Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Aveezavr
Feedback comments for LD57
Aveezavr's games and stats for all events →
| Timestamp | Since previous | Game | Aveezavr's comment | |
|---|---|---|---|---|
| Apr 8 13:37:16 | Dark Ness | ♥ 1 | Interesting idea, it would be nice to add more interactivity to the birds, and of course I feel sorry for my Spacebar. The animal models are cool, and the nature atmosphere is great. | |
| Apr 8 13:59:11 | 21m 55s | Loop Dungeon | ♥ 3 | It's a funny interpretation of Loop Hero, with a bit of progression and cards that have their own effects. It's fun to watch the damage numbers grow, and the visuals are nice. |
| Apr 8 14:19:53 | 20m 42s | Apprehension | ♥ 2 | I don't like mazes, but I finished the game. I liked that you can hear the monster if you didn’t manage to photograph it the first time — it gives you another chance. The lighting is good, and the monster looks cool visually. |
| Apr 8 14:32:13 | 12m 20s | The Depths of Winter: Survive Until Spring | ♥ 3 | To me, it doesn't quite fit the jam's theme, but throwing snowballs is fun. The voice actor is distracting — I had to mute him, thankfully that option exists. |
| Apr 8 14:50:08 | 17m 55s | Descent Protocol | ♥ 1 | The theme is well-executed, I completed all the levels but didn’t collect all the items. The character is cute, thumbs up for using UE. The physics are a bit wonky, but it’s fun to play. |
| Apr 8 15:22:35 | 32m 27s | Depths Space 9 | ♥ 2 | For those who enjoy astrology and stargazing, this one’s for you. The gameplay is pretty simple and reaction-based. The warp jump was a bit painful — I had the volume sound all the way up — but overall, it’s an interesting concept. |
| Apr 8 15:38:18 | 15m 43s | Midnight Amplifier | ♥ 1 | An interesting game with distortion — it's both unsettling and mesmerizing at the same time. It creates images and silhouettes in your mind, but it also made me feel a bit unwell. I couldn’t finish it, but I did find the master key, and the voice genuinely scared me the first time — though after that, it stopped being scary. |
| Apr 8 15:54:25 | 16m 07s | The Quota | ♥ 1 | As a sound designer, I have to say the audio works really well here — it's great. I really liked the atmosphere and the intro. The visual style is super cool, and the lighting does its job perfectly. At first, I got frustrated with how long the attack takes, but then I changed my strategy and started picking off the workers one by one. I made it to the end. This is a really awesome game, truly. |
| Apr 8 16:20:12 | 25m 47s | DEPTHS OF HUNGER | ♥ 1 | An unusual mechanic — I made it to the bloodstream, and it got challenging from there. The minimalist boat design is neat, but the controls really make you stretch both your brain and fingers. Still, I have to praise the core mechanic and the split-screen concept. |
| Apr 8 16:28:46 | 8m 34s | MineDigger | ♥ 1 | A cool reimagining of Minesweeper, with a shop for item upgrades. I’m not a fan of Minesweeper, but I gave it a try. |
| Apr 8 17:04:31 | 35m 45s | Shattered Depths | ♥ 1 | There’s a lot of content here — the crystal mechanic is pretty cool, and running from monsters is fun too. |
| Apr 8 17:17:35 | 13m 04s | Pizza Devilery | ♥ 1 | I’d like to see a jump power bar here, but overall it’s interesting. |
| Apr 8 18:12:54 | 55m 19s | Little Delver | ♥ 1 | изображение_2025-04-08_211134560.png That was the most I could manage to collect — my battery couldn’t take it anymore. But the game definitely has potential. I wasn’t a big fan of the tank controls and overall physics, but the core idea is cool. |
| Apr 8 18:23:08 | 10m 14s | Mine Goblin | ♥ 2 | Falling is genuinely fun, and it’s great to see this made in UE. The music is quirky, and the visuals with that shader are pretty nice. But there’s an issue with collisions — I often fell out of the map. Honestly, I wanted to fall into the gold veins, but couldn’t manage it. I ended up finishing the game using a collision bug. |
| Apr 8 18:48:26 | 25m 18s | Bloody Heart | ♥ 1 | I love roguelikes with choices — this one has a cool combat mechanic and a fun way to juggle cards. Awesome project |
| Apr 9 20:46:29 | 25h 58m | Sun(d)less Descend | ♥ 3 | The sound design is so unique — as an Audio Designer, I loved it! You got all fives from me. The creepy lore and the whole concept are awesome. Great job! All Star for you. |
| Apr 10 12:05:44 | 15h 19m | BURIED | ♥ 1 | Нуууу, мне как будто не хватило Импаката от падающих камней, и угрозы, я просто спускался вниз, немного тяжело управлять визуального фидбека не много, Атмосфера действительно кайф, визаул оч красивый. |
| Apr 10 12:32:22 | 26m 38s | KILLWARE | ♥ 4 | I really enjoyed it — it’s a solid game, kind of like a really good Arkanoid! I had a lot of fun and ended up upgrading everything. The UI is pretty decent, but in the shop, everything is the same color, so at first I couldn’t tell where my currency was. The ground turrets feel super strong unless you pass over them at a height. But honestly — this is a real game, and it’s a good one! |
| Apr 10 12:50:58 | 18m 36s | From Oblivion | ♥ 4 | The storytelling is really well done — everything’s clear through the details. The ending feels quite sad if you think it through on your own. The environmental assets are super well-crafted, and the core idea behind it all is great. |
| Apr 10 12:58:18 | 7m 20s | Loot Well | ♥ 2 | I honestly tried to control the chest, but when I gave up and just let go completely — I actually made it through, and it felt like a weight off my shoulders 😄 Real “ludka” moment. It’s kind of weird how the chest keeps wobbling all the time — that gets a little bit annoying. |
| Apr 10 13:06:46 | 8m 28s | GoldenDepth | ♥ 2 | Great concept — searching for treasure in the depths is really fun! But I definitely wish there was a bit more speed underwater. |
| Apr 10 13:17:39 | 10m 53s | Avoid the void | ♥ 4 | The concept is super unique, but the controls feel really tough and stiff. The turning after tilting and after visual contact barely gives you a chance to stay on the edge — without strafe, it’s hard. But the idea, the sound, and the visuals are seriously good. |
| Apr 10 13:24:05 | 6m 26s | Depth Cores | ♥ 1 | The core mechanic is cool — it gives off a bit of that procedural vibe, even though you can tell it’s pre-designed. With the right visuals, some polish on the upgrades and the shop, and a bit more sound work, this could really turn into a solid game. |
| Apr 10 13:41:41 | 17m 36s | Star Spawn | ♥ 2 | Simple mechanics with straightforward JRPG-style upgrades, and the Cthulhu and monster sketches are really cool! It’s a shame there’s no sound or visual feedback for combat, taking damage, or upgrading — that would’ve added a lot. But I still played it all the way through… and released Cthulhu :D |
| Apr 10 14:04:28 | 22m 47s | The Adventures of Wormington | ♥ 2 | Wow, this is a great game! At first, I was skeptical and thought I was just earning gold for no reason, but then I noticed the shop, and everything clicked after that. The background music is awesome, and the boost effect is fun but sometimes a bit annoying. The game has a nice challenge and smooth controls. I found the key in 18 minutes — really enjoyed it! Thanks for the game! |