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Feedback comments for LD18
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| Timestamp | Since previous | Game | eli's comment |
|---|---|---|---|
| Aug 23 11:31:00 | Maze Shooter | Great adherence to theme, great retro feel. Really great first entry! <br/> <br/>ps. I WILL KILL THESE ROBOTS | |
| Aug 23 11:45:00 | 14m 00s | AVOIDAL | The smoothness of this game just leaps out at you. The slick graphics and cohesive styling are fantastic. |
| Aug 23 11:54:00 | 9m 00s | HOME | Love the atmosphere and graphics style! It's gorgeous. Sorry about technical problems with the sound (sfx would be greatly welcome) but you did well with the music. Controls could use smoothing out. <br/> <br/>Glad to make it HOME! Congrats on your successful second LD!! |
| Aug 23 12:03:00 | 9m 00s | Takeover | Very slick graphics! I also loved the controls - each ship had its own feel to it. Not much of a game (score? win condition? progress?), though. Good work. |
| Aug 23 12:06:00 | 3m 00s | Smores Attack | Great hustle for such a short time. Endearing graphics and I like the backstory. Unfortunately suffers from many gameplay problems. <br/> <br/>I also find the choice of keys a bit confounding. |
| Aug 23 12:10:00 | 4m 00s | Wenemies -- The Weapon Enemy Simulator | One-shot death and no way to restart without opening again. Add forced fullscreen... =( <br/> <br/>A little more work on the presentation would have gone a long way. The game itself seems like a nice retro-take on the theme. |
| Aug 23 12:45:00 | 35m 00s | Tactics Lasso! | Screenshot looks amazing, but I get the "Error compiling shader" error (also Win7). |
| Aug 23 12:46:00 | 1m 00s | Out of ammo | Please make a windows version! |
| Aug 23 12:46:00 | 0s | Clinging to Life | "The file you are trying to access is temporarily unavailable." =( |
| Aug 23 12:53:00 | 7m 00s | EnemiesOfTheLetterB | Love the graphics and overall feel! The music and sounds add greatly to the atmosphere. Sorry that the gameplay is so rough. |
| Aug 23 12:57:00 | 4m 00s | Camma The Huntress | I like the main character and the explorational feel. Gameplay needs much more work. |
| Aug 23 13:07:00 | 10m 00s | Robocolosseum | This is pretty bizarre! I like the interpretation, and it's got a nice Terminator feel to it. Definitely needs a cheering robot crowd. |
| Aug 23 13:11:00 | 4m 00s | Wonder Cupid | Excellent retro style! Pretty tedious, however, and I can't figure out how this fits in with the theme. |
| Aug 23 13:25:00 | 14m 00s | Exterminate 48 | Definitely a stronger entry. I love the look and feel of the game. A bit simplistic, and I got stuck because the tanks need to be perfectly timed (if there is one tank left, you lose the level). <br/> <br/>The sound effects and particles/backgrounds are excellent. I like the character animation too, as well as the tanks. A little more cleanup in gameplay and this would be a great game. Also: Maybe some powerups, or collectible items? |
| Aug 23 13:35:00 | 10m 00s | Zombie Fisticuff Quarrel | Nice genre mashup =) |
| Aug 24 10:17:00 | 20h 42m | Alien Super Mega Blaster | Love the graphic style! The shrapnel is really well done. Strays a LITTLE bit from the theme, but maybe more of that should have happened during this compo. <br/> <br/>A little more randomness would have helped - or at least some kind of fighting back of the aliens. As it is, the aliens are very passive and do not pose a threat once the concept is understood. <br/> <br/>Good job considering time constraints. |
| Aug 24 10:21:00 | 4m 00s | HAckBotz | Extremely cool idea, but far too complex for me to really get into. I feel that spending more time on actual gameplay instead of other elements would have helped greatly. <br/> <br/>Graphics are very nice, humor is good (reminds me of "Give Up, Robot"). |
