Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → OmarShehata

OmarShehata

Feedback comments for LD24

← LD23   LD29 →

OmarShehata's games and stats for all events →

TimestampSince previousGameOmarShehata's comment
Aug 27 15:33:00 VENA (Viral Evolution: Nano Attack) I think it's really really really awesome that you made a game for Gameboy, props on that! <br/> <br/>The game itself was rather fun, it's a solid shooter, although obviously it gets rather repetitive quickly, but I assume creating the game for gameboy ate up most of the time. <br/> <br/>Actually, reading the description again, it does seem like the gameplay actually changes as enemies get tougher, although I can't say I've stuck around long enough to see things change. I think making the blobs evolve faster or make these changes happen faster would grip people more. <br/> <br/>Overall, congrats on making a game for gameboy!
Aug 27 15:45:00 12m 00s Forward I do like how you made 3 different games (with 3 different technologies?) although each chapter feels like a rather rushed or unfinished prototype. I think focusing on just one game idea and fleshing that out might have been better. <br/> <br/>In chapter 3 I was a bit confused as I didn't know whether the comets came on their own or whether I was supposed to do something to get them to show up. <br/> <br/>I do really like the retro nature and exploration vibe of chapter 1.
Aug 27 15:52:00 7m 00s Uberlution The title reminds me of that movie "Something something or how I learned to stop worrying and love the bomb" or something like that. Was that intentional? :P <br/> <br/>My first impression: I really like the feel of the game! The art looks sweet and stylistic, the music creates a solemn and somber atmosphere, and everything looks polished! <br/> <br/>I do like the game's concept, and I do love stealth games, but I think the small circle around the player may be hindering the fun more than it helps. A lot of times I'm just walking aimlessly until I see a big guy, but by then, it's too late to try to outrun him, so there's not much I can do. <br/> <br/>Having it so that I can see the enemies before they see me would make a great difference. <br/> <br/>I can totally see this being a super fun experience, but currently it's a bit too frustrating for me. That's just my 2 cents! (If you tweak anything or make the game easier, I'd love to give it another try!) I'm going to rate it on how fun I think it can be with these minor changes.
Aug 27 15:58:00 6m 00s Upward Mankind I actually really liked how you described the theme in an abstract way in your initial description. Even though it's a super short platformer, I was imagining I would play with a man, who represents mankind, in his ascend to the upper realms of the sky and finally into the heavens! <br/> <br/>That would be really neat. I also really like the music and the atmosphere, just wish it was longer. <br/> <br/>Maybe at the end of his epic escalation he evolves wings and flies! :D
Aug 27 16:07:00 9m 00s Cellular Division 101 Pretty cool game! At first I wasn't sure if I was moving or not, because there were no other cells in the vicinity (adding something like a background or a grid to let me know that I'm moving would be convenient) <br/> <br/>Also, as a game that involves size, I think it's important to have some sort of visual indicator of who is bigger than me and who is smaller. Because when the difference is small, it may be hard to tell, and those few seconds (or milliseconds) to judge may be frustrating. Osmos did this in a really intuitive way, where the bigger cells turned red and the smaller ones turned blue. <br/> <br/>I think the movement could be a bit smoother too. But overall, solid effort!
Aug 27 16:12:00 5m 00s Sustenance Why can't I move? I think the game would be really really interesting if I was able to do so. <br/> <br/>It was a bit hard at first because I kept having to remember which keys expelled which color. Although I really think this game would be 100x more fun if I could just move! <br/> <br/>Then it would be you would try to seek out bacteria which are the colour of the background, and perhaps the colours would be dynamically generated. Could be loads of fun! <br/> <br/>So yeah, good concept!
Aug 28 13:53:00 21h 41m Beyond Our Sacred Sun I think this is an interesting concept, at least, I *think* it is, it's a bit hard to tell exactly what the point of the game is, adding a short instructions screen probably wouldn't have taken too much time, I do like the idea of building a network and..doing something with it though!
