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Wendel Scardua

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TimestampSince previousGameWendel Scardua's comment
Oct 20 15:45:52 But Buttons ♥ 2 Que coincidência que ambos fizemos algo parecido :) (no sentido de controlar algo indiretamente, controlando botões dentro do jogo) Eu pausei (ainda não sei se desisto ou não) no terceiro nível porque começa a ficar bem difícil 😅 Você chegou a experimentar diferentes velocidades? Me pergunto se a lentidão pra mover a bolinha tá deixando as coisas mais difíceis ou o quê (acho que é só aquilo que os jovens chamam de "skill issue" rs)
Oct 21 00:04:28 8h 18m I Was...? ♥ 3 Captura de tela 2026-10-20 195859.png some weird instructions appeared on my fridge, is there an intruder in my home writing them? -- Ok, seriously now, the only very small criticism I have is that the way the dialogs are displayed - the combination of letter-by-letter and centered text - is kinda distracting, and that it wasn't clear that we had to hold the LMB to focus on stuff (I see the screenshot here seems to have more direct instructions but I can see why it was changed; calling them "anomalies" wouldn't suit this game... but at least some "(hold to focus)" could've helped).
Oct 21 02:20:18 2h 15m Hammer or Dice ♥ 2 I like that there's some risk factor, since the hammer can accidentally crack the dice; on the other hand, I think the goals ended up being too generous, because I've beaten the game at least once without needing to use the titular hammer 😅 Btw, I found a bug, during this roll I had used the hammer two times, and after both it seemed to be ignoring that "6", giving only the other die as the score: Captura de tela 2026-10-20 231258.png
Oct 22 15:52:32 37h 32m I hate this computer! ♥ 1 Just so you know, I've found a bug during one of my playthroughs: I was still learning the controls, then I threw away the keyboard, out of my cubicle. Somehow the keyboard didn't break, and because of that I couldn't request a new keyboard, so I had to restart the game. Also, have you all thought about making a web build? It's safer for people to play/rate, compared to downloading random .exes from strangers (and yes, according to the rules you are allowed to add ports like this after the jam period)
Oct 22 20:50:57 4h 58m Purple submarine ♥ 0 Captura de tela 2026-10-22 173859.png People kept mentioning lack of better graphics, but as someone who plays Nethack now and then I don't mind the abstraction that much 😅 (it could have some balancing to make the gameplay more enticing, though; for example, the light could turn faster with more energy, so the player has an incentive to keep it fully energized to have better chances of repelling the monsters)
Oct 22 23:30:37 2h 39m Fotoshu: Caught on Film ♥ 1 Captura de tela 2026-10-22 202505.png I liked how the last levels subverted the mechanics a bit ([spoilers]two keys and zero keys respectively[/spoilers]) Nothing else for me to say because this is very polished, except that I got curious: why the name "Fotoshu", does it mean something?
Oct 23 02:35:37 3h 05m Resentful Relayer 2B ♥ 0 I'm not familiar with Clickteam Fusion, are any of the binary files in that .zip supposed to be "source code" for it? (I went to check the source because I was curious but couldn't find any text-like files there)
Oct 23 02:46:15 10m 38s Old Claw Machine ♥ 0 Captura de tela 2026-10-22 234111.png First: I'm very bad at it (I see the person above got 6, this 4 was my best attempt) Second: You've got a typo there 😅 Someone said it was laggy but for me it was just the first few seconds (probably some stuff was loading), game worked fine after that.
Oct 23 03:23:13 36m 58s DAL-Q ♥ 1 > I’d like to give a huge thank you to my friend Rolly who helped me with the original idea. Check out his awesome games btw. So, we don't know Rolly and you didn't give any links, how do we check his awesome games? 😅 (found only two references, Stanley Parable in the mug and SUPER HOT in the microwave; it may be that I just didn't notice some stuff was a reference though)
Oct 23 03:47:14 24m 01s Dr Break Boom Invaders ♥ 1 Captura de tela 2026-10-23 003748.png One of my favorites so far (but bear in mind I haven't played that many entries yet 😅). The DOS theming makes me nostalgic for the time I used to make QBasic games on an old PC as a kid (the smiley character was the protagonist of a handful of platformers, and even a fighting game of sorts).
Oct 23 04:07:15 20m 01s Raytracer ♥ 1 Tried drawing something 🏳️‍🌈 WENDELSCARDUA_canvas.png I'm satisfied with being second place in the highscore for now 😅 - could be better but I kept getting the mixed colors confused (pure skill issue, I know).
