Foon → Ludum Dare Explorer → Users → petrroll
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Tower Tower Defence Defence | jam | 68 | 4.22 | 4.29 | 4.44 | 4.48 | 3.73 | 3.76 | 3.45 | 3.91 |
| 2020 | 46 | Keep it alive | 👥 | Overly Fragile Relationships | jam | 796 | 3.66 | 3.56 | 3.96 | 3.58 | 2.85 | 3.70 | 3.46 |
Great idea! At first I didn't realize it was creating one large speech out of multiple sentences and was sad that it started creating a new one without letting me enjoy the just created ones. Other than that little confusion, it was quite awesome!
Awesome graphics, lovely sound. The movement felt not as tight as I'd expect (faster rump up speed maybe?). Also, am I wrong in that there's no way to kill the little ones other than grenades? Lastly, I'd add delay between the end of level and upgrades being selectable, once I was shooting and accidentally selected an upgrade before I realized the level was over.
I've had serious issues with moving the little toilet paper to the goal. It seems that my attacks weren't doing anything (other than making them bigger, sometimes). Loved the theme and idea, tho! <3
I liked the idea - the "you can't control you believers but can help them supernaturally" was an awesome spin, but either I was doing something wrong or it was really hard. Still enjoyable experience!
Really liked the spin on static shooters that you can't shoot while moving. This might be even more interesting with reflections and spreads, etc. It was short, frantic, and really charming <3.
I like the concept, the mood, and overall aesthetics. Also appreciate the lore <3.
Gameplay with mouse is slightly frustrating, tho (not necessarily a bad thing!) due to the movement not being interely direct.
Love the adorable atmosphere! The sounds, the minimalistic graphics, the overall feeling :)
Much like ^^ I also got stuck a few times due to tunneling under still existing dirt and not being able to fling the earth away (always got stuck on "dirt ceiling").
Love the artstyle and idea. Would be interesting if the thread / rope interacted with the environment and somehow influenced your movement :).
Cool little game :). I'd maybe go for slightly smaller enviromnetns and/or map and/or a bit faster ascend (going to places was a bit tedious sometimes). Otherwise really neat :).
I love this!
Would be cool if there was more time / if there was some (maybe opaque (or is there and I just missed it)) way to get more time. Othewrise really nice concept!
Lovely little game (like the nice touch with background parallax!). Few nitpicks: the controls don't feel direct (weirdly stiff), and walljump allows for effectively infinite jumping up.
TNT or some other mechanic would be nice :).