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jnur

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TimestampSince previousGamejnur's comment
Apr 8 02:12:24 Cricetus Crevice ♥ 3 Fun! Really great idea, I'm really impressed by the fact that you managed to implement it so well so fast. Pretty tough, but not too bad. By the way, it looked like the game may have just frozen at the end of the load (the web version), but it did eventually start up. So if anyone else is having the same issue, just stick it out - it's worth it
Apr 8 02:19:36 7m 12s Debt Miner ♥ 1 The art style and simple sound effects remind me of old DOS games, in the best way. Immaculate vibes. Like the others said, some challenge would've been a great addition, but as it is it is still a great for a first jam entry!
Apr 8 02:26:03 6m 27s Dead Reckoning | LD57 ♥ 3 I really like the vibes and the idea. I couldn't get very far though, I ended up constantly running out of ammo and never being able to find where the shipwrecks were. With a bit more ammo and more indication of where to go, I think this would be a quite enjoyable little game. The atmosphere reminded me a bit of some kind of a retro version of Dregde
Apr 8 02:36:37 10m 34s COLOR&FORM ♥ 1 Really pretty and a great idea. I really didn't get a hang of it though, the contrast between the background and the bullets is so low that I couldn't make them out and moving with a mouse is hard. Maybe I'll come back to it when my brains are not freshly fried out by the jam
Apr 8 02:42:51 6m 14s The Depths, A Floppy Cat Adventure ♥ 2 Don't have access to a Windows PC right now, but just swinging by to say that the graphics remind me of those old free/shareware games in the best possible way!
Apr 8 20:13:44 17h 30m Into The Deep ♥ 1 Fun! Took me a while to get the hang of it, with the upgrades and stuff. I kept wondering how I'm supposed to get deeper into the cave when I'm constantly running out of oxygen and dying πŸ˜„ But it was fun once I understood the potions and stuff. Dodging the enemy "bullets" was pretty hard when the laser effect is so big and in the front of everything, so you can't see them while shooting. Just as a tip, since you said this was your first Ludum Dare - it's usually better to have fewer, more polished mechanics rather than many. It's tempting to add more stuff, but having a simple and really tight gameplay loop is much easier to do well in a weekend
Apr 8 20:17:39 3m 55s Depth of Sin ♥ 1 I don't have a Windows PC and the WebGL build is apparently broken (?) so I can't play this, but just a tip if you want to receive reviews: Add some screenshots and stuff to the page here, people will be more likely to download it and give it a go
Apr 8 20:26:30 8m 51s Kind of deep waters ♥ 4 I was getting really frustrated with the slow acceleration and light turning, until I got through the first level and saw that both can be upgraded πŸ˜… Fun little game! I found trying to avoid the fish a tad too challening, with the water physics and all. Maybe being able to slow or scare them with the light would've been a nice way to combat that?
Apr 9 15:58:16 19h 31m Deep Descent ♥ 1 Liked it! I don't completely agree with some of the others that it could've been expanded on, I think game jam games excel exactly when they don't have too many mechanics. And I think this has a pretty good balance in that regard, the only thing missing IMHO is a difficulty curve
Apr 9 16:07:02 8m 46s The Scourge from the Deep ♥ 1 Nice! I think you really struck a good balance between the amount of content and game polish. Didn't feel too hard to me, beat it on the first attempt (but lost on my second go, though). The boss's animations were really smooth! And it's always nice to see games made with smaller engines like LΓΆve (and I'm saying this as a Unity user who cannot stand writing anything in Lua πŸ˜„)
Apr 9 16:32:21 25m 19s Plumb Bob Rescue ♥ 1 Great, fun, cute. Probably the first game I've played this jam where I can confidently give a "Humor" score at all πŸ˜… I like that it's very focused on one mechanic and does it well. The only improvement I can think of is that it would've been great to have mouse controls for the aiming & jumping
Apr 9 16:50:44 18m 23s Grapple to Glory ♥ 2 A fun way to make a small game out of the swinging mechanic. I agree with the others that the walking speed could be quite a bit faster. Another, maybe smaller thing, would be that the highlighting of the "targeted" hook could be more apparent - maybe some kind of targeting icon? As it is, I found it a bit hard sometimes to know when a hook is in range.
