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Feedback comments for LD20
alexlarioza's games and stats for all events →
| Timestamp | Since previous | Game | alexlarioza's comment |
|---|---|---|---|
| May 2 03:17:00 | Appy 1000mg | I really dig the artwork. =] While this, I thought of portal. Was it an influence? My only problem was the way the camera jumped around. | |
| May 2 20:08:00 | 16h 51m | Take this cloning device and multiply yourself | Like the others said, it was a bit glitchy but has potential. =] |
| May 2 20:11:00 | 3m 00s | Dangerous II | Short and straight to the point! I wasn't aware that you could export inform to flash. I'll have to look into that. ;] |
| May 2 20:22:00 | 11m 00s | Too Many Pixies in Pixel Town | I'm not sure what I'm supposed to be doing but the graphics are charming. =] |
| May 2 20:52:00 | 30m 00s | Hangman | Oh my, loved the ending! The rope mechanic made me feel like Indiana Jones, but it got quite frustrating at times when the physics didn't work quite right. I did NOT enjoy the laggy jump key. Was this intentional? |
| May 2 21:01:00 | 9m 00s | Lonely Pods | I got to the second level and I got stuck in a "loading level 0" loop. ;] From what I played I enjoyed! I think the ball should be a little be more responsive though. |
| May 2 21:35:00 | 34m 00s | Attack of The Heavenly Bats | Ah! The sound track is addicting. =] |
| May 3 01:02:00 | 3h 27m | Quaintbrush | Your download isn't available or mediafire is bugging out. |
| May 3 03:10:00 | 2h 08m | Talisman | Interesting idea. I wish there were more levels to play. You should also consider making wall more different than floor tiles. |
| May 3 03:25:00 | 15m 00s | Tim: Legends | Great job! I loved the beginning cut scene. xD |
| May 3 06:07:00 | 2h 42m | Waterfall Rescue | Love the originality! The last stage took me quite a lot longer than the others. ;] |
| May 3 06:15:00 | 8m 00s | Wild Forest | We both used a similar concept, but I like your implementation much more. =] I just wish it was longer. |
| May 3 06:18:00 | 3m 00s | Block Push Championship | My first go at the first level didn't register as solved. =[ But other than that this was a wicked puzzle game. Reminds me of the game I would play on my graphing calculator. |
| May 3 08:43:00 | 2h 25m | Diamond Hollow | Was this procedurally generated? Great work. =] |
| May 3 23:57:00 | 15h 14m | L-Porter | Very interesting idea. I get motion sick very fast though so I couldn't play for too long. |
| May 4 00:04:00 | 7m 00s | The Alone Sword | Loved the graphics, definitely unique. Had no idea what I was doing though... |
| May 4 00:07:00 | 3m 00s | SHARE-IFF | I for the life of me could not get the deputize thing to work. =[ |
| May 4 00:18:00 | 11m 00s | Lonely Fortress | I got stuck halfway up my first time. The second time through I made a mad dash towards the tower and was able to ride it up. xD LOVED the voice acting! |
| May 4 19:12:00 | 18h 54m | Monophobia | I love the graphical style you went for. I might attempt a similar style next LD. =] |
| May 5 05:22:00 | 10h 10m | A fine day in the parking lot | Loved the style. How did you accomplish that with Unity? |
| May 5 05:51:00 | 29m 00s | Yhn | Collisions should be pixel perfect and not based on the bounding box. But cool platformer! =] |
| May 5 06:03:00 | 12m 00s | CAT in the city | Holy crap the frame rate was terrible! I locked up my computer. On a good note, I liked the voice over in the into. |
| May 5 19:07:00 | 13h 04m | The Legend of Old Man | Reminds me of those books you fill in the missing words for. Then when you read it through, it sound hilarious. |
| May 5 19:13:00 | 6m 00s | "Alone" | Great stuff! =] |
| May 6 19:01:00 | 23h 48m | Better You Than ME! | Wow! I loved the main gameplay. I wish there were more objects though. Randomly generated levels would also be cool. =] |
| May 7 21:16:00 | 26h 15m | Duple! | Quite frustrating because clones don't move in the same direction as the player, but nonetheless a great idea! |
