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| Timestamp | Since previous | Game | marudziik's comment |
|---|---|---|---|
| Aug 27 22:09:00 | Strike of Rage ! | Waiting to play your entries is becoming a habit of mine, and you never fail to deliver. Great, as usual. Looking forward to seeing the source. :) | |
| Aug 27 22:30:00 | 21m 00s | Genotype | Looks and plays very nice. I wish there was some specific goal, even if it was just some kind of 'survive timer' or points to get. Good job though. |
| Aug 28 01:04:00 | 2h 34m | Complexitivity | Addictive and so much fun to play. Feels very much complete. Great entry. |
| Aug 28 10:43:00 | 9h 39m | RED PLANET | Wow, the plot is... well, it's awesome. Crazy awesome, especially since I love all those movies like Moon or Space Odyssey 2001. This is probably the highest rated game by me so far! I love every bit of it! |
| Aug 28 10:51:00 | 8m 00s | Oneway | Kinda short, but liked it overall. I managed to finish it, but it was getting hard, I also had some luck. Good entry. |
| Aug 28 11:07:00 | 16m 00s | Beetlefield : The Forecast | Wow, I'm speechless. Awesome. Just awesome. <br/>I don't know if it's my computer, but when there are a lot of beetles and bullets on the screen, it slows down a little (not much, it still works perfectly). Also, something to reset the game without refreshing the page would be neat. <br/>Nevertheless, perfect entry. |
| Aug 28 11:44:00 | 37m 00s | 5LIMES | Very good music. Gameplay is better in the post-compo version, but the original is still quite playable, up to the point when there's just too much monsters spawning, when it's getting too hard. :) |
| Aug 28 12:17:00 | 33m 00s | The Darwinci Code - Adaption FTW! | The only thing I might pick at is that I needed more instructions than the intro screen. <br/>However, the game is so appealing, I sticked to it, until I figured I'm supposed to find the place with pattern best matching my own (to hide, I suppose - and that's what the 'hidden' meter is for). When the time goes to zero, or when any of the guys finds it's place perfectly, the guy with the least matched place looses. That's how I managed to win, anyway. :) <br/>The music is perfect. It's a great entry, overall. |
| Aug 28 12:58:00 | 41m 00s | Star's Requiem | The idea seems too big for LD, but is executed quite well, aside from strange walking animation. ;) Other than that, some kind of speeding-up text would be cool. The asteroids in the shmup section are almost invisible for me, but I suppose it adds to the mood. I liked the audio very much. <br/>Very good entry. |
| Aug 28 13:07:00 | 9m 00s | Ninjural Selection | I created so many of those creatures, I almost killed my browser. :) It's a very good, playable platformer engine - I wish there was some goal. I really like the minimalistic graphic style. |
| Aug 28 13:20:00 | 13m 00s | Living Tales | Very good idea. Spawning a few rats and plants made it play on its own, and was quite interesting experience - however, after some time the framerate dropped drastically. The concept is really great and I like the not-so-obvious take on the theme. |
| Aug 28 13:33:00 | 13m 00s | Monkey Trial Turnaround | I take this is inspired by Phoenix Wright: Ace Attorney, right? Anyway, this entry is awesome, I really like the gameplay (I might be biased because I just played PW:AA on my DS:P). As usual, I'm impressed by what can be done in Ren'py. Great piece of work. |
| Aug 28 17:17:00 | 3h 44m | SUPER Levolution | Great music and awesome gameplay, but whoever is the top score holder, (s)he cheated! :P |
| Aug 28 17:26:00 | 9m 00s | SIX | I laughed my ass off when I saw another finger growing out of the hand. :) Very funny idea. Simple gameplay, but a very good one. |
| Aug 28 19:50:00 | 2h 24m | Watercolor Wheel Evolution | Pretty fun to play, I played for more than a few mins. Kudos for involving your kid. You should probably include some kind of packed exe version, for those without Python (yes, there are such people - crazy, I know!) or PyGame, though. Try py2exe or something similar. Anyway, very nice entry. |
| Aug 28 20:01:00 | 11m 00s | Bomb the Bunnies | Since the bunnies population grows at an exponential rate, is it possible to win at all? :P Nice job for a half-days' work! |
| Aug 28 20:15:00 | 14m 00s | Paprika Blue | Very interesting graphical style, but not much gameplay. However, the style itself is something I would like to see expanded, it's really great. |
| Aug 28 20:27:00 | 12m 00s | The Darkness Evolve!! | I don't know about multiplayer, but in the post-compo version you definitely could expand the original idea. For example, I'd prefer left & right to turn the character, not strafe left or right - other than that, only 2 planets? I wish there were more, and that there were some more gameplay elements. <br/>Although doesn't seem very much connected to the theme, I think it's quite a decent entry. |
| Aug 28 20:53:00 | 26m 00s | The Darwinizer | Great concept. I won with over 420 points, though the ending itself seemed like a dead end ;>. <br/>Very, very interesting mechanics, but the game could be even harder, I think - it's too easy to just hoard healing genes. But I'd like to see this expanded. Some kind of post-compo version, perhaps? |
| Aug 28 23:57:00 | 3h 04m | Negemon | Love the graphic style, the music, gameplay... goddammit, the game is short and that's its one and only flaw. Awesome entry. |
