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Talif Moor

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TimestampSince previousGameTalif Moor's comment
Apr 9 17:29:59 Depth.exe ♥ 2 The game is very attractive visually. I wasn't a fan of needing to press the X on the windows to close them, clicking on the icon again ought to be enough to close them. I had a pretty good time with the game until I felt that I wasn't really approaching a goal and it seemed that I was my upgrade progress was bottlenecked from the need of a ridiculous amount of data. Not to say I didn't enjoy my time with the game. I think it turned out very well! :)
Apr 9 18:19:55 49m 56s Miner TD ♥ 1 Very fun, simple game. The fact that orb absorb lets you win the game immediately once it's fully upgraded is very silly. I expected it to pull very slowly in order to refresh resources over time once you maxed your upgrades, but it was a surprise when it just started grabbing everything right at the start. Honestly, I would have loved to continue digging deeper, if the game hadn't prevented me from increasing the dig length further.
Apr 9 18:43:33 23m 38s Depths of Darvaza 2 ♥ 2 Don't worry, I'll find the 4th key card eventually. I just need to stop finding ways of falling into the abyss.
Apr 9 19:08:01 24m 28s Debts in the Depths ♥ 1 Fantastic game! I managed to finish the playthrough on my first attempt, I really enjoyed seeing my minions improve as they stuck around and killed enemies. The dragon killed pretty much my entire party though, so I was living off scraps until I died at 24/20.
Apr 9 20:16:25 1h 08m DungeonDescent ♥ 1 Fun game! It definitely has the potential to break, though (mechanically, not meaning a crash). I first beat the game at level 0, then went ahead and played on level 5. By the end of the game, I was gaining 55 coins per tile and my base damage was nearly 100 (I could've went further, but I was avoiding collecting coins at the end of the game so I didn't have to choose so many upgrades). Enemies spawned so much, that I had fully leveled my skills within the first half of the game and never needed swords ever again. Skills were: world, lottery, collect coins, double coins. Activate lottery -> double coins -> world -> collect coins to collect the full board, followed by two full boards of doubled coins, followed by one final board of normal coins. I feel like enemies may not scale quickly enough, maximum coin values should be capped at a certain point, or perhaps the required coins for improvements should scale over the course of the game. Regardless, I had a good time, thanks for making this! Edit: Oh, additionally, I feel like diagonal connections are way too strong without being behind an upgrade, but that could just be me.
Apr 9 20:41:41 25m 16s The Hole ♥ 1 Interesting game, but I didn't really see a benefit to the stroke mechanics. It seems like there's never a good opportunity to really smack the ball hard beyond just for fun. Even tee-off was always surrounded so that you could never get any distance. I'd almost prefer if you needed the ball to go in a given direction beyond just straight down, maybe have an arrow to show the player where they need to go. Additionally, I'd almost prefer a timer to the stroke mechanics, at least then I'm pressured to do things quickly, rather than just wait for the ball to stop moving to try to save money.
Apr 9 21:20:12 38m 31s Sokobound ♥ 1 Very difficult game, the graphics are very simple but clean, I can get behind that.
Apr 9 22:04:37 44m 25s Infinite Depths at Hilberts Hotel ♥ 2 Very interesting game! I felt like I might've cheated by hiding my improperly positioned folks way off into infinity.
Apr 9 22:39:36 34m 59s HexaDig ♥ 1 Great game! Definitely reminded me of He is Coming, but I like the need to continually move in a single direction. The missions were a nice touch as well.
Apr 9 22:58:25 18m 49s D.U.G.: Doug Under da Ground ♥ 4 I like the game, trying to maze your way around to the next zone is a lot of fun. I do feel like there's a little bit of wonkiness with the digging, but especially the movement, I kept getting stuck on walls when trying to move down, or jumping higher than I should because I was standing close to walls. I feel like there's quite a bit of potential here.
Apr 9 23:08:41 10m 16s D.M.C : Dwarves Mine Caves ♥ 3 I really like this! The game controls a little funky and I think the jump could use a little TLC to make it feel more managable. I bought the wall run almost immediately, but never felt like I had a good opportunity to make use of it.
