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| Timestamp | Since previous | Game | OmarShehata's comment |
|---|---|---|---|
| Apr 22 10:45:00 | Planet Protectors | It looks really nice but I think there might be something wrong. I open, and I shoot, but then the screen fades to black. | |
| Apr 25 09:41:00 | 70h 56m | Tiny Hack/ | It's a nice game, and I'm impressed you finished this with C++ (But on a side question, was there any reason you chose C++ over something more suited to rapid development like flash?) <br/> <br/>Now about the game, first, I think you should have enabled movement with arrow keys as well as WASD, and made the casting spells some other button. The casting spells didn't work for me for some reason. <br/> <br/>Also I think you should make the next wave only start after the current wave finishes so that you're not overwhelmed with enemies. <br/> <br/>You chose a fun mechanic, but it's only fun so long as you are hooking the player. You need to be introducing new things otherwise people will get bored. <br/> <br/>Also I'm curious as to how this relates to the theme aside from having "tiny" in the name :P |
| Apr 25 09:55:00 | 14m 00s | When Worlds Collide | I love the game idea! And I like how good the earth looks and how I can bring it down to the core. <br/> <br/>However I think you can develop the idea a bit more. Cuz right now, there is no challenge. You just click as hard as you can. Maybe the planet is firing back? Or maybe it gets "health packs" or whatever and whenever those touch the earth, they bring back your progress, so you need to keep hitting the earth and watch out for those as well etc.. |
| Apr 25 10:06:00 | 11m 00s | Tiny Ranger | While it's a nice game with a nice concept, some subtle things are really holding it back. <br/> <br/>First the collision detection with the ground confused me a bit at first, I couldn't see my character and thought he hadn't spawned yet or something, then I realized he was slowly going up the ground. <br/> <br/>I like the fact that the stage is circular (as a tiny planet) but maybe it's just me but I think you die too easily. Like I can barely manage to go 30 seconds without losing, and he doesn't fire nearly fast enough. I think if you had simply made him fire faster and made the game more lenient, then all it would need is some upgrades or new content to keep the game interesting (different types of ships etc..) and the game would be very awesome. <br/> <br/>Nice job overall! |
| Apr 25 10:19:00 | 13m 00s | Merl's Hicventures | I liked how big the world seemed and how there were people to talk to and whatnot but I really had a hard time playing this game. First, instructions are really important and I think most games just decide to worry about this later and never do. <br/> <br/>I got that you interact with people with the E key but, but then pressing E again didn't make me choose the sentence I wanted to say. <br/> <br/>I did a bit of exploring so overall I think it could be polished up, but you might have focused on making a smaller world but fixing it up really good. <br/> <br/>My 2 cents! |
| Apr 25 10:26:00 | 7m 00s | Muffin Time! | Refreshing to see a game that's actually rather innovative with a cool mechanic! <br/> <br/>I really like how well it both works and fits into the theme. And every time you enter a machine there are even smaller machine and so on and so forth. Very fun mechanic. <br/> <br/>Great job! |
| Apr 25 10:30:00 | 4m 00s | Tiny World's Lunar CTF | It's not a bad concept, but there isn't really much to it right now. What would be *really* cool is if you made us of that planet mechanic such that, you could jump from one planet to another to escape the fight and/or get an advantage on your opponent. And with epic rockets and lasers this could be seriously amazing! <br/> <br/>But good job on your first game though! |
| Apr 25 10:36:00 | 6m 00s | Tiny World! | Wow, despite you making this in only 24 hours, this game seems pretty big! <br/> <br/>I liked how I could explore the vast worlds, and even if one way was blocked off, I could still keep going. I only quit at the part where there was that arrow that launched you into the arrow for only one time, and I didn't feel like backtracking all the way to choose another path. <br/> <br/>Awesome job though! |
