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Feedback comments for LD23
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| Timestamp | Since previous | Game | uberneen's comment |
|---|---|---|---|
| Apr 23 12:07:00 | Lost Oxide | The lighting was a really nice touch. It was generally dark, but I got used to scrutinizing the corners for hazards. | |
| Apr 23 12:43:00 | 36m 00s | Predicament | This was great, excellent work! |
| Apr 23 15:17:00 | 2h 34m | CAPSULE [web] | I like the gameplay mechanics and the end-game reporting. <br/>It was sometimes difficult to figure out what interactions were available, but otherwise very nice! |
| Apr 23 15:24:00 | 7m 00s | Meal's Last Keen! | The movement felt nice, but I kept getting stuck in blocks or glitched in the air. |
| Apr 23 15:27:00 | 3m 00s | Aether | I didn't initially get that I had to leave the missile station to avoid incoming projectiles. I like the mixed gameplay quite a bit but a mini-status or mini-map between modes might be nice. Great game! |
| Apr 23 15:37:00 | 10m 00s | 1625 | I built it in a 64-bit environment and it worked fine, just had to get libtak.so into the library path. <br/>The idea was good, but I didn't see much game. I placed some students and when they died I tried placing some more with mixed results and no real visual feedback as to why. <br/>I think I got the same score as what's in your screenshot too. |
| Apr 23 16:46:00 | 1h 09m | Rat Conquest | Grow games rock. I have to agree that it moves a little slow. <br/>Nice work! |
| Apr 23 16:59:00 | 13m 00s | Nineties Holywood Hacker | This was fun. Once I figured out how the tile placement went in hacking mode it became much easier. I really like how you travel your 'hacked' path and the upgrades were unexpected, but very welcome. |
| Apr 23 17:09:00 | 10m 00s | Tiny War | I really like the concept. It seems like this would probably be a great deal of fun if it had more depth. <br/>It's like a cross between Civilizations Wars and Star Control, both great games. Good work! |
| Apr 23 17:20:00 | 11m 00s | The Collector | This looks great, but I'm having the same aiming issues. My spells fly off in various directions, but I did manage to shrink a monster and put it in my terr(a/o)rium. |
| Apr 23 17:32:00 | 12m 00s | Little Poui | Death and Hell are never full, and neither are the...shoes from space. |
| Apr 23 17:35:00 | 3m 00s | Operation Tinder Feat | The blind-folded prisoners gave me a chuckle, nice game! |
| Apr 23 20:18:00 | 2h 43m | Mini-Worlds and Monocles | Nicely done, I didn't expect such polish and atmosphere from the initial screenshot. |
| Apr 23 21:31:00 | 1h 13m | Cowboys and Endians | I liked it, simple but enjoyable. |
| Apr 23 21:41:00 | 10m 00s | Quark | This was really well done and original, excellent work! |
| Apr 23 22:19:00 | 38m 00s | NanoQuest | This is a pretty solid shooter. <br/>It only happened once, but if the paramecium-looking thing comes down the far left side, bullets can't hit it because the ship clips against the play area. |
| Apr 23 22:24:00 | 5m 00s | ineptia | It's like playing Robo-Rally, except prettier! <br/>I would love to see this at a larger resolution. |
| Apr 23 22:28:00 | 4m 00s | Quest^3 | Neat game! <br/>I had a hard time seeing the dark grey text on the slightly less dark grey background. |
| Apr 23 23:00:00 | 32m 00s | Around the World in 80 Seconds (or less) | While I did nothing but hold down the forward arrow key for all three levels, I thoroughly enjoyed doing it. The music was nice and with a bit more time you could turn this into a really great game. |
| Apr 23 23:02:00 | 2m 00s | Bright Worlds | In Windows I'm getting an error that the archive is corrupted. I can't unzip it. |
| Apr 23 23:10:00 | 8m 00s | Tiny Quest | This was fun to play and looked great, good work! |
| Apr 23 23:17:00 | 7m 00s | My Kid Dropped The Planet | This was fun and original, great concept. |
| Apr 23 23:31:00 | 14m 00s | Interstellar Planet-Ship Adventures: The Search for... $@#% Aliens!!!!!! | I have no idea what's going on here, but the music was interesting. |
| Apr 23 23:38:00 | 7m 00s | Sun Bringers | Excellent game, it's nice to see a fresh take on gameplay for this theme. |
| Apr 24 00:04:00 | 26m 00s | Tiny Chtulhu | ia! ia! |
| Apr 24 00:11:00 | 7m 00s | Panopticon | The atmosphere was awesome. As I played the music and general sense of darkness made me think of American McGee's Alice. |
| Apr 24 00:56:00 | 45m 00s | Tiny Maze | I zoomed in with the right-click menu. The graphics are actually much nicer when you're looking at it like that, especially the player spark. |
| Apr 24 01:09:00 | 13m 00s | ARACHNID | I really enjoyed this, even though I detest spiders. I fired up Chrome to hear the sounds and the music was great. I'd love to see web upgrades, or spider growth so you can eventually feast on the bird. |
