Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → mattchu
Feedback comments for LD23
mattchu's games and stats for all events →
| Timestamp | Since previous | Game | mattchu's comment |
|---|---|---|---|
| Apr 22 23:59:00 | The Spaceman | Kept going through passageways to end up in a different room, stuck inside a wall. Happened twice before I decided to post here. | |
| Apr 23 05:05:00 | 5h 06m | Tiny World Thing | Not really clear what was going on at first. Running into the pink square moved me to...somewhere. <br/> <br/>Getting hit at all resulted in instant loss of all 3 lives. <br/> <br/>Froze at random intervals. |
| Apr 23 05:11:00 | 6m 00s | Just My Immagination | Water physics were neat, however, the game felt very sluggish overall. Shots in particular could have used a speed increase. I also felt that shots maybe should have bounced off the edge of the bath tub. |
| Apr 23 05:16:00 | 5m 00s | Tiny Hack/ | The player's movement was silly in a good way. However, attacking was difficult, the AI felt a bit mindless, there seemed to be no end to the hordes, in a way that I constantly felt overwhelmed. I missed the fact that you could cast spells, though, so that may have had something to do with it. |
| Apr 23 05:23:00 | 7m 00s | Cloud Realm | Overall very well done. |
| Apr 23 05:32:00 | 9m 00s | Secrets of The Universe | Wasn't clear what I was doing at first, but caught on before the zombie could get me. Was way too easy to exploit the cave entrances(?) to get an advantage over the zombie. Both the zombie and what I'm assuming was the final boss had way too much health, and the final boss ended up killing me before I could kill him (already was low on health from the zombie attacking me while attempting to figure out what to do). |
| Apr 23 05:40:00 | 8m 00s | These Tiny Planets are mean | The "Those weird tiny planets dissed your mum!" thing gave me a good laugh. On starting up the game, though, I had no idea what I was doing. On the first round, I just went around aimlessly hoping to achieve some goal. Never did. Restarted and won pretty quickly. It was a neat idea. Not quite as clear as one might hope. |
| Apr 23 05:47:00 | 7m 00s | Tiny Black World | Interesting idea. It wasn't always quite clear what to do even once the objects were visible, but I managed to finish it anyways. :) |
| Apr 23 05:53:00 | 6m 00s | It's a tiny world | Interesting take on the classic RPG formula. A bit difficult, though. |
| Apr 23 06:02:00 | 9m 00s | Bill in BSODia | It took until I realized that Steephen looked like the Apple symbol to really sink in, but that was clever and gave me a good laugh while still having fun, simple gameplay with graphics that do their job. :) |
| Apr 23 06:08:00 | 6m 00s | Tiny World Defense Force | Gave me a good laugh, and definitely did something interesting with the theme! |
| Apr 23 06:17:00 | 9m 00s | Tiny World - God Mode Edition | Felt like I stayed at the halfway point for the entire time, with my subjects being oddly demanding, requiring the utmost attention the whole time. <br/> <br/>The achievements gave me a chuckle though. :) |
| Apr 23 06:21:00 | 4m 00s | Tinyman's Adventure | Felt a bit too easy, the background music was a bit grating, and on level 4, I hit the ceiling, never to come off of it. |
| Apr 23 06:27:00 | 6m 00s | Maru | Took a minute to catch on to the wind, but it was a lot of fun to play with someone else. :) |
| Apr 23 06:34:00 | 7m 00s | The Wizard Delven | Didn't really know what was going on. I managed to mine a few stone before giving up. Between total lack of direction, lack of crafting options, and the slow movement of the player, it was a bit frustrating. |
| Apr 23 06:40:00 | 6m 00s | Tiny World | The graphics were interesting. <br/> <br/>Collision detection felt off at times. <br/> <br/>Overall, it felt like your basic platformer experience. Not quite sure how it fit the theme. |
| Apr 23 06:45:00 | 5m 00s | TinyFish | Interesting idea. Was fun to have mobs of fish following as I take down the opposition. :) |
| Apr 23 17:23:00 | 10h 38m | Another Day In My Tiny World | Interesting idea. I liked the graphics a lot. However, it seems like there's just not much there yet. With some expansion, it could be a really neat game. |
| Apr 23 17:29:00 | 6m 00s | Tiny Room | A bit basic, but it works. However, it felt like I couldn't kill the spiked ball enemies, and it seemed almost impossible to dodge all of the bullets they were shooting. |
| Apr 23 17:32:00 | 3m 00s | CAPSULE [web] | I thought it was interesting. It has an interesting premise and had some interesting solutions. A bit small in scope, and it ends too quickly to really feel a sense of true exploration. Definitely would like to see the concept expanded. |
| Apr 23 17:37:00 | 5m 00s | Zoomed Out | Interesting idea, but I didn't quite get what was going on. It seemed like any time big got hit, tiny's health went down, and any time a red block got past the red line, big's health went down? |
| Apr 23 17:41:00 | 4m 00s | GutsyBot vs the Universe | A bit basic, and a bit difficult towards the end. |
