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caeonosphere

Feedback comments for LD59

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TimestampSince previousGamecaeonosphere's comment
Apr 21 20:20:36 Beams of Bermuda ♥ 3 Great interpretation of the theme! I definitely underestimated the difficulty of that last level, and many lives were lost. It may go down as one of the worst maritime disasters of all time. jksjk.png
Apr 22 06:28:02 10h 07m Winnerman Scams a Game Show ♥ 1 Like many others, and like I have before, I'm wondering how the hell you pulled this one off...
Apr 22 07:35:47 1h 07m LiliesPond ♥ 1 I wasn't totally sure what I was and wasn't supposed to do, so I kinda made up my own rules! An interesting experience. Amen!
Apr 22 07:47:57 12m 10s Metric Relay ♥ 3 Very solid! Is this a studied problem in graph theory or something? If you came up with it during the jam, I'm impressed. It makes for an interesting puzzle: I did about 40 or so. Some of the early levels (row of boxes, triangle fan) are pretty repetitive; that's maybe where the downsides of generated levels become evident. I'd say that the main problem, though, is UX. It can be kinda hard to tell at a glance why certain nodes have the same signature: maybe each beacon could have its own color, and then when you hover over a node it could tell you the distances to each node.
Apr 22 08:42:35 54m 38s Dot Dash Mash ♥ 1 I won, and it would appear that I am... an All Star? This was hard as hell, even as a Picross fan! Really liked the twists: the inversion of rows, and of course the whole thing being all "1" and "2+" clues. I definitely used trial and error in a couple spots, and I assume that's needed? Pretty hard to avoid that, all within 72 hours. Well done, fellas!
Apr 24 01:11:07 40h 28m We need to send a signal: you are not welcome here ♥ 2 Saved 3.7 billion: a healthy enough population to start things over again. My job here is done.
Apr 24 01:21:13 10m 06s i love you, too ♥ 1 The speed knob was a nice addition to an otherwise pretty simple matching exercise. Call me masochistic, but introducing even more knobs toward the end would have spiced things up!
Apr 24 01:33:16 12m 03s Cadence of Glob ♥ 3 Agh, I got 4420! So close. I liked the music the most, I think, which is a good category to get for a rhythm game! :)
Apr 24 01:38:52 5m 36s V.P.N. ♥ 2 Cute cute! I had to Google an acronym, but I think I know what's going on here. I still felt bad for the poor octopus, though... :(
Apr 24 02:41:04 1h 02m AIST: Absolutely Irrational Sapper Technology ♥ 1 Ah, another twin-stick shooter! I liked the RGB mechanic: to avoid having to remember where I was, I always tried to stay on green and then switch back. Was there anything to be done about the colorless enemy that shows up, or is it invincible?
Apr 24 04:02:29 1h 21m Red Rat ♥ 1 Ohhh, I get it... rat. Very good. I liked it! It reminds me of a game I made for a past LD, but with a healthier amount of content. I liked the look; you did a lot with a little. Great job!
Apr 24 06:49:15 2h 46m Signal Surfer ♥ 3 sing.png This is hilarious. I just wanted you to see that someone at least beat a level, even if that someone had to unplug their fridge to reduce the background noise so the game could hear them. Planning on playing more at a more singing-appropriate time of day.
Apr 24 09:42:55 2h 53m ECHO ♥ 1 Since you toughed it out on my tough game, I was determined to post a new high score here, and, well... bat.png This game is fun! And it shares a lot in common with a previous LD game of mine also called Echo, if you can believe it. :)
Apr 24 10:22:58 40m 03s Signal Drift ♥ 0 Neat idea! I found that I was mostly just going for the closest spaceship and repeatedly ignoring the farther ones, even after the screen zoomed out a couple times: it would be more challenging if you had to deliver signals simultaneously instead of just taking care of them one at a time. And yes, the music did start driving me insane... :D
Apr 24 10:30:32 7m 34s Hello? Hello!? You've got no signal there! ♥ 1 The audio is very cute. And that static: I know you're just crumpling a chip bag! Can't fool me! I got 250 before giving up: really the "aliens" event was the only one that had a chance of hitting me. Some kind of logic to prevent getting the same event twice in a row (or 4 times, as I did) would have been a nice last thing to sneak in. :)
Apr 25 06:13:01 19h 42m PINGRIMAGE_ ♥ 1 A puzzle with an RTS-style interface, very interesting! Maybe you'd already tried this and thought it made the game too easy: I would have liked a preview of whether two robots were in signal range of each other. I agree with Sam above me, that the 3 attempt limit doesn't have a clear purpose. I was also getting false "you failed" popups right before succeeding on the third try. I did like the levels divided by topology!
Apr 25 07:00:39 47m 38s Dr. Cool Whale Against The Electronicles ♥ 1 Hey, this is great! What an interesting idea to take a part of the input that wouldn't normally be used in this control scheme and turn it into the central mechanic. I also appreciate the creative upgrades, instead of just flat damage increases. I only managed 215 after quite a few tries. Those radios are just too damn tanky...
Apr 25 23:07:59 16h 07m Lost Crab in the Great Sand Labyrinth ♥ 2 No comments section is complete without one of these: crab.png Like some other commenters, I think the connection to the theme could have been stronger. But also like many commenters, I think it's a nicely executed puzzle. The funky little crab walk groove creates a nice vibe. Would love to this expanded with more mechanics!
Apr 25 23:20:09 12m 10s Module Overload ♥ 0 Dang, I thought I did pretty well with 80... I liked the variety! I've seen similar concepts, of course, where you're playing multiple games at the same time, but the configurable grid with the modifiers was a nice, chunky addition.
Apr 26 03:50:18 4h 30m Jester’s Vesper ♥ 2 I won! Reminiscent of Dice with Death — what's the utility of the d20s? For a while I thought that the total value of the dice was affecting damage, but as far as I could tell, it was just the different "hands."