| Apr 24 01:22:00 | 13m 00s | Spitoon | The gameplay mechanics are new and interesting and it's visually appealing. You did a great job, all that's missing is 'ptooi' sounds and the like. |
| Apr 24 01:26:00 | 4m 00s | Under the Glass | The music was nice and I like the feel of the cell movement. |
| Apr 24 12:27:00 | 11h 01m | The Elves end the Shoemaker | Simple and cute. |
| Apr 25 01:10:00 | 12h 43m | The Tower of the Four Winds | Good for a first game, nice job. |
| Apr 25 01:18:00 | 8m 00s | Interplanetary Sumo | 2145 - It was fun and when it started to get repetitive, I got squished. |
| Apr 25 01:28:00 | 10m 00s | Tondie and Zupe | This was cool, I enjoyed it. It seems like Tondie can only take one hit though, then the whole thing just seizes. |
| Apr 25 01:48:00 | 20m 00s | Lemming Apocalypto | Not bad. The blocking mechanic works, but it's really easy to get hung up to where you can't get free. |
| Apr 25 01:58:00 | 10m 00s | In The Beginning | Neat idea here, it has a lot of potential. |
| Apr 25 14:13:00 | 12h 15m | Mirror Rays | I love the top hat guy. It's really a clever concept and nicely implemented. The only thing missing for me was sound and music. Great work! |
| Apr 25 21:13:00 | 7h 00m | Tiny Worlds | This was simple but fun to play, great work. |
| Apr 25 21:39:00 | 26m 00s | Corgi Recon Force | Cute, soothing music, generally nice feel to everything. <br/>Finding all the parts got kind of repetitive, but I think I wouldn't have minded that if the jump hadn't been kind of odd. Sometimes I couldn't jump at all while running, other times if I held the key down I could jump three or four times in mid-air. |
| Apr 25 21:56:00 | 17m 00s | Sun Save World | This was a really unique take on the theme and the atmosphere was ominous, good work. |
| Apr 26 00:31:00 | 2h 35m | The Last Colony | I finally got my unity plugin fixed! <br/>Good game, a bit shallow but a solid concept. |
| Apr 26 00:49:00 | 18m 00s | Small World Survivalist | The concept was interesting, but implementation was pretty light on detail, visuals, and features. It's a finished work though, it just needs some polish. |
| Apr 26 19:46:00 | 18h 57m | Tiny World War | The atmosphere was great, just wish my soldier could soldier. |
| Apr 27 01:02:00 | 5h 16m | Submarine: This Ain't Your Momma's Bathtub, Tovarisch | Filenames are case-sensitive in linux, maybe osx as well given its roots. <br/>You can just run this from the game directory or maybe put it in the linux.sh, or fix case on your images. <br/> <br/>find data/submarine/images/ -depth -exec rename 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \; <br/> <br/>It was a little trouble to get running, but I'm glad I did. There's a lot of game here and I really enjoyed the atmosphere and dialog. |
| Apr 27 13:11:00 | 12h 09m | Giant Wizards from the Outer Rim! | I played one round through fine, then started it up again and got this a few turns in: <br/>Traceback (most recent call last): <br/> File "<string>", line 86, in <module> <br/> File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 471, in MouseMotion <br/> File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 313, in MouseMotion <br/> File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 348, in GetTile <br/>IndexError: list index out of range |
| Apr 27 13:41:00 | 30m 00s | Save The Tiny Planet! | Short, but reasonably good. Some visual feedback on the interactions would be nice. <br/>It reminds me a little of those Grow RPG flash games. |
| Apr 27 14:36:00 | 55m 00s | Core Buster | This has a tremendous amount of potential, great work! <br/>As others have mentioned, I got stuck in a planet, but I also had a segfault while mining hard rock (linux-32). I loaded it up again and was unable to reproduce the issue. |
| Apr 28 14:12:00 | 23h 36m | Nanobot Rescue Team | Great music, most annoying shoot sound ever. I think it's the pitch. <br/>Overall a solid game, good work! |
| Apr 30 21:43:00 | 55h 31m | The world of Marceline | My first thought was, "I'm a slightly less androgynous David Bowie!" <br/>It didn't take long for that to pass. I'd love to see you do a little more with this. It's already a very deep and moving experience, a little polish would make it powerful indeed. |
| May 1 02:08:00 | 4h 25m | Hungry Ants | It's an interesting game and I held off threats for a while before being overwhelmed. It would be nice to have more granular control over your ants so you could retreat workers and advance soldiers instead of being at the mercy of their appointed rounds. |