| Apr 23 17:49:00 | 8m 00s | Planet Protectors | Nice, simple, fun game. The menu screen was awesome. <br/> <br/>The targets were all a bit small, though, not really varying much in size from what I saw, it was difficult to tell when you were getting close to losing (or if there was better indication, it was taking forever to get to that indication), and the turret seemed to run out of energy all too quickly. <br/> <br/>I never finished a level (won or lost), because indications of winning/losing weren't really noticeable besides a number that didn't say what it meant and it was starting to drag. |
| Apr 23 17:55:00 | 6m 00s | Ant Guide | Interesting idea, but the ant seemed almost impossible to control through all but guesswork. When I placed pheromones next to him, sometimes he'd move diagonally down past them, or some other direction that seemed to make no sense based on where I placed it. He also seemed to only be able to move diagonally, and was slow, which made progress across the screen in the first level really sluggish. |
| Apr 23 18:01:00 | 6m 00s | On Another Scale | Really interesting aesthetics with the colors that were chosen. <br/> <br/>The main mechanic was interesting, but the game didn't make a whole lot of use of it, other than covering lots of space much faster, and then blocking quick progress by placing water in the way. <br/> <br/>Also, when you're small, the movement feels a bit slow. |
| Apr 23 18:05:00 | 4m 00s | Quest For Matter | Crashed on startup. No message. :/ |
| Apr 23 18:08:00 | 3m 00s | Leptogenesis | Neat idea. I didn't quite get it at first, and didn't see any instructions. I eventually got it, but I still lost, heh. |
| Apr 23 20:11:00 | 2h 03m | Bellerophon | Really simple. The enemies don't even seem to shoot back. |
| Apr 23 20:22:00 | 11m 00s | Trash Sprite | Interesting take on the theme. I couldn't make it past the cars. Seemed like no matter what I did, I was always dying there. |
| Apr 23 20:32:00 | 10m 00s | My World | Like vigrid, I seemed unable to get past playing the game all night. |
| Apr 23 20:40:00 | 8m 00s | Les Petites Bombes | Really neat idea. I liked the scoring was based on finding the shortest route and then following it in the most precise manner rather than getting the shortest time. <br/> <br/>My only suggestion would be to make the first level shorter, since there are no obstacles. It kind of makes it drag a bit. |
| Apr 23 20:49:00 | 9m 00s | Lost Planet | Even after installing pygame, I'm getting an error saying "module 'pygame' does not exist." |
| Apr 23 21:42:00 | 53m 00s | Defend Tinyworld! | The torpedoes were a bit hard to control, especially considering how the player flew around like crazy the whole time. It was also hard to tell what happened when the city got hit (did I lose a life?). However, I still enjoyed it quite a bit, and the audio did set the mood nicely. |
| Apr 23 21:53:00 | 11m 00s | Supercell | A bit chaotic. The music got a bit repetitive. But otherwise, it's some solid fun. :) <br/> <br/>Took me a minute to realize I was scrolling to the top-left, though. |
| Apr 23 22:00:00 | 7m 00s | My Little Dungeon | Interesting idea, but it was too slow-paced, and though I didn't finish it, it felt like I could continue to place the Stone rooms and finish it pretty easily with enough patience. |
| Apr 23 22:16:00 | 16m 00s | [Darkness Creeping] | The mood setting was great. It was an interesting mechanic, though I wish there would have been more to take over. <br/> <br/>The only things that I noticed that bothered me were that it seemed too easy to fall over when running, and the cockroaches didn't animate when you took them over, even though they animated on their own. |
| Apr 23 22:23:00 | 7m 00s | Beyond | The audio was a bit irritating, but otherwise, it was a solid platformer with a really neat art style. <br/> <br/>My only gameplay-related complaint is that some of the terrain near the beginning could be fallen into, and then took quite some time to escape. |
| Apr 23 22:29:00 | 6m 00s | Quest^3 | Interesting idea. Definitely quite unique in terms of getting around. I also had some issues with combat being quite difficult, though. |
| Apr 23 22:30:00 | 1m 00s | Lauch a rocket | I didn't quite get it. After trying to hold space, nothing happened. After trying to repeatedly press space, it barely moved and then exploded shortly after leaving the ground. |
| Apr 23 22:34:00 | 4m 00s | Micro World | Simple, fun game. My only complaint is that a few times I'd restart and be killed instantly. |
| Apr 23 22:44:00 | 10m 00s | Anthill | Was hard to play with a touchpad, but it seemed simple enough. My ants were losing bigtime, mostly due to not realizing I could place grass tiles. :P <br/> <br/>The tiles also seemed a bit small. |
| Apr 23 22:51:00 | 7m 00s | Burger Defender | Gave me a good laugh. :D <br/> <br/>The decision to use Left-click to shoot without aiming with the mouse was a bit odd, but otherwise, it was quite a bit of fun. <br/> <br/>I mage it to 80 points. |
