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Feedback comments for LD59
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| Timestamp | Since previous | Game | half-animal-half-beast's comment | |
|---|---|---|---|---|
| Apr 21 16:43:39 | Reclamation | ♥ 2 | Interesting ideas, but I had trouble getting into the game. The systems feel complex and there’s a lot of text upfront, which made it hard to quickly understand what to do (especially in a jam setting). I tried interacting with the flags, but without a clear goal I felt a bit lost. A short tutorial or simple objective could help a lot. That said, it feels like there’s something deeper here, and I liked the binoculars and the view! | |
| Apr 21 16:58:32 | 14m 53s | Crawler Of Doom | ♥ 1 | i waited a few minutes for the game to start, but nothing seemed to happen. i also tried pressing r, but didn’t get any response (no sound or visual). unfortunately, i wasn’t able to actually play the game. from the screenshots it looks interesting though, so it’s a bit of a shame i couldn’t experience it |
| Apr 21 17:03:12 | 4m 40s | --No Signal-- | ♥ 0 | there’s no link for "--No Signal--" game, which in a way is a pretty fitting interpretation of the theme (5 stars for that) :) |
| Apr 21 17:09:59 | 6m 47s | Traffic Control Publican | ♥ 2 | nice game! it reminded me of one of the gta v missions where you control traffic lights from a top-down view. here it feels more relaxed though, and the music adds a fun vibe. well done! |
| Apr 21 17:21:05 | 11m 06s | Signals in Distress | ♥ 4 | nice interpretation of the theme! i like how the game uses color theory in the mechanics. it would be great to see that reflected more in the visual design as well, not just gameplay. feels like it has strong potential, just needs some visual choices to fully bring the idea to life. |
| Apr 21 17:31:47 | 10m 42s | Reaper: Savior of Souls | ♥ 3 | really strong visuals, they work great for the overall atmosphere. the game fits the theme well and feels nice to play. the only thing that felt a bit off to me was the sprint on shift. there didn’t seem to be much reason to move slowly (maybe i missed something?), so it might feel better to just increase the default speed instead of holding shift all the time. overall, great job! solid entry! |
| Apr 21 17:46:19 | 14m 32s | DISCONNECTED | ♥ 1 | i managed to find a signal after about 5–7 minutes and decode it. after that a window with a note image and beeping appeared, but i closed it. to be honest, i lost motivation to keep figuring out what to do next or searching for more signals. maybe i missed something. throughout the game, with this visual style, i kept expecting a jumpscare at some point, which could actually be pretty funny :) the description on itch sounds promising, but i didn’t dive deeper, sorry! |
| Apr 21 18:05:45 | 19m 26s | Searching for Signal | ♥ 2 | to be honest, there’s a bit too much dialogue and text. i get that it’s important for this kind of game, but i really wanted an option to skip it all at once instead of clicking through line by line. show, not tell. the gameplay feels nice though, and the visuals are charming! |
| Apr 21 18:17:00 | 11m 15s | Elder signals | ♥ 1 | the roach didn’t like my sacrifice, exploded me, and the game closed itself 😄 love the low poly ps1-style visuals, they look really cool and atmospheric! |
| Apr 21 18:31:08 | 14m 08s | Alien Delivery Service | ♥ 0 | i didn’t fully understand what was going on, but it felt like the game was aiming to do quite a lot. i liked the abandoned atmosphere, and in a way the lack of clarity even fits that mood. still, for a smoother experience, a bit of guidance or a simple tutorial would probably help a lot. |
| Apr 21 18:43:18 | 12m 10s | Radio Silence | ♥ 2 | first hint tells me to set the frequency to 832 hz, but i couldn’t figure out if there was a way to deduce that in-game, or if i was just supposed to follow the instruction directly. was there a clue i missed? or was the idea to point at the white star and then find the frequency by trial and error? if so, that feels like a lot of guessing. that said, i really liked the visuals, controls, and overall mood. also the telescope felt great — almost like using a sniper scope in a FPS game, really satisfying! |
| Apr 21 18:58:01 | 14m 43s | Bad Advisors | ♥ 2 | interesting game! nice visuals and simple but satisfying animations, though i’d love to see more detail overall. the giant executioner hand is a great idea. even with the cute style it still feels unsettling and really reinforces that you’re sending people to their deaths. the only thing that felt a bit frustrating was the pacing. there’s a delay after each action and the animations take some time, so you’re forced to wait. i kept wishing i could play at 2x or even 5x speed. overall, really cool, well done! |
| Apr 21 19:31:51 | 33m 50s | V.P.N. | ♥ 1 | iykyk babooshka balalaika 2026-04-21_22-27-31.png |
