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Feedback comments for LD59
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| Timestamp | Since previous | Game | caeonosphere's comment | |
|---|---|---|---|---|
| Apr 21 20:20:36 | Beams of Bermuda | ♥ 3 | Great interpretation of the theme! I definitely underestimated the difficulty of that last level, and many lives were lost. It may go down as one of the worst maritime disasters of all time. jksjk.png | |
| Apr 22 06:28:02 | 10h 07m | Winnerman Scams a Game Show | ♥ 1 | Like many others, and like I have before, I'm wondering how the hell you pulled this one off... |
| Apr 22 07:35:47 | 1h 07m | LiliesPond | ♥ 1 | I wasn't totally sure what I was and wasn't supposed to do, so I kinda made up my own rules! An interesting experience. Amen! |
| Apr 22 07:47:57 | 12m 10s | Metric Relay | ♥ 3 | Very solid! Is this a studied problem in graph theory or something? If you came up with it during the jam, I'm impressed. It makes for an interesting puzzle: I did about 40 or so. Some of the early levels (row of boxes, triangle fan) are pretty repetitive; that's maybe where the downsides of generated levels become evident. I'd say that the main problem, though, is UX. It can be kinda hard to tell at a glance why certain nodes have the same signature: maybe each beacon could have its own color, and then when you hover over a node it could tell you the distances to each node. |
| Apr 22 08:42:35 | 54m 38s | Dot Dash Mash | ♥ 1 | I won, and it would appear that I am... an All Star? This was hard as hell, even as a Picross fan! Really liked the twists: the inversion of rows, and of course the whole thing being all "1" and "2+" clues. I definitely used trial and error in a couple spots, and I assume that's needed? Pretty hard to avoid that, all within 72 hours. Well done, fellas! |
| Apr 24 01:11:07 | 40h 28m | We need to send a signal: you are not welcome here | ♥ 2 | Saved 3.7 billion: a healthy enough population to start things over again. My job here is done. |
| Apr 24 01:21:13 | 10m 06s | i love you, too | ♥ 1 | The speed knob was a nice addition to an otherwise pretty simple matching exercise. Call me masochistic, but introducing even more knobs toward the end would have spiced things up! |
| Apr 24 01:33:16 | 12m 03s | Cadence of Glob | ♥ 3 | Agh, I got 4420! So close. I liked the music the most, I think, which is a good category to get for a rhythm game! :) |
| Apr 24 01:38:52 | 5m 36s | V.P.N. | ♥ 2 | Cute cute! I had to Google an acronym, but I think I know what's going on here. I still felt bad for the poor octopus, though... :( |
| Apr 24 02:41:04 | 1h 02m | AIST: Absolutely Irrational Sapper Technology | ♥ 1 | Ah, another twin-stick shooter! I liked the RGB mechanic: to avoid having to remember where I was, I always tried to stay on green and then switch back. Was there anything to be done about the colorless enemy that shows up, or is it invincible? |
| Apr 24 04:02:29 | 1h 21m | Red Rat | ♥ 1 | Ohhh, I get it... rat. Very good. I liked it! It reminds me of a game I made for a past LD, but with a healthier amount of content. I liked the look; you did a lot with a little. Great job! |
| Apr 24 06:49:15 | 2h 46m | Signal Surfer | ♥ 3 | sing.png This is hilarious. I just wanted you to see that someone at least beat a level, even if that someone had to unplug their fridge to reduce the background noise so the game could hear them. Planning on playing more at a more singing-appropriate time of day. |
| Apr 24 09:42:55 | 2h 53m | ECHO | ♥ 1 | Since you toughed it out on my tough game, I was determined to post a new high score here, and, well... bat.png This game is fun! And it shares a lot in common with a previous LD game of mine also called Echo, if you can believe it. :) |
| Apr 24 10:22:58 | 40m 03s | Signal Drift | ♥ 0 | Neat idea! I found that I was mostly just going for the closest spaceship and repeatedly ignoring the farther ones, even after the screen zoomed out a couple times: it would be more challenging if you had to deliver signals simultaneously instead of just taking care of them one at a time. And yes, the music did start driving me insane... :D |
| Apr 24 10:30:32 | 7m 34s | Hello? Hello!? You've got no signal there! | ♥ 1 | The audio is very cute. And that static: I know you're just crumpling a chip bag! Can't fool me! I got 250 before giving up: really the "aliens" event was the only one that had a chance of hitting me. Some kind of logic to prevent getting the same event twice in a row (or 4 times, as I did) would have been a nice last thing to sneak in. :) |
| Apr 25 06:13:01 | 19h 42m | PINGRIMAGE_ | ♥ 1 | A puzzle with an RTS-style interface, very interesting! Maybe you'd already tried this and thought it made the game too easy: I would have liked a preview of whether two robots were in signal range of each other. I agree with Sam above me, that the 3 attempt limit doesn't have a clear purpose. I was also getting false "you failed" popups right before succeeding on the third try. I did like the levels divided by topology! |
| Apr 25 07:00:39 | 47m 38s | Dr. Cool Whale Against The Electronicles | ♥ 1 | Hey, this is great! What an interesting idea to take a part of the input that wouldn't normally be used in this control scheme and turn it into the central mechanic. I also appreciate the creative upgrades, instead of just flat damage increases. I only managed 215 after quite a few tries. Those radios are just too damn tanky... |
| Apr 25 23:07:59 | 16h 07m | Lost Crab in the Great Sand Labyrinth | ♥ 2 | No comments section is complete without one of these: crab.png Like some other commenters, I think the connection to the theme could have been stronger. But also like many commenters, I think it's a nicely executed puzzle. The funky little crab walk groove creates a nice vibe. Would love to this expanded with more mechanics! |
| Apr 25 23:20:09 | 12m 10s | Module Overload | ♥ 0 | Dang, I thought I did pretty well with 80... I liked the variety! I've seen similar concepts, of course, where you're playing multiple games at the same time, but the configurable grid with the modifiers was a nice, chunky addition. |
| Apr 26 03:50:18 | 4h 30m | Jester’s Vesper | ♥ 2 | I won! Reminiscent of Dice with Death — what's the utility of the d20s? For a while I thought that the total value of the dice was affecting damage, but as far as I could tell, it was just the different "hands." |