Aug 28 18:15:00 4h 22m OS: Evolution I actually really really like this game. I think the shooting to launch yourself mechanic is implemented well, and I like how well you progress with it, using it in creative ways like repelling bullets. I stopped at the level with the first turret, but it was only due to having to leave. I'd definitely give this another try. I'm giving this a 4/5!
Aug 28 18:17:00 2m 00s Create This Pretty cool for 12 hours! I especially like how humorous the whole thing is :P
Aug 28 18:34:00 17m 00s EvoBlob Despite the lack of polish, this was actually a really enjoyable game! I found it very nice that you guys created this as a family effort, kudos to you! <br/> <br/>My only gripe about it is the control scheme was rather weird and a bit frustrating to use. Always try to be intuitive with your design. Instead of having one button to jump, one button to eat and a third one that makes the player shake...I'm not sure what that does, you could have actually grouped them all into an action button, that changes depending on what you're doing, or better yet, just make one button for jumping, and eating those creatures is done automatically when you touch them. <br/> <br/>But other than that, fun game!
Aug 28 19:21:00 47m 00s StarwingZ Ok, this was really really awesome. I think I wasted like 15 minutes playing :D Even though there was no score or anything. I think adding that would be really nice. As well as maybe some other obstacles or things to collect. Please make this into a full game, it will be awesome :D
Aug 29 21:12:00 25h 51m Oh my, a shooter with blocks! I really like the concept of this game! I think a bit more work could really make it shine. <br/> <br/>Mainly what I didn't like was that the camera was really zoomed in, so that you could see only so many blocks at a time. If you zoomed out a bit you could add a lot more enemies and give the player a lot more freedom.
Aug 30 15:09:00 17h 57m Cellvolution Is it only one level? <br/> <br/>It actually looked pretty nice, although there was a glaring problem with the scrolling. The screen would only scroll when I got to the edge so I was moving and not really seeing where I was going.
Aug 31 11:08:00 19h 59m Title Goes Here... I liked this game! I loved the graphics as well. <br/> <br/>Although I think the key to a successful shooter/fighting game, is feedback. Shooting the zombies didn't give any feedback except for some particles. Having the zombies get pushed back and/or flash would make a huge difference.
Aug 31 11:14:00 6m 00s A New Kind of Man As mentioned, the game's concept was pretty nice, but incredibly short. <br/> <br/>What I did really like is that there was (more or less) multiple ways to go about the level depending on the abilities you evolve. I think this is something you can really explore more.
Aug 31 16:54:00 5h 40m BobBots! I think the concept is actually really good! With that said, the game repetitive pretty quick. I think making different kinds of enemies come faster, and perhaps some other stuff like powerups to mix it up would keep things interesting and awesome :D
Aug 31 17:03:00 9m 00s Darwinian Theory Although the art isn't very good, the game turned out to be really really fun! <br/> <br/>I have a few notes: <br/>-I think the fact that the animals become white when they get really close is really confusing, especially when you get deeper in and are super focused. <br/>-It's fun, but a bit hard at the moment. I think maybe having it so you have 3 lives would be better. <br/>-I couldn't tell if it had any sort of progression, but something like that would nice! <br/> <br/>Overall, really nice and unique game!
Aug 31 17:07:00 4m 00s My Sword Is Faster Than Your Bullet It's an interesting idea, but I don't think it works too well. <br/> <br/>Like, it's a good typing game, but having to remember to avoid certain letters is just annoying and not fun. Just my 2 cents.
Sep 5 08:03:00 110h 56m A Simple Evolution It's rather confusing. Definitely needs better instructions.
Sep 10 15:38:00 127h 35m EVE It's a really cool adventure-like game. I like the stylistic appearance of it, and it's cool to see a fellow lover! I think the game just needed some better presentation. <br/> <br/>The lack of background music kind of hindered the mood, and I think if the intro was a series of pictures that changed, it would have been easier to follow/feel more natural than a long moving strip. <br/> <br/>As said, the point of the game wasn't directly clear as well. An instructions screen (or even better yet, showing the instructions in-game) while giving some background info to the game would have been nice. That would have stopped me from asking questions like "who am I?" "what am I trying to do?". I can see these were supposed to be answered by the intro but I didn't really interpret much. <br/> <br/>Overall very solid effort! Good job!