Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Jcourt
Feedback comments for LD57
Jcourt's games and stats for all events →
| Timestamp | Since previous | Game | Jcourt's comment | |
|---|---|---|---|---|
| Apr 7 11:50:24 | Desmos Cave Game | ♥ 0 | I was able to control it! It took me a minute to find this button - I'm guessing that's "starting the ticker" like you mentioned? Desmos Button.PNG Either way, I got stone for a couple levels! And I used it to get coins, and then an item! I wasn't able to see what that item did, because when I tried to leave the shop for the second time it didn't seem to work. I'm not sure if I did something wrong, but several times I had to reload the page and start over, because it just kind of became impossible to do anything. Then I'd take the same (or at least very similar) actions, and things seemed to keep working OK. What I saw of the gameplay seemed pretty simple, I'm just really impressed that you managed to do this much with such a strange tool. I looked through the expressions out of curiosity, and while I do not know anything about how you can use desmos for this stuff, I did find it interesting that you had to define a variable for pi, and that variables were named things like M(sub)enu Again, I just want to emphasize that this is a very cool and impressive thing to do. | |
| Apr 9 06:26:33 | 42h 36m | You Are the End | ♥ 2 | Good job, especially on the art! The actual gameplay is pretty simple, and can get a little boring after a while (for me, all I really seemed to have to do to win was just spam a bunch of knights at the beginning, then wait 3 or 4 minutes until all the waves have ended), but I liked watching the units go about fighting each other, and it would be really easy to make that a little more interesting with a few more units available to the player, or maybe some variation in the enemies' abilities. I feel like the game's strongest area is the visual aspects, which are really, really good. |
| Apr 9 06:36:38 | 10m 05s | Depth of Field | ♥ 0 | This is really cool! The actual gameplay is pretty basic, but with the brief little story, it stays very interesting for the length of the game. And, as everyone else has said, your interpretation of the theme is really unique. |
| Apr 9 06:52:56 | 16m 18s | Descent Protocol | ♥ 2 | As everyone else has said, the art and music are really good, and they fit together well. I think the game might have been a little more interesting with a couple different minigames (maybe one related to the scanner thing, if that did something?), but I enjoyed playing until I forgot to put the drill on Stop after resuming, and ran out of fuel. I did find it funny that there's just a bunch of water jugs sitting underground for some reason, and that their labels would be backwards when walking to the left. |
| Apr 9 07:03:17 | 10m 21s | Detector | ♥ 1 | It was surprisingly hard to find things! Also, it's not a huge deal for a game like this, but it's always nice when LD games can be paused. |
| Apr 9 07:20:52 | 17m 35s | Bedrock Rush | ♥ 2 | This is really good! It's fun to play, and I thought that the leaderboard and the little "Wipeout"/"repair"/"what Lakitu does in Mario Kart" animation were really nice touches. It took me an embarrassingly long time to figure out I could jump. |
| Apr 9 07:33:13 | 12m 21s | Drillraph | ♥ 2 | This is a very interesting concept! I thought that the variety of different nodes was interesting. At some point there were no more upgrades available, even thought I had seen nodes available that I hadn't gotten yet (because I didn't have enough money yet) - I wasn't sure if that was intended or not. Either way, this is one of the more unique games I've played so far. |
| Apr 9 08:33:03 | 59m 50s | Cheese is the Reason | ♥ 1 | Others have already mentioned everything I was going to say, I just wanted to say this was fun. One of the funniest LD games I've seen. |
| Apr 9 08:43:46 | 10m 43s | Dungeon Cartographer | ♥ 2 | This is a great concept! It's kind of a small detail, but I really appreciated the selection tool - like some other people, I ran out of room and had to adjust my map later on. I felt like the dungeon was pretty small, but it was interesting to explore. |
| Apr 9 09:03:06 | 19m 20s | Delta Breach | ♥ 1 | Like others have said, the vibes are great, the art is great, and I have no idea what I'm supposed to do. I figured out how to swap(?) CO2 filters, and I assumed that I was supposed to be matching the display on the left? I did eventually successfully relay one signal, but I don't really understand what I did to cause that? I stayed at around 40hz for a while, and kind of just fiddled around until I got some numbers to type into the keypad. I never figured out what the Prime button and lever did, or if the window cracking was related to me failing or not. |
| Apr 9 09:21:26 | 18m 20s | The Void | ♥ 2 | I agree with all the things others have said the art is great, and atmosphere is very well done! It's a short story, but it felt pretty polished, and I had fun playing through this. |
| Apr 9 23:36:32 | 14h 15m | Treats for Charybdis | ♥ 3 | This was fun to play! I just wish I could have seen some eels recharge themselves. |
| Apr 10 00:16:42 | 40m 10s | Where Stars Forget Your Name | ♥ 2 | I agree with most of the things others have said, but I did want to mention that a lot of the little effects worked really well, like the asteroids exploding and shaking the screen a little, the look and feel of the black holes, etc. |
| Apr 10 04:59:25 | 4h 42m | North Depths | ♥ 0 | This is a really good clicker game! I personally have never seen one of these where there's a grid of things to deal with like this (are there others?), so I thought that was interesting. It took a lot longer to finish than most LD games do, but on a normal scale, I felt like it was paced fairly well, which seems hard to accomplish when making this sort of game in a short amount of time. I did end up spending the majority of the game sitting at a lower depth so that I could get ice as fast as possible, since that's what I was usually lacking, but I may have just bought things in a suboptimal order. As others have said, the art and music are fantastic, and they work really well together. |
| Apr 10 05:59:34 | 1h 00m | Coals of the Eternal Cycle | ♥ 1 | As others have said, the coloring in the screen part of ending 2 was very interesting. The puzzles were pretty basic, but I don't think that's a bad thing, because spending a long time trying to figure them out might have detracted from the overall mood of the game, at least for me. This was fun to play through. |
| Apr 10 08:42:20 | 2h 42m | Meanepth | ♥ 2 | As everyone else has said, the atmosphere and environments are really great, especially with the pixelation. The jellyfish are pretty, and I like them despite the jumpscare that one of them triggers. |
| Apr 10 08:51:35 | 9m 15s | Underwater | ♥ 0 | I like the art! I do think the game could have been improved with just a little bit more contract on the walls, for example, but this was fun to play. |
| Apr 10 10:33:17 | 1h 41m | What Lurks Below | ♥ 2 | As others have said, the atmosphere is really great! This is one of the better incremental games I've seen, especially from a game jam. I really appreciate the descriptions for all the things you can buy - they really help with the theming. |
| Apr 10 23:38:37 | 13h 05m | The OPERATOR | ♥ 5 | This was fun to play! I tried a couple times, and didn't finish because each time the squad would eventually just... stop responding to input. Maybe I just did something wrong, but each time I tried to fix it by clearing the queue, hitting the start button again, etc, and they just kind of sat there no matter what I entered. What I did see was fun to play with though, and I liked the descriptions of each node, and the stickers. |
| Apr 16 19:32:44 | 139h 54m | Into The Abyss | ♥ 3 | This was fun to play! As others have said, the music fits well, and the art is good. It did take me a while to get used to the S key digging in the direction of the mouse - it's not a problem once you get used to it, but I felt like it might have been a bit more intuitive if S always dug down? That might just be me though. Also, I liked that there's an end goal, and reason to play again, to try and get more boxes. |