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Tomtomgome

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TimestampSince previousGameTomtomgome's comment
Oct 7 23:37:13 DIVINELY small ♥ 4 The writing is sometime too fast to read properly, and I got stuck after eating the creature, the game went black and I couldn't do anything anymore :( But the art, musical ambience, and overall mood is very cool !
Oct 7 23:43:51 6m 38s Teeny Tiny Mouse Adventures ♥ 2 The music and the game is fun. The controls are a bit rough ! Making the game harder the faster you go instead of slower :D So I tried to avoid the cheese instead, it is the real ennemy !
Oct 8 10:53:37 11h 09m gmO- ♥ 1 Very well rounded entry. Gotta love thoses mouth sound effect! It is veary easy to figure out that the best way to win is to use cow :) Since time is the biggest problem in regard to suspicion, the best way to win is to go fast!
Oct 8 11:56:38 1h 03m Spermies: The Tiniest of Creatures ♥ 2 The humour if kind of edge for a Ludum but well ! What you gonna do ! I really like autoracer, and this one is very well made. The retrospective race progression of each... "Racer" is a very nice touch. But after some time game start to lag and run very poorly, So I couldn't finish the game :/
Oct 8 14:37:53 2h 41m Yuri Seller ♥ 4 Very nice atmosphere and graphics, it is the strong point of this entry. I felt the gameplay a little bit pointless, even though it was well done. So I gave myself the objective of getting all upgrades and I did ! (But I didn't notice the change in decoration :() I found one little bug I think, between runs, the shop displays the creatures but the buyers don't notice them as present and you have to re-display them for it to work. Also, the graphics of the UI are good and efficient but I felt It didn't blended well with the rest of the visuals. Obviously I am nitpicking, this is a very very good entry
Oct 9 20:02:31 29h 24m Vortex of Life ♥ 1 I see that you have two entry listed for the same game! I hope it won't be a problem for you to get the 20 ratings :/ this one has the most ratings, so I'll rate this one. As it has been said, the art and mood are great, the writting is also good. But the game mechanics weren't clear enough for me to know what I was doing, and/or if things had an impact. A short list of this that could be improve: - Text speed : Let the player the possibility to read the text at his own speed - Better UI : A trick is to make interactable elements "pop-out", since your art style is very detailed, the sceen has a lot of visual informations the player needs to process. Having an element that makes a interactible element recognizable is key to navigate a game. - The audio mixing is inconsistent (sometimes too loud, sometimes too low) - For the gameplay, having more feedback is the main issue. I think it was the role of the little bottles at the bottom of the screen, but they could have been much bigger for example, more visible and present. Anyway, this is a solid entry nontheless! It just needs some quality of life improvements :)
Oct 10 20:50:24 24h 47m Chimeracle Maker! ♥ 2 My personal record is seven, which, I am aware of, is not much. As it has already been said, the art style is very well put together, the tutorial (that I don't usually like by the way) was very clean and effective, and the overall game feels complete and polished. I felt that by the end, when you loose once you will just keep on loosing. Since you weren't fast enough the first time, there is no reason that you will be faster the second time, especially with the "oh wait I just lost" moment making you loose a few precious seconds. I don't really have Ideas on how to improve this though, maybe a "retry" button that the player has to click to continue, hallowing him time to re-focus as much as he wants? But then it disrupts the "factory pressure" vibes... Also, the music is nice, but in loops after a while it starts to feel weird, maybe as the music speeds up, the melody could tone down, and the beats starts to take all the place, putting emphasis one the players monotonous life as a factory worker! And the creature could get wierder and wierder! And then the big multinational buys the place and tells you that you will keep your job! But actually makes your life horrible so your only option is to leave the factory yourself! Rendering your tiny creature creation skills, that you put a lot of effort into improving, completely useless :( Anyway, good job!
Oct 10 21:18:01 27m 37s Tiny Sanctuary ♥ 1 That's very well thought of to have a full experience in such a little time, well played! Obvious take on the theme that I haven't seen much yet, but very very well executed. Sometime simplicity is a quality in itself!
Oct 10 21:28:03 10m 02s Lee the flea ♥ 0 That's funny because at first I didn't understood the mechanics, but then I realised : "It's a climbing wall", with the colors representing the difficulties. Nice job!
Oct 10 21:49:44 21m 41s GLOW ♥ 3 Superb art and atmosphere, with great staging and clever ideas to setup the mood. Unfortunately as some have pointed out, I felt that the game is too punitive (for me). With a game like yours, and your strong point being art, I wouldn't have mind a simpler gameplay if it allowed me to take in the atmosphere more calmly if you know what I mean. Anyhow, I'm just being picky. The game IS great.
Oct 10 22:17:14 27m 30s Creature Packets ♥ 1 I keep getting back every ludum to see what you are up to ^^ Nice job as always, loved the goose.
Oct 11 12:07:55 13h 50m Summony Flute ♥ 1 Very nice mood, and very original Idea, the pattern recognition is not easy to work with but I managed through the game. I think the pattern for the last two units are reversed ? I wanted to do the cat and I got the bard (even though the pattern was recognized). However the game crashed before I could do any batteling :( Maybe it was me, but maybe your game has a crash hidden somewhere? I might try again later, to see what thoses creatures can do.
Oct 11 12:29:32 21m 37s Produce, Sell and... Goblins? ♥ 1 I see three main defect to your game: - Lack of feedback : when something happens, the player don't really knows it, so having visual ou sound effects helps a lot to know you did something - the navigation in the menues is not very intuitive : I think this is because it avoided you the trouble of having to manage a classical menue, with buttons, navitation, etc. Maybe you could have dropped the menues all together, and directly map the interactions to an element in the decors. so you would have a big red button saying "UPGRAED" (with the price somewhere) in front of the machine, and when you interact with it, it upgrades it directly. - balancing, but this is something everyone stuggles with, usually in game jams your mechanics are completed at the last minute and you don't have the time to say to yourself "Hey, this things needs to go faster/slower", etc... Anyway, otherwise the game is working, there are no bugs, the mood is very nice, I like the graphics and the music, and a classic tycoon game is always a pleasure to try out, great job in making it all!
Oct 11 16:24:37 3h 55m Circuit Breaker ♥ 3 This is a very ambitious game! Environments are amazing, there are some moments very moody that work super well (I loved the credits). The gameplay wasn't very balanced, but well, for a game jam is only natural, and difficulty levels might limit the problem a bit. Plus, I don't mind being Over-Powered Haha There is definitely a tremendous amount of work that went into this game, I think it mostly suffered from overscoping. There is a lot of content, but with rough edges that I see you didn't have time to smooth out. But this entry is definitely amazing.
Oct 16 11:30:41 115h 06m Backpack Dungeon ♥ 1 Verry funny, I love that everything has a face. It is a bit hard, and you kind of feel at the mercy of the terrain, but it's pretty nice nontheless. Good luck on having the 20ratings!
Oct 19 18:09:17 78h 38m Inside Creatures Out: What is your gaming MBTI? ♥ 3 That is such a creative Idea. Sooo well made, well executed, very coherent. The INFJ in me is very pleased. This game ticks all the right boxes