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Feedback comments for LD24
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| Timestamp | Since previous | Game | kyyrma's comment |
|---|---|---|---|
| Aug 26 21:25:00 | Super Robocade | Love the graphics! The game feels like Mario Bros. with a cute robot, which I figure was what you were aiming for? The gun could be a wee bit bit faster though! <br/> <br/>Oh and the EMP block still exists although the sprite disappears for me too. | |
| Aug 27 09:30:00 | 12h 05m | The Legend of Elzad | Not that related to the theme, but very impressive work for just 48 hours. As feedback, the movement felt a bit awkward, as I had trouble navigating narrow passages in the scenery without getting stuck into objects. |
| Aug 27 09:41:00 | 11m 00s | Entourage | Is the idea to create an AI for each good guy separately? It's hard enough when I can't really make out which pixel is a good guy and which pixel is a bad guy, not to mention that by default there are 30 of them :) <br/> <br/>Nonetheless a cool concept that fit the theme. |
| Aug 27 09:50:00 | 9m 00s | LEVOLUTION! | I loved the transition effect between the levels and the way the game scored you (apparently?) based on the time you took on clearing each challenge. <br/> <br/>Well polished, didn't meet any bugs. The particle effect on the player character felt unnecessary and distracting though, but judging by the previous comments I'm pretty much alone with that :) |
| Aug 27 10:01:00 | 11m 00s | GeometryEvo | This was pretty cool, but it ended just as I started to enjoy it. You should've used the same font for the ending screen that you used through the rest of the game. This felt more like an 'experience' than a game, but I'd really like to see this one expanded. |
| Aug 27 15:57:00 | 5h 56m | 2052 | Your work is well written and really ticks all the boxes on the dystopian sci-fi / cyberpunk cliché checklist (which in this particular genre is often what readers are hoping for). <br/> <br/>The amount of interaction was disappointingly low however, and it felt a bit more like one of those novels written in hypertext instead of a proper game. The image in the opening of the game sets the mood well, and I would've enjoyed more visual elements throughout. |
| Aug 27 16:16:00 | 19m 00s | Natural Selection: breeding by God | Really enjoyed this entry. The music sets the mood perfectly and the graphics are impressive. Finding a new combination felt satisfying, although sometimes there was way too much trial and error involved. Maybe there could be short descriptions for the items in addition to name and image? This way you could get some hints when stuck. |
| Aug 27 16:25:00 | 9m 00s | Haunted | I think the game could benefit from a slightly closer zoom on the player. The low brightness coupled with the small visible area and tiny player sprite make it really hard to make out what is going on. <br/> <br/>I liked the atmosphere and moody audio a lot. Is there any way to actually escape the ghosts though? I've tried to run away, but they keep chasing me until I die! |
| Aug 27 16:39:00 | 14m 00s | Pirates and Gorillas | Your basic gameplay idea is really good. Makes me think something similar on touch devices (especially on tablets) could be amazing. <br/> <br/>As others have pointed out, the music got annoying real fast. I'm guessing you are a programmer first and musician second, so you get a point for effort. The graphics could've been more polished too, given that there are only a few sprites and a simple background. |
| Aug 27 18:21:00 | 1h 42m | Oculus Battalion | I played the windows stand-alone and had no performance issues whatsoever. <br/> <br/>The graphical style is nice and the first person movement feels just like it should. The game itself is a bit too chaotic for my tastes though. I kept getting swarmed by slimes and eyeball bullets before I really even got my bearings :D <br/> <br/>The NPC mechanic was a nice addition and fitting for the theme. |
