Foon → Ludum Dare Explorer → LD20 → Feedback comment stats → Acheron
Feedback comments for LD20
Acheron's games and stats for all events →
| Timestamp | Since previous | Game | Acheron's comment |
|---|---|---|---|
| May 3 04:36:00 | Misplaced | Ditto what the others said about the soldiers. Also, it's a nice little game with a great sense of humor. | |
| May 3 04:49:00 | 13m 00s | Gemini | Nice job! The graphics were glitchy, and the game could use some generous checkpointing. It's difficult to wrap my brain around using both controls at once. A Lost Vikings style toggle would be a good idea. I appreciate that you loaded so many game mechanics into it, there was a lot of variety. |
| May 3 05:04:00 | 15m 00s | Ant General | Brings back some memories of playing SimAnt! Nice graphics too. |
| May 3 05:17:00 | 13m 00s | Atomic Pinball | Innovative, but I couldn't figure out what was going on. Not exactly theme related. Nice graphics and music. Using molecular bonds is a funny concept, but I'm not a science guy. Good job turning something out after the initial concept failed. |
| May 3 05:26:00 | 9m 00s | Solo Adventurers' Hospital | Have you played Recettear? You play as an RPG item shop person. The graphics you have are too simple, I was unable to intuit what was going on. The text instructions were a bit long. Felt like diner dash in a hospital, good idea. |
| May 3 05:40:00 | 14m 00s | LD20: Alone | I used unity as well. Creating original 3D assets and skyboxes can be a bit of a hassle. Good job making an animated human. So I understand that the Item was a chat window... Isn't this single player, or was I connected to a server? My first thought was text parser from an adventure game, so I typed "Kill Tower" :). |
| May 3 06:00:00 | 20m 00s | Don't Go Alone | Amazing work of art. The scanlines were a nice touch. I felt that the Stranger was genuinely creepy, and chatter was unsettling (and a bit funny), his stealing the potions adds to his menace. Nice color pallet, music, sound, and gameplay variation (hidden paths, his upgraded shots hurt). Needs checkpointing. Did not make it to the end, still love it. Many stars coming your way. |
| May 3 06:09:00 | 9m 00s | Jump Climb Die | The controls were a bit wonky, felt as if I was floating more than jumping. Not sure what it had to do with the theme. Needs more testing. Is it wrong to say that I liked the splashy bloody explosion? |
| May 3 06:18:00 | 9m 00s | Phantom Keeper | A rather nice game. Were you inspired by Soul Reaver in addition to the obvious influence? A dark take on a Mons game, plenty of intrigue, with enough story for the theme to be dropped twice! Good job. |
| May 3 06:24:00 | 6m 00s | Dangerous II | Fond memories of Colossal Cave. Points for nostalgia, and for good humor. |
| May 3 06:48:00 | 24m 00s | VIGILANCE | This game is a thing of manic beauty and insane logic. Great presentation. |
| May 3 14:24:00 | 7h 36m | hollow | Compo version: Interesting how the narrative would unfold as you ascended, an incentive to keep dragging yourself higher. Not much to do otherwise and gets old (my entry suffers in a similar way, come to think of it). Controls are hard to get used to. Had to install too many programs to run it. Impressive that you made it in five hours. <br/> <br/>Jam version: Much better controls thanks to the mouse cursor. The indestructible blocks provide some variety, but they slow down the narrative to the point where it would be harder to follow. |
| May 3 14:37:00 | 13m 00s | Princess Mystery Dungeon | It seems stable, and the fact that the dungeons are procedurally generated was a nice twist. Did not find a connection to the theme. The graphics often overlapped a bit. Without knowing the gameplay tropes taught in the first Zelda game (e.g. kill all monsters in a room to get the key), you'd get stuck fairly early. That the design is procedural and the levels still work shows some skill. |
| May 3 14:40:00 | 3m 00s | Penguins vs Aliens | Nice music. The scrolling could be faster, but the gameplay is a nice concept. Like eli, I left graphics blank. |
