics. |
| Sep 5 07:10:00 | 8m 00s | Super Devolution Man | Simple but balanced and fun gameplay. Of course, it would be cool to have more levels, and more enemies, etc. etc. |
| Sep 5 07:20:00 | 10m 00s | On the Origin of Block | Very interesting concept. You set up a nice difficulty curve which fit well. After a while it gets a bit tedious, but overall it's very fun. |
| Sep 5 07:26:00 | 6m 00s | Way to Change | Fun game. I got stuck on "fallen theme." |
| Sep 5 18:59:00 | 11h 33m | Dinolution | The game had a nice feel, and was pretty balanced. I wish the game would have told me that you jump higher while moving. There was a serious glitch (in my opinion) - when you land on a platform, it takes about half a second before you can jump again. Other than those control issues, the game was pretty fun. |
| Sep 5 19:18:00 | 19m 00s | ROBOLUTiON | 46 deaths. The game was fun and well-balanced up until the last level. My main issue with that level is that there are cheap deaths, because you can't even see a spike that falls from above the top of the screen. It was also significantly longer, but not too much longer. The physics were not perfect but pretty solid. I had a lot of fun. |
| Sep 5 19:35:00 | 17m 00s | The World Hates You | I agree with others, that I would like to have more "controlling" controls. And the collision detection was somewhat sketchy. But other than that, I had a lot of fun playing the same levels over and over again, and I actually saw a few of them get significantly harder. This is my favorite concept so far, and one of the best ones I've played. I really would want to see what would happen if you had 100 tanks and 1000 players playing them. <br/> <br/>I hope I can remember to check out the levels in a few days! |
| Sep 5 19:48:00 | 13m 00s | Emergent Dungeon | Nice idea. The text adventure was pretty interesting, if not a bit long. And the rat fight could have been shorter. The platforming part had pretty good physics. Nice job! |
| Sep 5 19:54:00 | 6m 00s | Core/24 | Ah, I beat the AI after like 5 tries. The game looked pretty cool, with neat little particles flying back and forth. And the UI at the bottom looked cool too. |
| Sep 5 19:56:00 | 2m 00s | Hotdoggin | Oh my god very well done on the humor. I laughed so hard. Even the instructions up there are funny. |
| Sep 5 20:13:00 | 17m 00s | The ducks are taking over!! | I really liked the concept of upgrading classic arcade enemy abilities. And the music and sounds gave it a great feel. The game was pretty balanced with cool features. I had a lot of fun. <br/> <br/>I'm no artist, but it seemed like the colors are a bit too saturated. If they were a little more greyed out, it probably would have been easier on my eyes. |
| Sep 5 23:36:00 | 3h 23m | LimiT | The graphics were nice to look at. I liked the concept. It was also nice how the level was tiny, and had a variety of unique objects, which made it interesting and fun to move around in. |
| Sep 5 23:42:00 | 6m 00s | How evolution really works? | Awesome feel by the graphics and music. I love how each puzzle is unique. Everything is fresh. The quality makes up for the quantity. |
| Sep 13 20:43:00 | 189h 01m | A Long Road to Happiness | This game had great graphics and music, and a pretty polished level select / user interface. I really liked the skip level mechanic too. Well thought out and implemented well. <br/> <br/>What I didn't like were the controls. I looked through all the levels, and they were all pretty well made and were all interesting. But IMO, the controls are not precise enough to handle all of the precision jumps. In IWBTG, the game is filled with very precise controls, and you have VERY precise control of your character. <br/> <br/>I haven't played Jumper 3 in a while, but I liked the way the character accelerates horizontally. IMO in a game with precision jumps, your character should accelerate the same in the air or on the ground, but that's subjective. Also, I wasn't really able to get used to the character accelerating so fast. I found myself having to tap the arrows extremely lightly and quickly. I would have preferred the character accelerate more slowly, so you have more control, and more time to react. And I was also confused as to why, when you double-jump, you instantly accelerate to max velocity in that direction. To me it made the character hard to control. And as a small point, I think that wall jumping up the side of a wall should have been a little easier, but I guess it was easy enough. <br/> <br/>Idk. I guess I just thought the controls were a little finicky for some parts. But I really did enjoy the challenge in some of the levels, even though I was only able to beat 15. The levels were pretty fair. Also, I thought the placing block power-up was pretty cool. There's a lot of content for must 48 hours. Nice job! <br/> <br/>Sorry I rambled a bit. I just had a lot of thoughts I wanted to get out about the game. |
| Sep 14 21:07:00 | 24h 24m | 5LIMES | Nice game! My high score is 15. I think it got a little too hard too fast, but that was ok. All the evolutions of your gun and the enemies were pretty meaningful. And nice music. |
| Sep 17 18:03:00 | 68h 56m | Adventures of Hermanni | Pretty fun, there was some interesting level design with both jumping challenges and puzzles. |