Apr 9 17:39:15 48m 31s Home is where hell is ♥ 3 Fun little game and the graphics are gorgeous. Took me a while to realize what path to take in order to get to the correct finish. The controls felt nice, the only real improvement I can think of is that it would've been nice to see further down, the camera's positioning made aiming needlessly hard.
Apr 9 19:08:54 1h 29m Back From Abyss ♥ 1 Finished in 4:18, with 13 deaths. I think the controls were reasonably tight and the idea of having to activate the torches to clear hazards was smart. Some jumps felt unfairly tight, but they would've been perfectly fine if they just had a few more pixels of leeway.
Apr 9 19:18:27 9m 33s Are you smarter than a fisherman? ♥ 1 Fun little game. In my honest opinion, it could've been better if you focused more on the almost schmup-like dodging & collecting rather recognizing the fake fish's obscure movement patterns, but I think the fake fish idea was smart anyway. It's still surprisingly chill, in a good way of course!
Apr 9 19:30:11 11m 44s Weakness Deep Within ♥ 1 Joining the choir, the art is amazing. Especially the character design of the two enemies, that is not getting nearly enough praise here! As a game it's obviously pretty shallow, but as a small piece of narrative art it is spectacular. I liked all the different options on what to do, even though uncovering weak spots was clearly the only correct choice to make πŸ˜‰
Apr 9 19:41:24 11m 13s Chthonic Cacophony ♥ 1 The vibes and weird vaporwave aesthetics were so fun, made the otherwise very dry concept of clicking on big words into a fun little game. Also big props for being so dilligent in listing where you got the assets, and what you used to create the game. It's a shame that we can't rank the game's graphics
Apr 9 20:06:35 25m 11s You Gnome the Drill! ♥ 3 The idea is great and fits the theme really well. I have to admit, I kinda gave up once I realized that I'll never be able to backtrack to the starting shaft πŸ˜… Other than the arrow you added to the post-jam build, I think there's a couple of ways to turn that annoyance into a fun little addition to the gameplay loop: * Either make it so that the environment can be destroyed (which means that the player can dig their way back to the shaft) or * Make it so that the caverns will eventually cross back over to the center, where the drill will go through at some point The game played well and was scoped perfectly in my opinion, that's my only complaint
Apr 9 20:43:13 36m 38s TRENCH ♥ 6 Very impressive. Really liked the visuals obviously, but it's honestly mind boggling how y'all managed to get so much stuff and variety into the game in such a short time! The selection in weapons and the different and distinct enemies really make the game stand out from most game jam entries
Apr 9 20:56:04 12m 51s SquidVenture ♥ 1 I'm probably just not very good at the game, but being able to only shoot left and right made it way too difficult for me personally. Shooting in all four directions would probably make it too easy on the other hand, so maybe this is better and it's just a skill issue on my end. I liked the graphics and overall vibes of the game, it's simple enough to work really well as jam entry but also varied enough to keep you interested!
Apr 25 17:53:32 380h 57m Go to sleep... ♥ 0 Pretty hard to get started, I think I did two full attempts without thinking of a single good sentence πŸ˜… Fun when I got a grasp of it. A really smart idea, with more varied words and sentences it could be a really fun word game! Right now it felt like there were too few good matches, and most were the same "did I" to "I did" swap. It works impressively nicely with the dragging and stuff, really polished!
Apr 25 18:03:33 10m 01s Depths ♥ 2 You used [this](https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art) tile set from itch.io and just recolored it, right? You should have disabled ranking the graphics, as you didn't create them yourselves.
Apr 25 18:34:06 30m 33s You Are the End ♥ 1 Fun little defense game. Very pretty. If there's a strategy beyond "Spam as many of your most powerful unit as you can", I did not get it - But it's not a bad thing, deeper strategy elements would probably be pretty much impossible to do in a game jam πŸ˜„