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Feedback comments for LD23
Jack's games and stats for all events →
| Timestamp | Since previous | Game | Jack's comment |
|---|---|---|---|
| Apr 24 18:07:00 | Poiesis | beautiful game, brilliant concept, but REALLY needs a better tutorial and support for slightly less widescreen monitors | |
| Apr 24 18:12:00 | 5m 00s | Gnome Alone | lovely game but incredibly unpolished. I can tell that you had some serious bugs early on or ran out of time for some other reason, because this game is in serious need of playtesting |
| Apr 24 18:22:00 | 10m 00s | Itty-bitty botty | such a great game, puzzles were interesting but not too obtuse for me to ever need the walkthrough. great game, well done |
| Apr 24 18:27:00 | 5m 00s | dLeIaFtEh | incredibly surreal game, simplistic gameplay but interesting enough to be worth it |
| Apr 24 18:36:00 | 9m 00s | Phobius | surreal, interesting, clever, funny and with an innovative (if temperamental) gameplay mechanic |
| Apr 24 18:44:00 | 8m 00s | Redbeard the Borrower | loved the idea of "minor nuisances" and the 2D graphics looked nice, but I get the feeling of too much ambition, where you only had one option on all of the things I clicked on, and how the camera was incredibly painful to use, and how the controls just plain didn't work. I think with a bit more polish, it could've been great, as it is it's just interesting |
| Apr 24 18:50:00 | 6m 00s | Hungry Ants | interesting and cool, but a bit incomprehensible |
| Apr 24 19:11:00 | 21m 00s | Lodestar | oh god this is cool (helpful feedback ahoy!) |
| Apr 24 19:15:00 | 4m 00s | Save Me | Cool but very unpolished, with no handling for falling off the edge of the map and occasional collision glitches. Lovely simple game with lovely graphics though |
| Apr 24 19:31:00 | 16m 00s | The Island of Dare | beautiful in its simplicity. I love what you've done with just text. Any significance to the player being a Y? |
| Apr 24 19:45:00 | 14m 00s | I want to turn the heater on | strange as hell, completely inexplicable, incredible fun. I love this game. If you were supposed to get the pot by giving the food to the guy, I didn't do that, I just used my incredible reality-warping powers to get behind him |
| Apr 24 20:17:00 | 32m 00s | Tiny Shards | absolutely beautiful game that I really wanted to see more of, ruined by a combat system that on a game as promising as this is nothing short of a tragedy |
| Apr 24 20:24:00 | 7m 00s | Planetship | Pretty good, kinda baffled by the goal or anything related to it though. Could really do with a tutorial |
| Apr 24 21:17:00 | 53m 00s | Nineties Holywood Hacker | really clever idea with the building pipes and then fighting your way through it, interesting take on the pipe dream-style games |
| Apr 25 20:42:00 | 23h 25m | I Heart Ludum Dare | to begin with I just thought it was a cute and well-designed platformer, but nothing more. The ending really made it for me |
| Apr 25 20:48:00 | 6m 00s | The world of Marceline | this is weird, depressing and ultimately very interesting. I'd love it if it was a bit more polished |
| Apr 25 20:52:00 | 4m 00s | Tiny world survival | Won't accept input and generates PulseAudio crashlogs on Linux |
| Apr 25 21:13:00 | 21m 00s | Of Mice And Giants | cute and addictive, but way, way too easy. I got to 700 before finding out that cheese gave you health (I thought it was just awarded randomly) and then became a kind of immortal god-mouse who could walk under feet with no fear of repercussion. Got to 1111 before finally getting bored and committing suicide, which is by no means a criticism. I collected over 400 more things after any hint of challenge disappeared, which says a lot for the addictive nature of your game. Love the graphics, too |
| Apr 26 18:10:00 | 20h 57m | Epic Scale Warfare | fairly clever, but ultimately the brevity and simplicity of it dampens the message of the game. I'd suggest making it longer and more interactive, because without challenge a game is just a movie where you have to press buttons to watch it |
| Apr 26 18:11:00 | 1m 00s | Something Movable | Can't run it on XP, exits with an error report dialogue and no error information |
| Apr 26 18:14:00 | 3m 00s | Super Orbit Worlds | Lovely music and a great world-addition mechanic. Would've possibly been more fun if you had more control over the orbits of the worlds, because once you got to a certain point it was all but impossible to keep more than one world alive at once |
| Apr 26 18:19:00 | 5m 00s | Micro Warfare | interesting, but could've done with fleshed-out mechanics and a bit of graphical and auditory polish |
| Apr 26 18:23:00 | 4m 00s | Arnold Bros (est. 1905) | surreal music, well-implemented and retro gameplay, and what looks like a decently-built engine. Shame it was so short and easy, because this is genuinely promising |
| Apr 26 18:43:00 | 20m 00s | Core Buster | really, really excellent. ludum dare through and through - simple mechanics exercised in such a way to get a great deal of time out of it. Shame it only tangentially fit the theme. Still, had great fun Alderaaning planets to bits and watching the little circles of resources fly in and out of the center |
| Apr 26 18:50:00 | 7m 00s | Pixel Progression | fun but unforgiving as hell. consider making the combat a little easier if you're going to make it continuous and simplistic. Also, when you close the app it just generates an exception instead of closing correctly (Windows XP) |
| Apr 26 18:56:00 | 6m 00s | Searching for Heaven | I couldn't figure out how to jump and couldn't get off of the moon-like planet with the trees. Consider a tutorial of some kind |
| Apr 26 19:02:00 | 6m 00s | Panopticon | wow... spine-chillingly beautiful, and spine-chillingly strange. Really excellent |
| Apr 26 19:14:00 | 12m 00s | Tiny Shogi 48 | really excellent fun, with great graphics. The AI is actually pretty good, no matter what degrading names you call it :P I can see by the addition of the mouse what a last-minute consideration the theme was, but the solidness of the mechanics, interface and graphics made up for it |