| May 1 21:58:00 | 19h 50m | Bill in BSODia | I felt like I was ice skating most of the time, which isn't necessarily a bad thing. The map technique was clever and the destructible walls were an especially nice touch. <br/>On the MonoGame version I didn't seem to have any sound. <br/>Good work! |
| May 1 22:39:00 | 41m 00s | Gale Axile | This was a lot of fun to play. I'm really glad that you put in savegame support too as I accidentally hit esc right about half way through. <br/>It's a solid game as it stands, but I'd still love to see what you could do with a week of development. |
| May 2 01:34:00 | 2h 55m | Childhood toys | After a few tries I started to find the way you have to go, but since it's so easy to get stuck, even with double jump, it would be nice to not have to start all over. <br/>The story reminded me of American McGee's Alice in a non-violent sort of way. |
| May 2 15:24:00 | 13h 50m | Tiny Maze Speedrun | 53 seconds on medium, so no peeing on the floor. <br/>I like that the movement is fast and sensitive. I felt like it was pretty intuitive to use multiple keys to get around corners. Good job on the maze and overall. |
| May 2 15:32:00 | 8m 00s | Frustrating Tiny Rooms | This game is aptly named! <br/>It's a great puzzle though. Those direction shifting tiles really add a lot of depth and, of course, frustration. <br/>I feel like this theme is open to a lot of interpretation, so good work! |
| May 2 15:49:00 | 17m 00s | Lighthouse | That's a solid game, great job. I especially enjoyed the music. |
| May 2 15:57:00 | 8m 00s | T in Y World | Nice, I was having fun before I began to even play. |
| May 2 16:10:00 | 13m 00s | Swift | This was a unique take on the theme. The movement was a little odd since I don't expect to have so much drift on a human player, but it was easy to get past. <br/>In the big fish room I found that the only way I could defeat him was to lure him to the 'ceiling' first and then get a blue pill. After he hits the top he stays there and you can comfortably grow to eating size. No matter what other method I tried, that trick was the only way I could beat it, and I was even able to get all 3 pills before that (by eating the shrink first, doh!) |
| May 2 18:05:00 | 1h 55m | Seeds Of Destruction | Nice work, I these kinds of games when there's a final goal. |
| May 2 19:15:00 | 1h 10m | Petri-Dish Survival | The music was nice, but I was disappointed to see the puzzle mechanics break down at the end. I didn't think it was excessively difficult, you just have to find the strategy. |
| May 2 20:26:00 | 1h 11m | Macronauts, Go! | Great game, I'm still trying to beat it. I think it would be nice to get some kind of merit bonus or power-up somehow so the result isn't quite as random. <br/>Excellent work. |
| May 2 21:58:00 | 1h 32m | FlyAway! | It starts out as a neat take on a lander game, but no real meaningful gameplay ever develops out if it. <br/>Add a base and some win conditions and you have a pretty solid game. |
| May 2 22:04:00 | 6m 00s | Molecules | As a game I thought it was tedious, but it is a neat educational toy. |
| May 8 23:10:00 | 145h 06m | Epic Scale Warfare | I launched chrome to try this and it proceeded through the tutorial. After that, there was nothing resembling a game. |
| May 9 01:52:00 | 2h 42m | Voyageur | Contemplative indeed, I don't think it would have done anything for me without the music, but you ended up creating quite a bit of atmosphere. |
| May 10 21:39:00 | 43h 47m | In a Lonely Sea of Stars | You have a really promising game here, it just needs some heavy balancing and bug fixing. I played the 48 hour version first, of course, but even the newer version had some issues with turret placement and fire radius. <br/>Keep up the good work! |
| May 11 20:26:00 | 22h 47m | Galactic Messenger | There's some potential here, but for a game set in space, the navigation is extremely primitive. That alone can be dealt with but it also appears to be buggy. I found the first planet but on the second mission I when I got to the target planet, they wanted to give me directions. I carefully compared the names in the directions and the planet caption to be sure, and they were the same, yet it told me I had to go elsewhere. <br/>While switching from keyboard to mouse interaction was a little rough, the actual feeling of the ship control was fine for me. It seems like a lot of people are impatient with any movement system that involves inertia or damping. |
| May 11 20:37:00 | 11m 00s | Bugs Planet | Interesting concept and it was strangely addictive. I think with some added depth it could be quite a time-sink. |
| May 12 20:04:00 | 23h 27m | Tiny Civ | Really good work. It could probably use greater depth, maybe with the buildings being more relevant as previously suggested. Some AI would be nice too. |