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Feedback comments for LD57
peppersalt07's games and stats for all events →
| Timestamp | Since previous | Game | peppersalt07's comment | |
|---|---|---|---|---|
| Apr 8 01:58:03 | Bagatelle | ♥ 0 | oh wow i love this it's actually really fun. I also love that they're a worm | |
| Apr 8 02:46:19 | 48m 16s | Enigmarine | ♥ 2 | the submarine sounds exactly like my fridge i love it |
| Apr 8 03:43:13 | 56m 54s | Sticky's Aquarium | ♥ 1 | oh i love this, it feels like something to find on cool math games. The controls could be made clearer though, but it's really fun |
| Apr 8 04:05:32 | 22m 19s | Take Your Meds | ♥ 1 | box/10 would take my meds again |
| Apr 8 04:26:40 | 21m 08s | Dwingles | ♥ 2 | it makes me uncomfortable 11/10 well done |
| Apr 8 06:06:36 | 1h 39m | Temple of Hands | ♥ 1 | AaaaAAEehrgh i love htis ;-; |
| Apr 8 06:15:38 | 9m 02s | Sound Of Ignorance | ♥ 4 | when the wall particles shifted for the first time i got goosebumps. I think i did find a bug though - if you try entering the combination before getting all to runes you can softlock yourself |
| Apr 8 06:20:19 | 4m 41s | Archeologic | ♥ 5 | noooo someone will archaeologist me someday ;-; |
| Apr 8 06:25:38 | 5m 19s | Tiefbauamt | ♥ 1 | that was really fun! Though i did find a bug: if you click on the final tile, the worm can directly go to it without needing a path |
| Apr 8 06:39:54 | 14m 16s | Cursor Descend | ♥ 3 | I half way through i realized this was meant for a mouse; I only had a trackpad. I beat the game and it gave me repetitive strain injury 11/10 would travel through the entirety of someone's digestive track again |
| Apr 8 06:57:47 | 17m 53s | Deep Chat | ♥ 2 | that was really cute and harder than I expected! |
| Apr 8 07:05:28 | 7m 41s | Back to the Boat! | ♥ 3 | "hmm why do i hear boss music" "oh" this is really fun, yall should upload a thumbnail for the submission so more people can see it |
| Apr 8 07:39:33 | 34m 05s | Deep space journey | ♥ 2 | Oh I love short and simple games whose whole purpose is to tell a story. I love how the loading bar gets slower and slower and you dont really notice it on day 2; I love how surprising having the connection again is. Aside, I did come across some control and screen flickering issues, and i think there's something going on with the mouse capture. Overall it's really sweet, good job :3 |
| Apr 8 07:44:41 | 5m 08s | The Core | ♥ 5 | Oh i love the sound when you almost miss an obstacle |
| Apr 8 07:49:14 | 4m 33s | Falling | ♥ 2 | Gives me a headache; I love it. |
| Apr 8 07:52:28 | 3m 14s | A robot with funny physics goes down for a diamond | ♥ 2 | i love the title "A robot with funny physics goes down for a diamond". It's honestly a mood. |
| Apr 8 08:24:29 | 32m 01s | SquidVenture | ♥ 1 | Screenshot 2025-04-08 at 1.23.03 AM.png YAY HAPPY SQUIDS |
| Apr 8 23:29:31 | 15h 05m | Nailed It! | ♥ 1 | ayy 1 button control games! gosh i wish this was a rhythm game, it would feel like something out of rhythm heaven |
| Apr 9 00:12:23 | 42m 52s | Dirty Little Secrets | ♥ 3 | took me quite a while, but i managed to Screenshot 2025-04-08 at 5.12.10 PM.pngbeat the game! |
| Apr 9 00:43:28 | 31m 05s | Rolling In The Deep | ♥ 1 | the shifting orientation idea is really fun, but a lot of the parkour needs to be tweaked to either have more forgiving hitboxes (and more consistent ones, such as a cylinder for the player instead of a capsule, since capsules can slide unintentionally off corners depending on how kinematics are calculated) and/or common parkour mechanics such as coyote time; the rotating section needs some clear indication of which way gravity points (like a hanging object or falling boxes or something), since currently the only way to find out is to fall and reset your progress. It also wasn't clear the reason for why jump became disabled at one point. I was unable to finish the game due to how unforgiving it is, but it might just be a skill issue on my side. |