| Apr 26 19:28:00 | 14m 00s | Creature Collect | pretty cool, with interesting mechanics and a sort of general undertone of humour that didn't really manifest as anything explicit but still set the tone well for the game. Was let down by slightly off controls and an admittedly hilarious but ultimately annoying physics system |
| Apr 26 19:39:00 | 11m 00s | Tiny Worlds | this stands above every other game I've played today, except maybe Panopticon. Brilliant game-long tutorial that kept things fresh and a soundtrack that I now want to follow me everywhere. Only problem is that it's too easy to complete the game once you find out that you can control yourself in free space, albeit slowly |
| Apr 26 19:50:00 | 11m 00s | Tiny Squareheads | pretty funny in a surrealist way, with graphics that reach a kind of cute singularity in their Microsoft-paint-ness, and an interesting concept with the zooming-out-to-a-different-character thing, but the start of level 1 (i.e. the second level) was difficult to the point of being obtuse and although I managed the jumping that was made all the more difficult by the player's strange delay before starting to move, the fireballs killed me every time. I would've quite liked to play further, so it's a shame that I couldn't |
| Apr 26 19:55:00 | 5m 00s | C:\ Infected | if you're using LWJGL and you have platform-dependant versions because you need to specify the path, I'd suggest putting all the library files into one folder (I call it lib/natives, but it ultimately doesn't matter), excluding the solaris natives because they clash with the linux ones, and including the following code in your main(String[] args) function: <br/> <br/>System.setProperty("java.library.path", System.getProperty("user.dir") + "/path/to/files"); <br/>Field fieldSysPath = ClassLoader.class.getDeclaredField("sys_paths"); <br/>fieldSysPath.setAccessible(true); <br/>fieldSysPath.set(null, null); <br/> <br/>(this goes for anyone using LWJGL) |
| Apr 26 20:01:00 | 6m 00s | The Last Ride Home | pros: interesting idea, if not slightly tangential to the actual theme <br/>cons: ropey physics and not much in the way of a sense of urgency |
| Apr 26 20:38:00 | 37m 00s | Le Petit | beautiful game with goddamn amazing mechanics. The absolute best kind of difficult - the kind where you know exactly what to do and it doesn't feel like the game's cheating you. The feeling of victory when you complete a difficult jump is brilliant |
| Apr 27 17:49:00 | 21h 11m | Quark | great mechanics, such a shame the weren't further explored :( maybe a post-compo version? |
| Apr 28 12:06:00 | 18h 17m | Asteroid Defender | Fairly fun, but very, very easy and ultimately could do with more content or deeper exploration of the mechanics |
| Apr 28 12:09:00 | 3m 00s | When Worlds Collide | pretty cool, but would've probably worked better with you defending from the comet storms and such rather than visa versa. The lack of conflict makes it difficult to get invested |
| Apr 28 12:18:00 | 9m 00s | Rockland | Strange, and with promising mechanics such as slow reloading, not being able to shoot until fully reloaded, and birds stealing money back, but the devil's in the details and things like difficult-to-see bird poop and a clip size that means you wait a frustratingly long time to reload sometimes makes the experience half of what it could've been. Despite this it's not terrible overall, so good job, but try brushing up on game design concepts |
| Apr 29 21:18:00 | 33h 00m | Tiny Vessels | strange and cool, with good music. To call it a "game" would be stretching the definition a bit, however |
| Apr 30 18:25:00 | 21h 07m | March of the Ladybirds | fun little puzzler that I played all the way to the end, despite the "Hopscotch" puzzle of execution that made me consider stopping. Overall, a very good job, wish it was longer but ultimately it still had a surprising amount of content for the time you had. |
| Apr 30 18:57:00 | 32m 00s | Defend My World | very very obviously made for android, because it was absolute hell to use on a laptop |
| Apr 30 19:08:00 | 11m 00s | Tiny World Destruction | physically could not beat the death star, always killed it at the same time as it killed me :/ otherwise, a pretty fun and cool game, that could do with more combat and less standing around looking at stuff :D |
| Apr 30 19:25:00 | 17m 00s | Children of DiscoDroid | the post-compo version is so, so much better xD great graphics, great mechanics, the fighting really needs to be auto-aimed though, aiming was difficult and precise, mouse-based aiming would be unlikely to feel right with the keyboard-and-mouse controls, unless you grow an extra hand/change the controls so the keyboard stuff can be done with one hand, whichever's easiest |
| May 3 13:48:00 | 66h 23m | Space Bear | I don't even. The gameplay wasn't something I'd really write home about but the surrealism of the whole thing earns you a bunch'a points in my book |
| May 3 13:52:00 | 4m 00s | Dimensional | I like the concept but there isn't nearly enough done with it. As other people have said though, it's good for 5 hours' work, but next time give it more than 5 hours |
| May 3 14:21:00 | 29m 00s | Nano Ascension | pretty fantastic, loved all the dialogue. The kind of thing that wouldn't really work outside of Ludum Dare |
| May 3 14:26:00 | 5m 00s | Restless Island | damn fun game, got 120 on it, after a few tries. Personally, I'd have the rockets rotate with a set speed and move faster, rather than always facing you and having you keep your distance until they die of old age |
| May 15 11:35:00 | 285h 09m | Atom Planet | destroyed everything and then flew around holding my victory diamond |
| May 15 11:48:00 | 13m 00s | Pretentious Game | ok that was a clever ending xD |
| May 16 07:15:00 | 19h 27m | A Super Mario Summary | I keep getting distracted by this game when I'm supposed to be doing other things. very, very well done on this, probably the most fun LD game I've played thus far |