Delivery Drift by Cambryx 2023-05-02T14:55:20Z
Great competitive game. Controls are smooth and quick to get the hang of. It is nicely replayable.
Foon → Ludum Dare Explorer → Users → BartekDe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | You Shall Not Deliver. | jam | 297 | 3.84 | 3.65 | 3.86 | 3.92 | 4.05 | 4.12 |
Great competitive game. Controls are smooth and quick to get the hang of. It is nicely replayable.
Nice game, I actually liked the floaty controls. Also the suspension of the bike behaves really nicely. I wanted the bike to flip over when one wheel was above the ground. Add this and some slopes and it would be such a cool game. Liked it nonetheless.
Cool retro style, reminds me of carmageddon. First few runs I didn't know what to do, because it isn't clearly stated in the game what is the goal. I know it was told in the description, but would be much better if game informed about it directly. I really liked the gameplay, but even short run seemed too long for me, because it seems we can sell only packages that we got in the finished run. This locks upgrades from players for quite a long time.
Keeps you at the edge of a seat, I liked little foreshadowing about becoming the CEO, cool combat feature with some sprinkle of complexity when you try to get three of the same number. At the end screen I clicked about 300 times wishing for an easter egg, kinda shame that there was none. :( Or I wasn't patient enough?
I liked the story, but F Goober Eats.
I got 19 points! :) GG
Simple, but challenging game. Liked the music and sound effect that at first made me think I got a message on steam. Maybe would be cool if you could somehow carry more packages at once and dropping them accurately on the ship would be challenging.
Cool game, liked the little rocket drone we control while delivering ammo to our turrets. +1 for the minimap and I would add a little hints for what is what. Idea of giving player control of his drone in the menu to "click" buttons was really cool, although somewhat confusing at first, maybe little hint there would make things clear. Overall very nice execution on the topic of delivery :)
Super cool game. A lot of mechanics I liked, many quality of life features, like zooming out. Very thoughtful. Joining of packages in many directions is the coolest of the mechanics.
Found one small issue, sometimes when connecting cargo, even small, whole ship snaps rotation to other side of the cargo (can't clearly tell what's happening)
Played for solid half an hour. Couldn't wait to try and connect containers (those that have 4 connection points) in different shapes! It can get tight when you get creative, but controls are good for me. cargo-game.png
I played two times and not even once I brought home the right tool that my beloved dad wanted. Feels like real life. 11/10
Purely from a game-dev perspective, there were nice animations of picking up tools.
Can't wait for the updates!
Cool game! I enjoyed the music, especially with volume control. Dancing granny needs her pizza delivered, Hungrys don't get nothing :smiley:
Cool bubble popping, with some animations it would match or even exceed the satisfaction from the real bubble wrap!
Pretty challenging game. Idea of connecting tetris pieces with roads in them is very cool and nicely executed. Medium difficulty was a bit too hard, I wanted to play with it longer, but on medium I frequently got into situations where I could only wait for the game over. Pieces getting stuck on roundabouts that I didn't see are what is making it hard for me.
Very cool little game. I need more levels, because only later at two last levels I realized it would be better if I optimize for better paid deliveries and not for the closest ones.
I love the art and the animations! Idea of different tribes interpreting signals from gods in different ways semms cool. I gave it a few runs and I think it's best to keep both tribes' population balanced, because otherwise they quickly die because of lack of food. It was kinda weird that choosing same symbols two days in a row resulted in different outcomes. Also one run one of the little guys got stuck on a fence and the game didn't let me progress to the next day.