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Feedback comments for LD57
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| Timestamp | Since previous | Game | jeremyfa's comment | |
|---|---|---|---|---|
| Apr 9 12:05:47 | Knocking On Hell's Door | ♥ 1 | I enjoyed the unreal-quake vibes. The very simple meshes for guns and landscape are alright for me. So alright that I kinda wished the ennemies would be blocky too, so they fit more with the visual style globally. You managed to do a lot in a very short time anyway, good job! | |
| Apr 9 12:19:46 | 13m 59s | Rooted Deep | ♥ 1 | You did what you could within the time, but honestly, a more polished version of that, with that same aesthetic and base mechanic? I'm in! The core concepts are working. I was afraid controls would be difficult, but the very simple in-game tutorial made them easy. Nice entry, which would make us want to see of more complete version of it 👍 UI is alright too! |
| Apr 9 12:39:39 | 19m 53s | Voyage au centre de la Terre | ♥ 1 | Wished to see more, but the mood is good, especially the music! A bit text heavy maybe as well for me, as mentioned above, but still remarkable for a compo entry! |
| Apr 9 18:46:18 | 6h 06m | Work-Life Balance | ♥ 1 | Well, this is the story of my life, thank you, I can definitely relate to it xD. The music is definitely accurate with the mood. Although it can feel a bit repetitive at some point (but maybe that's what it is in real life, you just juggle between various obligations etc. and not to forget you did what you could within a COMPO entry), I can see a potential for a nice idle game about that subject though. Good job! |
| Apr 9 19:00:35 | 14m 17s | Below the Machine | ♥ 1 | Damn, it's hard xD I though Dash wasn't working, then understood from a comment here you need to find it in the level, which I finally did. Didn't go very far because I'm not very good at it, but that's a good COMPO entry! One minor thing: the WASD keys won't work on a non-qwerty keyboard. Ideally, to solve that, you'd need to use keyboard layout-independant codes (scan code) instead of key codes, but I don't know how that translates with the engine you are using. Nice job anyway! |
| Apr 9 20:52:48 | 1h 52m | d6 pool | ♥ 1 | Very cool and innovative mechanic, as well as good execution implementing it! Maybe a bit too easy once we understand how to play it, would have liked some more sense of progression in the gameplay, but that's an impressive job for a COMPO entry regardless, great job! |
| Apr 9 21:00:48 | 8m 00s | Star in The Core | ♥ 1 | This game is weird in a very good way, I love it! Found it punishing that you die on one mistake, but still managed to reach the core so I guess it's alright :D Great job! |
| Apr 9 21:14:25 | 13m 37s | Deck Digger | ♥ 1 | I could buy a complete game with that core mechanic. Great COMPO entry, good mix of fun and tension! |
| Apr 9 21:37:33 | 23m 08s | Descent to sunrise | ♥ 1 | That game is very cute, I reached the ending! The level design is good too :) I'm just wondering about the overlap between one of the animals that jumps higher and the magnet that just makes every animal jump higher. You probably thought about it already, and maybe just didn't have time to implement it (which is totally understandable for a COMPO entry), but ideally, I would have loved to have the magnets replaced with power ups that improve each of the animal capabilities, instead of having one single generic "jump higher" from the magnet, but again, this would probably fit better outside of a 2-days game jam and I'm sure you did what you could during the available time. Great job! |
| Apr 9 22:03:13 | 25m 40s | HMS Lumos | ♥ 0 | The main mechanic of the game is clear and easy to understand. I like the music too! I guess it could become even more engaging with some more polish beyond the COMPO time frame, maybe by making the pace more juicy, and amplifying the rewards when going deeper, because that's not obvious at the moment. Great entry anyway (especially in 23 hours)! |
| Apr 9 22:27:38 | 24m 25s | Perspector | ♥ 2 | This looks like a different take on toodee & topdee :D The graphics and movements are really nice. I wish I managed to get further though, as I just kept dying instead of reaching the platform xD |
| Apr 9 22:53:16 | 25m 38s | The 7 Questions | ♥ 1 | I wanted to try your game, but it only shows a black screen (and birds sounds) :( Let me know if that get fixed! (tested on Google Chrome from Mac) |