| Aug 24 10:42:00 | 21m 00s | Mines and Bobbleheads | I couldn't get past level 3, but not for lack of trying!! Nearly everything about this is good. Clean and coherent graphics, lovely effects. The attention to detail is what makes it. I'd say mix the extremely satisfying drum beats into some kind of background music, add a scoring mechanism (for time, style, whatever), and you have a winning, addictive casual game. |
| Aug 24 10:51:00 | 9m 00s | Psychic Prison Break | The only thing missing from this game is a timer to keep the "x" button from rushing through and skipping the next screen. <br/> <br/>I loved most everything about this little game, including the graphic style and the extensive dialog "tree". <br/> <br/>The game is a little removed from the theme, but I'm glad you did your own thing. |
| Aug 24 11:02:00 | 11m 00s | Fail-Deadly | One of the better entries!! Very, very slick presentation, superb concept and interpretation of theme, and fun to boot. <br/> <br/>Trying to think of ways to take this further... maybe a 3-way multiplayer game, each player with a different, secret goal, all trying to influence the outcome of battling AI armies..... |
| Aug 24 11:11:00 | 9m 00s | Andrew The Angry Salmon | 5-stars on graphics. Looks gorgeous. It was a bit tedious for me, though. Really hard to see the connection to the theme. <br/> <br/>Nice sound, would have liked to hear your music =) |
| Aug 24 11:16:00 | 5m 00s | Birds of Prey | Cute graphics, but I'm not sure what I should be doing. Are birds the enemy? Do they hurt me if I don't wring their neck in midair? Are you trying to make me a vegetarian? |
| Aug 24 11:21:00 | 5m 00s | Singularity Smash | Graphics are competent and not bad at all. I like the sparse style, actually. I would have liked to see more representation of the "singularity", besides a circle (I understand it affects the world a little longer than the circle is there?). Also, why aren't the enemy gun pellets attracted to the singularity as well? |
| Aug 24 11:28:00 | 7m 00s | Defend Your Glacier | Cute, cute, cute. The artwork is really perfect. I loved the take on the theme, which just goes to show how much the backstory is important - explaining that you use the enemy AS the weapon makes the difference. <br/> <br/>The game got very hard, very quick, and I didn't last long. Solidly done, though, and I liked the sounds too. |
| Aug 24 12:10:00 | 42m 00s | The Lair of Fungal Wonder | This game continues your tradition of original and gorgeous graphics. I love the look, feel, and sound of your games. <br/> <br/>However - I feel that the mechanics work against it. <br/> <br/>Trying to scan the fungi is frustrating because of the lethalness of EVERYTHING (including the white spores, because it ruined the mission for me each time). Single-hit mechanics are a sad story, and it doesn't do your work justice. (Also - sometimes the random generation put two large mushrooms together, and I couldn't get through unarmed... restart again!) <br/> <br/>I tried to get the alternate ending, and single-hit deaths got me again, numerous times. <br/> <br/>I ended up rage-quitting, without having attained either of the endings. |
| Aug 25 13:29:00 | 25h 19m | Chassis Commander | Easily-vacuumed mindless robots full of immediately-usable ammo and parts just swarming around aimlessly! Must be my birthday! <br/> <br/>I loved the weapons and effects for each one. |
| Aug 25 21:50:00 | 8h 21m | Loputon | Definitely took some getting used to. I love the scoring system that quickly gets to the millions (a proper scoring system!). <br/> <br/>Lots of tiny collision issues. Also, after reading the comments, I completely ignored the bat and got a much higher score. Could definitely use a lot of polish. <br/> <br/>The dash is quite satisfying to perform, especially in chains. |
| Aug 25 21:56:00 | 6m 00s | 48 Hours Later | very slick graphics (love the changing terrain), good concept. Sound design needs work. |
