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Feedback comments for LD21
alexlarioza's games and stats for all events →
| Timestamp | Since previous | Game | alexlarioza's comment |
|---|---|---|---|
| Aug 22 19:07:00 | Dream Path | Very cool idea, but as the person said below, the controls are not obvious. This might turn away a few people because they won't know how to play the game. I managed to figure it out by clicking the screen haphazardly. Anyway, I really liked the concept and overall feel of the game. How did you make the soundtrack? | |
| Aug 22 19:17:00 | 10m 00s | Monster Hunt | This was a cute game. =] |
| Aug 23 19:12:00 | 23h 55m | Bounce-onium! | Loved the art work, just wish the swf wasn't so tall! =[ |
| Aug 23 19:21:00 | 9m 00s | Anti Puck | I liked the concept as well as the neat tron graphics but I found the game very hard to play. |
| Aug 23 19:26:00 | 5m 00s | The Collapse | I couldn't get this game to work. I downloaded the one linked here and the one on your blog but I get two popup boxes. The first is blank and the second says "error". Then the game just sits on a purple screen. =[ |
| Aug 23 19:32:00 | 6m 00s | Catastrophic Weekend | Would have loved to see more enemies. ;] |
| Aug 23 19:40:00 | 8m 00s | Faceless | LOL @ the ending! Very strange but interesting game but I agree with one of the commenters, face travel should be sped up. |
| Aug 24 04:25:00 | 8h 45m | Escape from XYZ | While I like the stealth game play you were going for, the speed of the character really ruins it for me. You added the run button, but its pointless when near guards so the player is forced to crawl through the level. |
| Aug 24 04:28:00 | 3m 00s | Tongue, tip of the | That was an interesting mix of genres! =] |
| Aug 24 04:33:00 | 5m 00s | Hamster Escape! | While the graphics were cute, visual cues weren't so great as I wasn't even sure what I was doing. |
| Aug 24 04:37:00 | 4m 00s | This is your dream | The heavy breathing really had me scrambling to find the hot spots, which was a neat effect. =] But it was really tedious to find all of the hot spots especially when they got really small. |
| Aug 24 04:41:00 | 4m 00s | Chemical A-21 | Ah! Great concept, but I agree with the other commenters; there needs to be a cursor. |
| Aug 24 04:50:00 | 9m 00s | Escape the Zombie Horde | My only complaint is that I can't see what I already have in the car on the load out screen. =[ Other than that, awesome game! |
| Aug 24 22:43:00 | 17h 53m | Moustache Chick | While I love difficult platformers, I found a few of the jumps quite harsh. Not to mention the unpredictable lava things with their seemingly large hit boxes. Nonetheless, I loved the music and art style! |
| Sep 1 00:38:00 | 169h 55m | Evil Llama: Escape from the death festival. | I loved the art style here but I found the jump height/distance really hard to deal with. |
| Sep 1 00:54:00 | 16m 00s | To the Other Side | Very cool concept! I'd love to see a post-compo version of this as you really had something going here. =D |
| Sep 6 06:06:00 | 125h 12m | Goat Milk | I couldn't move on the mini-map and the game eventually became non-responsive. =[ But from what I played, it had a really cool concept. I think this would do well on an iOS device. |
| Sep 6 06:18:00 | 12m 00s | Demonout - the roguesque adventure | I'm a sucker for rouge-likes, but this lacked much of the fundamental mechanics - random level generation and proper skills/classes would have made this entry a whole lot better. |
| Sep 6 06:32:00 | 14m 00s | Bountyhunted! | I also feel like you are being to hard on yourself. This is a great 48 hour game! Loved the 8-bit style |
| Sep 11 22:43:00 | 136h 11m | Vault | Very neat puzzle game here. Also very difficult. ;] |
| Sep 12 17:53:00 | 19h 10m | Coin Runner | I was playing this for quite awhile... ;] |
| Sep 12 18:14:00 | 21m 00s | Brine | Gorgeous artwork! |
| Sep 12 18:31:00 | 17m 00s | Spiders v. Aliens | Aside from the movement and collisions, this was a great game! |
| Sep 12 18:33:00 | 2m 00s | Haunted Escape | Ghosts should be reset after death. =/ |
| Sep 12 18:46:00 | 13m 00s | Lost In the Shadows | We made similar games. =] Yours would benefit from more variation in the caves. I also felt it was a bit sluggish. |