| Apr 25 10:43:00 | 7m 00s | 3 Arrows | I really like the idea of only having three arrows and I like the art and everything, but it seemed the arrows weren't working for me. I fired one arrow at a bug, it kept walking, fired another, it kept walking, so I assumed the arrows weren't actually effective against bugs, so I stopped firing, and that made the game pretty hard. <br/> <br/>I think the bugs should take one hit to kill or at least give some kind of feedback when they get hit. Otherwise awesome game. Just needs music as well. |
| Apr 25 11:01:00 | 18m 00s | Tiny Galaxy | I really enjoyed this one! <br/> <br/>I was so waiting for someone to make this mechanic :P <br/> <br/>The planet gravity mechanic worked so well (must have been difficult to program) and the talking bunnies really gave the world life. Don't think I have any qualms about this one. |
| Apr 25 11:12:00 | 11m 00s | The Invasion of Timmy | Not working for me. The .jar file isn't doing anything and the batch file just opens a cmd window that closes immediately. I manage to catch it before it closes though: <br/> <br/>http://4urentertainment.org/storage/NotWorking.png <br/> <br/>I would really like to play this game though. It sounds interesting! |
| Apr 25 11:19:00 | 7m 00s | FlyAway! | Well, I got stuck in the ground several time. Also is there a goal? I found the human but then..nothing happened. |
| Apr 25 11:32:00 | 13m 00s | Tiny World Big War | Very interesting game. The blue bar was a bit hard to see, and I wasn't really sure if I was playing right or not. Does one side ever win or do they keep killing each other in the middle? |
| Apr 25 11:37:00 | 5m 00s | Nineties Holywood Hacker | Okay I really think this is a brilliant concept. Forming a maze of your own in a challenging thinking game then going in and traversing it as an actiony game. However I fount it very confusing. A lot of times I kept clicking and the tile wouldn't be placed on the grid. Is there any limitation on when I can and cannot place a tile? It seemed like the moves that were allowed forced me to make mazes that were not connected and so made it unplayable. Please let me know how this is supposed to work, I'd really like to play this! |
| Apr 25 11:49:00 | 12m 00s | Tinysasters | Okay now this is the first game so far that I have given it an overall score of 5/5. <br/> <br/>Let me start off by saying that, I usually *hate* games where you have to build stuff, resources and blah blah (like age of empires and all that) and I was skeptical about enjoying this game but the game is so awesome I think it made me start to love this genre! <br/> <br/>This is my favourite game of the jam so far! I really loved how everything accelerated and it all fell into place once I got my resources handled well. And the concept of fighting against nature and not some tribe or war is incredible! <br/> <br/>I also really loved how intuitive it all was. While it was actually rather complex with a lot of stuff to know, you could easily pick up all of that in a few seconds as you play. <br/> <br/>Overall I really really loved this game, and you simply HAVE to make a full game out of this adding whatever else you intended and release it to the world! |
| Apr 25 12:01:00 | 12m 00s | Sirus the Virus | Okay I played the game all the way through and I must say, I am amazing! <br/> <br/>The mechanic is extremely innovative and extremely fun! I also really like how, it's very hard to master, but not frustrating. <br/> <br/>I think you did an amazing job with this. Great work! |
| Apr 25 12:05:00 | 4m 00s | Unworld | Same for me with windows 7. |
| Apr 25 12:08:00 | 3m 00s | Tiny Maze Speedrun | I liked the whole "you have to pee" and stuff, but the game felt a bit too simple. It's pretty impressive that the mazes are randomly generated though! Must have been pretty difficult and I commend you for your efforts! <br/> <br/>However from the point of view of a simple player, I think it could have used some "oomph" to make it not simply a maze game. |
| Apr 25 12:18:00 | 10m 00s | Lighthouse | I really love the mechanic! It adds a whole new dimension of depth to a 2D game. I didn't actually know that I had to click on the dots to rotate at first but it was pretty awesome after I figured that out! |
| Apr 25 12:26:00 | 8m 00s | Giant's Crash ! | Game was pretty awesome, and the double jump actually felt pretty nice! <br/> <br/>I felt the game was a bit too unforgiving though. I died about 10 times and only managed to get 2 of the collectables. I think if you simply increase the jump height a tad I would have played for a lot more. Exploring the world felt pretty nice. |