| Aug 26 11:46:00 | 13h 50m | Basketball girl | I have heard of this disorder, I think it's called spontaneous decapitation. Shplicht! Love that sound. Excellent music, too! Gameplay needs work, unfortunately. |
| Aug 26 11:50:00 | 4m 00s | Trust your Enemy | Obviously a lot went into this game. Competent graphics, and meaningful sound (I could tell when things were heating up). I didn't really get what was going on, though. Where do those bullets go? Where do the shields go? It says I purchased them, what effect did they have on the field? <br/> <br/>(I guess this all goes under "user feedback", which you are aware of.) <br/> <br/>I would love to play a more thoroughly-tested version of this game. |
| Aug 26 12:03:00 | 13m 00s | Illusion | Liked this one! The "rocks" graphic looks like something ELSE with a hat on it :S (that's what I thought before I read the instructions...). <br/> <br/>Cool idea, nice execution. Could have been tweaked a bit more. |
| Aug 27 22:44:00 | 34h 41m | Survive 60 | Great prototype, nice style too. Could use some more polish and detailing. Quite fun, but I couldn't beat it. |
| Aug 27 22:50:00 | 6m 00s | Kanbran | Really nice mechanic. The steering part is one of my favorites. I can only guess the backstory here, but the simple artwork really alludes to something with an epic feel to it. |
| Aug 29 11:27:00 | 36h 37m | Odd Castle Wars | Nice ideas in there, I'd like to see a future version of this game. |
| Aug 29 11:34:00 | 7m 00s | Graphell | Man, the cover art is NOTHING like the game!! <br/>Needs work. I'd like to play a future version of this game. |
| Aug 29 12:20:00 | 46m 00s | Head Trauma | The music is truly wonderful =) <br/>I liked the main character animations. <br/>Nice that you used the compo to build an emulator thing. Was hoping to see more actual "game" here. |
| Aug 29 12:59:00 | 39m 00s | All Peasants Must Die! | Nice concept! The music and the game are a bit slow-paced and sedate, however. Could have been much more up-tempo and exciting. |
| Aug 30 13:15:00 | 24h 16m | Grabitas | Perfect!! Extremely fun, smooth, pretty, etc. Music is perfectly matched to the fast-paced feel. Controls are exactly what they should be. <br/> <br/>I love the detailing too. The idling of the enemies after you die, the feedback from the monster "eyes", the background, etc. |
| Sep 2 10:42:00 | 69h 27m | Hacking4Dummies | Hacking music WIN! Great job on the coolness factor. <br/>Really good look and feel. I'd really like a more shallow learning curve. Also, the visual puzzle was much cooler than the number one. |
| Sep 3 00:05:00 | 13h 23m | Leave Me Alone | I got hit! |
| Sep 3 00:32:00 | 27m 00s | Graviton | very addicting ... great simple graphics. The effects were nice, but I'd like to see powerups or different kinds of enemies ... unless you did add those and I just never lasted long enough to see them. <br/> <br/>The music was very fitting, but ultimately grated as it had a short loop. |
| Sep 3 00:36:00 | 4m 00s | Sonic Boom | Very, very cool concept. I don't know if I've seen this done yet - good, original idea. Controls were extremely frustrating, though. |
| Sep 4 12:01:00 | 35h 25m | HypnoFruit (TD) | nice concept, and fairly original too. |
| Sep 4 12:08:00 | 7m 00s | Alpha Channel | I like the sound upon impact - it has a visceral feel to it. <br/>Fits the theme fairly well. Clean graphic design is pretty nice. I like the score in the background. <br/> <br/>The enemies kind of float in from the middle of the screen sometimes - an alpha problem perhaps? Or on purpose? <br/> <br/>Also ... I wonder how colorblind people see this game =) |
| Sep 4 21:58:00 | 9h 50m | PIXELSPACE | Slick movement and nice graphics. However, extremely easy and got boring after a while. <br/> <br/>Also ... hard to claim connection with the theme, especially when the score is not influenced by enemy self-kills. |