Foon → Ludum Dare Explorer → LD60 → Feedback comment stats → OadT

OadT

Feedback comments for LD60

← LD59

OadT's games and stats for all events →

TimestampSince previousGameOadT's comment
Oct 19 08:10:47 Long Wave Home ♥ 0 Very cute game! The contols were a bit difficult for me, maybe map juming to `W` to simplify the `IOJKL` section 😄 And the textboxes with explanations were displayed too short for me. But I enjoyed the different boss fights you managed to implement. Almost missed the entry to the part after the spider. It took me a moment to understand the cat fight, but it was fun and the end scene was nice. Good work!
Oct 19 08:28:00 17m 13s Tiny Technician ♥ 1 Simple but fun mechanic once you get a feeling how much each number moves the register. The negative numbers took me off guard, but managed to reach the end screen with one life left! The mini cut scenes are a very nice addition
Oct 19 08:46:17 18m 17s Boom Boy ♥ 1 I love the level design on this one! It is great how hidden notes are positioned such that you can see them at a later point. Only wished there was a checkpoint after the third radio 😄 Also having a hard reset on death is a bit harsh for a jam game, but managed to finish my second run!
Oct 19 10:20:17 1h 34m Forgotten Tech ♥ 0 Very cool puzzle idea and execution! Getting the parts to match was pretty fun. Also nice work on the graphics and the music. The color palette is very fitting.
Oct 19 13:06:14 2h 45m Stitch, Snip, Ship ♥ 1 Really cool how the mechanic is build into the start menu! It took me a while to understand the stitch mechanic, but was fun when I got it. The movement felt a bit weird at first, but actually makes sense for a stitching machine.
Oct 19 13:27:40 21m 26s The Last Chance ♥ 1 Having to save people using morse code must be one of my biggest fears 😄 I almost saved all boats, but then lost 3 basically at sight of the safe zone... It is challenging, but also fun once you get the hang of it. Also brilliant move to set the longest letter as stop sign. On another note: Great work on the mood! The intro scene is great and the music and graphic style fit the game very well
Oct 19 14:13:59 46m 19s Stonepunked ♥ 1 Very cool sprites and the sound effects are very convincing 😄 It was just a bit hard to read the health bar. My highscore was 118
Oct 19 19:37:26 5h 23m Living Scraps ♥ 2 This isn't your average day to day old tech... this is cute old tech! As always great work on the graphics and sound. Letting the player make the decision further strengthens the mood!
Oct 20 09:05:05 13h 27m Teteria ♥ 1 Always nice to see your unique art style again! The graphics are adorable and also great work on the audio! My only complaint is that the sounds vary a lot in volume, maybe their volumes could be adjusted a little better. But still great game!
Oct 20 09:33:11 28m 06s Super Pong 2000 ♥ 1 Almost 😅 Bildschirmfoto 2026-10-20 um 11.16.08.png Very fun game and cool idea to use the theme as game mechanic! I noticed that the downgrades are based on the score. Maybe using a timer here could be a bit more interesting, because this would allow for stategies like adding more balls and increase speed to collect more points early before more downgrades are forced. Also small nitpick: It would be nice to be able to select the downgrade with an arrow key. But still made a lot of fun!
Oct 20 10:24:50 51m 39s Stone by Stone ♥ 1 The crocodile trampolines are adorable 😄 I thought the second level is a bit too harsh, but after finishing it I replayed it and noticed that I missed the scrollbar (it is a bit easy to miss), so I solved it with only the first two tools 😄 I might have also cheesed the first breath level. Very fun game and also nice work on the visuals and the music!
Oct 20 14:29:00 4h 04m Raytracer ♥ 2 Simple and fun idea! Using the RGB keys seem a bit strange at first, but somehow works 😄 Great background image, cool idea to use audio for the tutorial and nice feature that it automatically downloads the image you created
Oct 20 15:08:28 39m 28s Punch Corp ♥ 1 Gives nice 7 Billion Human vibes! I once wished the instructions where one abstraction level higher, but then realized that I missed the call and return note 😄 I stumbled on some small things like e.g. call being labeled via `CALL MEM` instead of `CALL ADR` and thought I have to write the adress into memory, but overall the game makes a good job at explaining the instructions (especially given you have to convay a lot of information). Was pretty happy to see that the last level was on the easier side. Generally quite polished concerning the art and music, especially since no AI was involved!
Oct 21 08:25:11 17h 16m Notes on Ancient Tech ♥ 1 Very novel and fun concept for a game! You did a great job at depicting the objects in a way that lets you get creative thinking about them. I managed to figure most out, but failed on these three: Bildschirmfoto 2026-10-21 um 10.15.50.png Controls to navigate the pages of the notebook could be a bit improved (like a prev page button) but overall very cool game. Loved the art style!
Oct 21 10:04:40 1h 39m Dr Break Boom Invaders ♥ 0 Somehow my first run went pretty well 😄 Maybe my health values at the end are interesting for you: Bildschirmfoto 2026-10-21 um 11.45.35.png Some notes: * It was a nice twist when the wall started to break. But it made Dr. Mario basically a non issue * Kaboom was pretty easy, I didn't fully understand when you actually get game over there * Space Invaders is (as already mentioned by others) the hardest one. I actually ignored it for the most part at the begining, because I thought it would solve itself with time. But then noticed halfway through my run that I only have one heart left there and had to put some focus there 😄 * The slow movement in Invaders felt off. Even when I focused my intention there the movement didn't seem right Cool entry!
Oct 21 11:40:52 1h 36m Umbilical Heroes ♥ 0 Loved the story elements between the puzzles 😄 Very interesting game mechanic and nice levels. Wished there were a few more to play
Oct 21 14:21:36 2h 40m The DeTechTive ♥ 0 I got lucky: It took me 3 minutes to find the tape, so I was able to enjoy the game a bit longer 😄 You did a great job at capturing the feel of 90s point and click adventures and I like that the game itself and its content reflect the theme. Also the saxophone music at the start was super fitting! Short but cool entry!
Oct 23 10:44:29 44h 22m Cass's Cogs ♥ 1 At first I was wondering how you would design 7 levels with that concept, but the mechanic of pressing the button twice suddenly gave the game an interesting mechanic and you came up with interesting levels (though I feel like the last level was maybe a bit too easy?). The contols were a bit clumsy at times, but I guess thats the point and it made sure that I dont just try out different ways. Cool entry!
Oct 23 11:02:48 18m 19s Sem_Ion. ♥ 1 Very cool idea, really brings back memories! You did a great job at making the physics work for this mechanic. I was just sometimes confused when a ring ended up in front of the hook 😄
Oct 23 16:18:01 5h 15m B-K1ND ♥ 2 Have to say the platforming was a bit too hard for me in combination with the puzzles, I couldn't get past level 17 (even though I feel like this should be an easier level and I am missing something...) But I managed to beat level 15, even tough the second half of it was pretty hard for me 😅 But the mechanic is a really cool idea! Maybe wished it was introduced a bit earlier because the additional third button threw me off a bit. It could be that I am just coping here but I think there is an animation before the actual jump, which make the controls feel a bit weird to me. So maybe just in general a bit too difficult for me, but still cool and innovative entry!
Oct 27 18:48:34 98h 30m Follow the Fire ♥ 1 You managed to make the game easy to grasp with quite a lot of interesting mechanics! The models and the gameplay loop make it a very cozy game (well, until suddenly you get overrun in the medieval age 😄) The trading with your own settlements felt a bit cumbersome to control, but the rest of the game felt super smooth an polished. As you already noted, a bit more balancing is needed but otherwise very impressive game!