| Apr 25 12:37:00 | 11m 00s | Ok...Now this is akward! | Ok I must say, I thoroughly enjoyed this! Only game with a 5/5 mood and 5/5 humor that I gave so far. I also love how you integrated the theme. <br/> <br/>I also really love how immersive it felt. I really felt that I was in an awkward conversation. And I love how the two faces showed what she was thinking and what she was showing. <br/> <br/>Overall really amazing, and I thank you for making this, and I will be on the lookout for your future games! |
| Apr 25 12:43:00 | 6m 00s | Around the World in 80 Seconds (or less) | Well, as you mentioned there's technically no challenge, I'll comment on the engine instead. <br/> <br/>I am amazed whenever someone completed a game with C++ in 48 or 72 hours, and I have to ask, is there any reason why you specifically chose that over something more suited to rapid development like flash? <br/> <br/>The engine works really awesomely. Did you make the physics yourself? |
| Apr 25 12:49:00 | 6m 00s | The First Frontier | Pretty cool game. I think some audio would have really made a difference. As well as maybe some other gameplay elements to keep things interesting. |
| Apr 25 12:53:00 | 4m 00s | Kill Them With Asteroids | Really cool game! I like it. <br/> <br/>However it would have been cool to see a bar that tells me when I can fire again and when I can use my shields. <br/> <br/>Also it got rather repetitive after a while since it didn't feel like I was progressing too much. <br/> <br/>But aside from that I loved how the earth looked and how amazing the panning and shooting looked. Good job! |
| Apr 25 13:04:00 | 11m 00s | Celia | Beautiful graphics and nice game! I really enjoyed it but the frustrating part was that you didn't mention that the enter key restarted the level (which is really unintuitive and should be something like R) in the game. I only figured that out when I read your description here, and that was after I had quit and opened the game 3 times due to mistakes in later levels. <br/> <br/>With that said, I did enjoy the game but I think it's missing a "soul" if you will. Who is she? What is she doing here? What is this world? Why am I doing into doors? Some small backstory could go a long way into converting this from a game where you grow large and go into doors into maybe a game where you are lost in a lush and dangerous world that you are desperately trying to escape. |
| Apr 25 13:07:00 | 3m 00s | Tiny Tale | I love the transition effect, but as mentioned above, there doesn't seem to be anything to interact with. Is that a bug or did you not have time to finish it? The game looks like it could be very interesting though! |
| Apr 25 13:16:00 | 9m 00s | Space Rescue! | It's a nice game, but I didn't like how the turrets could fire in 360 and I could only fire in 8 angles, that made it a bit hard. |
| Apr 25 13:20:00 | 4m 00s | SNES Dreams | This is actually a really really interesting mechanic. Controlling the game by the mood of the music. I can totally see this being expanded on so I'm going to rate it :D <br/> <br/>I'll even try to get it working on my iPhone. Did you post an ipa in the source or do I have to compile? |
| Apr 25 13:23:00 | 3m 00s | Lord Deadrock's Adventures | Hmm, I couldn't seem to get past the first level. I get this book and then..where do I go? |
| Apr 25 13:29:00 | 6m 00s | The Tiny World of the butterfly | It's a pretty nice demo, but is there any point to the game aside from just flying around? <br/> <br/>I did enjoying doing so though. |
| Apr 26 18:53:00 | 29h 24m | The Great Adventure of Mr.Galaxis | Really enjoyed this game and not much to complain about.. <br/> <br/>BUT! i feel like the movement should be "go in the direction you press the button" not "accelerate and steer" it makes things really difficult and seems unfair with the small number of lifes you get <br/> <br/>I found out that i survived alot longer if i just revolved around the planet (ocasionally going to get gold (or are those lemons?)) :P <br/> <br/>also the pacing felt very slow because it seems like you need ALOT of gold to unlock the other levels :( <br/> <br/>otherwise... really nice game.. one of the best i've played so far.. i like the level of polish :) HIGH FIVE for that |
| Apr 27 20:53:00 | 26h 00m | Athletic's Foot | Okay so, as mentioned, I really didn't know how to play. You should really include instructions somewhere, that's really a crucial part. |
