Foon → Ludum Dare Explorer → Users → jeremyws20
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Remy The Roach | jam | 352 | 3.74 | 4.00 | 2.96 | 4.00 | 3.70 | 3.66 | 3.91 | 3.69 |
jeremyws20 leaves an average of 9.0 feedback comments each event.
LD56 — Tiny Creatures (9)
Gob by rickylee 2024-10-12T03:51:54Z ♥ 1
IGN 10/10
Inverspeculum by vector3cat 2024-10-10T11:35:35Z ♥ 1
Awesome game, would be cool to see and play it when its more polished. Great stuff
Maratus In Love by robin_schmitz 2024-10-09T22:21:57Z ♥ 2
Simple and well polished game. nice one! I got only 4mins
Whistleberry by ghpxi 2024-10-08T11:14:29Z ♥ 3
Loved it super cosy vibes. Lovely drawings too
Every Light Counts by BruceZoom 2024-10-08T08:38:29Z ♥ 1
So nice very cosy! Enjoyed playing this. Only feedback would be that I was confused on how to pick which nest to spawn at, once i figured that out it was algood
Soul's Descent by maneoliz 2024-10-08T08:33:21Z ♥ 1
Nice one :)
Sneaky Mouky by victor_reiner 2024-10-08T08:28:44Z ♥ 2
nice one! Looks so good. Crazy tho that there is 40hrs of gameplay
Slime Store Simulator 2024 by gamesplusjames 2024-10-08T08:19:53Z ♥ 1
Super cute game, had to stop myself from playing all night. Had a funny bug when i was restocking the shelf with someone next to it and my items flew straight into their basket lol
Butter Time by TomPendergrass 2024-10-08T04:10:03Z ♥ 3
Hey nice work! Love love the concept and mechanics. Just some random feedback that I listed:
-Initially, I didn’t realize the bar at the top represented my health—I mistook it for a progress indicator showing how far I’d traveled from start to finish. -It took me a moment to figure out what the sparkles were for, so maybe this would be a good opportunity to introduce a tip or tutorial. -I love the wall sliding mechanic! Sliding down incline ramps would be a great addition, though I know that could be tricky to implement. -The introduction of mechanics felt a bit slow. Having one level per mechanic made it feel like a while before getting to the wall sliding. It might be more engaging to introduce new mechanics faster.