Evacuation by someone 2022-04-08T21:15:50Z
It's fascinating that you managed to have a 3D working game for the jam, with a custom engine no less! Good job.
Foon → Ludum Dare Explorer → Users → Marron121
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Not Enough Time | jam | 1300 | 2.86 | 2.65 | 2.71 | 3.85 | 3.42 | 3.05 | 1.94 | 3.40 |
It's fascinating that you managed to have a 3D working game for the jam, with a custom engine no less! Good job.
Playing with keyboard is quite troublesome (although that I'm playing it with a small keyboard certainly doesn't help either), but I like everything else! I think mouse controls for aiming would improve this quite a lot, but then it could also make it way easier hahaha.
I adore PSX style games, and this one fits the theme perfectly!
This is a nice concept! I really like the overall feeling, and while it can be improved here and there (stuff I assume you yourself are already aware), I do feel like it's a really good project for a jam setting. Nice work.
A really good entry! I really don't have a lot of say except that I liked it a lot :)
This is such a good looking game! Very surprised to see it in a gamejam, especially considering it also plays remarkably well for having been made so quickly. Congrats :)
It feels a bit clunky overall, but the aesthetic and setting are truly phenomenal. I would really love a more "streamlined" experience, because what is here is already quite good.
It's really fun! My only real issue was that the mouse sensitivity was really high, so I had some trouble every time I moved the mouse hahaha.
Other than that, really nice project for the jam!
This is such a cute and interesting idea! It's a shame that you had internet loss for twelve hours, but what you did manage to publish is already cool :)
My friends and I considered a similar idea for the gamejam, so it's fascinating to see someone else worked on it! Sadly the game feels a bit clunky for me and I couldn't reach very far, but everything is pretty thoughtful and well done.
A really nice endless platformer. If I may ask, how did you do the endless rooms? If I have to guess there are around 8-ish rooms and you randomly choose which one will appear next, or is there a more complex system behind it?
Very cool short experience :)
@pndaa To fit with the theme "Delay the Inevitable", the game keeps increasing difficulty, decreasing the house defenses & character's morale more each day. You can, however, "save" more people by the end if they still have morale when the house defenses reach 0, reflected in the end screen.