| Aug 29 00:16:00 | 19m 00s | The Legend of Elzad | Well, others pretty much stated all the relevant things, so I'm here just to say, that it's a tremendous work and I enjoyed it very much. This game is so huge! |
| Aug 29 00:44:00 | 28m 00s | Tribal Warfare | The music is a bit too loud, but I like how it's changing as I play. Pretty cool concept, and I also like minimalistic graphics. As usual with strategies, the key to winning is to quickly acquire technology. The game could use some polish, but does feel very much complete. Good job! |
| Aug 29 23:35:00 | 22h 51m | Upward Mankind | Pretty nice graphics and awesome music, too little gameplay though. I like what I see, but I'd like to see a little bit more. In terms of content, it's just sweet. |
| Aug 30 00:02:00 | 27m 00s | the Evolution from zx81 | Fun and frustrating, as many others have stated before. I liked it, though I've experienced some of the problems also noticed by others (the frustrating part, I suppose). <br/>I might actually add something in terms of sounds. I know Bach is public domain, but I'd rather hear something "out of created classical music", even sfxr/bfxr generated blips&beeps. This is in my opinion an edit/mix so it's not against the rules or anything, but I'm just stating my point of view. <br/>Overall, it's a pretty good entry and I had fun playing it. And the source code is full of polish. ;) |
| Aug 30 00:23:00 | 21m 00s | The life of Cat | I actually really like the game. Everything about it. Well, maybe the load time is kinda long, but I understand it's because of the music (great one!). |
| Aug 30 01:04:00 | 41m 00s | Amazing Neko Neko Shop | Our games are indeed quite similar in terms of the overall theme (mutating cats), but also very different - from the goal, through the target platform, up to the creation act itself. We also differ in number of people in team and compo/jam category, so I'd say our creations are similar only theme-wise. Well, no one's to blame - it's a great merging of "evolution" and "1000 kittens". :) <br/>I really like the shop idea and that the cats move, since I myself didn't find time to do something similar, and of course I like the theme very much. :) Some music would be great, but it's fun anyway. Great entry! |
| Aug 30 22:02:00 | 20h 58m | Germa | Simple and fun. Too bad it restarts at wave one - I've had couple cases when the initial placement was so unfortunate, I almost immediately touched something bigger. <br/>Other than that, it's quite fun - I like it. Oh, the source link seems broken. |
| Aug 30 22:13:00 | 11m 00s | Rise of a Colony | There isn't much gameplay, but it's a good entry for 10 hours of work. I like the graphics and how stuff changes with time, how the town evolves - I can see the theme here, but I wish there was more of... well, everything. That's good. I also would like to see some post-compo version. <br/>TL;DR: Nice. Gimme more. |
| Aug 30 22:24:00 | 11m 00s | PEB 2012 | Interesting take on the theme. Graphics feel consistent, and audio is rather cool - other than that, a little too simple, though I did have fun. Adding some more moves available (like throwing yourself at the ball, etc.) or some bonuses (a lot of blocks in a row = more points) would make this even better IMHO. |
| Aug 30 23:03:00 | 39m 00s | ExoSlime | Feels very much complete. Great pixel art, great audio. Gameplay-wise, that damn [spoiler]huge ass slime[/spoiler] was really hard to beat. The ending made me laugh a little. Very good entry. |
| Aug 30 23:44:00 | 41m 00s | Evoland | Wow. Perfect. Need I say more? |
| Aug 31 09:41:00 | 9h 57m | Parental Guidance | Theme is a little stretched, but the game is so good, I don't really care. It's super creepy, audio adds so much to the overall feeling. Ending also was a pretty good job, and to sum up, it's an awesome entry, definitely a winner for me. |
| Aug 31 10:03:00 | 22m 00s | Octogeddon | Extremely fun. Very addicting, I spent like a half hour playing. Nicely incorporates theme, very playable. I think it's one of the most playable games here. Definitely a winner. |
| Aug 31 10:11:00 | 8m 00s | GiRL2501 | Wow, really polished. As someone stated before, level design could use a little work, but overall, it's a great entry. Love the graphics and audio. |
| Aug 31 12:55:00 | 2h 44m | The Debate | Very good concept and for 4 hours, it's pretty playable. Now I think that every argument can be solved using pong! :D |
| Aug 31 17:50:00 | 4h 55m | A Long Road to Happiness | While there are interesting graphics (cloth sim FTW) here and there's pretty decent audio, I find the difficulty much too hard with these controls. These are just too slippery for this kind of game IMHO, when you really need that every bit of precision. In addition, a very steep learning curve doesn't really help: it easily gets frustrating. But on the other hand, the game feels complete and consistent - it's a very good entry. And Kudos for a girl protagonist. :) |
| Aug 31 19:41:00 | 1h 51m | Yellow Dog | Very nice entry. Gameplay is a little repetitive, but it didn't stop me from getting the dog to its senior years with 100points. :) |
