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Ale

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TimestampSince previousGameAle's comment
Oct 8 20:10:29 Hivemind ♥ 1 It's an interesting idea, but I couldn't figure out how to use the minions to my advantage since usually I'd just get attacked by other hornets while trying to aim my minions to attack one target. Maybe if they had like a spin attack that didn't need to be aimed, it'd be easier to use them for combat. They would probably be interesting to use for puzzles. Also, I liked the squishy jump/fall animations. They're a nice touch :)
Oct 8 20:16:52 6m 23s Midnight Parade : The Light Chant ♥ 2 I liked it, the graphics were really nice and overall a very peaceful experience. I suck at these types of games though, so I only managed to score 50. Creative mode was a nice touch
Oct 8 20:53:02 36m 10s Yuri Seller ♥ 4 Awesome job, the graphics and audio are really great and I had a lot of fun driving around the underground sections and playing tetris with the funny little monster things. I almost quit early because I thought the shop was broken, but it turns out that all the UI elements were off screen because I was playing on an ultrawide (but weirdly, the rest of the game's UI worked fine). Once I figured out the shop, it was kind of fun, but it felt really slow. I wish there was an upgrade to make the customers walk faster :) This was a great, highly polished entry and I really enjoyed it!
Oct 8 21:20:15 27m 13s Critter Quest ♥ 1 That was more difficult than I expected from the cute graphics lol. Some of the platforming in the beginning as pretty precise. I liked how there were actually boss battles to change things up. Unfortunately, my quest ended in the first cave level after getting the throwing ability because some monsters pushed me into a wall, making me permanently stuck. A button to restart/quit a level would've helped in that case. Overall though, it's a nice little platformer. Good job!
Oct 8 21:59:44 39m 29s Pixie Pilfer ♥ 3 I loved this! That was a lot of fun, and I lost track of time playing it (I think it took me 4 attempts to finally win). I guess I was just having too much fun flying around and stealing things. I kind of felt bad for the goblin since he clearly put a lot of effort into organizing his very nice apartment and buying nice things, and I was just there to fuck it all up. Graphics, music, and gameplay were all excellent. Physics were a little wonky, but that added to the fun and challenge I think. This is definitely one of my favorite entries so far. Awesome work!
Oct 8 22:29:04 29m 20s Betsy's Dreamhive ♥ 4 Interesting aesthetic, but the intro was way too slow. Clicking the start button doesn't start until the screen fades to black, but for some reason that takes like over a minute to happen. The same bug happened with the fade to black at the end of the intro dialog, and the dialog is also painful to read because of how slow the text appears (clicking to skip text fortunately works, but I wish it would skip the text animation instead of the full text so I could at least read it). Also, I think I got stuck, or at least couldn't figure out what to do next. I climbed a staircase that told me there was a window, but all I saw was an empty room with a monster that couldn't be killed. Idk if there was more after that and didn't want to sit through the super long intro again :( But what I did see was really interesting. This scores big on mood for sure, and I liked the paper mario like 2D enemies. Their designs were unique an interesting, and the audio did a good job setting up a creepy atmosphere. If you patch the bugs I'd love to give it another try, just ping me with an @ if you do :)
Oct 8 22:37:27 8m 23s Slime Tower ♥ 2 It was confusing at first because the slimes wouldn't line up when stacked and the birds felt OP, but once I got the hang of it it wasn't too hard. It's nice and simple fun. My time was 160 (which I assume sucks lol)
Oct 8 23:11:08 33m 41s Antropolis ♥ 2 That was super addictive! I lost count of how many attempts I did, but the most I managed to survive 16 days and I maxed out at 3000 and something ants. Not knowing exactly how many ants I needed to avoid damage made it into a guessing game, but I guess that's also part of what makes it fun since I need to gamble every day. I don't really have anything negative to say about this, it's very good. Great job! ...although, I guess maybe the enemy sprites could've been cut out better so they don't have those white pixels around the edges xD
Oct 9 00:14:55 1h 03m ZIB ZAB ZOUB !!! ♥ 4 The presentation is great, the graphics and audio are top notch! I got really strong children's fairy tale vibes from this. The character designs were all awesome! I spent quite a bit of time staring into the enemy's eyes, admiring the sculpt and evaluating his soul. The keyboard layout thing made it hard to play though. I didn't get very far, but did enjoy the bits I played. I know Unreal Engine's keyboard input system sucks, but if you ever update this to offer a WASD toggle, I'd love to give it another shot. Just leave a comment here with @ale so I get a notification 😉
Oct 9 00:44:12 29m 17s Bug Bazaar ♥ 2 I really enjoyed this despite the bugs (pun intended). These things have explosive shits that send them flying into the corners of the enclosure, where they become forever stuck and never eat again. Once those get hungry the only thing I can do is sell them quickly before they die :( The concept is great and I would love to play a full game like this, so I hope you finish it! Nice job!
