Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → DDRKirby(ISQ)
Feedback comments for LD23
DDRKirby(ISQ)'s games and stats for all events →
| Timestamp | Since previous | Game | DDRKirby(ISQ)'s comment |
|---|---|---|---|
| Apr 23 14:03:00 | Swift | What a quirky game xD Maybe some more playtesting next time? :) | |
| Apr 24 08:19:00 | 18h 16m | Cube World | Nice work! Jakesnke17 did nice with the music here--some =very= tasteful use of tb_toad going on. I dig it. |
| Apr 24 10:13:00 | 1h 54m | Planet 161 | Lots of polish, =great= level design given that is an LD (I've tried to design puzzles during an LD timeframe, I hated the experience). Game length was just about right too! Great example for all LDers to learn from. |
| Apr 25 09:16:00 | 23h 03m | A Super Mario Summary | Nice! Almost feels like you took a bit from the "One Room" theme ;) |
| Apr 25 12:13:00 | 2h 57m | Exposed | @mathieu.hallouin: Aha! You did the soundtrack to /follow too; no wonder the style sounded so familiar! <br/> <br/>This is really cute! Think a little bit more about accessibility next time :) |
| Apr 25 12:57:00 | 44m 00s | Fracuum | Simple, well-done execution of a novel concept. Good stuff. |
| Apr 25 13:07:00 | 10m 00s | Fractality | Haha, I just came here from http://indiegames.com/2012/04/tyler_glaiel_fracuum.html, so a little bit of deja vu here. But yeah, this is cute and well-executed. :) |
| Apr 27 10:39:00 | 45h 32m | Scape | Cute, and fun! Interesting to get used to the mechanics...pretty neat! |
| Apr 27 10:59:00 | 20m 00s | Memento XII | Nice work, as always :) |
| Apr 27 11:11:00 | 12m 00s | Tiny Island Adventure | Really cute! :) |
| Apr 29 06:46:00 | 43h 35m | Dude, where's my planet | Cute, fun, and with an interesting learning curve. I didn't think the gameplay was quite that intuitive with the Z key fixing your radius. I'd also echo the previous comments about getting stuck in the air being a little annoying. |
| Apr 29 06:49:00 | 3m 00s | boing SMASH | "I recognize that ball" <br/>+1 <br/> <br/>Plus points for 2-player action! xD |
| Apr 29 06:59:00 | 10m 00s | Tinytanic | Needs a little more work, but was somehow hilarious anyways xD |
| Apr 29 07:09:00 | 10m 00s | c!ph3r | A level-based timer would probably work better than a whole game-wide timer, IMHO. Other than that, I love the aesthetic, and the demoscene-style title music was a great touch. 8D |
| Apr 29 07:10:00 | 1m 00s | Save Tiny World | Might work better if you ensured that you got more of the right color, and then gradually increase the speed or something... |
| Apr 29 07:21:00 | 11m 00s | The Wizard Delven | Excellent, but...let's go better next time. |
| Apr 29 07:25:00 | 4m 00s | The Two of Us | Weird movement issues, but surprisingly fun for how rough it is. The persistent bullets/knives/dart things were a nice touch. |
| Apr 29 07:32:00 | 7m 00s | Maru | Fun! Extra points for making a 2-player game! |
| Apr 29 07:38:00 | 6m 00s | Merlin, Build Me a Castle | Way to combine all the possible LD themes...xD <br/> <br/>Plus points for two-player! |
| Apr 29 07:45:00 | 7m 00s | Cocoloco | Fun xD. Nice for 18 hours. Bonus points for having a 2p game! |
| Apr 29 07:48:00 | 3m 00s | Tiny Artillery | Neat idea; try to clean it up a little next time ^.^; |
| Apr 29 07:54:00 | 6m 00s | SpaceBlastah | Worked on Chrome; didn't appear to work for my friend on firefox. |
| Apr 29 07:58:00 | 4m 00s | Single Cycles | Pretty fun for such a simple concept. BWUUUEEEP! |
| Apr 29 08:31:00 | 33m 00s | Tiny Civ | Neat how you represented a 4X game as a platformer! Extra points for 2player! |
| Apr 29 08:38:00 | 7m 00s | A Minecraftesque Adventure a` la Rogue | Nice! Try a complete game next time ;) |
| Apr 29 08:41:00 | 3m 00s | Terra Bellum | Neat concept, was surprisingly fun after I started getting into it. Try and make more concessions for playability next time. |
| Apr 29 11:29:00 | 2h 48m | Tiny World Racer | Nice job, guys! The color-changing glow of the track is pretty visually appealing. The music play had gaps between phrases, so I'm not sure if that was Abrisene's rendering or your guys' code having looping issues that was causing that. <br/> <br/>Overall, kind of rough and obviously missing a bunch of stuff, but nice anyways. |
| Apr 29 11:38:00 | 9m 00s | Kumiho | Always neat to have an actual compelling gameplay mechanic manifest itself in an LD entry. Great job on that...I know people have mixed feelings about "gimmicky" shmups like ikaruga but this one was relatively refreshing. Level design could have forced use of the teleport gimmick a little more, but it's LD so I'm going to let you guys off on that. <br/> <br/>Great job with the pixel art too. Yeah, kind of loose tie-in with the theme, but it's alright. Great artistic design post too, and you seemed to have a pretty cohesive aesthetic sense going throughout. |
| Apr 29 12:01:00 | 23m 00s | Recluse | Surprisingly good level design for an LD, and of course, great mechanic. I can see how something like this wouldn't be easily portable to other OSes though. Also, could have sworn I did collect all 3 collectibles, but I had to die to backtrack and get the last one (you sneaky bastard you) so maybe that was why I didn't get your secret ending. Oh well. <br/> <br/>Try adding sound next time; it's super-easy nowadays with tools like sfxr/bfxr/labchirp around, and adds instant polish to a game. |