| May 7 21:21:00 | 5m 00s | The Last of the Nyoms (Prologue) | The game is quite unforgiving. You should implement checkpoints. I really liked the sound track though. =] |
| May 7 21:27:00 | 6m 00s | A Steampunk Axebot Supply Run | Ah! Loved the concept! Would like to see a post compo version that is more polished. =] |
| May 7 21:32:00 | 5m 00s | Jump Climb Die | Using the mouse direction to jump is a very interesting mechanic. It would have been more fun if the levels were setup more creatively. Also, I could triple jump, sometimes even quadrupole jump. |
| May 7 21:43:00 | 11m 00s | Take This | I absolutely loved this! |
| May 8 20:12:00 | 22h 29m | Fiat Lux | Interesting concept. I got stuck a few times when I didn't direct the light before jumping down. =[ |
| May 8 20:16:00 | 4m 00s | Pathfinder | I liked the controls, definitely something different. As others said, collisions are a bit funky. |
| May 8 20:19:00 | 3m 00s | Furious Fighting Felines | This has potential to be a cute fighting game but lacks the content to make it fun. =[ Collisions were driving me nuts. |
| May 8 20:45:00 | 26m 00s | Wurrums | Ah! I really enjoyed this, its a mode that should have been in the original worms! I had two big frustrations though. One being that the conditions to be killed by your own bullet were a tad bit sensitive. Two being that there really need to be a mouse lock feature because I kept clicking outside of the window. |
| May 8 20:55:00 | 10m 00s | The World Above | I really enjoyed the feel of this games and the music was really charming. I did not like the slidey-ness of the sub though and I felt like there wasn't enough fuel cells in some parts to get through. The square blocks should also be replaced with something more sea-like, maybe coral? |
| May 8 20:59:00 | 4m 00s | Priority Cats | I'm a sucker for cats. Is it a laser-light they are chasing? xD I really loved the sprites for them! Even though the mouse control was really creative, I found it to be too frustrating. Plus that damn orange tabby would hardly move. =[ |
| May 8 21:07:00 | 8m 00s | Myrktorch | Very neat platformer! I loved the graphical style. =] Bit frustrating though. |
| May 10 00:09:00 | 27h 02m | brotherhood | While the game itself does not have much content, the framework is brilliant. So simple to use. =] |
| May 10 00:10:00 | 1m 00s | The Legend of Mulida | There have been quite a few games with mouse-only controls this LD. Never the less, nice zelda take. =] |
| May 10 00:15:00 | 5m 00s | Breathing Room | Quite short even for an LD but the main game mechanic was brilliant! I also really liked the grungy 8bit metal you had going on. ;] |
| May 10 00:18:00 | 3m 00s | Misplaced | Nice! Quite hard and pathing finding is a little off. |
| May 10 00:24:00 | 6m 00s | A Tiny Sin | The text fades a bit to slow and the bullets are too small/dull. (as mentioned by previous comments) It does have a very clean look though. |
| May 10 00:47:00 | 23m 00s | The Village Elder | I was laughing throughout the entire thing. You have a great sense of humour. |
| May 10 22:25:00 | 21h 38m | Protocol Droids Get No Respect | I liked the sound track, but the little green robots were a bit hard to dodge. =[ |
| May 10 22:31:00 | 6m 00s | Elidia | There were some obvious portal influences here. ;] I really enjoyed it! The females voice was probably the best part. <br/> <br/>Couple things I didn't like: enemies spawning in the middle of the arena, enemies spawning on top of you when the game starts, and the lack of more enemies. |
| May 10 23:03:00 | 32m 00s | Have You Considered the Benefits of Life Insurance | Brilliant take on the theme! |
| May 10 23:07:00 | 4m 00s | A Spawn Named Bob | As everyone else said, loved the dashing. Wish there were more hazards though. |
| May 10 23:26:00 | 19m 00s | Throwbots | Neat partner idea. I found my self missing parts of the text though because it changed so fast. |
| May 15 01:27:00 | 98h 01m | Robot Village | Backtracking was a bit annoying. |
| May 15 01:38:00 | 11m 00s | Bonifaco's Bazaar | Very cool! Took me a bit to get used to the controls though. |
| May 15 02:10:00 | 32m 00s | Pitch In | I loved it! |