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Feedback comments for LD57
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| Timestamp | Since previous | Game | Michael Parrish's comment | |
|---|---|---|---|---|
| Apr 7 02:06:03 | Breachy Sub | ♥ 1 | This was a ton of fun! Bouncing around the slime was really satisfying, especially once you get that 16m weight. Really impressive level design for only 48 hours. Nice job! | |
| Apr 7 02:09:48 | 3m 45s | if cows could fly | ♥ 1 | Cute game! The music was really nice, and it was fun to control the cow in free fall. I think one small bit that would improve the game feel would be to add a little more feedback when you pop the balloons, like a sound effect or screens shake or something. Nice job! |
| Apr 7 02:13:08 | 3m 20s | No Bottom | ♥ 1 | This game controls really well! That coupled with the great flying squirrel model makes this a super fun one to play. Great entry! |
| Apr 7 02:24:21 | 11m 13s | DESCEND with CAUTION | ♥ 2 | I really liked this! The level design was great - I loved how each set of checkpoints acted as its own little level, but everything was woven together in a way where it really felt like you were going on an epic journey. The death sound and animation were really satisfying too. Nice job! |
| Apr 7 02:32:09 | 7m 48s | Depth of Field | ♥ 1 | Wow - so my original idea for this game jam was something really similar to this, but I couldn't get the math to work in order to consistently determine if something was in focus or not. That being said, even if I had, it wouldn't have come out half this good or charming! This is really awesome, it controls amazingly, and looks fantastic too. Great entry! |
| Apr 7 02:37:32 | 5m 23s | Undertetris | ♥ 1 | This was a really clever twist on tetris, utilizing game mechanics we're all familiar with and applying them to a whole different genre. Nice job! |
| Apr 7 02:43:52 | 6m 20s | Minesweeper 3D | ♥ 1 | This was actually a really cool twist on Minesweeper! It definitely added a new challenge - keeping track of the different layers was actually more challenging than I expected. I did find the camera and background a little disorienting, but the gameplay was really fun and solid. Nice job! |
| Apr 7 02:52:52 | 9m 00s | RainDrops | ♥ 2 | Wow - this blew me away, especially given that it was made in only 48 hours. The aesthetic and sound design were great, and it was really satisfying to machine-gun those balls all over the map. It was also really clever to utilize different colored walls to help keep the player from getting disoriented when exploring the map. I also really liked that the exit is looming over you the whole time. Great job! |
| Apr 7 03:50:20 | 57m 28s | Directive: Downwards | ♥ 1 | Cute game! The 3D models were really impressive especially given the time constraints. Nice job! |
| Apr 7 04:14:28 | 24m 08s | Descent | ♥ 2 | This was really awesome! The blending of the top down and platforming sections was really well done, I was really trying to speedrun to make sure I wasn't stuck in the gauntlet too long. The game feel was super crunchy and satisfying too. Art, sfx, mechanics, this was great across the board. Nice job! |
| Apr 9 02:45:35 | 46h 31m | 2D INFINITE MINE | ♥ 1 | Nice job! I was able to get 191 gold, not too shabby if I do say so myself. I really liked the sprite-work. One suggestion is to maybe increase the game speed over time, so as you get deeper you have to react a little faster. Good entry! |
| Apr 9 02:52:28 | 6m 53s | Deep Drop | ♥ 2 | Turns out I am not that good at video games after all. This was a fun entry! I imagined myself a little frog hopping between these platforms. The physics felt nice and actually the jump distance/power felt weirdly intuitive. Nice job! |
| Apr 9 03:01:52 | 9m 24s | Forged Below | ♥ 1 | This was a fun entry! The minecraft and overcooked hybrid mechanics actually really complimented each other, it was a clever twist on that formula. I also liked the voxel look of the dwarves and the little lava snail was cute. One bit of feedback is I wish I could have pet it lol. Nice job! |
| Apr 9 03:07:21 | 5m 29s | Delver Delve | ♥ 1 | This was really charming! I really liked the twist of a platformer where the goal is to fall down the holes. The 8 bit aesthetic was really well done, and the level design was great. It really made me think hard about if/when I wanted to use my stockpile of supplies. Also, as a fellow Microfreak owner, I'm always happy to see it get some love :D Nice job! |
| Apr 9 03:15:05 | 7m 44s | House Rules | ♥ 4 | I'm really impressed that you were able to pull together a card game in such a short amount of time - that's not easy. The aesthetic was really great too - the art and sound design were really well executed. I loved the muffled, reverby voice of the old woman, it really added to the eeriness of it all. Nice job! |
| Apr 9 03:26:21 | 11m 16s | Hyperspacedive | ♥ 1 | This is really awesome! The fact that you're able to achieve this kind of visual depth with a limited color palette and resolution is really incredible. Admittedly because the circles were green I thought the goal was to get as many as possible at first, but I quickly realized what I was doing wrong. Great entry! |