| Apr 29 12:10:00 | 9m 00s | Nom Nom Planet | Surprisingly fun! Simple but actually pretty neat, the gameplay mechanics worked together well and the weapon design was mostly alright. <br/> <br/>The teleport animation+sfx was surprisingly satisfying, and even though the "NOM" graphic is a bit silly I think it works with the general aesthetic here. |
| Apr 29 12:13:00 | 3m 00s | Twice Upon A Time | Windows version popped up a black window and the console printed out numerous GL_INVALID_OPERATION errors. Sorry! Also, I'd recommend against using a 1280x768 window; not all of us have fancy 1600x1200 screens ;) |
| Apr 29 12:22:00 | 9m 00s | [Darkness Creeping] | Ambitious! I like the idea; you need to make more concessions for "LD-type playability" next time though ;) <br/> <br/>I didn't play through all the way because I think this might be the kind of 3D engine that gives me headaches (don't worry, it's not the only one, so no fault of yours). <br/> <br/>Gotta say though, that's a pretty mean spider model you have there. |
| Apr 29 12:40:00 | 18m 00s | Dr. Nano - tiny surgeon | Gotta hand it to ya--never thought I'd be using bullet hell streaming techniques for an LD game. Still couldn't make it through level 3 though, so that makes me *sadface*. Great job anyways. Noticed the firing rate wasn't always constant--is that due to a limit on the number of active bullets at once? Or is that just keyboard controls coming into conflict when I move diagonally? <br/> <br/>Also, sprite-based particle explosions? Nice. |
| Apr 30 11:53:00 | 23h 13m | Inside My Radio | We've got ourselves a winner. Love the aesthetic; it's cohesive and shows through in all elements of the game. The glow, pulsating graphics, and music all work together really nicely. Of course, always nice to see attention to electronic music production as well ;) Level layout was nice, and the "flow" of the game and transitions between puzzles seemed very logical, reminded me of...I want to say Limbo, but maybe that's not quite right. Great job keeping the gameplay tight as well--I'm always scared to do any sort of rhythm-based input in LD because it really needs to have tight controls in order to feel right. |
| May 7 04:00:00 | 160h 07m | Cows and Stuff | YOU WENT DOWN SOME STAIRS! |
| May 8 08:27:00 | 28h 27m | Mirror Rays | Very nice! Try adding some quick sound next time; it hardly takes any time nowadays with tools like bfxr/sfxr/labchirp/etc. :) |
| May 8 08:33:00 | 6m 00s | Little City | This is such an LD entry...and I mean that in the best way possible. :) |
| May 8 08:57:00 | 24m 00s | Millinaut | Level design is a little suspect at some points, but the aesthetic here is very charming :) |
| May 9 13:15:00 | 28h 18m | My Little Planetoid | Nice! Needs some work here and there, but this is pretty great overall :) |
| May 9 13:28:00 | 13m 00s | Microscopia | Simple, clever, maddening (in a good way). For an LD entry, this is great! Difficulty got frustrating but it didn't really bother me; maybe I'm a masochist like that. Interesting to come up with "strategies" in some of the later stages. <br/> <br/>Extra credit for creating an optical illusion by making me focus at the gray dot in the center for a long time, lol. |
| May 9 13:36:00 | 8m 00s | Tinysasters | Nice job! Needs a tutorial or something else to ramp up the difficulty, but this is LD so I'll certainly let that slide. :) |
| May 9 13:43:00 | 7m 00s | To What a Mountain? | Better than it seemed at first glance, actually. <br/> <br/>The ending was the best part xP Well, that and the squiggly arms everyone had. |
| May 9 13:47:00 | 4m 00s | Tininess Defense | What a strange concept. haha... |
| May 9 13:53:00 | 6m 00s | Prince of Leaves | YAH |
| May 11 04:59:00 | 39h 06m | ONLY US | Nice. Obviously needs some touchups here and there, but yeah, this is pretty cool! The backgrounds and such are really simple in terms of the pixeling but it still works to a great effect! Try normalizing your audio next time though ;) <br/> <br/>Great on the intro too--that always counts :) |
| May 11 05:07:00 | 8m 00s | Polarity | Nice concept, great presentation. Good work :) |
| May 11 09:15:00 | 4h 08m | Planetship | Neat concept! Needs a little more work to make it fun though ;) Searching for a habitable planet just tends to get tedious real fast. I guess it's kind of the same way in real life, but...xD |
| May 11 12:02:00 | 2h 47m | Endless Siege | Not too bad for a first attempt ^^; Let's go better next time. |
| May 11 12:10:00 | 8m 00s | Tiny Defense | Haha I find it funny how many of these "one guy defending a circular planet" games we've seen this LD ;P <br/> <br/>Yes, add some audio next time--it's a piece of cake nowadays with tools like sfxr/bfxr/labchirp, so you don't have that much of an excuse :) |
| May 11 12:14:00 | 4m 00s | Too Big For This World | This is somehow way more amusing than it should be. ._. |
| May 11 12:27:00 | 13m 00s | Quantum Entanglement | Whoa! It's like a modern version of laser light, with a cool new mechanic thrown in! Connection to the theme is...tenuous, but great job overall! Also, there are other ways to create sounds, haha...I'm just imagining you saying "whiihh" every time I rotate a piece... |
| May 11 12:35:00 | 8m 00s | Singularity | Not bad ^^; |
| May 11 12:40:00 | 5m 00s | @kanye | xD... |