| May 3 15:03:00 | 23m 00s | Rainy Day | @ratking - The theme is in the (rather funny) mistranslation at the start. <br/>The controls were wonky, I could only go forward after rotating, and then only for a second. Whatever is happening, it's crazy. Its a bullet-hell asteroids with rainbow magic. Points for innovation and weirdness. |
| May 3 15:10:00 | 7m 00s | Squaretackular! | I could not get this to run. Are there more requirements? Perhaps a version of Python? |
| May 3 15:23:00 | 13m 00s | OUT OF HERE | A bit too much unskippable story text, lack go game variety. Good graphics and sound. <br/> <br/>@thristhart - How rude! |
| May 3 15:32:00 | 9m 00s | Isolation | Like the procedural levels, backgrounds, and art in general. The title screen was missing text for its buttons. The pistol fires too slowly to be enjoyable, maying the first level quite a trek. |
| May 3 15:38:00 | 6m 00s | I Don't Need Your Stupid Weapons | I like how you used the awarding of items as a way of attacking the player. Could have been better, but there is enough variety to go around. Though they can't hurt you, your generous foes are still frustrating (not in a terrible way, but it needs work). |
| May 3 15:50:00 | 12m 00s | CAT in the city | The bad: The framerate was slow on my powerful computer, the cutscene was long, unskippable, unnecessary. Once you fire the gun for the first time, the camera goes into a top down view that makes it impossible to see anything. The physics on the mobs were strange, they were spinning in midair as they moved. <br/> <br/>The good: Before firing the gun the camera view was good. The eerie music combined with the spinning cats/zombies gave the made it a surreal fever dream. Some of the bugs made the game better! <br/> <br/>Unplayable, but the atmosphere is superbly insane. |
| May 3 16:04:00 | 14m 00s | Grave Robbers | Addictive gameplay, went a little too fast too quickly. Kept playing it again and again, but it's impossible to keep track of everything that is going on at once. The art is great, the death traps amusing. Needs balance, perhaps with a minimum time that you need to survive past to get to unlock new levels. If you expand this and make it into an iPad game (touching the traps to activate them) I am sure that it would be a success. It does not fit the theme, I'm afraid. |
| May 3 16:16:00 | 12m 00s | Ascent of Kings | Nice graphics and gameplay. The story was simple and perfectly sized. It was a fun! Only complaint was the annoying jump sounds, but at least you had sound at all. |
| May 3 16:22:00 | 6m 00s | I'm in a Tub!! | Silly game! Cutscene skippability is appreciated. The harpoons don't seem to do much. |
| May 3 16:40:00 | 18m 00s | It's Not Easy Being Muammar | I appreciate the political satire, and understand that its a commentary on the use of human shields in Lybia/ wars. Couldn't understand the gameplay for the first few levels, but was able to intuit what was going on by the end (didn't read the instructions until afterward). |
| May 3 16:48:00 | 8m 00s | A fine day in the parking lot | I love the blend of 2D rotoscope in a 3D environment. The atmosphere was great. The gameplay was simple enough. Can't think of any negatives! |
| May 3 16:53:00 | 5m 00s | Better You Than ME! | Camera and controls are odd. The concept is innovative, funny, and crazy. |
| May 3 17:10:00 | 17m 00s | Appy 1000mg | An impressive work of art! |
| May 3 17:48:00 | 38m 00s | Air Pirates | Delightful! So simple, so addictive. I'm a fool for airships. |
| May 3 18:22:00 | 34m 00s | Lonely Fortress | The voice acting and sound quality were great! I liked having a companion accompany me on my way up. The space between the blocks was tight, at one point my character became completely stuck between two of them (around the corner from the first place that you need to drop down). <br/> <br/>I was afraid of a similarity to my own project, both being 1st person platformers where you ascend upwards, but that is where the comparison ends. A problem with both of our games is the frustration that comes from repeatedly falling. Yours has some nice character to it that will motivate people upwards. <br/>Worked perfectly in Chrome, btw. <br/> <br/>The graphics thing, I just gave an n/a score for that category and scored normally for the rest. Good luck! |