| Aug 27 18:30:00 | 9m 00s | Planet Conqueror | Interesting idea! A pretty relaxing game as there is apparently no fail condition. It's fun to watch your populated planets just spin around though. <br/> <br/>For further improvements I'd like to see the building sped up, with a progress bar that shows how long each action takes. The graphics are adequate, except for the planets themselves. They would benefit from some texturing / color. Also, competing AI civilizations? |
| Aug 27 18:45:00 | 15m 00s | Slimy Things Did Crawl | Just like Mjig I played for a long while thinking only A and Z do something. I did finish levels 1-3 that way though! <br/> <br/>The idea is fun, although it's annoying to get stuck just slamming keys at random, hoping some little slime would find it in himself to spring for the goal. |
| Aug 27 19:02:00 | 17m 00s | Flitter-Flatter | Took me a while to understand that to attack I sort of had to swing my mouse towards the enemies. I wonder why you decided on having the player bash WASD to ready attacks? It felt unnecessary and really made the grinding feel even more repetitive. <br/> <br/>Not to say that the game wasn't nice. Just a bit rough around the edges! The art is a big plus. |
| Aug 27 19:18:00 | 16m 00s | .ISO - Part One | I think your large filesize is caused by all the audio files you have added in the game. I checked the download page for the soundtrack you used and most of those tracks were over 10mb in size. If you re-encoded the audio to a lower bitrate (with something like Audacity) I'm fairly sure you could cut the filesize to half or even less from the current. <br/> <br/>The game itself was impressive in scope for an LD48 game, both in content and also graphically. The controls felt floaty and like others I had issues with the movement speed. Also dashing didn't help much, as you can't turn when dashing which makes moving around with it annoying. Still, with a little more work and polish this could become very good! |
| Aug 27 19:19:00 | 1m 00s | Shit! It's evolving | As above, couldn't rate. The game never goes beyond "Loading game...". <br/> <br/>Will come back later to see if this has been fixed. The screenshots look great! |
| Aug 27 19:32:00 | 13m 00s | Growth | Simple but enjoyable! <br/> <br/>As an suggestion, couldn't you make a .bat in the windows standalone folder that contained something like: <br/> <br/>@echo off <br/>start /B love.exe growth.love <br/> <br/>Which would start the game directly? Not that there is much trouble in dragging the game file into love.exe, but it would add just that extra bit of polish! |
| Aug 27 19:51:00 | 19m 00s | Darwin Skirmish | This was really fun! Two issues I had though: Selecting units was a bit difficult with them being tiny little dots scurrying around (not that I could suggest anything better than clicking on them). Also when the game started, it took me a while to find my own troops. Would be helpful to have the screen focused on them when the game starts. |
| Aug 27 20:02:00 | 11m 00s | Space Evolvers | The game was maybe a bit too easy. Rapid firing by alternating between Mouse 1 & 2 and flying back and forth I was able the keep the screen almost clear of enemies. <br/> <br/>I actually stopped shooting them to watch their behaviour. They were sweeping down diagonally as if not even trying to kill me. Are the mutations random or traits passed on if the enemy succesfully killed the player / survived to the other edge of the screen? <br/> <br/>This is actually the kind of stuff I was intending to do for my own game, but failed miserably... :b |
| Aug 27 20:09:00 | 7m 00s | Tactical Binary Evolution Combat (TBEC) | I really enjoyed the graphics! Kinda' reminded me of Darwinia. <br/> <br/>I had some trouble controlling my units. Is there only one specific unit capable of mining? Also (after numerous attempts at foolish moves) I got the pathfinding to crap up, with some units orbiting around others. I think you should have more help / instructions for the player, if you decide to further develop this game. |
| Aug 27 20:19:00 | 10m 00s | Silent Game of Death | Well polished, although music could add a lot to the game. The graphics are nice! The actual game does get repetitive pretty quickly, but still a solid entry. |
| Aug 27 20:24:00 | 5m 00s | Get the cake Cube Guy | This. Umm. Yeah. <br/> <br/>It made me crack up. Props for that! |
| Aug 27 20:49:00 | 25m 00s | Biotic | It's not much of a game, but I can't say I didn't enjoy it either. Kind of mesmerizing. |