Oct 23 04:17:14 9m 59s Bonk to the Future ♥ 1 When I first saw the flag I thought it said "LOGO", only after getting the TV I got it right 😅 Captura de tela 2026-10-23 011320.png This was my time btw: Captura de tela 2026-10-23 011341.png
Oct 23 04:38:31 21m 17s TERMINALWARS ♥ 0 Been playing for a while (but keep forgetting to come back to it after the building timers finish, no wonder everyone's scores are way higher than mine). Although the current game is already impressive for a jam, I do wish there were a bit more of variety of stuff to do (e.g. defend from not-too-strong NPCs once in a while). For now I'm just upgrading everything and hoping the other corps don't attack me yet 😅 BTW, if anyone else reads this, please join the MXG7U corp :)
Oct 23 17:15:44 12h 37m Snake Boy ♥ 0 Funny how we had similar ideas, connecting Nokia's snake game with old Nintendo consoles :D You may want to check GB Studio - I haven't played with it yet because my focus has been the NES, but you could have your snake game running on the actual GB :) My current high score (could've been better, as the picture shows I did a really bad move there 😅): Captura de tela 2026-10-23 140435.png
Oct 23 22:44:04 5h 28m 10 Hours per Mile ♥ 1 Captura de tela 2026-10-23 193806.png Just so you know, the either the source code URL is wrong or the repository is private. Didn't want to repeat what others have already said, but I can't help but to agree that the idea of running back and forth by feet faster than the supposed racer car was very funny 😅
Oct 24 05:41:13 6h 57m Krong ♥ 0 Captura de tela 2026-10-24 012303.png Game was not only *C*ool and *B*adass but even *A*wesome (I haven't reach S on it yet 😅). Don't have much else to say, other than I really enjoyed it :D (I still haven't figured out how to follow that trail of bananas, kept trying and falling into that abyss)
Oct 24 17:50:42 12h 09m Old Remote Safari ♥ 1 Captura de tela 2026-10-24 143633.png I almost gave up turning on the damn TV 😅 Nice to see a game made in Ruby (I like Ruby and use it on my job; I knew about Dragon Ruby but never tried it)
Oct 24 21:22:09 3h 31m Polasnap ♥ 1 Captura de tela 2026-10-24 174320.png Very cute and well polished; when rating games I would try to find something to bring in comments like "xxx would better if yyy" or something, but here, everything seems to be as it should be. And I agree with the other comments, I could see someone putting a timer on this kind of game so it's very nice that here we can just chill and wait for the right moment to take the photos we want.
Oct 24 21:54:25 32m 16s Tape On! ♥ 1 Got to the "Thanks for playing" screen after a handful of tries (would've attached a screenshot but for some reason Windows didn't save it). I loved it all, the graphics, the animations (in particular the shadow guys looking around), the arcadey vibes (I'm vaguely reminded of the bonus levels in the NES game Back to the Future II&III, where Marty needs to avoid his past selves). I should've read the instructions before my first playthrough because I was about to come here to report a bug... which was actually a feature (the bonus stage, it happened to show Stage Clear at the exact moment I picked the last VHS tape, I didn't notice the timer). I agree with Roroto Sic: the most difficult part of the game was the shadows teleporting right were I was. There could be at least some "spawning" animation so we could dodge them or something.
Oct 24 23:38:01 1h 43m defrag.exe ♥ 0 Captura de tela 2026-10-24 202652.png I've found a bug; after a match some stuff moved (don't remember what exactly) but then: 1. that hole stayed there and 2. the 3 vertical E files didn't match. Adding a fourth E to them caused them to finally match (the hole is still there, though). After more matches that didn't make stuff fall more than 1 step at a time, causing more holes, the game is now like this: Captura de tela 2026-10-24 203035.png ... which I think is a softlock? or am I missing something? In any case, before that I was really enjoying it (to the point I forgot I was going to dinner like half an hour ago 😅); For some reason I never thought about the possibility of swapping non-adjacent pieces in a Match-3 game - I almost reported a softlock on the first stage because of that - and now I'm almost thinking I should have a similar mechanic in my WIP Match-3 game [La Patifferie](https://wendelscardua.itch.io/patifferie) (currently it's more like Tetris, as the pieces are placed one-by-one)
Oct 25 00:43:01 1h 05m Phone Frenzy ♥ 0 My keybind for screenshots caused the game to restart, so I lost proof of my 25,xxx score 😅 (no I won't try again, my wrist suffered enough already) Are the names procedurally generated or did you just hardcoded dozens of random names? Anyway, I liked it, it makes for an extra challenge for keeping track where everyone is on the board.
Oct 26 20:09:52 43h 26m Fire, wheels and cathode rays ♥ 1 Captura de tela 2026-10-26 170228.png Judging by the video you posted above, the real oscilloscope graphics somehow look way better than the emulated one - unfortunately I don't have one to try it myself 😅