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Ale

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TimestampSince previousGameAle's comment
Apr 17 03:07:52 Salmoning ♥ 6 I spent more time on this than I probably should have lol. Not quite enough to buy the unicycle unfortunately, but enough to buy some hats :D Initially, I was having fun playing impressed by the presentation, sick radio stations and overall polish, but when I saw another player and realized it was multiplayer I was blown away. Very impressive for an LD, and a cool way to make the gameplay more engaging. Awesome job all around!!
Apr 19 03:04:41 47h 56m The Fifth Seal ♥ 1 Really good writing, and it sent me down a wikipedia rabbit hole when my uncultured ass had to look up what a "corpse road" was lol. The story itself was interesting. I never quite figured out what the guy was trying to do, but I guess that's the point? The mystery and mood definitely kept me wanting to keep trying different routes despite dying many times. I finally stopped when I reached an ending that didn't end with me dying, which I assume was the good ending? That was alright (even though it left me with too many questions!), but the high point for me was definitely the part where you do a very video gamey thing to an old man. That was fun :D Anyways, great job on the submission, I enjoyed it a lot!
Apr 20 01:48:34 22h 43m Summoner substitute ♥ 0 I loved this! It's such a simple idea, but you managed to keep it from becoming too repetitive with the "combat" sections. I got lucky in my first play through by pretty much summoning everything in the most convenient order. I can see why some people would get lost/confused though. This game probably will get frustrating very fast if you get stuck, so maybe adding hints would be a good addition even if it makes the game easier.
Apr 20 02:19:44 31m 10s Real Time Demoning ♥ 3 Lmao that was the best tutorial. The gameplay was a bit too easy, but the narrator kept me hooked because I wanted to see the ending. Also, the demon unit voice lines had me cracking up because it reminded me of this: https://www.youtube.com/watch?v=PFHB5WRq7mo
Apr 20 03:14:31 54m 47s Lorem Ipsummon ♥ 2 Props to the narrator, that was some top tier voice acting! The game itself was charming and entertaining, but having someone narrate it turned it into a full experience. I agree with others that the platforming felt off. I think the issue is that the player's horizontal velocity slightly higher while falling, so letting go of the up key while there's still room to rise results in an abrupt/unexpected speed boost. That definitely killed me a few times. Regardless, I made it to the end and thoroughly enjoyed the experience. Great job everyone!
Apr 21 14:19:20 35h 04m Frogs of the Round Pebble ♥ 1 That was really relaxing (well, until I got to the platforming section with the water...) The concept was simple, but the varied challenges for each frog kept it from becoming repetitive. The simon says flower puzzle was a nice touch :)
Apr 21 14:36:22 17m 02s Raccoon Tycoon ♥ 0 It wasn't clear how restarting/losing worked at first, and that led to some frustration because I kept finding myself sent back to square one when the raccoon didn't do what I expected it to. But once I understood the systems, it wasn't too hard to figure out how to win. The limited donuts mechanic is a good idea, but I think 10 donuts is too much since there are only three levels. Also, I figured out how to cheat >:D If you reset on the first level, neither the raccoon nor the donuts you placed will reset, but your donut count does. Also, donuts persist between levels, so if you reset right before the raccoon enters the first trash can, you can place donuts to complete level 2, reset, then execute. The raccoon will ignore the donuts you just placed, so you can start level 2 with pre-placed donuts and a full 10 donuts in your inventory. Overall, I enjoyed your game. Nice entry!
Apr 21 21:52:12 7h 15m Doomsday Care ♥ 3 HOOOOOMEEEEEBREEEEWWWWWWWW!!!! IMG_20240421_174015_878.jpg I'd forgotten how shitty the screens are on these things lol. It's a neat little idle game with great art. I actually played through it a few times because I was curious to see the different monsters. It does get kind of boring after more than a few playthroughs, but I enjoyed it :)
Apr 21 23:10:28 1h 18m Soul Siphon ♥ 1 Wow that was a lot of fun! It took me a bit to figure out how to play, but once I did I had a blast burning everything to the ground :D Some of the upgrades were a bit confusing, and I'm still not entirely sure what everything did. Also, I didn't even realize you could kill knights until I saw on the score screen that I killed a few of them. This is currently one of the most fun compo entries I've played so far, great job!
Apr 29 16:31:21 185h 20m Sacrificed ♥ 1 That was a fun little game, I enjoyed it. It was a good amount hectic, although I did lose one day because I dropped a wood plank to serve a customer, and it disappeared. Luckily, I only had to restart that day and not the whole game. The graphics were nice and retro, although maybe a bit too dark overall. It worked well to create a moody atmosphere. I love seeing submissions where people use their own engine, awesome job! I tried the Linux version, but unfortunately I couldn't get it to work. First, it dynamically links with sndio but doesn't ship with it, so I had to build it myself (sndio isn't provided by Fedora, but sndio runs atop alsa so you could get away with static linking). But after I did that, it failed to start due to a GLEW error, probably because I'm on Wayland. I guess [this issue](https://github.com/nigels-com/glew/issues/172) might be relevant, as even running it through Xwayland didn't fix the error. It seems some people found workarounds in the linked issues at the end. Anyways, the Windows build worked through Wine so I was able to play :)
Apr 30 00:05:45 7h 34m Neon Citadel: Guardians of the Stars ♥ 3 Awesome idea! At first I did really bad because I'm terrible at these types of short term memory games, but after a few failures I managed to memorize some of them and made it a lot further, but still lost... Then I stole @monika's cheese tactic and won :D The graphics and particle effects here are great. Balancing issues aside, I really liked the concept. Casting spells manually is much more entertaining than just picking units from a menu.