| Aug 27 21:06:00 | 17m 00s | Targeted Evolution | This was really funny, and feels like a proper complete game. One of the best I've played so far! <br/> <br/>Some things I noticed while playing: The sound effect for collision is really loud, had to turn down my headphones so my eardrums wouldn't pop. The movement is a bit slippery and physics feel wonky... boxes slide around when I'm standing on top of them. Also, the evolution card selection screen is really difficult to use. I usually have no idea which one I have highlighted and only manage to pick the card I want through blind trial and error. |
| Aug 27 21:43:00 | 37m 00s | Small Worm | Like some people have mentioned before, the snake movement is really fluid looking. Nice job. <br/> <br/>Although this game is very basic, it really showcases one thing I've always believed in: allowing the player to customize his abilities always improves a game. Even something as simple as Snake! |
| Aug 27 21:56:00 | 13m 00s | Species Hunt | This is so far my overall favourite entry. I would really really like to see this game being further expanded and polished. <br/> <br/>I might write some more suggestions at a later time when I'm not so busy, but the first thing I noticed was that the camera shutter sound is bad. Shooting a camera - be it in real life or video games - you just kind of expect this very distinct camera shutter sound. The sound you have now is really disorienting. For the longest time I thought it meant I had failed to take a photo! |
| Aug 28 09:11:00 | 11h 15m | Evolver Worm | Short and simple. The platforming mechanics could use some tuning, although if it were any less tricky the game would feel even shorter. Good job! |
| Aug 28 09:30:00 | 19m 00s | Growing Tree | It is hard to tell on which side of the branch the obstacles are, especially with the fires that seem to clip through the branches. The actual tree looks very cool though, very organic. As some other suggested, a 3rd person camera could work better for this one. With that and some smoother controls this could be one sweet rollercoaster. |
| Aug 28 09:36:00 | 6m 00s | Evolution | I finished this game in about 20 seconds. Was it supposed to be that short? It was fun while it lasted, the music was not to my tastes though. |
| Aug 28 09:47:00 | 11m 00s | Adlus: Mouse Of Truth | I really like this type of game. You just want to keep playing to see what weird shit will be thrown at you next. It was a bit short though, or then I failed something (I got shot by the monkey). <br/> <br/>I enjoyed the graphics and audio a lot. Set the mood well. |
| Aug 28 09:54:00 | 7m 00s | Slime Groove | Worked fine for me on Firefox. Nice graphics, the smooth transition between rooms is a nice effect too. The actual gameplay got tiring fast though. I played until I had about 50 secs left in the clock and then just gave up. |
| Aug 28 09:59:00 | 5m 00s | Space Ham | Neat little game. Enjoyed it! If you decide to work on this further, you could think of implementing powerups (longer tongue?) and maybe giving the player a bit more advantage when it comes to evading clones, for example by slowing down gameplay for a split-second before you get eaten. |
| Aug 28 10:05:00 | 6m 00s | A Blug's Life | Too bad you didn't have time to work on proper levels. The engine itself feels polished and I was disappointed when I realized how quickly this was over. Hopefully you will keep on working this! |
| Aug 28 10:20:00 | 15m 00s | Life of a Worm | Simple yet pretty fun. The gameplay is reminiscent of early 90s Windows games :) Everything feels very rough and unpolished, the collision detection is off. Enemies seem to enjoy getting stuck in the walls. Really cool that you have your own engine written for this. |
| Aug 28 10:25:00 | 5m 00s | Cow (Game about evolution of the game) | Can't get past the spikes either. There is just a black screen after that. Tried it on Firefox. |
| Aug 28 10:30:00 | 5m 00s | viviDNA | This was a fun way to kill a few minutes. Although games in this style have seen too many times before, the graphics and audio go well together. Nice job. |