Oct 9 01:00:51 16m 39s Rex-Terminator ♥ 2 Nice entry, I had fun with it. Platforming was a little difficult at first because the guy moves fast, but I guess that's just how the Rex-Terminator rolls. The flying bug section was brutal! There doesn't seem to be any limit to how many of them spawn, and if you die they don't reset. Shit's hardcore! Graphics and music work well together, and the voice acting is top notch. Trust me, I know what bad voice acting sounds like...
Oct 9 01:15:13 14m 22s Destroy these tiny creatures, they are nasty and swarming ♥ 1 Smooth-brained me took too long to realize a few things: * First, that this game loops endlessly * Second, that my world view was in the process of being turned inside-out * Third, that I could spam click to fill the screen with space worms After my ~third time through, it finally dawned on me what I was doing and I became conflicted; Do I stop the vicious cycle, or do I go one more time so that I can fill the screen with space worms again? Obviously I spammed the space worms, but I felt bad while doing it. Overall, great entry!
Oct 9 01:33:29 18m 16s I'm a Porter for the Worst Dungeon Party in the World ♥ 4 This was super impressive! It's always unexpected to see an LD game with such polished animations and music. The voice acting was very good, especially the wizard's. Gameplay was unique and enjoyable, even though your stupid teammates keep hurting you. The only negative thing I can say about this is that the (awesome) music doesn't loop when it ends, so you gotta restart the game. Also, the AI was really good too. Your teammates felt very organic. Not quite *alive*, but they didn't feel like basic dumb robots. Great job on that!
Oct 9 01:53:45 20m 16s Minisseum ♥ 1 That was a very unique game, but idk if it's very fair. Every time I played, bacteria always got first place by a lot. The only time virus didn't get third place was when literally zero fungi spawned lol. Also idk if I understood the scoreboard, but it seems like if there's a tie, the player wins... which was fortunate for me because I tied a lot. At one point I tried to help the viruses win by using my cards, but that didn't seem like a very effective strategy, so viruses still got third place. Also, I won again even though I bet viruses would rank first? I guess the AI bets were wrong too? Anyways, it's a very interesting entry. I had fun with it, good job :)
Oct 9 02:04:06 10m 21s Drinlan Madness ♥ 1 "I hope it doesn't end up being a cult" <- famous last words This game was super fun, and I loved it! The animations were very expressive and ridiculous. My favorite was the guy that bounces around the room doing spin kicks. It felt very difficult, but I ended up beating it on my second attempt so it's probably not *that* hard. It probably just feels hard because of how intense it gets.
Oct 9 12:54:35 10h 50m Experiment "26" ♥ 1 This is an interesting idea, but I couldn't get it to recognize my voice. I went to google translate to see how to say up/left/right/down in Russian, but either my pronunciation was too crappy, or the game wasn't picking up my microphone because the mouse never moved :(
Oct 16 16:59:28 172h 04m Friends Adrift ♥ 3 I always love to see homebrew entries for LD! Unfortunately I don't have a hacked PS1, but I do have hacked a PSP and Vita, so I spent some time trying to convert the ISO into EBOOT to play this on one of them, but it didn't work out. Apparently converting psx homebrew isn't as easy as converting backups of official disks. In the end I had to play it on an emulator :( As for the game itself, it was a lot of fun! The concept is simple, but the platforming is precise and challenging. I managed to beat the game, but could only 100% the first stage (I only missed 1 animal in stage 3 though >:[ ) The graphics were cute and the audio effective. Nice entry!