| Aug 31 23:32:00 | 3h 51m | Hard Life 3X | I got to level 4, where it essentially got unplayable for me because of the constant following by those balls and because every touch to the edge of screen means quick death. Too hard, but I would play it even more if I had some time - so, definitely fun. Frustrating, but fun. <br/>Theme wise, I suspect you were waiting for 'survive' or something like that, but the mechanics are so innovative and interesting, that it doesn't really matter for me. Very good entry. |
| Sep 1 00:13:00 | 41m 00s | Gems of the Evolving Land | I like the idea, I really like the mechanics. Gameplay-wise, I think it's playable, although may be hard to get into (also because of kinda awkward controls - I get why they are like that, but when I'm playing, I'm not drinking/eating/etc. so I prefer to use both hands). Graphics are good enough: some animations would be nice, as well as some audio, but these aren't really major flaws. It's an interesting concept and could be expanded into something more. Nice entry! |
| Sep 2 09:43:00 | 33h 30m | Monkeyectomy | Simple, funny, playable, fun. For six hours of work, this is really great. Actually, it's pretty good anyway. I liked the learning curve. You could actually make something more out of it - maybe an evolution of humans? :P To sum up, it's very playable - I wish it was a little longer, but maybe this length is actually great for a LD game, since everyone can finish it. |
| Sep 2 19:02:00 | 9h 19m | Life Forms | This is reaallly fun, VERY playable. Music is great. Parallax works differently in x and y direction and it seems kinda confusing. But oh boy, is it playable. It's a little hard, but that actually made me want to play more and more. I can see that difficulty scales with how many DNA points I've gained, and this makes hard to survive in the beginning - later it's fine, as long as some big new organism doesn't spawn exactly where I am. Anyway, this is a GREAT game. I love how you attach cells to the organism, it just feels great. Awesome! |
| Sep 2 22:54:00 | 3h 52m | Homo Vermes | Very interesting puzzle, the gameplay is solid and entertaining. Could use some audio. Some possibility to skip a fixed number of blocks (like: 3 skips available) would give player a little more control over the result, but I managed to get a worm with a worm body, eyes, brain, two legs and two arms - so I guess I did quite good. Great entry! |
| Sep 2 23:37:00 | 43m 00s | Evoquarium | Liked the gameplay, disliked the overall randomness and the lack of control over what upgrades I took. Audio is great, and I liked the simple graphics. I wish the stars were more visible though, it's easier to see then that I'm moving. After gaining 4160 points there were no more enemies to defeat, so an end condition or increasing difficulty would be a good addition. It's a fine entry, and there's place for post-compo upgrades (maybe something to allow more control over pickups?). Anyway, good job! |
| Sep 2 23:53:00 | 16m 00s | Shit! It's evolving | Looks really nice. Music would add a lot, but the overall feel is pretty damn good (love the lights on walls when firing). The only flaw for me is that I cannot strafe and slimes usually hide right around the corners, what makes them pretty deadly with such controls. Anyway, it's a very good entry. |
| Sep 3 10:41:00 | 10h 48m | Eat or Die | The increase in jump height is subtle, and I kinda liked the mechanics. Checkpoints are a really good design decision here. Quite playable, overall. Very good music. Good job! |
| Sep 3 11:09:00 | 28m 00s | Evolution Heroes | Great music and awesome graphics. I really like the references to Earthworm Jim, Battletoads, Sonic and Mario - I just cannot figure the long and blue one (around the middle). I liked the overall gameplay, but there seem to be some collision problems (Mario was especially frustrating), especially since controls feel a bit stiff. Checkpoints when "leveling up" feel a little arbitrary and sometimes they help, sometimes don't (see: Mario). To sum up, I'm really impressed by the look and feel - controls could use a little fixing, but this is an awesome entry anyway! |
| Sep 3 12:21:00 | 1h 12m | eukaryotic. | The game is very playable. Nice graphics and solid gameplay (and I like tower defences) - although after 13 waves it becomes impossible to survive... or so I thought, until I figured out that plants give additional energy. :) When I finished the game, I still was able to click on next wave, but the waves didn't scale - all that came out resembled the first wave (I tried until wave 60 or so). I wish there was more! :) Great game! Also, waiting for the source. |
| Sep 3 13:05:00 | 44m 00s | Boxy the Boxcat in Evolution Escapades | A pretty interesting entry. Gravity when jumping feels a little off, but laser eyes make up for it. The game is pretty complete for 48 hours of work! Good job! |
| Sep 3 14:18:00 | 1h 13m | Trinity Labs | The small flaws I saw are already pointed out in other comments, so I'm not going to repeat. I liked the overall feel and audio, but the last level was a real pain. Good entry though! |
| Sep 3 15:03:00 | 45m 00s | Kitten Mate | Very cool idea. Kittens look pretty - are you gluing different cat parts together? Like head + body, then colour it? It looks that way, and is pretty awesome (I should know, I used the same idea!:P) - your animations are great. I'm not sure how to mate stronger kittens (seems kinda random), and I don't know what different features mean. It might have been too big project for LD jam, but it's quite playable. Good job! |