| Apr 27 21:01:00 | 8m 00s | The World in a Bottle | Pretty nice game! <br/> <br/>It got really fun once the helicopters and tanks got in and I was shrinking everything in sight with no mercy. I could really see how this could be expanded to feature more levels and features and make a kickass game! |
| Apr 27 21:08:00 | 7m 00s | Space Bear | Ok I must say, this game is hilarious! <br/> <br/>My only suggestion is I think you should have made the game tell me which direction the next star is instead of just numbers. Makes it easier. |
| Apr 27 21:18:00 | 10m 00s | Mirror Rays | Amazing game! <br/> <br/>I really love the creative and innovative mechanic as well as the quirky and witty instructions! Top notch work! |
| Apr 28 07:44:00 | 10h 26m | Gnome Alone | Pretty cool game. <br/> <br/>The only annoying thing was that the camera movement was slower than my movement so that made me have to stop every few seconds to let the camera catch up. |
| Apr 28 07:50:00 | 6m 00s | Invasion Of Tiny World | Pretty cool game! <br/> <br/>I'm not sure if there was an end goal or anything but I just kept walking and killing people until I got bored. |
| Apr 28 08:04:00 | 14m 00s | Asylum | I thought the beginning took seriously *way* too long. I was tempted to quit had it not been for the mention on indiegames.com <br/> <br/>But then when I actually got to the game it was pretty awesome. You should definitely put some sounds even now though. <br/> <br/>Let me take a crack at interpreting the game. So perhaps this monster is basically the embodiment of the realization that he is a crazy man stuck in an asylum. And the less he takes the pills, the crazier he gets but the happier he gets as reality slips away. <br/> <br/>So as the pills bring back reality crashing down, they also bring back the monster. And the scene at the end is basically him being forced to take the pills. |
| Apr 28 08:08:00 | 4m 00s | itty 8bitty | Really awesome concept! <br/> <br/>I rated it 5/5 for innovation. I think the only thing missing is instructions because I didn't get what was happening at first. Other than that awesome work! |
| Apr 28 08:20:00 | 12m 00s | Microscopia | Amazing game! My jaw almost dropped when I saw others started to move as I also moved. |
| Apr 28 08:31:00 | 11m 00s | Snow Globe | It was actually pretty fun! I noticed a lot of the meteors weren't actually going to hit the planet but I guess that's part of the challenge as well. <br/> <br/>All it was missing really was upgrades or some kind of progress and it would have been awesome(er). |
| Apr 28 08:33:00 | 2m 00s | Dimensional | I'm not sure if I fully understood what was going on, some instructions would have been nice. But for 5 hours of work the idea seems pretty interesting and the game is rather solid! |
| Apr 28 08:40:00 | 7m 00s | Tiny world on mercury | Nice game! As said, it would be cool to see this developed further! |
| Apr 28 08:47:00 | 7m 00s | Atom Planet | AMAZING game. <br/> <br/>I'm not sure if there was a goal, but even *without* a goal this was incredibly fun. You seriously need to develop this further. I can totally this being an incredibly awesome game. <br/> <br/>Maybe something like creating shapes and sharing your creation. Or imagine how awesome it would be for two people to building something simultanously. |
| Apr 28 09:01:00 | 14m 00s | This game is pretty NEET! | As stated above, some instructions would really be helpful |
| Apr 28 09:19:00 | 18m 00s | Prince of Leaves | I like the idea, but I would have loved to see some heavier use of stealth. Like right now, in fear of using up all my stealth bar I ended up not really using it that much. Also the character felt a bit floaty. But other than that it was pretty fun! |
| Apr 28 09:24:00 | 5m 00s | [Darkness Creeping] | I really love how awesomely the camera works! And the idea of controlling other things is awesome. I haven't gotten too far in yet but I'll be freeing up some time to play this :D |