| Apr 10 09:41:16 | 10h 48m | The Trench | ♥ 1 | Cute little game, that is actually informative. But wait, what was that thing at the bottom xD. Anyway, I like the way you implemented the sonar. I guess a more complete game could add some more challenge to it but that's a great COMPO entry, good job! |
| Apr 10 10:17:14 | 35m 58s | Treasures | ♥ 2 | Made in LESS THAN FOUR HOURS?! Well, that's impressive :D I drowned again an again. Gave me QWOP vibes for sure :) Awesome job |
| Apr 10 10:23:47 | 6m 33s | DeepSeak | ♥ 1 | Fun little game that goes straight to the point and is easy to pick up, so I'm in! Red fish were hard to hit, until I figured out you need to get closer to them! Great compo entry! |
| Apr 10 10:45:33 | 21m 46s | Oakhaven | ♥ 2 | The game is a bit hard to understand at first, but at some point I figured out the puzzle mechanic and advanced a bit in the rooms. I really like the overall mood. The music is fitting well and makes me uncomfortable enough xD. I'd say the part that might be the least fun is that you spend a lot of time walking back and forth. For such game where thinking about the puzzles matter the most, I would prefer the characters movement to be more fast paced so that the time to go to some room is not an obstacle to your puzzle resolution thoughts. Great job and on the lighting too :D Overall that's a solid compo entry! |
| Apr 10 10:51:40 | 6m 07s | angler | ♥ 1 | I enjoyed this nice little game. The graphics and sounds go very well together. Audio especially is kinda hilarious, which is great :D Good job! |
| Apr 10 11:32:07 | 40m 27s | Focus! | ♥ 1 | I completed the mission! It's a really good take on the depths theme using 2D. The blurring on different layers works really well too! Impressive job overall |
| Apr 10 11:51:13 | 19m 06s | The Depths of Planet Z73 | ♥ 0 | It's amazing what you managed to do within the COMPO time frame. As a big fan of NMS, it was nice to be able to walk inside an actual ship, and the voice over was a good addition for the immersion. That voice over would make us want to have a more narrative version of No Man's Sky :D I think the overall visuals are very coherent and give a nice mood. Got very bad at harvesting components unfortunately, but outstanding job anyway! |
| Apr 10 20:34:06 | 8h 42m | The Haunted Depths | ♥ 0 | Nice writing! I do have some feedback: I think the game could maybe be better if, instead of the die-and-retry logic that makes you go through text again and again after making a mistake, you would instead unlock the right choices only when you went through the proper related dialogues that gave you the clues. In other words, I'd rather think about the story as a labyrinth that is less punishing to the player (but doesn't have to be any less engaging) than as a die-and-retry game, which can be frustrating, at least for me. Of course that's just my feeling and maybe you'd not want to do that anyway which is ok. Regardless, the mood and story seem to have good potential, good job! |
| Apr 10 20:44:09 | 10m 03s | Tiny Tinker | ♥ 1 | I'm sorry I finally gave up after dying too many times, because starting over again and again is quite harsh. Apart from that, this is a great entry. The game feel is very nice, the music fits well and I like the simple and colorful graphics too. I don't think you are very far from making this reaaallly fun so good job! |
| Apr 10 20:54:40 | 10m 31s | Mirror City | ♥ 1 | Whoa, I really love that one! The game looks very polished, the mechanic is simple yet a very good one for puzzles, and both graphics & audio are good. Congrats, that's one of the best COMPO entries I tried so far! |
| Apr 10 21:06:58 | 12m 18s | BeltCo Mining Inc. | ♥ 1 | We can see the hard work you managed to put in the game and its graphics so kudos to that! Unfortunately the difficult controls coupled with "not enough fuel" made it quite hard for me. I guess it would just need some more polish to tune better the mechanics though. Great job anyway! |
| Apr 11 17:51:43 | 20h 44m | Depth Rhythm | ♥ 1 | Not gonna lie, I love the sound of that rock falling :D. I think you got a very cool mechanic, but it's currently not easy to grasp because it requires more die-and-retry logic than actual sense of rhythm to get right imho. Maybe presenting things a bit differently could improve that, although I don't have a direct answer or suggestion to that. Regardless, the idea seems to have potential, the graphics are great, so that's an outstanding COMPO entry! |