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Feedback comments for LD57
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| Timestamp | Since previous | Game | eyedromeda's comment | |
|---|---|---|---|---|
| Apr 11 20:06:53 | Break The Tower | ♥ 0 | Very interesting concept, and I figure there's more to it, but I had to give up after struggling for 20 minutes to consistenly make it past the first set of blocks. I think the game is somewhat held back by the difficulty. I saw a cave, but there wasn't much to explore there with the upgrades I had at least, and it took a bit too long to get said updates with my skill level being what it is, I guess. Very cool stuff though, I see a lot of effort put in! | |
| Apr 11 20:17:19 | 10m 26s | ONLY GO DOWN | ♥ 1 | Very cool concept and really well polished. The character controls took a few attempts to get down, but they were very satisfying once I did. It did feel like you had to do the parries a while before you actually hit something, which meant I mostly found myself spamming it. Maybe a little bit of leniency on being able to parry after hitting the floor/wall could've helped, though that might be complicated to implement. Overall though, really nice little game. Loved the art style, loved the sound effects and the dynamic music. Good work! |
| Apr 11 20:31:38 | 14m 19s | Fred's Fishing Frenzy | ♥ 1 | Very cool game! Funny character animation, and solid work on the rhythm game style reeling. I do maybe wish the game loop for throwing in the hook and catching a fish was a bit faster, especially watching the hook go down, but otherwise the game was very fun. The "fish stock market" was an interesting addition :b |
| Apr 11 20:43:09 | 11m 31s | Delivery for Mr. Lucy | ♥ 1 | Love seeing a 3D jam game, and beautiful work on the aesthetics and ambiance! A very nice, short concept that could definitely be expanded into a longer story-based horror or survival game. I did notice that some of the red light in the elecvator disappeared in a strange way when the flashlight was on, and at least for me it took a bit to realize I had to press the (missing) help button, but otherwise I had no issues. Good work! |
| Apr 11 20:52:43 | 9m 34s | Typing at Depth | ♥ 2 | Loved the concept, very unique, including moving with space and backspace (which did take me multiple attempts to realize since it was hard to focus on the tutorial while also being thrown into the action). I really liked that everything was made out of text, and clippy was honestly great. Good work! |
| Apr 11 21:09:31 | 16m 48s | You Are the End | ♥ 2 | Cool concept and interesting system with the multiple runs and roguelite-style upgrades. The game did feel a little slow (spawning the units one by one for example) and there wasn't quite enough audiovisual feedback in things like fighting (sounds, particle effects, animations, etc.) to make it satisfying, but for the time limit this was very very impressive, especially in terms of all the mechanics you were able to add. I also loved all the flavor text and the prophecy. Good work! |
| Apr 11 21:28:41 | 19m 10s | Stealing the Captain's Family Jewels | ♥ 3 | Cool concept! The intro cutscene/story was a very nice addition with well-made art to accompany it, but it did, for me at least, drag on a bit too long for a jam game. The movement acceleration was also a little too slow/unresponsive for my liking, but I guess that's just how it is underwater :b Overall, really nice atmosphere and awesome graphics, good work! |
| Apr 13 18:26:40 | 44h 57m | BeltCo Mining Inc. | ♥ 1 | Really cool game, the station and background art were very nice. I do wish the controls were a little snappier, and I would've preferred having no deceleration when not touching the controls. As you already mentioned in one of the replies, the starting fuel amount could've been a bit higher. Alternatively, it might be cool to have some asteroids that give you more fuel when destroyed. Good work! |
| Apr 13 18:40:29 | 13m 49s | Focus Hunt | ♥ 1 | Very interesting and novel concept with the depth of field effect. The graphics themselves were somewhat strange but interesting. Not sure why, but my CPU fan revved up every time I tabbed into the game... All in all, nice, unique take on the theme! |
| Apr 13 18:46:33 | 6m 04s | Formidable Satisfactory Silkworm | ♥ 1 | Simple but cool concept. The fire graphics were very nice, and it was surprisingly fun watching the dwarves darting around. I do wish the camera was zoomed out a little more, so it'd be easier to locate all the dwarves. Good work! |
| Apr 13 19:00:00 | 13m 27s | Inner Beasts | ♥ 2 | Very interesting concept and a unique spin on the theme. The different enemies representing different negative emotions was a nice touch. I would've preferred for the movement to be a little faster, especially when climbing the blue stuff. The hand drawn style art was also very nice, and made the environment look very fittingly strange and imperfect, like an embodiment of an actual subcosnscious mind. Good work! |
| Apr 13 19:14:14 | 14m 14s | Helldriver 2 | ♥ 1 | Interesting concept. Graphics were very cool, but the background art being so busy did make it a little more difficult to see the obstacles. I liked the detail of the pizza box shield hugging the car for the most part, instead of just moving in a circle. Good work! |
| Apr 13 19:25:13 | 10m 59s | DESCEND with CAUTION | ♥ 1 | Simple concept executed really well. The lack of in-air movement felt very strange and somewhat frustrating at first, but I slowly got the hang of it, and found it to be a cool, unique part of the challenge. The player destruction is very satisfying, which is a nice and subtle way to ease the pain of dying. Overall, I think the concept is really cool and the game loop very nice and rewarding. With some more environmental props and a lot of polish, this could easily be turned into a proper Steam-worthy little game. Good work! |
| Apr 13 19:36:48 | 11m 35s | Pogo Dwarf | ♥ 1 | Cool concept, but very difficult (which is not necessarily a bad thing if you're looking for a challenge). I would've preferred a more precise way to control the character's rotation, especially since a lot of the jumps required a very specific angle, which was hard to get consistently. Maybe having the character tilt controlled by the mouse instead, or something similar to Pogostuck, where the A and D keys rotate the player at a fixed speed and the player otherwise stays at the given angle. Other than that, very impressive work, especially with the length and variety of the level! |
| Apr 13 20:10:43 | 33m 55s | Cave Escape | ♥ 2 | Very cool Doodle Jump spinoff. Simple but fun, and the cover art is really awesome. Good work! |
| Apr 13 20:45:12 | 34m 29s | Escape From GR0K Tower | ♥ 1 | Cool concept, though I guess credit for that goes to Grok? Nice work on the graphics, watching the tower get slowly destroyed was quite cool. I think for me the switches and other interactables were a little too small and hard to hit, especially with the shift run being so fast. What I presume were fire traps also didn't seem to damage the player at all. Other than that, good work! |
| Apr 13 20:54:33 | 9m 21s | The Trench | ♥ 1 | Cool concept with a side of education. Not much gameplay beyond just going downward, but it was a nice change of pace from many of the other games. The graphics were really well done, and the sonar effect was super cool, though the sound got a little annoying. I was going to call it a very nice, cool, and calm game, until I got to the ending. Very fun surprise twist there. Good work! |
| Apr 13 21:05:22 | 10m 49s | Antmine | ♥ 1 | Very cool concept, and impressive work with the self-made engine. Commanding the units was not too complex, which was nice, although there was a lot of occasional waiting around. The graphics had a certain cool nostalgic feel, but the repeated ground and wall texture was especially a bit too busy (high contrast), making it more difficult to see everything else. Other than that, very good work! |
| Apr 14 22:05:29 | 25h 00m | Captain Peggles: That Man's Chest | ♥ 4 | Very cool concept! Drawing the map was fun, and deciphering other people's maps was also a good challenge. The graphics are well done, music and sfx are very nice, and the mode selection screen is awesome with the moving characters and voice lines. I'd only hope for some more variation in objects and scenery to keep the game fresh for longer, but I'm sure time was the restricting factor there. Overall, very good work! |