| Apr 24 01:04:08 | 53h 32m | B.O.B.O | ♥ 1 | very beautiful, the colors are pleasant and create a nice mood. the game opens in the bottom left corner, but works fine in fullscreen. when switching language, it wasn’t immediately clear how to return to the menu, and pressing esc just exited fullscreen (which… was still in the bottom left). still, i managed to play and enjoyed it! |
| Apr 24 01:07:29 | 3m 21s | Beyond The Ridge | ♥ 1 | really nice atmosphere and visual direction. i’d love to see the idea expanded further, but even as a jam entry it has a strong vibe. nice work! |
| Apr 24 01:20:48 | 13m 19s | too late | ♥ 1 | beautiful visuals and a strong atmosphere. the game felt a bit unresponsive at times, and it was sometimes unclear whether it was waiting for input or had frozen. it would be nice to have an option to speed up dialogues. there’s a distinct vibe with all the distortion and glitchy visuals, i could totally see this working well in an art gallery setting |
| Apr 24 01:24:29 | 3m 41s | Signal search | ♥ 0 | no game, just the name no game, what a shame no game, just the name no game, but i came |
| Apr 24 01:27:07 | 2m 38s | Syntax Breaker | ♥ 0 | interesting concept and presentation, feels quite experimental in a good way |
| Apr 24 01:31:29 | 4m 22s | The Last Frequency | ♥ 1 | that first image instantly won me over. the intense music also works really well for the atmosphere |
| Apr 24 01:36:57 | 5m 28s | Radio Beacon 34 | ♥ 1 | beautiful visuals, i really liked those tiny little rooms. there’s quite a bit of text, and after playing several entries in a row it started to feel a bit heavy. maybe a bit more balance between reading and interaction could make it flow even better. still, really charming overall, enjoyed the vibe a lot :) |
| Apr 24 01:45:01 | 8m 04s | "Froggy's New Phone!" Game Demo | ♥ 1 | after playing a lot of games that asked me to memorize codes, learn new “languages”, or print out long instruction PDFs, this was exactly what my soul needed! it’s lovely. i’m in love with the little frog and the overall art style. maybe some kind of progression could make it even stronger, but even without that it’s a really fun little game to relax with |
| Apr 24 01:51:29 | 6m 28s | Decode | ♥ 1 | cool game! the only downside is that now i probably need a new pair of eyes but seriously, everything is really well done. the file size was a bit intimidating at first, but the screenshots made me curious, and i’m glad i gave it a try. good luck! |
| Apr 24 15:00:00 | 13h 08m | Cableman [a rhythm game] | ♥ 2 | really cool game, i enjoyed it a lot. nothing to complain about in terms of gameplay, style, or overall fun. great job! i noticed that when i start losing the rhythm, it actually helps to make a little “click” sound with my tongue to stay on beat 😄 i’m not super knowledgeable about music theory, but it felt like movement is locked to full beats (1-2-3-4). it could be interesting to allow half-beat movement as well, maybe to make some sections feel faster or more flexible. one more small note, not just about your game but in general: it’s nice to know how much content is ahead, especially in jam games. even a simple progress indicator or level count could make that clearer. but honestly, that’s more of a minor thought since i didn’t really find any major downsides in your amazing game. really enjoyed it! |
| Apr 24 15:11:56 | 11m 56s | No Signal | ♥ 2 | that visual effect immediately caught my attention from the screenshots, really cool. gameplay-wise, i played for about 5–7 minutes and it always ended with a jumpscare. i didn’t manage to get any other outcome. is there actually a different ending, or is the player kind of doomed from the start? 😄 at one point i reached a “wall” and thought i had unlocked a new area, but it seemed to just be the edge of the map, and soon after i got the jumpscare again. after that i stopped playing. overall though, it’s definitely playable and strong on atmosphere. very blair witch style, and i like that kind of found footage aesthetic, so it was cool to see it in a jam game. aside from the lack of a “good” ending (if there isn’t one), i enjoyed it! |
| Apr 24 16:03:30 | 51m 34s | Zap the Dead | ♥ 1 | super cool game and graphics, it really reminds me of cartoons from my childhood! i loved it! i’d maybe add a sound cue when something blocks your path. it’s a really important part of the gameplay, but it took me a while to understand it, at first i thought it was a bug or unresponsive controls. a sound would make it clearer that it’s intentional. otherwise, everything is great! |
| Apr 24 16:08:01 | 4m 31s | Lost Signal | ♥ 0 | yo 404 |
| Apr 24 16:08:23 | 22s | Signalbound | ♥ 0 | 4 0 4 |
| Apr 24 16:09:45 | 1m 22s | Signal of war | ♥ 0 | itch gave me this: WARNING: This Page Has Been Quarantined Our system has flagged this page for additional review due to potential suspicious behavior from the page owner. maybe you should publish it somewhere else |
