mattchu 2012-04-23 17:37
Interesting idea, but I didn't quite get what was going on. It seemed like any time big got hit, tiny's health went down, and any time a red block got past the red line, big's health went down?
Foon → Ludum Dare Explorer → LD23 → Zoomed Out
By _limao
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1178 |
Interesting idea, but I didn't quite get what was going on. It seemed like any time big got hit, tiny's health went down, and any time a red block got past the red line, big's health went down?
Interesting controls. Nice that the game actually has any music in it. It would be better as a standalone download, not needing to be installed.
Interesting idea, poor execution.
A major design flaw lets you push Tiny into a corner of the screen while Big shoots all blocks in that corner, making dodging unnecessary. This remains a valid strategy until the difficulty suddenly ramps up to a point where it's simply not humanly possible to dodge and shoot at the same time, as shooting by itself already becomes near impossible. At this point, it's just a matter choosing between shooting (when Big's health is low) and dodging (when Tiny's health is low). Due to this sudden jump from too easy to too difficult, you always lose at the same point once you get the hang of it.
The scoring system only rewards shooting, not survival. Not only does this make Tiny's role mostly irrelevant, it also makes scoring mostly a matter of button bashing; as you always die at the same point, the only way to get a high score is by clicking as much as possible in that time span.
The lack of fair challenge and the flawed score system make this game unfun after the first three or so times you play it.
Graphics are simple, but effective. Music is okay, but the repetitive shooting sound is grating.
Inclusion of the tutorial was very useful; after reading the tutorial, how to play the game came naturally to me.
And if anyone wants to exchange scores, my high score was 21780.