| Sep 3 15:29:00 | 26m 00s | Cannibal Slugmage of Eden | Pushing G twice spawns a green circle in the inventory, but it doesn't look like a slug. Game tends to freeze after various amounts of time. The idea is quite interesting, but it needs some more work. Would like to see a post-compo version. |
| Sep 3 23:39:00 | 8h 10m | The evolution games / unnatural selection | I wasn't sure what to do, besides killing kittens, that is. 10 mins is quite a long time and it's extremely difficult to survive that long. Music got a little boring after a while, but it also kinda fits. The game could use some gameplay reworking. Other than that, graphics are actually quite good. Nice entry! |
| Sep 3 23:56:00 | 17m 00s | The Singularity is Here! | Don't know if the error can be caused this way, but I've had the same issue as @dalbinblue: just as the boss was appearing, I lost my second character and got game over. <br/>Anyway, I really liked the UI and audio, though messages kept showing on top of enemies, which was a little irritating. The game is pretty hard, having no real possibility of dodging bullets (they fly too fast), so there's some place for improvement. Overall, it's a nice entry. Good job! |
| Sep 4 00:22:00 | 26m 00s | Future Rabbit | The looks are stunning. Amazing. The gameplay could use some more variety, but it's a great entry anyway. Great piece of work! |
| Sep 4 08:53:00 | 8h 31m | Invaders: Evolution | I think theme-wise it's a little stretch, but the game is pretty awesome. I love the humour and story. The game gets quite hard with the introduction of green aliens, so I didn't manage to beat it. Very good entry though! |
| Sep 4 09:50:00 | 57m 00s | How evolution really works? | It's incredible how such simple graphics can be so appealing. I'm pretty sure it's a winner here - the game is perfect for LD: simple enough, short, funny (and the last level can be a little challenging). Music is great IMHO. The strongest part of this entry is definitely story and gameplay. Great job! |
| Sep 4 10:15:00 | 25m 00s | Revolvolution | I think this game is too hard for me. :P Some audio would really change a lot, but the game is pretty playable. Great weapon names, though I didn't find Spoony the Spoon much inferior to Smackerel. Actually both weapons felt kinda powerful. :P Good job! |
| Sep 4 10:25:00 | 10m 00s | Additive | The biggest issue I had is already stated in previous comments (black blocks), along with ideas how to fix it. Other than that - the game is perfect. Great, simple visuals, interesting audio, and well - it's a complete puzzle game made for LD. That alone is really something hard to achieve! Great entry! |
| Sep 4 22:36:00 | 12h 11m | Cage Flight | As much as I will give praise to you for achieving this in html5/python, doing a multiplayer game for LD is usually a bad idea. Don't get me wrong, I like the entry - just making it only playable with someone else is setting some high standard. The low FPS problem looks like the problem with client/server architecture. Ah, I just looked at your post-mortem, so this is nothing new. I appreciate what you've done here, but this might have been a little too big to get done in 72h. Very nice job though! |
| Sep 4 22:55:00 | 19m 00s | Adaption | The theme is a little stretched here IMHO, but I like it anyway. Well, everything besides music, which got irritating pretty fast. However, I figured out all the levels and I like the idea very much. I even won in the mouse-controlled level, which btw. was the hardest to find (and easiest to win at). Overall, a very good entry. |
| Sep 4 23:16:00 | 21m 00s | AvRvE | Feels very complete, and has really good graphics. Liked it! |
| Sep 4 23:28:00 | 12m 00s | Revolution | Very cool looking game! I like the idea of the circle: seems quite innovative. Pretty fast the gameplay gets too hard though, and just before that it seems as spamming hit with occasional turn is the best technique - this is something to think about when you'll be making a post-compo version - and you definitely should make it. Great entry. |
| Sep 4 23:42:00 | 14m 00s | Happy Vegan Birthday | Other comments pretty much sum it up: the game is insanely pretty, but also quite buggy. I ran into the same problem as @goffmog, unfortunately. It's a great piece of work, so I kinda hope there's some post-compo version on the way, with bugfixes, etc. |
| Sep 5 10:13:00 | 10h 31m | E.V.O | The web link doesn't work for me (are the python sources embedded somehow in Java? cool idea, but it doesn't work). The windows link works well. <br/>As for the game, it's actually pretty entertaining. Has a retro feel to it, and the powers really help going through the levels. Cool audio. Overall, I liked it a lot! |
| Sep 5 10:50:00 | 37m 00s | The ducks are taking over!! | Great game, very playable. I just had to play all the levels, though the third one is really difficult. Trying to find flaws here would feel a little nitpicky - it's really a great entry, and feels very complete (even without level progression) - maybe the only small flaw is that if I actually die in levels 1-2, it's because of this damn holes (I go to get some pickup which is just above it and I fall in). Btw. if you added another hole in level one, I don't think anyone would figure that's an exit. :) |