Apr 10 00:59:37 1h 50m Neuronic Netronics ♥ 1 Pretty funky puzzle game, I stopped on the 7th round. It could definitely use a bit more of a tutorial. I nearly gave up on the second puzzle just because I had no idea what I was doing.
Apr 10 01:32:26 32m 49s Net. Sweeper ♥ 1 I really enjoyed this! I like the fact that you kinda want to clear out the enemies, rather than just marking and avoiding. I don't know that I like the amount of bullets that you get, but maybe if I spent more time with endless mode, I'd find it to be a little more difficult, I was just a little strapped for time before I made my initial ratings.
Apr 10 03:53:21 2h 20m Depth Dive ♥ 3 I reached the end after about 4 deaths! Man, I hated those dinosaurs.
Apr 10 16:26:22 12h 33m Spider Cave Offensive ♥ 1 Really great game! I gave hard mode one attempt, and was thoroughly crushed. I may have to come back to it sometime. My only real complaint is how good bats are at dodging shots by stepping into the tile closer to me.
Apr 10 19:30:34 3h 04m pachaction: A pachinko rogulike ♥ 0 Definitely getting some Cameltry vibes, but it feels more like a proof of concept than a game. I enjoyed it more just ignoring the controls, rather than interacting with it.
Apr 10 19:53:40 23m 06s Dyamid ♥ 1 This is a fantastic game! I was quite enthralled with the mechanics, and the spritework was top-notch. I really enjoyed the ending. Well done!
Apr 10 22:26:21 2h 32m TowerFlip ♥ 1 I enjoyed this. I originally beat the game in 21 flips and eventually worked it down to 17. It doesn't feel like there's really any pressure to progress, which I don't really care for, but the basic structure of the game I really enjoyed. A little more fleshing out of the concept and I think it would be really interesting.
Apr 10 22:53:17 26m 56s Explorem Ipsum: Catacombs of Time ♥ 1 A very fun jam game! I generally prefer puzzle rooms to be self-contained (So that you don't need to reset the entire dungeon when messing up), but I had a good time with it, regardless.
Apr 11 04:15:56 5h 22m SIRTET ♥ 1 My best was 27. I'm not a very good Tetris player, though. The design is very clever! Well done!
Apr 11 04:29:55 13m 59s Burrilka ♥ 3 This was great! I love the idea of a game where you have to do a bunch of interrelated minigames on a time limit, and you certainly hit the sweet spot with this! Well done!
Apr 11 05:20:04 50m 09s Tidehold ♥ 1 I really enjoyed this. The only issue I was having is that the radar was pointing me straight into the depths. I tried going around multiple ways, even removing buildings to try to get my 02 to reach further until I finally gave up. If I were to follow the radar directly, it seemed like it wanted me to hop past 2 tiles to reach the signal. Otherwise, it was very clever.
Apr 13 03:49:53 46h 29m D.E.E.P Impact ♥ 1 I enjoyed the game, though I didn't manage to complete it. I felt like the radar was mostly useless, I felt I did a better job just by spamming the timed miner until I got a good amount of visibility. My biggest complaint is that I would lose after getting pretty far by not being able to pinpoint where the dodgy enemy was (whatever it was called) and got an instant game-over from it emerging. Especially if it was one of the first enemies to spawn in a wave when I had very little vision.
Apr 13 04:32:20 42m 27s Shelter from the Blight ♥ 2 Nice game! I'm not sure that there's much that I can add that wasn't already touched on by others. It really reminded me of a resource management game called "As Far As The Eye." I kinda wish that there were some ways to gain other resources that you lost access to in earlier depths, but obviously the 72 hours creates a pretty stiff limit to content.
Apr 13 04:57:34 25m 14s the depths of space ♥ 1 A pleasant, chill game. I feel like the earlier "simpler" connections were more difficult to lay out than the more "complex" connections with more points. I'm not really sure if greater depths were supposed to be more difficult or not, as the deepest puzzles felt like some of the easiest due to there being less points to select from.