| Apr 24 16:12:25 | 2m 40s | My first jam! | ♥ 0 | i tried to play your game, but got this error: There should be 'LD59 Game_Data' folder next to the executable you can still fix it and reupload the file. tag me when you do |
| Apr 24 16:15:48 | 3m 23s | Kódes | ♥ 0 | game doesnt work and gives this error: If you're seeing this error, it means I can't find your index.html file. This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away. |
| Apr 24 22:12:51 | 5h 57m | A Short Flight | ♥ 3 | i’ll admit i’m usually not a big fan of third-person flying controls, but in your game, controlling the plane with the mouse felt really smooth and intuitive, probably the first time in my life i actually enjoyed it. acceleration and braking still felt a bit off to me though. i ended up skipping most of the dialogue. i think the game might benefit from letting the gameplay and visuals carry more of the experience. the visuals are really cool, makes me want to try something in a similar style! overall, a very cool and impressive game! |
| Apr 24 22:38:09 | 25m 18s | Pyre Lookout | ♥ 2 | very well made game, it feels solid overall. i’ll admit at some point i just started clicking through everything without really reading or choosing carefully, and still managed to save everyone from the fire. now i’m curious, are there different endings if you make more deliberate choices? it has a strong mood to it, for sure. |
| Apr 24 23:10:58 | 32m 49s | oops, wrong alien | ♥ 3 | interesting and well polished game! i got ending 10/16. a lot of games struggle to make even one, and you have 16 haha, nice work! |
| Apr 25 00:06:54 | 55m 56s | Cadence of Glob | ♥ 3 | as others mentioned, it loads quite slowly in firefox (both here and on itch). i initially thought it wasn’t working at all, but judging by the number of comments, it seems to work fine for most players. so i switched to chrome, where it ran fine. beautiful style and an interesting mix of 2d and 3d. there’s quite a bit of text, and the animation makes it a bit harder to read. everything else is really cool! |
| Apr 25 00:20:57 | 14m 03s | Jim's Quest for Birthday present | ♥ 2 | well well well… a kid working nonstop just to afford an overpriced gift, and a small business (grandpa) trading goods for basically trash to survive in a coastal town… capitalism satire?? ok ok, i’m joking 😄 really nice visuals and music, you clearly aimed for a cute and cozy vibe and it works perfectly! i liked how it’s immediately clear what to do, there’s a simple goal and a clean loop that supports it. it gets a bit repetitive, but with such charming visuals it’s not a big issue. one small thing, the character feels a bit slow to move, almost heavier than expected. overall, really great! |
| Apr 25 00:39:46 | 18m 49s | While You Were Here | ♥ 2 | nice game with pleasant visuals that really sell the atmosphere. i really liked the mysterious magical forest. isn’t it every kid’s dream to have their own golem you can control with a whistle?... feels like this idea could grow into a really nice small game. one thing that felt a bit off to me is that whistling stops the character’s movement. it feels like those two actions could work simultaneously without hurting the gameplay. overall, a strong entry and a cool game! |
| Apr 25 00:57:12 | 17m 26s | Mixed Signals | ♥ 1 | great that everything is clear right away and you can jump straight into the game. there were moments where i pressed the correct three keys, but it still counted as a mistake, probably because hitting them at exactly the same time is really hard and even a slight delay gets penalized. or maybe i just wasn’t accurate enough 😄 my high score was around 6k |
| Apr 25 01:06:18 | 9m 06s | Meina's Train Cruise | ♥ 1 | i felt really bad for the character every time i tipped her little train over 😄 it’s impressive how such a simple idea can be this engaging. nice work! |
| Apr 25 01:13:09 | 6m 51s | Occult Ace | ♥ 1 | oh, nice! i only played a bit, and it’s quite challenging. i liked the card idea, but it was a bit frustrating that the camera keeps moving while choosing a card. maybe it would feel better to lock the camera while the cursor is in the menu, or move it to arrow keys. overall, feels like a potentially interesting game! |
| Apr 25 01:17:59 | 4m 50s | Bee Bee Revolution | ♥ 1 | Float like a butterfly, sting like a beeeeeeeeeeeeeee |
| Apr 25 01:45:37 | 27m 38s | Signal of Memories | 忆波 | ♥ 1 | i might be wrong, but it felt like the game was trying quite hard to make me feel something. that’s not a bad thing, just came across a bit forced at times, maybe because the visuals feel a bit very polished or “commercial”. the gameplay is clear and easy to get into, but even with two tutorials i still managed to get confused with the controls sometimes haha the easiest strategy for me was just jumping over bubbles and collecting coins. coins! after playing dozens of ld games, this is the first time i’ve seen them, and it actually works really well. overall, good game, nice work! |