| Sep 5 12:44:00 | 1h 54m | Simplex Evolution Tabulae Ludus | Very interesting and simple gameplay. AI could play more aggressively, but then I believe writing a better AI during LD compo might be too much. I'm pretty convinced that at a finite board, there will always be a draw. Either way, this is a great entry! Congrats on a job well done! |
| Sep 5 21:58:00 | 9h 14m | It a disaster, hofally next time it will be better | Well, it does kinda work - I managed to first, get the blue block accelerating to the right, and then, to make it come back (but also too fast). Refreshing the page doesn't allow to replay the game. But you shouldn't feel that bad - you managed to finish a cutscene and there was some gameplay on the way, so that's definitely something. <br/> <br/>If you want advices: <br/>1) Next time, don't get hanged up on graphics. Don't start with drawing, start with implementing mechanics. Use anything: stubs, programmer art, coloured blocks or anything, but FIRST, do the mechanics of the game. Later, if you have time, you can try to make some art assets and replace your blocks with these. <br/>2) I'm kinda impressed you're doing all of this using plain java & awt. Did you consider using some java game library? I hear there are some freely available - the point is, this usually speeds up the overall coding process. <br/> <br/>I'm sure you'll do better next time! |
| Sep 5 22:20:00 | 22m 00s | Dawn of Dimension | Everybody already said it many times: great idea, controls need fixing, creepy naked guy. I repeat. :) |
| Sep 6 08:58:00 | 10h 38m | Those Stupid Aliens | @pentaphope For me it was the same, try: <br/>http://blog.lonestranger.net/wp-content/uploads/2012/08/LudumDare24.swf <br/> <br/>Feels very complete and is very playable, but the only way to defend is to shoot the bullets comping from aliens, which is very hard, so deaths feel kinda random and the game can easily become a clickfest. Also, I really wasn't sure if the aliens were really getting better (as they should, since they're evolving), or there were just more of them. <br/>The idea itself has a great potential and - be it clickfest or not - I enjoyed the game (lost at waves 14-16 or so). I also liked the audio. Overall, it's a very good entry, and congrats for submitting this! <br/>I might also add, I really like your journal, footphotos and the cat. Good job! |
| Sep 6 10:21:00 | 1h 23m | Influenza | Wow. Great. Awesome. Love it. The only small flaw I found here is that player has no control over infected people, at all. This sometimes is bad, because waiting for the infected ones to go another floor up can take a lot of time (on the other hand, that is exactly how it should work, and player increases chances of infecting next floor by infecting all the bottom floors). Anyway, the gameplay is perfect, even with the waiting, though after some time the music is a little repetitive. But I am nitpicking - this is an excellent entry! Congrats! |
| Sep 6 10:50:00 | 29m 00s | Red Underpants : Minislip and the strange helicopter | Great work. Very much complete, though I really don't see how this fits into theme. I've read the post-mortem, and using the 'evolution' word in backstory doesn't convince me (I almost wanna bet you aimed for 'survive'). :P <br/>However, it's fun, polished, interesting and very well-made entry. I played until the end - that must mean something, even without audio of any kind. Level design is flawless and to make a craft system in 48 hours is no small feat. Awesome job! |
| Sep 6 11:11:00 | 21m 00s | Social Evolution | Theme-wise this is pretty sexist. 'Married' being a good attribute to date Lucy? Damn, I got things mixed up in real life! :) <br/>Nice retro feel, and the gameplay was pretty decent, though simple. A very good, polished entry, and a very good post-mortem. Good job! |
| Sep 6 12:32:00 | 1h 21m | Coin-Operated Afternoon | Okay, so I had this in bookmarks for a few days now, remembering your entries from past LDs. It took me some time to get to it, because I knew I would need some time to fully appreciate this one, but here I just ran it. <br/> <br/>Your math stated in comments sounds fishy, I say! 2011pics x 200k each should be ~400M! :P This is the biggest game I've seen on the LD (1.1GB unpacked!), which is its only flaw (smaller photos? with some light compression you could do 640x480 and 100k/pic; I doubt you could loose more by using videos though), because it tends to kill the hard drive, though I suspect this has to do with the exe-packaging. I also think that you just reached AGS limits, but too see something this interesting done with AGS is pretty cool. <br/> <br/>I love the theme, and that every run-through is short enough to let me find all endings. I can see the evolution here, though it might be a little stretchy. Anyway, the game is sweet and has a nostalgic ring to it, even without audio (though it would add so much!). Also, I'm impressed by how interesting and subtle (yes, even the scrabble part! :P) is the use of sex in your game (not explicit, graphic, just "it's there, it's fun" kind of use). Loved it altogether (I'm biased, since I love to play modern boardgames) - it's a perfect, story-driven experience. Awesome entry! |