Oct 16 17:27:40 28m 12s Frumpkins 2 1/2 ♥ 1 I really loved the graphics and environment art! I almost forgot it was an LD game because the environment looked so polished and well made. Usually you see a lot of large empty spaces with repetitive structures and tiling/blurry textures, but this one has stone paths, grass, flowers, rocks, trees, stumps, wood structures, camp fires, etc. Great job with that! The gameplay was pretty fun for a while too, but after a certain point it feels like the enemies become too strong. It made good use of spatial audio to communicate the position of incoming enemies. I also liked how the objectives were different each time. There isn't a score screen when you die so idk exactly how much time I survived, but I remember seeing the number 249 towards the end. At that point the enemies required a lot of hits to kill, and there were a lot of them, so progress slowed a bit. What killed me was that I got completely surrounded by enemies and was unable to move. Also, I would occasionally hear some creepy growls and cries in the distance. Idk if that was just creepy ambiance or actual giant enemies that I missed out on, but I liked it either way. It was quite spooky :D
Oct 16 17:51:10 23m 30s Enter the mines ♥ 0 This is a great concept, but I think it's way too dark to be enjoyable right now. Even with the flashlight on, all you get is a dim tiny little circle of visibility in the center of the screen. I felt like the battery life of the flashlight was too low, and didn't give me enough time to explore the environment. Once the battery runs out, the game might as well be over since you can't see anything but the UI. Maybe it would be improved with more spatial audio cues, memorable landmarks (at least different wall textures), and with *some* environment lighting. I did find some enemies, and they were pretty creepy the first time I got chased, but the real thing that kept ending my run was the flashlight's battery. That was scarier than the enemies :P Also, I didn't manage to collect any minerals. Idk if I misunderstood the controls, but I found some objects on the ground (golden ring, green ball, rock with gems on it) that I couldn't interact with at all. The screenshots show some large purple crystal things, so maybe those are what you're meant to collect, but I didn't find anything like that in my playthroughs. Again, I love the concept! If you make the darkness and flashlight mechanic a lot less brutal, I think this could be a really good game for spooky season :) ...and btw, props for actually getting the ldjam web player to work with your Godot game. I think this is the only one I've seen that works.
Oct 16 18:03:03 11m 53s Gettin' Squirrely! ♥ 1 I love this. The climbing mechanic was a little jank, but I had a lot of fun with it climbing up to the roof of the house and jumping off! I'm just a little disappointed that I couldn't go *inside* the rain gutter :P I think you could expand on this and turn it into a silly squirrel simulator type thing. That sounds like it would fun. Great entry!
Oct 16 18:17:20 14m 17s Tiny Creature Blaster ♥ 2 FWIW, the Linux version worked perfectly fine for me. The game is bare bones, but seems like a good starting point for a future FPS game. I played the latest version with the signs over the enemies, but I feel like that made the gameplay trivial. I just had to walk to the sign and snipe them from far away, and I won. The idea of having to track them down and kill them in a large environment sounds like it could be more fun (but of course, jam time limits are what they are!). This game actually reminds me a bit of an old creepy game that went kinda viral a while back called "Squirrel Stapler". Not sure if you've seen it, but it might be a good thing to use for inspiration, especially since we're in spooky season 😉
Oct 16 18:26:59 9m 39s Right To Bear Fins ♥ 1 lol what the hell did I just play? Those animations were great, but it's a shame you didn't manage to get sound effects in because that would've made the gameplay much more satisfying I think... although at the same time the lack of any sound effects, the weirdly intense graphics/animations, and the odd looping background music all give a weird creepy vibe to it :P Also, I didn't even notice the death animation the first time I died because there were too many dead fish on screen, so it's a good thing I played again and did much worse the second time around.
Oct 20 19:43:08 97h 16m Sea Beckons ♥ 2 I love the UI and graphics, they feel really polished and make me wish it was more complete. The whole aesthetic of the game is great! Controlling the boat took some getting used to because of how slow it moves, but it wasn't too hard. I managed to make it past the final winding section at least. I think it might be hard to win a sea battle with it though. I know it's incomplete, but what's there looks promising, and I look forward to seeing how it turns out! By the way, what engine did you use to make the game? I tried running it on Linux through wine, but it failed because it needed to install Microsoft Edge runtime (there's probably a way to make it work, but I just switched to a Windows machine)
Oct 26 21:46:45 146h 03m Tiny Galaxies ♥ 2 Congrats on top 15!! This was a lot of fun to play, and I spent way too much time playing it :D