| Apr 23 22:55:00 | 4m 00s | Save the tiny world! | Interesting idea, nice graphics, and fluid gameplay. I had fun with it. :D <br/>Damn those pigs, though. The first one kept getting me. >.> <br/> <br/>4/10 was my best score. >.> |
| Apr 23 23:02:00 | 7m 00s | Block Bros | It is a bit simple, and at times it felt a bit too slow paced. However, it's an interesting concept, and it felt like it provided a gradual difficulty increase. |
| Apr 23 23:08:00 | 6m 00s | Tiny Quest | Simple, fun gameplay. Jumping felt really awkward, especially double-jumping, and the collisions with the fire at the boss felt really off (I was getting hit while in the middle of the platform), but otherwise, it felt really polished, and the graphics were well-done, despite being simple, I thought. :) |
| Apr 23 23:13:00 | 5m 00s | This Town (ABEFTTOU) | Seemed a bit difficult to win, regardless of where I placed the towers. The one time I got a dead baby, it seemed to throw itself at me. |
| Apr 23 23:18:00 | 5m 00s | Hoperay | Woah that was tough. Nice job. <br/> <br/>My only complaint is that the ship's shooting sounds gets a bit irritating after a minute or two heh. |
| Apr 23 23:22:00 | 4m 00s | When Worlds Collide | I didn't win, but my score was 111156. Simple fun, if a bit difficult without using vaporize a lot. :) |
| Apr 23 23:29:00 | 7m 00s | Ancestor's Sword | I couldn't figure out where to go, but other than the framerate being a bit low, and the oddity of the controls switching with the gravity, it felt really well-done. |
| Apr 23 23:33:00 | 4m 00s | ineptia | It was really slow-going, but it felt really well done. :) |
| Apr 23 23:40:00 | 7m 00s | Lost Oxide | Nice job. Very, very smooth feeling. Very nice graphics to match. :) <br/> <br/>Obstacles blend in a bit too well with the background, though. It took me a minute to realize that any of the spindly, needle-shaped objects would kill me. |
| Apr 23 23:46:00 | 6m 00s | Earf Defender | Interesting idea. It wasn't exactly clear -how- you save cities at first, but I figured it out before too long. |
| Apr 23 23:55:00 | 9m 00s | Tiny God : Small Diety, Big Pantheon | That was interesting. I kept getting close to about 2000 only to get attacked and fall back 500 or so... <br/> <br/>Overall, a fun game. |
| Apr 24 00:01:00 | 6m 00s | Mini-Worlds and Monocles | I concur that the pickup sound was annoying. <br/> <br/>Otherwise, though, it was a fun platformer with some charming, simplistic graphics. |
| Apr 24 00:18:00 | 17m 00s | There is a Picture | Smooth graphics and really clever gameplay. |
| Apr 24 00:33:00 | 15m 00s | OWWW | Heh, neat idea. More levels would have been awesome. |
| Apr 24 01:10:00 | 37m 00s | dLeIaFtEh | Not much there, but it was interesting to see it told somewhat of a complete story within a minute or two of gameplay. :) |
| Apr 24 01:16:00 | 6m 00s | My Little Planetoid | Simple, fun strategy game. Nice work! :) |
| Apr 24 01:44:00 | 28m 00s | Eye Quest | Pretty good game. Great art, smooth gameplay. Got stuck on the tree one with the flowers. I turned all of them red, but nothing happened. So I tried turning them all green, but by then I was just frustrated. >.> |
| Apr 24 01:52:00 | 8m 00s | Tiny Eco | An interesting eco sim. I was stuck at 18 points, it seemed, with the two or three setups I tried. Would have been cool to see more to it. |
| Apr 24 02:31:00 | 39m 00s | Cube World | Like the others, it reminds me of And Yet It Moves. However, it's still really well done, especially for the scope of 48 hours. :) Only thing I'd add is an auto-restart for levels when you fall too far off the map. |
| Apr 24 02:36:00 | 5m 00s | caveman defending his cave from aliens while monoliths drop down from the sky | The setting is hilarious, and it was pretty fun. It is a bit like Super Crate Box, except more horizontal, and the spawn moves. :) There's also a different condition for losing. |
| Apr 24 02:40:00 | 4m 00s | Alienbomb Defender | Very interesting concept. Took a moment to get used to it, but once I did, it was pretty easy. Would have loved to see more/harder levels. :) |
| Apr 26 03:33:00 | 48h 53m | Tiny Civ | This is definitely an interesting idea. I didn't think it was too confusing. <br/> <br/>Here are my criticisms: <br/> <br/>1. You upgrade way too early. Especially the final upgrade. That's a HUGE leap in tech and you only need 3 (4?) cities even though there's the potential for warfare to get there at a much higher number, making it really feel like an achievement to have it. <br/> <br/>2. If you stand on cities the right way and both players have the soldier, you could fire back and forth endlessly and get nowhere. <br/> <br/>3. The players seemed to be on the opposite sides that their bars at the top were. <br/> <br/>4. I didn't understand exactly what the bar was telling me. <br/> <br/>5. Knockbacks seemed too underwhelming to really make it dramatic. It seemed like someone could easily recover and recover and recover without any effort. <br/> <br/>6. Because of #1, having the other stages felt a little bit useless. |