| Sep 6 13:42:00 | 1h 10m | FLOWERBOT | Okay, I don't really see the connection to the theme, and the music is repetitive. But at least you tried, and everything else is actually very good. Well, it's not clear that player should jump into the pit with the gun, since a pit earlier is filled with saws. But that's the only flaw. Everything else is really top notch, especially graphics. I actually liked the level design, and checkpoints were a very nice feature (since deaths can be often). <br/>Good job! |
| Sep 6 14:20:00 | 38m 00s | Psychiatric Evaluation | Wow. Amazing. I managed to get all the way to the ending without the walkthrough, only to not use the 'recall' command (also, more intuitive for me would be to 'say' something at the end). I could get to it with some more hints. Anyway, it was so much fun, and a brilliant puzzle! Great game! |
| Sep 6 14:57:00 | 37m 00s | Moore's Game | Awesome idea. The map in the last level is waay to big, but well, I'm astonished by the fact that you were able to do all of this with no additional libs in 48 hours. I like the game transitions and while none of games feels really polished, the overall is very playable and fun. And the size of this project, the sheer vastness of the idea... Crazy! Turn-based pacman stole my heart! :D |
| Sep 6 15:22:00 | 25m 00s | Vol | Very good visual style, liked it a lot. On the other hand, there isn't much connection to the theme, aside from the "evolving" cubes. Overall, it's a job well done! |
| Sep 6 16:28:00 | 1h 06m | Dig, Jesus! Dig! | Well, it's funny and actually quite playable. If only there was some end goal, it would be even better. Anyway, decent entry! |
| Sep 6 23:05:00 | 6h 37m | The Sky in the Room | Okay, this is a very good IF. I loved it. <br/>That being said, you definitely should warn people about what kind of content is inside, because this is _porn_ or, at the very least, has porn elements in it, be it queer or not. And this stuff actually isn't text-only, as much as I think the graphics are really well done. This itself can be an issue for some less open-minded people, but as you might think they should go to hell, do remember that some of the players may feel uncomfortable checking your entry out in public places and not being warned beforehand. Also, many Ludum Darers here are somewhat underaged for such content. <br/> <br/>Nhh, forget the speech. I don't mind at all - the writing is really great, and I enjoy some good IF with erotic/trippy tint to it now and then. Text quality is of a high standard and the queerness of scenes for many can be something new and interesting. The graphics were really nice, the mood is top notch and the experience is worth diving deep into it. Great job! |
| Sep 7 09:32:00 | 10h 27m | Prometheus | Very good graphics, mood and music. The gameplay is kinda hard and can get repetitive, but this project really feels too big to be made in 48 hours. Overall, it's an awesome job. Where's the source? I wanna see! :P |
| Sep 7 15:36:00 | 6h 04m | Game Time Evolution | The jumping was already stated before, and that's actually the only real flaw I could point out. Other than that, the gameplay is pretty decent. The post-compo version is much more playable, because of the jump fix. To answer your challenge I had to switch to post-compo version - the systems are, in order of controllers appearing: Atari 2600, NES, Sega Master System, Sega Mega Drive/Genesis, SNES, Sega Saturn, Playstation. Did I win something? ;P |
| Sep 7 16:09:00 | 33m 00s | Eat, Spawn, and Die - Organism Generator | Well I did play it. Every programmer should have python installed anyway and pygame is just another lib. There's no need for compiling anyway. :3 <br/> <br/>But while I believe there's no harm done here, you could try and package this into a nice exe (unless you're on linux-only environment, but then - some virtual machine would do), or at the very least, write what are the keys to use in your game. I had to dig in your source to check what I can do. Some hints: <br/>p: load slot <br/>s: save slot <br/>b: doesn't work :P <br/>m: mutate current organism <br/>1-9: select mutated organism <br/>space: start playing (arrows: movement, pgup/pgdown: dive up/down, +/-: zoom in/out) <br/> <br/>I like where this was going, although it's definitely not finished. But it's not unplayable. You did implement a lot of features - shame you didn't manage to finish, but the idea was pretty cool. Mutation stuff seems to work quite well, as well as moving/swimming in the world. This might have been a little too much for LD, but I believe you were onto something really interesting. Maybe try to finish it as a post-compo? I would gladly try this one out again. |
| Sep 7 16:54:00 | 45m 00s | I'M BUGGING OUT MAN | Okay, you totally overdid the source. As a first solo compo entry ever, the game works, at least. It's playable, but kinda easy and too short, and without distinct features. First wave consists of 9 bugs and then it seems that if I don't manage to kill them all, next waves will always have 2 bugs, until I manage to kill them, and the game repeats. :) <br/>I also looked through your post-mortem. In the end, all that matters is you learning something new during the compo, and I think you've achieved this goal. Next time remember that it's more about a working prototype than a perfect code structure (though I admire the effort!). Anyway, I had fun playing and was impressed with the source structure. Thanks! :) |
