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Tomtomgome

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TimestampSince previousGameTomtomgome's comment
Apr 8 11:23:34 Depths of Madness ♥ 1 I definitely not see the "how to play" button at first so my first run was... Well... blind. Because I thought I was supposed to get the tentacles to reach me. So yeah I was OP, but couldn't see what was happening x) The art style is crude but the gameplay is pretty well made, and fun to play. At first the lack of AoE attacks means the squads of little one are difficult to tackle, but it's alright! Nice job!
Apr 8 19:10:29 7h 46m V.O.I.D — Voice Of Inner Depths ♥ 1 This game is mostly missing sound effects and a clearer tutorial (And a proper ending). The UI elements are transparent and the good ones are blue over blue, so it takes a little bit of time to figure out how everything works. I manged to understand the concept by myself though (I didn't rely on the video), and managed to escape the shark on my second run! I like the Janky controls, and the fact that you can actually feel the submarine move. Also, having a localized version of the game is a very nice touch I think, it's a little bit of work to do but I think it definitely add value.
Apr 8 19:27:30 17m 01s Awakening ♥ 2 Dammit, I didn't read the fucking manual... I was like "Dammit I'm stuck", then I realized that I could shoot red wall... I really like the mood, and I'm sensible to this kind of simple but properly orchestrate graphics. I feel however that I missed some parts of the game. I still got the ending, but there are wall I didn't take down and node I didn't went through... So I don't feel like I completed the game, I feel like I randomly walked into node until victory. The overall experience was very pleasant, and the structure of the level comming from behind the camera was a very cool idea!
Apr 8 19:38:31 11m 01s Undertetris ♥ 1 Wow this was so cool! I've never seen a tetris twist used like this, and it is very well executed. This one frustrating point in that you or your pieces are often getting stuck, but the rotate commands recover pretty much everything. This congratulation screen is brilliant! Really cool use of the mechanic
Apr 8 19:55:42 17m 11s MindDive ♥ 3 I really loved the whole vibe of the game, very energetic and old school. I really felt good to play it and the mood makes you forget about the bugs and other control issues. I am a bit sad though, I wasn't able to get to the second level ? I tried twice, but I got brought back to the start of the level each time.
Apr 9 11:27:17 15h 31m Dungeon Cartographer ♥ 2 In the end I stopped drawing the map because I have a good enough sense of orientation to not need it :p The game in nice, fits perfectly for a cartography theme. I found some bugs in the map drawing, but other that that the drawing experience was very smooth so that's good. I think I would have preferred not having the map in front of me when moving though the dungeon to better appreciate the mood and the exploration. All in all it's a fun experience :)
Apr 9 18:46:52 7h 19m Red Finger ♥ 1 Great game with good polish, as always. I felt the game had just the right length, It didn't feel boring or anything. The whole setup is quite funny. I guess i would have liked a more impactful ending, I was hoping to see that menacing machine again
Apr 9 19:13:51 26m 59s In the DEPTHS ♥ 1 There is a lot of good things in this game, the vfx, the gameplay, the mood. I feel like its biggest flaw is in its progression. I played the game for quite some time, but was not able to find any gold or diamond. In the mean time, the grind for coal is a bit tedious. On some maps there are plenty available, but on others it's very hard to find. Since the early progression is what allows you to get the good stuff, it should be quite accessible, so you can move on to more interesting mechanics. But the game feels good and polished, I couldn't find any serious bugs or softlocks, for a game jam that is great!
Apr 12 08:57:42 61h 43m Wicked Into The Depths ♥ 1 Well, I hate this kind of games, and I don't find them fun at all :D But that's not your fault. Your entry is pretty well made, an intro cut scene is always a bonus that I like to see in games, and the levels are quite good, in regards to their difficulty progression and training for the last level (I saw you made some adjustment post deadline, so I don't know how the game was originally) I didn't see any bugs, and there a nice details for the graphics and the moods. I think the leaderboard is in reverse though, I see myself at the top, but I did the worse, especially worse that John wick.
Apr 12 09:06:12 8m 30s The Changes We Make ♥ 0 I managed to use the only version, but I think I got stuck on some weird plane of existence with the boat in my hands. I think the game is not resilient enough to some user interaction :/ However the concept is nice, and the graphics are cool!
Apr 12 09:17:39 11m 27s Flat Mates ♥ 2 This was very funny. I enjoy joke games likes this, and I really appreciated the effort you made in the camera movement, to give it some impact. It worked well with the music too. Gameplay-wise the hole in the ground mechanic is interesting, but the buggy collisions is not very pleasant. Ah and I also loved how you managed the fact that you didn't have any sound effects, that was also very funny
Apr 12 09:29:17 11m 38s Leap of Faith ♥ 2 Same as the previous comment, Audio is very nice an set the mood, the graphics are clean, but there is a passageway on the last level that I couldn't pass no matter how long I tried so I ended up giving up. It's a bit too difficult for me :/ But otherwise it pretty cool and clean, didn't found any bugs.
Apr 12 09:49:02 19m 45s Metaspace II: The Long Division ♥ 3 That was very fun, I loved the characters. Subtitles would have been nice to follow the story more easily. Also, sometime I didn't understand what was happening, why some characters changed set, or things like that. Still it was fun, with a nice mood ans music. I played it like an abstract experience.
Apr 12 11:47:16 1h 58m Death Perception ♥ 1 This is quite funny, the mechanic is quite original, and the is potential for it to be exploited in a better setup. I like the aesthetic, it fits the game. The game itself and the ending is a bit abstract but hey, this is a game jam game after all :)
Apr 12 12:30:53 43m 37s Mine Digger ♥ 3 I really love your Idea, it's very well though of and quite frankly I had a ton of fun. The upgrades should be more balances, I kept loosing minerals because my inventory was full, and the upgrade didn't add much to my capacity. Also, between the shield and huge life amount, it doesn't fell very threatening to hit a mine. But the concept really is great !
Apr 12 18:28:27 5h 57m From Oblivion ♥ 3 This was a very pleasing experience. The mood is perfect, and the art and environment works very very well, And voice acting was on point, and it's very important for this kind of game. I just had an issue were I felt off the map (yes, I like to explore, event if it's to see an other white block, you never know) so I had to restart the game but it was fine. At first it gave me some "Before your eyes" vibes but it's actually closer to a walking simulator like "Gone home" or "What remains of Edith Finch". But in comparison to those games (yeah that's a very unfair comparison to make :p ), I didn't feel very moved by the ending! I didn't feel a strong rise in emotion along the journey, and then at the end, BAM! the game tries to hit you in the face, but since it's coming kind of from nowhere, it didn't really feel like it was a payoff to anything. Still, it makes for a wholesome and good story, but in the end I felt like there was hidden potential that could probably only be unveiled in a full fledged game. I think that maybe the format would have been more appropriate for something more subtle, that makes the players question the character they have constructed in their mind. Leaving the player asking questions about the character itself rather that the aftermath of the accident. Anyway, It's a kind of entry I haven't really seen in a game jam, because it's difficult to pull of, and you frankly did a good job.