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jeremyws20

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Remy The Roachjam3523.744.002.964.003.703.663.913.69

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by jeremyws20

jeremyws20 leaves an average of 9.0 feedback comments each event.

LD56 — Tiny Creatures (9)

Gob by rickylee 2024-10-12T03:51:54Z ♥ 1

IGN 10/10

Inverspeculum by vector3cat 2024-10-10T11:35:35Z ♥ 1

Awesome game, would be cool to see and play it when its more polished. Great stuff

Maratus In Love by robin_schmitz 2024-10-09T22:21:57Z ♥ 2

Simple and well polished game. nice one! I got only 4mins

Whistleberry by ghpxi 2024-10-08T11:14:29Z ♥ 3

Loved it super cosy vibes. Lovely drawings too

Every Light Counts by BruceZoom 2024-10-08T08:38:29Z ♥ 1

So nice very cosy! Enjoyed playing this. Only feedback would be that I was confused on how to pick which nest to spawn at, once i figured that out it was algood

Soul's Descent by maneoliz 2024-10-08T08:33:21Z ♥ 1

Nice one :)

Sneaky Mouky by victor_reiner 2024-10-08T08:28:44Z ♥ 2

nice one! Looks so good. Crazy tho that there is 40hrs of gameplay

Slime Store Simulator 2024 by gamesplusjames 2024-10-08T08:19:53Z ♥ 1

Super cute game, had to stop myself from playing all night. Had a funny bug when i was restocking the shelf with someone next to it and my items flew straight into their basket lol

Butter Time by TomPendergrass 2024-10-08T04:10:03Z ♥ 3

Hey nice work! Love love the concept and mechanics. Just some random feedback that I listed:

-Initially, I didn’t realize the bar at the top represented my health—I mistook it for a progress indicator showing how far I’d traveled from start to finish. -It took me a moment to figure out what the sparkles were for, so maybe this would be a good opportunity to introduce a tip or tutorial. -I love the wall sliding mechanic! Sliding down incline ramps would be a great addition, though I know that could be tricky to implement. -The introduction of mechanics felt a bit slow. Having one level per mechanic made it feel like a while before getting to the wall sliding. It might be more engaging to introduce new mechanics faster.