| Sep 7 17:15:00 | 21m 00s | Bacteria Infection | You might try http://pygame.org/wiki/Pygame2exe - I've seen some entries successfully packed into exe using this, <br/> <br/>Actually, having Python 2.x + PyGame shouldn't be that uncommon (I should know, I don't use PyGame but it's a 5min installation = doable), and your game is pretty decent. Totally worth it. <br/> <br/>If this is indeed your first python program, then it's really great. It works, the typing text thing looks and sounds awesome, the text itself is funny (after level 3, when it crashes, I really lol'd), the gameplay is decent and I like how the bottle on the right feels with bacteria. I also think you could easily expand the gameplay and make it more fun by adding some specific goals and stuff. <br/>Really, this is actually a good entry! Liked it! |
| Sep 7 17:29:00 | 14m 00s | Mutants | Well, there's not much gameplay here, but maybe you're onto something. If the monsters eat me, I can quit or return to game - that's kinda strange. Some indication that I'm killing the enemies would be nice (I didn't see any score counter and they just vanish). Highscore option doesn't seem to work (just a blank screen). Well - the game works, so it's not bad for an early alpha. Continue working on this, I'd like to see some post-compo version. |
| Sep 7 17:54:00 | 25m 00s | simUniverse | Actually it's pretty crazy if you look at the hiscores on Kongregate, and comments here and there. Experimental gameplay, and quite humorous one! I liked it! :3 |
| Sep 8 00:40:00 | 6h 46m | Dorobou Neko! | Well, maybe there's not much evolution here, but the game is really playable and feels very much complete (aside from not working stuff, which you're already aware of). Graphics are especially nice - the intro, the isometric view, are just perfect. It feels really well done and polished, and there are kittens inside, yeah! :D Very good entry! |
| Sep 8 00:54:00 | 14m 00s | deevo | Great graphics and pretty playable, although very fast it becomes really hard, mostly because the hero moves kinda slow. But while it's difficult, the art itself (and the way you use it) makes it a great experience. Your post-mortem is really great, too! Awesome entry! |
| Sep 8 10:57:00 | 10h 03m | Poggle Island | Huh! Our games use the same mechanics, actually, so it's no secret that I really like your entry. Great minds think alike, I suppose! :) But yeah, your entry is great - the graphics (animations!) are awesome and the game gives player a little more control over mating (this is a GREAT idea, I've done something like this only in the post-compo version). <br/> <br/>That being said, it does suffer from similar flaws as my own game, of which main two are: the overall feel that achieving the goal might be pretty random (and somewhat independent of the player), and (still) to little control over mating and which Poggle dies and which doesn't (lightning bug + it takes time to load). I tried to battle similar flaws in my own entry, but I'm still not entirely sure there's a good way to do it. <br/> <br/>Overall, the idea is perfect (I should know), this is as close to the theme as it gets, graphics are awesome, there's even some music. It's fun to play, but it's still more of a simulation than a game, so it targets a specific group of people, I suppose (like me). Should I add that I loved it? :P Great job! |
| Sep 8 11:22:00 | 25m 00s | Super Genome: Hyper Evolution Turbo Edition | Goddamit, I wanted those spider legs so badly, but after killing all those spiders over and over, I just lost my bat wings. :) I love the general idea, the sentence "you are what you eat" makes actual sense right now! ;) <br/> <br/>The idea is perfect. I would like to see some feedback, what am I getting from different DNAs, and under Windows the game runs a little too fast, but you're already aware of these. Other than that, the game is very playable. It's fun watching as the hero changes during the game and I would like to see this concept taken further. Great entry. |
| Sep 8 13:32:00 | 2h 10m | Surprise Cat Secks! | After 1000 seconds and around 250 kills the closest I got to the black one is the one with #442075 hex colour. He was pretty resistant to deaths of all kind, just running away from my death squares! Controlling the population by killing the unwanted ones seems really hard, but it's so fun! :) I would like the gun to rotate faster, but other than that, it's a very good entry! :D |
| Sep 8 15:21:00 | 1h 49m | Total argument | Wow, this is great, although horribly choppy under Firefox (while the loading times are okay). Well, the humour is top notch, as there aren't many games in which you can recruit Jesus himself! :D Plus, Mortal Kombat ending FTW! :D <br/>Overall, it's a great idea! There's so much content here, and the music is actually quite good! I like these kind of games, but this one is really fun to play, so I'm giving it 5 stars, dammit! I would totally buy this, if it was a little more polished and worked well under Firefox. I loved sound effects! So cool! <br/>Awesome entry! |