| Apr 29 15:28:00 | 30h 04m | Tiny Neutrino | I really like the gameplay idea! However I don't think it's at its full potential. <br/> <br/>Now my first impression is that the controls are a bit sluggish, but of course that is because I start out with a relatively large particle size. However I feel the movement speeds could be adjusted greatly. <br/> <br/>An example is that, when you become a neutrino, you go fast enough on the x axis, but on the y axis it's like one press sends me to the other side of the screen. A lot of the movement feels out of my control with how unpredictable it seems. Perhaps it would be better to make the particle move uniformly in all sides. (Like maybe, if the neutrino has the fastest speed of 20 pixels per second, it moves by that speed in whichever direction it's going). <br/> <br/>As mentioned above, the problems are mainly with the lack of the *sense* of control over the particle. <br/> <br/>With that said, the concept itself could be fleshed out more. It's fun to play around with, but where is the challenge or skill? Do you just keep randomly colliding with whatever you see in order to proceed? <br/> <br/>If you refine the controls a bit and maybe add something like, smaller particles could bind to you create a bigger particle and slow you down. So you're trying to strategically avoid smaller particles while hitting ones that are roughly your size. Something like that. <br/> <br/>Just a suggestion, but that's the whole point of prototypes! You've got a rather promising one, keep experimenting with different things until you get something fun. |
| Apr 29 15:47:00 | 19m 00s | Tiny Defenders | Let me first start off by saying it's pretty awesome that you got this done in 48 hours with C++! But is there any reason why you chose C++ over something more suited to rapid development like Flash? <br/> <br/>Now onto the game, it's a pretty cool tower defense game, but I feel the coolness stops there. I'm not sure how the technical side of the game went (if this was the first time programming a tower defense like that with C++, then kudos to you!) however if you'd like to develop this further, why not try something different? <br/> <br/>How about a tower defense with you playing as the *ants* instead? And with the enemy setting up defenses? Perhaps you can control the speed and type of ants that come in and try to take over the enemy's "tower"? <br/> <br/>Just some food for thought! |
| Apr 29 15:58:00 | 11m 00s | Bottlecolonies | I really love the concept on this one! It's like combining tetris with one of those building/colonizing games. <br/> <br/>I think you've got a solid fun core in, but the only reason I quit was that I felt the game getting drawn out. A really good way to get the player to feel like he's progressing without adding too much content is to get things to chain-react and spiral as he gets deeper into the game. <br/> <br/>For example, after I have placed a lot of blue settlements next to each other, they would all keep giving me score every turn, resulting in my score increasing exponentially during the game, which I think would be a lot more fun. <br/> <br/>Other things you could try are maybe certain other special tiles or settlements. I'm not sure what the normal ground did if anything, but perhaps strategic stuff like..most of the tiles need to be placed away from other kinds, but what about a tile that gives you a super duper bonus if it's placed touching all 4 colours of settlements? <br/> <br/>Most players would try to get them away from each other as far as possible, but it'd take some skill and be pretty fun to try and leave the possibility to keep them in close enough proximity to utilize this tile when it comes. <br/> <br/>It's adding risk to the game, which is always fun! |
| Apr 29 16:19:00 | 21m 00s | Tiny Garden of Hope | I really like the idea of this game! <br/> <br/>But first a word on the controls and presentation, I really think this game needs to introduce itself better. While I commend your endeavor on trying to make the player figure out the controls as they go, I think the player should be at least told what keys they should use. <br/> <br/>I had to read the comments here to figure out I had to use the right click to plant seeds. <br/> <br/>With that, this is a really good prototype for 48 hours and I think it has much potential! Here are some ideas: <br/> <br/>-Plants having a much wider variety <br/>-More forgiving gameplay, I died when I was almost done filling it all. A very good concept to implement is the easing up of the game exponentially. As you grow more and more plants, things spiral and you find yourself getting much more energy and weather. <br/>-Have the plants you grow unlock further areas. <br/> <br/>Imagine as this robot first lands on this tiny planet, he plants the area around him, but a certain tree grows such that it can walk on it and access a new area. This could give the game space for progression and content as the planets continue to unlock new areas in creative ways. <br/> <br/>Eventually turning into a very unique adventure game where you adventure not by your wits or your brutality in fighting, but in your love for plants and making things beautiful. <br/> <br/>Experiment with plant growing mechanics and this could really be an amazing game. |
