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notnasiul

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TimestampSince previousGamenotnasiul's comment
Apr 7 15:19:59 Depth to Horizon ♥ 1 I'm sure I'm missing something even though I tried a few times... I walk/roll to the pink cube in the center. Then to the sphere that appears. Then something HUGE falls from the sky and pushes me out of the platform and while the game tries to push me back in it won't work and I keep falling? HALP? :D
Apr 7 15:26:34 6m 35s Echoes of the deep ♥ 1 So unnerving! Didn't get very far (you can die while choosing an upgrade!) but tried a few times :D The loop works, and I do how there are larger and scarier creatures down there!
Apr 7 15:32:46 6m 12s Buried Under Profits ♥ 2 SO atmospheric!! I only managed to collect two? three gems? But I liked the idea. For some reason, specially the mines and being able to shoot at them :D
Apr 7 21:31:41 5h 58m Tout au fond (at the very bottom) ♥ 1 Always fun seeing a fellow Pico8 developer in the wild! Nice game, a bit easy may be? Got to the final boss in my first try :D Well done!
Apr 8 08:48:41 11h 17m Apnea ♥ 2 Got to 60m and I THINK I could do 70 but didn't want to pass out! Nice minimalistic game!
Apr 8 09:09:52 21m 11s Spider Cave Offensive ♥ 2 I liked minning by smashing my cursors, got confused about how to shoot until I read instructions again :D (I thought I had to collect diamonds and treasures, not using them as bullets!) Nice little game! Congrats, fellow pico8 developer! :D
Apr 8 16:20:25 7h 10m Hyperspacedive ♥ 1 I suck in this kind of games, as I am never sure how close I'm to enemies! I usually end up adding a shadow on the ground, but then players only look at those shadows, because that's where the info is! Tricky :D Anyway, I ended up squeezeing through circles just in case XD Made it to level 6! :D
Apr 8 16:25:46 5m 21s Crabs in a Bucket ♥ 1 So original! Breaking whole rows and making enemy crabs go down with you makes it quite novel. I felt genious when I realized I could make them fall into spikes :D Well done!
Apr 8 17:19:17 53m 31s Diggin' Deeper ♥ 2 Oh no! It always happens to me - or my brain - that when there are TWO options for something I always end up messing it up. Was it D for shovel or A? Seems easy, but for some reason I'm unable to retain this kind of dual choices. So you can guess I suck at this game XDD But nice graphics anyway! :D
Apr 8 17:24:52 5m 35s Sushi Pit ♥ 1 Would be nice if we had a way to shake the bucket to make sushi from the bottom surface. At some point I was unable to find the pieces I was asked for! :D So weird, in a good way! Nice!
Apr 9 12:34:47 19h 09m Diva Descent ♥ 1 After playing games like this one I end up seeing things moving up, like in one of those optic tricks? Nice score chaser!
Apr 9 18:39:28 6h 04m Dig in, Gus! ♥ 2 Cool Steamworld Dig vibes! Were well executed. Missed a few more critters, but that would have been a totally different kind of game. Well done!
Apr 12 18:42:11 72h 02m Unearth ♥ 2 Nice idea, albeit a bit confusing! But probably just because jam time restrictions - you should probably work on it a bit more! Things like what kind of dirt falls and when, why sometimes critters can't get to where you tell them. In general, just giving more information to players! Like tooltips over critters to tell why the first one is better than the second one? (I'm just guessing). Nice entry!!
Apr 12 18:49:21 7m 10s Formidable Satisfactory Silkworm ♥ 1 I understand it's some kind of Snake game where you have to trap dwarves within your tail (flames)? That's how I played, but those damned dwarves are so fast! :D
Apr 12 18:52:55 3m 34s bucketbot ♥ 0 ok I HATE THOSE FROGS. Is there even water down the well?? I'll never now XDD
Apr 12 19:20:19 27m 24s DungeonDescent ♥ 1 It's been a while since I played one of these games! Well done! When I thought it was just about connecting things I started getting spells that changed gameplay for the better. Hope you are planning to keep working on it :D
Apr 12 19:23:57 3m 38s Well Gnome! ♥ 1 Lol, I don't usually like idle games, but this concept and how it works with physics was hilarious! I even hade to take care when to throw my gnomes so they didn't push treasures back into the dwell!! XDDD Cool game!!
Apr 14 14:12:57 42h 49m Gemsweeper ♥ 0 This idea is quite original and engaging! I understood the basics but didn't quite get the amount it would cost me to take a step on a cell, felt quite random but I'm sure I'm missing something - you can probably have a clue by looking at related columns and row's remaining score... Nice!
Apr 14 14:49:36 36m 39s Ruby Hole ♥ 1 Not sure if it was inspired by carcassone or not, but mixing paths and mushroom caves was nice! Fun and sweet!
Apr 15 09:52:28 19h 02m Goodzilla [Sega Master System] ♥ 3 Yeah! Had to do it when I saw it was a Master System game. Here it is working on an Anbernic RG40XXV :D Nice entry! (you can't die, right?) Sin título.jpg
Apr 18 18:12:47 80h 20m Spear Bird ♥ 3 Very cool! Difficult to control at first but the whole thing is pretty solid indeed!
Apr 18 18:30:01 17m 14s Keep Hopping ♥ 1 I think it's been already said, but yeah, just playing 7 is enough to keep the slime moving forward :D
Apr 18 21:40:40 3h 10m Shleep ♥ 4 Incredible work, in every sense. Fun gameplay - even for a (pseudo) idle game, beautiful graphics, sense of humor... Awesome.