| Aug 28 10:37:00 | 7m 00s | The Unravelling Of The World By A Man Made Monstrosity | Today I killed a man by throwing the dead corpse of my creator at him. He was three days from his retirement. <br/> <br/>All in all a good day for a robot. |
| Aug 28 10:40:00 | 3m 00s | The Amazing Adventure of Magenta-Man | Really sweet graphics. The enemies should come in wawes though, give the player some downtime to pick his upgrades. |
| Aug 28 10:52:00 | 12m 00s | Modula | Cool idea, but I can't give a proper rating because the way your page scales for me, the bottom half of the game gets cut off. If I go in the upgrades menu, I can't return (I suppose the back button is on the lower half of the screen that I can't view) <br/> <br/>I'll try this later on my second computer. |
| Aug 28 11:09:00 | 17m 00s | A Castle in the Desert | This was very good. A complete game with consistent art and gameplay. You set the mood well throughout, and the sand slowly consuming the castle was great. It felt like there was a story, even if there was no dialogue whatsoever. <br/> <br/>The only thing you could've done better is to tie the game more into the compo theme. <br/> <br/>One of my favourites so far :) |
| Aug 28 12:31:00 | 1h 22m | Eatme! | Goes to show that the simplest of ideas are often the most addictive. I made it to Demented (or whatever came after Insane). <br/> <br/>Nice pleasant colors, simple but fitting sound effects. Nice job! |
| Aug 28 15:23:00 | 2h 52m | Porte par le Vent | This is fantastic. I love the graphics and just flying around the levels seeing all detail that has been put into them. Reminds me of the graphical style in the Katamari series (which I adore!) |
| Aug 28 20:12:00 | 4h 49m | EVOLON | start.bat didn't work, but it ran straight from the .jar file. <br/> <br/>Getting the feel for platformer controls right is hard even for people who are experienced in making games. This is actually very good, especially for your first effort! <br/> <br/>There seemed to be some collision issues though, especially with spikes. I kept dying even when my character clearly landed safely on the ground. |
| Aug 28 20:19:00 | 7m 00s | History of the black pixels | Interesting platformer, but very difficult. Was there actually any way to consistently attack the enemies? Sometimes I devoured their pixels, but most of the time they took mine. The enemies killed me really fast! I didn't make it very far, because I kept getting killed.. |
| Aug 28 20:25:00 | 6m 00s | CellAnt | There didn't seem to be that much of a game here, although the simulation itself was cool. The ants didn't really seem to change their behaviour no matter what orders I gave them. Also, selecting ants by clicking was rather annoying. <br/> <br/>Maybe I should've given them more time? Maybe there should be a timescale adjustment in the game, so that you can speed up the action on the screen. |
| Aug 28 20:27:00 | 2m 00s | Darbot Saves Science | Unable to download. You should consider Google Drive, Dropbox or Mediafire for hosting. They are all free and simple to setup. |
| Aug 28 20:43:00 | 16m 00s | They Are Coming! | This was just amazing. The first time I flew into one of those huge spherical halls my jaw just hit the floor. Mind you I was playing this on a 42" TV and it looked absolutely gorgeous. <br/> <br/>The movement speed felt low at times, but I guess this is so that moving around wouldn't feel more disorienting than it is. Still, I think the game could benefit from a boost button, so that when you fly down a dead end, you could get back on track faster. |
| Aug 28 20:51:00 | 8m 00s | Diverge | Really nice puzzle-platformer. The graphics are basic but fit the game well. Sadly I didn't make it all the way to the ending scene :) |
| Aug 28 20:56:00 | 5m 00s | Leap of the Lemmings | Like you said, not much of a game. Would be interesting to see you finish what you had planned for this game. As it is, I still had some fun watching those little dudes plunge to their deaths :) |
| Aug 28 21:04:00 | 8m 00s | Flrrr | This is some trippy shit. You should put a seizure warning on this! <br/> <br/>That said, I enjoyed it all the way to 32. |
