Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → gsoutz
Feedback comments for LD57
gsoutz's games and stats for all events →
| Timestamp | Since previous | Game | gsoutz's comment | |
|---|---|---|---|---|
| Apr 7 09:05:41 | Going Down (WEB) | ♥ 1 | 70 first time, don't want breaking my keyboard. | |
| Apr 7 09:12:38 | 6m 57s | Escape from the Depths of Hell | ♥ 1 | 6137, repetitive music, but ok. |
| Apr 7 09:13:50 | 1m 12s | Igbi Goes Deep | ♥ 1 | Game doesn't load on ludum dare page, so no votes. |
| Apr 7 09:15:47 | 1m 57s | A Bat and a Mouse and a Cheese in a Cave | ♥ 1 | Fun audio and overall graphics, unfortunately game play is too hard to be playable. Still 4.5 stars. |
| Apr 7 09:20:46 | 4m 59s | Clean Down | ♥ 1 | good idea, but i already clean my house every 2 months, so why would i do chores on my computer. |
| Apr 7 09:25:59 | 5m 13s | Ribux - Spelunker delux | ♥ 0 | tutorial please. I throw some things and push some blocks, but couldn't go anywhere. |
| Apr 7 09:42:08 | 16m 09s | Refinerator | ♥ 1 | hints didn't help swaps aren't intuitive, game play is poor. graphics are good music is excellent. single click swap would be helpful. |
| Apr 7 09:49:30 | 7m 22s | Neuronic Netronics | ♥ 1 | impressive overall, idea code graphics and controls. couldn't get into the game loop though supposed to match left to the right but how? good job pulling this off. |
| Apr 7 10:10:39 | 21m 09s | Fish Face | ♥ 1 | most of the game play is about waiting for arrows to show up. And the amount of wait time is determined by random chance of getting the face straight. Kudos for humor. |
| Apr 7 10:20:26 | 9m 47s | Depth of Mind | ♥ 1 | i had fun, nice transitions. |
| Apr 7 10:29:02 | 8m 36s | Sammich Snatcher | ♥ 2 | No links? |
| Apr 7 10:29:36 | 34s | Doomscrolling | ♥ 0 | itch. page is 404 |
| Apr 7 10:37:00 | 7m 24s | Pogo-Lift | ♥ 2 | fun audio, interesting graphics, appreciate the level based checkpoints, but the second level is hard, couldn't pass through it. need more easy levels to keep the gameplay engaging. No need to ramp up the difficulty, it doesn't add to the fun factor. jump could be adjusted. |
| Apr 7 10:43:34 | 6m 34s | SEABIOSIS | ♥ 1 | five stars, fun with a clear goal, nice graphics. could use some chill music and some end game. just the type of game i like. |
| Apr 7 10:54:33 | 10m 59s | Ajurünnak | ♥ 0 | engaging graphics and audio. gameplay is too difficult to keep playing a little more. |
| Apr 7 10:56:31 | 1m 58s | Echo Abyss | ♥ 0 | music is neat. graphics are ok. definitely ship needs a speed boost or more spacing around the mines otherwise it's basically unplayable |
| Apr 7 11:07:36 | 11m 05s | Distressing Depths | ♥ 0 | five stars, looked for an endgame but oh well. maybe some treasure chest in the deepest places, i wanted to be able to go deeper and more deeper but tank upgrade isn't available. kudos for pico8 |
| Apr 8 09:31:53 | 22h 24m | INNER DEPTHS IDLE | ♥ 1 | I don't know if that helped my anxiety, but I am not doing another reincarnation. Well done. |
| Apr 8 09:55:04 | 23m 11s | Consumed | ♥ 1 | i can't memorize patterns for every single enemy. you nailed the mood but the wall of lore text didn't help. |
| Apr 8 10:00:04 | 5m 00s | Deeper | ♥ 1 | oh we are not supposed to, wait a minute.. |
| Apr 8 10:10:47 | 10m 43s | Gobbo Steals a Drillship | ♥ 2 | The graphics are neat even without sound. But the controls are complicated, and it gets stuck for a second after an interaction. I couldn't figure out where to throw the coals. The coals should be thrown with more force and some air movement horizontally would have helped with the fun factor. |
| Apr 8 10:19:39 | 8m 52s | No Man's Pie | ♥ 2 | I find it kind of gross, don't joke with the food bro, but that was kind of your intention I suppose. |
| Apr 8 11:18:01 | 58m 22s | Resurface | ♥ 1 | Played around half an hour, at first I looked at the ship repairs and thought oh I don't need this until I can collect everything. After depleting the resources that I realized fixing the ship actually get's you to a new place that helps with the resources. So did 2 upgrades at once. The third upgrade took 5 minutes. Overall chill and relaxing game I really really like it. |
| Apr 9 01:39:36 | 14h 21m | DeepJamGameCan'tThinkOfAName | ♥ 2 | Hey I made a platformer too, would love to hear your thoughts on that as well. Nice music. |
| Apr 9 01:45:12 | 5m 36s | Flatline | ♥ 1 | great design. although I don't appreciate the feeling you are aiming to create with this game. |
| Apr 9 09:43:54 | 7h 58m | Nightmare Digger | ♥ 1 | Hit the spot for me after 24 hours of sleepless game dev session. 5. 5. 5. 5. 4.5 5. |
| Apr 9 09:46:55 | 3m 01s | This game is mid | ♥ 0 | audio. 4.0 |
| Apr 9 09:56:42 | 9m 47s | FORMIDRILL | ♥ 2 | very nice, except you have to wait 2 minutes mindlessly pressing buttons waiting in wonder if they even work. |
| Apr 9 10:04:28 | 7m 46s | Scares on Schedule | ♥ 0 | hover is hardest and I am pretty sure I haven't tried one mini game. |
| Apr 9 10:08:26 | 3m 58s | The Case of the Dungeon Descent | ♥ 0 | Interface thus the gameplay needs more design, it didn't invite me to click anything. |
| Apr 9 10:10:44 | 2m 18s | Lifted | ♥ 1 | Nice instructions, just one thing, how do you click New Game after full screen enabled in the web version? |
| Apr 9 14:49:15 | 4h 38m | Dungeon Chef | ♥ 0 | Some suggestions, don't use particle effects with pixel art like dust it mixes styles. Also different pixel art scales are mixed into the game as well avoid those. Prepare all your assets for a specific narrow resolution like 320x180 and draw respect to that canvas size. Text audio is not fun but annoying. Story has a narrative but it is classic. Add some more soul personal drama and interpersonal conflicts into it. |
| Apr 10 07:56:14 | 17h 06m | The Trench | ♥ 1 | I would like next version to be a happy ending. |
| Apr 10 08:02:49 | 6m 35s | Drill-Off | ♥ 0 | high quality game, congratulations. |