| Sep 9 19:16:00 | 27h 55m | A Walk In The Park | At first, I didn't get it at all. I ran it once, read the explanation, and still didn't get it. Ran it again, and the dog followed me every time I called him, so I was ready to call it quits. I felt like this was nothing special and I completely didn't get your explanation at all. <br/>And then I ran it again, just to check something. I went to the park, with the dog following me, and then I let it go off-screen just for the sake of it. And only THEN I understood what did you mean. I ran around the place, calling the dog, but it vanished. Quite a sad experience, I must say. <br/> <br/>Why the happy face when the screen turns black? :( Overall, the entry has the player perplexed as to what are your intentions as author, so the unexpected mood kicks in perfectly, if the player can relate to the problem (I suspect many people can). I'd say that "evolution" theme was a little forced here, but in the "mood" department you definitely earned plenty of stars. Simple graphics were fine and the audio was quite good. I think that the game would actually be better without any explanation, but probably less people would figure out what to do to get through the full experience. <br/> <br/>Great entry! |
| Sep 10 01:13:00 | 5h 57m | Tiimmmeeee | Feels very complete. I think the theme was a little forced and I wish there was some audio, but overall, this is very well done. The idea is quite interesting and graphics are very nice. Good job! |
| Sep 12 10:52:00 | 57h 39m | Mutate Now! | I loved it. :) Great humour, I just love the intro and ending when I lose. The other ending is also quite funny. Animations look really nice (it's funny because now that I looked at them, they're very simple, but look really great) - the talking mouths are something not seen that much in LD, because people usually don't bother, but you did it, so Kudos to you for that. Your graphics are very good, actually. <br/>Some in-game explanations on how to play would be great (like "use arrows to move" during the intro), because during the first playthrough I was sure I needed to push space or some other key to mutate things, and it seems to be done automatically. <br/>Overall, it's a great LD entry: it's short, funny, has some audio (some music would be a plus, though), different endings and feels quite complete. While the gameplay is maybe a little too simple, this works perfectly, because everyone can see every ending. <br/>Plus, your comic strips were awesome. :) |
| Sep 12 11:53:00 | 1h 01m | Promoted! | Great humour and the artwork is freaking _AMAZING_. Graphically this is far beyond any other entry, even if your game isn't finished. Even if you call it "incomplete", it's pretty playable, though it's a game of quick reaction and I'm getting too old for this (well, I did manage to fire 5 people). However, I still would gladly play the finished version anyway. :) |
| Sep 13 11:34:00 | 23h 41m | EvoDragon | Very good entry. As everyone already said it here, the graphics are awesome and the music is also very good. The gameplay could use some work, but I find it quite entertaining, while the level design could use a little more polish. Overall, this is of course a great game and the minor flaws don't change the experience. Fantastic job for 72 hours! |
| Sep 13 21:03:00 | 9h 29m | FOR THE darWIN | Awesome entry, but everyone already said everything that is to say about it. :) Very playable. Great job! |
| Sep 13 23:47:00 | 2h 44m | darwin_award | It took me quite a while to understand the mechanics, and I'm still not sure I got it right. From what I gather the idea here is really interesting and judging from the gameplay and other comments, this entry's only big flaw is the lack of explanations anywhere. Looking at the gampleay/walkthrough video doesn't clear a thing, too. Maybe I'm just too dense, but I'd welcome some explicit info on what I see on the screen and what I'm supposed to do, especially since the game looks and sounds very good. All in all, it's a job well done, but some more gameplay info would be great. :) |
| Sep 14 00:07:00 | 20m 00s | Deep Sea Fish Loves You Forever | Feels very complete. Everything fits - the music, the graphics, overall mood - and that's quite a feat to achieve during the compo. Theme is a little stretched, but the gameplay is pretty solid and leaves the player wanting more, which is a good thing. Great entry! |
| Sep 15 16:16:00 | 40h 09m | EVLV | Since the game didn't work (ResourceNotFound exceptions), I researched some pyglet programming on my own. I'm not sure you use the pyglet.resource right, and I had to make some changes to make it work on Windows (Python 2.7, pyglet 1.1.4). I like the structure of your code, but the game quality... well, after some source hacking, I managed to run it - unfortunately, the background and every sprite flashes in a way that makes my eyes hurt (game loop issue? tried to change framerate: didn't help). I don't know pyglet that much so I wasn't able to fix this. The game itself kinda works - it's a simple, basic platformer. There's no fail condition though; losing lives and time doesn't end the game. The idea might be interesting, but it's far from being complete. Plus, pyglet issues. Well, better luck next time! |
| Sep 17 21:45:00 | 53h 29m | The Origin of Valmalvax | Wow, it's 3 hours until end of voting and boy am I glad I could experience this right now. I think this is one of the best games during this LD in terms of fun, and it's also very good in other categories. Great concept and overall polish. Loved it. |