| Aug 28 21:15:00 | 11m 00s | Rings of Evolution | The scope of this game is pretty impressive for 48 hours, even if most of the content could use some polish. Really nice work. The easy mode was a good idea, as most people have only so much time to review a single title. <br/> <br/>It's great to hear that there are game development clubs in high schools. Would've been great to have something like that back in my own school. I hope you all keep at it, and once again great job on finishing your first LD entry! |
| Aug 28 21:23:00 | 8m 00s | Robot Panic | A bit too hard for me. I kept dying at the part where you have to run (slide?) under all those moving pistons until I just gave up. The music got jarring really quick as well. Was it something off from public domain? <br/> <br/>Still a nice game. Hopefully others will have more luck finishing it :) |
| Aug 28 21:31:00 | 8m 00s | Manual Population Control | Although a bit too complicated, this is still a pretty solid game for the compo. Had to read your description really closely to figure out what the heck I was supposed to do. Maybe making the wires look more like something that connect things would've made understanding the game easier. The graphics and audio stood out as well above average. |
| Aug 28 21:36:00 | 5m 00s | Missing Links | This game is really rough around the edges I'm afraid. The movement felt laggy and I kept getting stuck on walls and narrow passages. |
| Aug 28 21:39:00 | 3m 00s | Doug Bones - Fossil Collector | Simple to say the least, but what it lacks in length it makes up in difficulty. Still a good job on finishing your entry! |
| Aug 28 21:44:00 | 5m 00s | [0-Evo] | Fun little game with neat visuals. Felt very polished! |
| Aug 28 22:00:00 | 16m 00s | Death Cell | This is the second entry I've played mixing Game of life and a shooter, and this one really takes the prize. The graphics are simple, clean and most of all effective. The music goes really well with the action too. <br/> <br/>A good, well polished entry. Nice job! |
| Aug 28 22:08:00 | 8m 00s | DGP: Space Lion | "Here comes the punchline." He's like the indian Duke Nukem! <br/> <br/>Really impressive graphics and soundwork. The actual game felt a bit uninspired although there seemed to be a lot of content. My playthrough got interrupted by a glitch of some sort, as after I died I got sent back to the start of the level and could no longer move my character around. <br/> <br/>There was also an annoying issue on the screen not scaling properly on my widescreen monitor, so the window was always partially hidden. |
| Sep 2 13:58:00 | 111h 50m | Colorlies | Really cool visuals and audio. Nice work. |
| Sep 2 14:03:00 | 5m 00s | The World of Worlds | I only had a short time to try it, and I died twice in the first wave. A bit tough! <br/> <br/>Also, the BGM stopped after a few second into the game. Was it supposed to loop? |
| Sep 2 14:07:00 | 4m 00s | Breaking Through The Deepest Nightmare Evolution | Good visuals and audio, the game itself is a bit simple though. Was there ever any other obstacles beyond the mouths? I could only ever get to something like 300 meters :D |
| Sep 2 14:16:00 | 9m 00s | Egocell jam | Currently your game is about running away from whatever animals there are on the screen, trying to make it to the end before they eat away your health. As there is no way to properly avoid the enemies or defeat them, wouldn't it be fairer to have the player just race against time to the end of the level? The enemy behaviour really makes the game too much about luck. <br/> <br/>I played until the snake level, and couldn't make the last jump no matter how hard I tried :( |
| Sep 2 14:20:00 | 4m 00s | Dr. Laser-Shooter, Or How I Learned to Stop Worrying and Love the Laser | Very simple, not that much fun, but still goob job on finishing your entry! |
| Sep 2 14:27:00 | 7m 00s | Operation Tek | Umm yeah. A bit hard to figure out what's going on. I guess I am a zombie and I stand on people and animals to eat them? <br/> <br/>Maybe could use a little bit more instructions :) |
| Sep 15 19:55:00 | 317h 28m | Micro2Mega | Congratulations on finishing your entry I guess :) |
| Sep 15 20:00:00 | 5m 00s | Blocks eating blocks and evolving into more blocks | I have very little idea what is going on. I never made it past the second screen from the beginning :D |