emmagsmith 2024-10-08 02:12
Love the art and the gameplay is fun!
Foon → Ludum Dare Explorer → LD56 → Tiny Tumble
By bastilo, beebo-studios, silvi_heidelbeer, RedPhoenix2412, Oo eXxiT oO and Grummelchen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 257 | 3.85 | 30 | |
| Fun | 344 | 3.62 | 30 | |
| Innovation | 583 | 3.25 | 29 | |
| Theme | 696 | 3.48 | 30 | |
| Graphics | 404 | 3.87 | 30 | |
| Audio | 151 | 3.85 | 30 | |
| Humor | 646 | 2.84 | 28 | |
| Mood | 474 | 3.58 | 30 |
Love the art and the gameplay is fun!
Super fun. I like when things go off the rails and you can run fro the knomes. So many levels too!
I like the gameplay but (here goes may a bit too harsh part) visuals look inconsistent. Pixel size varies from place to place which is not very good for pixel art style. You have stunning "cutscenes" art and logo but not much of a juice in game
Again, I am saying all that as a feedback and not an attack. Overall considering it's a jam game - it's good :)
Amazing work Menu music is very good. Well executed game design, cool art (great introduction/transition/restart/etc screens) The in-game style works fantastic as well. Gj
Great work! I really liked the movement mechanic, it's fun to push the dragon around the rooms, great job!
lovely game that fits the theme. the camera follow makes the movement a bit hard, which is itself a bit tough. apart from that. it's a nice game.
Art is cool Illustrations are awesome, the artist is really, really cool It was unexpected to see gameplay like this, but it's cool. The only downside to the game is the camera. It's very tiring to wait for the zoom. Because when the camera zooms out, it affects the mouse position and you can't shoot. And then, after the shot, the zoom increases again. I couldn't get through many levels, it seems like for people like me, you need a lot more turns :)
Love that you can stil escape when the gnomes see you.
Simply incredible. The graphics are great. Some weird movements with the camera when you zoom out but you quickly get the hang of it. I love the game.
I really liked the game, its style, music and mechanics are just mesmerizing) This is a great job as part of a game jam.
The character make me think of pochita from the manga Chainsawman. I love the golf like gamplay.
nice entry! the overall experience is nice with the transitions and messages
regarding the controls, I would remove the camera limitations and just zoom out the character centralized, then you would not have to fight against the camera when adjusting the shooting direction in the quick moments
I also was able to softlock myself bouncing between two walls infinitely!
softlock.gif
The art in cutscenes is cute, the music feels adventurous and the mechanic is fun. There are some problems with how camera zooms, and also the player character feels really light.
Fun game, well fleshed out and nice art, but I agree with others about the camera zoom being awkward.
Joining the mob about the camera :) As a mini glof game fan i liked the idea, maybe the physic could have been more bouncy and not having dialog each time we take a treasure to allow multiple action in one move.
Nice work! Felt good in all aspects, except camera moving around while trying to aim, it becomes task to find the balance between camera movement and mouse position. But great overall feel.
Man I would've never guessed "Stealth Minigolf" would work as a game mechanic, but it totally does! Great work
Camera mechanics did not play well with the controls, but overall it's a very nice game:) The dialogs gave each level more character - it felt like the game was empathizing with me
What a fun game! And the characters are so cute <3 My only problem was that in tutorial 3 I wasn't sure where the exit door was, since before that the game kinda made me look for blue. But overall I loved the feel, nice job!
What does Der Schatz uiuiui mean?
Took me a moment to realize I was pulling back for the hit instead of aiming forward with the mouse. On the other hand, the very quick "dragon runs away from gnome cutscene" was very nice.
Really fun game! I'm impressed by the number of levels made in three days. Looks good. A trajectory visualizer would have maybe helped in the early levels!
This was easily the most captivating and interesting game out of all the ones I played today, great job!
nice dungeon crawler, very chill to play.
Thank you all for your feedback so far! We love to read that so many of you enjoyed our game. We will rework the camera zoom in the future 😊
@emilija-marija Congratulations, you found a placeholder text in our game that should not be in there 😄 It's German and translates to "the treasure, wow"! We fixed that already.
The dark levels really hurt the game, it is cool though and I see a lot of effort went into it. Additionally the detection for falling into the pits seems to be a bit too wide, you fall through the floor next to it.
This game is fantastic! The cute dragon is a joy to control, and shooting it around the well designed levels feels great. It's like a perfect puzzle game with solid mechanics. The music is super cool, especially the main song, and the board dropping down on chains is a really clever touch. The amount of content is impressive—dark levels, fast-paced sections, collectibles, switches, tunnels—you’ve packed so much in! The only thing I'd suggest is tweaking the collision on the floor/no floor it feels a bit unforgiving at times. Overall, a great entry, and I can't wait to see more from your studio!
Good game! Lots of levels. The artwork and music are exceptional.
Unfortunately the physics kind of hampered my experience. Bouncing off walls felt like it just kind of bounced me in a random direction, so it was impossible to try to line up bounces with doors and such.
The level where you could fall into the pit felt very unforgiving, it felt like if my hitbox barely clipped a corner I'd fall. Would probably feel better if this collision was based on the player's center point rather than their whole hitbox.
Other than the physics issues though, pretty solid game overall.