| May 3 17:15:00 | 96h 56m | Burning Platform | Alright so I managed to get my hands on an android phone for the promised review, and here it is! <br/> <br/>First, let me start by saying that I think it's pretty awesome that you managed to get a game finished on android in just 48 hours! It plays really well! So kudos on that. <br/> <br/>As for the game itself, I find the concept pretty nice actually. Having to control two avenues at once in order to keep the boxes from falling. The problem is that it feels a bit too unforgiving. <br/> <br/>It's already rather difficult as it is, but the ground progressively gets smaller which makes it very hard. I'm not sure if there's currently a way to win or if it's just survive as long as you can. But either way I think if you tone down the difficulty a bit it could be pretty nice! <br/> <br/>A suggestion is to maybe have the lines you draw with your finger last for a few seconds longer. Also I can see how you can build upon this by adding different kinds of boxes, different kinds of powerups. It could totally be a neat little arcade game! |
| May 3 17:21:00 | 6m 00s | Dunscape | The controls didn't work for me, neither the numbers nor any of the WASD or arrow keys, so I'm not going to rate it, but I saw the gameplay video so I can just review what I saw from there. <br/> <br/>First I think it's pretty impressive that you got this all done in 17 hours of work and with C! <br/> <br/>The game itself seems like it could be a pretty nice adventure game or a randomly generated arcade game. Perhaps as others have suggested, add some combat elements to include some skill in killing the rats. <br/> <br/>As it stands though, I think there's a lot of room for additions. Maybe stuff like switches or perhaps ponds that you can't pass until you get a certain item etc.. etc.. |
| May 3 17:27:00 | 6m 00s | Lost in space | I liked the game! <br/> <br/>It was rather short though. I loved the custom made star wars theme at the beginning :P <br/> <br/>I think if you had more time, you could add more stuff to find. This could be a pretty interesting adventure game if you space the survivors out a bit and have various items that you need to find first. (And of course with some great art it could be pretty awesome) |
| May 3 17:35:00 | 8m 00s | Gods Inc. | My first reaction was trying all the keys. I didn't actually know that the first screen was a level select. I think a short "Click to select a level" or something would be beneficial here. <br/> <br/>With that said, the game seems to have a really interesting mechanic! <br/> <br/>I like how you basically turned the whole resources/land management kind of game into one where you're managing stuff over a globe. I also think it was a good idea to introduce a new mechanic or an addition every level so the player remains hooked. <br/> <br/>I think if you could try going for some different or game changing mechanics, that would really keep the player hooked for a long time. Like, for as long as I played, nothing was introduced that was harmful to me. Maybe some asteroids come sometimes and I need to rotate the earth so that it doesn't hit the shelter while at the same time carrying food and resources? THAT would be pretty epic! <br/> <br/>Overall good job with the game! |
| May 3 17:41:00 | 6m 00s | Drop of Life | I'm not sure what the "Game of life" is that everyone is referring to, but I'm just going to review how I saw it. <br/> <br/>First, I think the concept is *really* interesting. Everything was moving a bit fast for me at the beginning though, it would have been better if there was more "hand holding" during the tutorials, but I guess there was really no time for that in the jam! <br/> <br/>What I can say though is that I really think this is a concept that has potential. It looks to be pretty damn well suited for mobile ports, and I think it could really succeed there. I'd pay for an extended version for this for my phone. <br/> <br/>Maybe with some more added gameplay mechanics, it could be pretty kickass! |