The SACCULOS Saga by s-ol 2018-08-11T02:39:59Z
Why not 2 tears? But thank you !
Foon → Ludum Dare Explorer → Users → FigJig
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | The SACCULOS Saga | jam | 1120 | 2.82 | 2.90 | 3.34 | 1.97 | 2.81 | 2.38 | 4.11 | 3.19 |
Why not 2 tears? But thank you !
@jole you play them all simultaneously and rate that experience
@gurkenlabs We're sacculos for making it actually.
One of the more interesting ideas for the theme rather than using the literal physical meaning of space that 99% of people used here, but that's LudumDare picking a bad theme more than anything. Enjoyed it! Looking forward to seeing if you continue it in anyway :)
Neat idea! The grappling and swinging was a bit unpredictable sometimes and the boxes coloured the same as the walls you can grapple on made me think you could move them and create new paths. So that could also be a little mecahnic you could add to allow for players to create their own solutions.
good little sokoban take!
No more room for bugs! I like the take on the theme coming from the space bar it's cheeky :D something I can see myself playing a lot more of.
Cool!
pretty good!
Loved the cinematics like everyone else and the audio. The massive keys and new Smash Bros cover were my favourite.
Cool!
my fav so far 5/5
Nice game :) the visuals I dig.
Had a similar idea but didn't go with it but glad someone did :D just needed more batteries around since you can run out of power pretty fast, but other than that had a good time sucking up trash.
I did the hulk smashing of the door too, it's the tool that indicates to the player that's the 'correct' solution. If it wasn't a hammer but something else there it'd work.
Awesome shaders and idea!