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Feedback comments for LD59
Arnage's games and stats for all events →
| Timestamp | Since previous | Game | Arnage's comment | |
|---|---|---|---|---|
| Apr 21 08:33:23 | Signals of God | ♥ 1 | I like the first impression, but abstained from voting for now as I seem to be missing something. It's easy enough to find the baboon's signal (and God's), but I'm unsure what to do with them as the only thing that I seem to be able to actually interact with is the eye (if it doesn't wander off screen). I assume I have to do something when the signal is the strongest, but I have no idea what 🤔 | |
| Apr 22 20:02:56 | 35h 29m | Fading Signal | ♥ 0 | As already stated, well done story! Very polished experience for a jam game. |
| Apr 22 20:13:06 | 10m 10s | First Responder | ♥ 2 | Catching up to the heli to upload can be quite tricky, but overall an interesting take on the theme :) |
| Apr 23 15:16:38 | 19h 03m | Last Frequency | ♥ 2 | Very good example of the benefits of a minimalist but polished style. Well done! |
| Apr 24 08:03:00 | 16h 46m | Signal Jam | ♥ 0 | Very nicely balanced difficulty progression for a jam gam, well done :) |
| Apr 24 10:26:05 | 2h 23m | Bounty Hunting in SPACE | ♥ 1 | It feels like you brainstormed how to integrate the signal theme in a game and then made a game with all of the ideas from that brainstorm :) Well done, especially the game's design and scope! |
| Apr 24 12:20:09 | 1h 54m | Sine Factory | ♥ 1 | Nice, very literal implementation of the theme that works well as little puzzle game. Nicely balanced progression and quite a few levels as well. |
| Apr 24 13:17:14 | 57m 05s | SIGBLAST | ♥ 1 | It's short sure, but aren't all game jam games "unfinished". It's perfectly fine as is, with a very nice mood and art style, so be proud :) |
| Apr 24 15:56:06 | 2h 38m | Stray Flare | ♥ 2 | Since most of my potential comments have been mentioned here already, I'll just mention that the shading on the 2D sprites was very nicely done :) |
| Apr 24 16:14:01 | 17m 55s | Signalchain | ♥ 2 | Very nice twist indeed, though I shouldn't have read the comments before playing :P Love the physics based "lemmings"! |
| Apr 24 16:25:50 | 11m 49s | Signal Slip | ♥ 2 | It made me wonder how the camera on that RC car managed to float behind the car :P Kidding aside, great entry! |
| Apr 24 20:53:37 | 4h 27m | The Last Tuner | ♥ 1 | Very ambitious concept with some lovely world building. I did find an "exploit" that might help rhythmically challenged people: there seems to be no penalty for pressing the wrong button, so to turn it into easy mode you can just press QWER all at the same time each time :P |
| Apr 26 21:01:46 | 48h 08m | Signal Out of Space | ♥ 1 | Interesting mechanic for a detective story. Good to see you took the time to make a post jam version as well, as the potential was already there in the jam version. |
| Apr 26 21:14:43 | 12m 57s | Signal Cabin | ♥ 1 | You certainly managed to set a nice mood :) Was all the art and music created during the jam? If so that's really impressive. |
| May 1 09:40:45 | 108h 26m | Monitor Maze | ♥ 1 | Great entry! Took me a bit of trail and error to learn the interaction between the different mechanics, but I suppose dying on your first runs fits the spooky atmosphere well enough :) |
| May 1 10:21:37 | 40m 52s | Mayday - Keep the signal alive | ♥ 1 | Some minor bugs in the minigames, but I still managed to reach the end :) I had read the story here on this page first, and thought that set the mood very well. Would have been great if the storytelling through fragmented messaged made it in the final game, but we all know a jam means you have to make aggressive cuts. We didn't even manage to get any sound in our game :P |
| May 1 13:30:11 | 3h 08m | D:Code | ♥ 2 | I've got to agree that the platforming was a bit too annoying this way. I get the no air control part, but what took it from challenging into annoying territory for me was the instant loss of momentum when hitting any corner. Some coyote time and no instant acceleration might also have helped make the platforming feel better. But other than that it's a very polished and has a lot of content for a jam game. |
| May 4 08:32:25 | 67h 02m | Network Bridge | ♥ 1 | I wished there was controller support for some analog movement, but I get that the 8 way retro style was intentional :) Some minor bugs I encountered: - The game over screen was stuck for me. This might be what Pojemnik also experienced. There was no back to title button and the pause menu also didn't function anymore. There was only "Signal lost - auto-recall in progress" on the screen. - In the second level the starry background broke. There was only a lot of pixel noise on the top line of the screen, which I assume was supposed to be distributed all over the screen to form the stars. Still well done, our game has bigger bugs :D |
| May 4 09:09:30 | 37m 05s | G-VAUDAN | ♥ 1 | I'm also in team "I didn't realize that the upgrades have to be equipped after buying". Luckily you can get very far without actually using any upgrades :) Overall simple, but enjoyable gameplay and some lovely art! |
| May 5 15:56:16 | 30h 46m | Hijack Waves | ♥ 1 | Well done, very polished and complete entry! (And indeed very Defcon) |
| May 7 14:27:34 | 46h 31m | PINGRIMAGE_ | ♥ 1 | Very well done entry, with a lot of polish! Only encountered one super minor bug: if you win on the last of your charges the lose screen can trigger as well. Showing that you lose but then switching to you winning when the signal reaches the destination tower. |