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| Timestamp | Since previous | Game | Linky439's comment | |
|---|---|---|---|---|
| Apr 16 12:42:24 | Alien Summoner | ♥ 4 | Fantastic stuff! Let's start with the "obvious": the game is pretty, full of colors yet always lisible, and the audio is terrific! The music is great, the sound effects are very nicely chosen and played. On top of that, the premise of the game is simple but terribly effective! It is such a fun time to go on a rampage for as long as possible, and the fact the different army vehicles react in a different way to the kaijus and to your UFO makes for an intriguing and addictive game. The cherry on the top? The "TV news" text appearing every now and then! | |
| Apr 16 20:40:32 | 7h 58m | GOBLIN VS FROG | ♥ 2 | Nice little collection of minigames! As pointed by Tommo120, the pentagram is brutal to dray :D It's a nice fun game reminiscent of Wario Ware, the idea is interesting and I managed to defeat the Goblin. I am also using an AZERTY keyboard, so I was a bit confused when the game asked me to use WASD... but it was actually registering ZQSD (the AZERTY equivalent) ^^ Overall a nice game that could easily be scaled up if you feel like creating more minigames. Those you made are very solid! |
| Apr 16 20:59:40 | 19m 08s | Tiny Summoner | ♥ 1 | Great job! It works incredibly well, it's a simple but very effectif gameplay alongside a charming art style. I love the face of the monsters we summon! The fact they all behave differently brings a great deal of diversity to your game, and all of them are really good ideas. Unfortunately, I am running on some pretty old hardware, so I had to switch to opengl3 and the game crashed during my two plays (one at level 25, the other at level 31 judging by what was written in the console). I wanted to keep playing :'( In all seriousness, great game, congrats! |
| Apr 17 11:48:40 | 14h 49m | Streets of Mage! | ♥ 2 | Nice little game! I couldn't go beyond the second flooding waves of enemies, I died at around 285 before I accidentally rolled out of the screen and died when returning. I don't have much to point out that others didn't already say, I believe it gets a little crowded very suddenly! Overall a nice game, the graphics and sound are cool and I had a fun time reading Tenticlor dialogs. Keep up the good work! |
| Apr 17 12:08:21 | 19m 41s | Tonidachi | ♥ 1 | The core idea is very nice, but as others pointed out the game is currently way too slow (even sped up) for it to be engaging. Waiting for the sleep to end takes way too long for instance, and I barely made it to the second summoning event as I could't get the demon to train the bargaining skill (never was in the right mood apparently!) The demon's design is fun and nicely done, though. I think you have a nice project that just needs some finetuning and maybe some more content (the idea above of adding minigames is a really good one) to make it better. Keep it up! |
| Apr 17 19:32:16 | 7h 23m | Infernal Refreshments | ♥ 1 | Very clever! It is very hard, how many levels are there? I got stuck as soon as the machine was completely filled with cans xD It is a truly effective game idea. My brain aches from trying to match the exact numbers ^^ The graphics are really good and clear, except the tutorial text which is a bit hard to read. The audio does the job nicely, and the game is very fun. I'm just not very good at it :D Congrats! |
| Apr 17 20:01:05 | 28m 49s | Ecaroh's Mecharoh | ♥ 2 | Wow, this is really good for a 48h game! Well-polished and everything. It is a bit tricky to properly understand how everything works, I ended up spamming the helpers while running for my life and it paid off! The fact wheffle spotted the AI appearing on your path allowed me to exploit it to have multiple helpers on the side while I was going down, making for some easy kills :p Is there a way to find how much health you have? The graphics are really cool, the audio is top-notch but I found the electron mechanic to be a bit hard to use. In the end, I've let my helpers shoot out their electrons towards masses of enemies and it worked ^^ 215 helpers summoned, 106 dead :D Overall, very impressive! I would try to make the electrons easier to use but that's pretty much it. |
| Apr 17 20:13:25 | 12m 20s | FoodieBuddie | ♥ 4 | Congrats on making it! The graphics are really nice, it gave me that kind of old-school games for young kids vibe with those big eyes and boucing animation. It is a bit hard to fully grasps how to do anything though, as it is not obvious you have to drop the objects/buddies above the stations to make them work. Once you get going, you quickly get overwhelmed with everything though ^^ I didn't really understand why I got bankrupt so quickly (I lost some money in -50 at some point?), but I firmly believe you have the foundations of a really nice and laid back game! Keep it up! |
| Apr 17 20:41:42 | 28m 17s | Summon Death | ♥ 1 | Super impressive! Graphics are top-notch, it controls very well (although I had to switch from AZERTY to QWERTY to be able to use WASD decently ^^) and there is a lot of juice which makes it incredibly polished. I am very, very impressed, congrats! My only gripe is how falling strips you of two whole health points, which seems a little overkill. Otherwise, I have nothing to complain about, this is very very good. |
| Apr 17 21:50:43 | 1h 09m | IWANT | ♥ 2 | Well, this one's quite unique! A fascinating experience, although the game screen can quickly get crowded especially if you're not lucky. It is a bit hard to do stuff, I managed to defeat several skeletons before I unfortunately ran out of place. But the idea is really intriguing. A sandbox for the litteral thoughts of our character... Great idea, I enjoy the 1-bit aesthetics as well. Very interesting overall, with a bit more finetuning this could do very well! |
| Apr 17 22:18:06 | 27m 23s | My succubus girlfriend | ♥ 2 | Nice game! The graphics are really cool, and I love the idea. It's a good old-fashionned point&click, without having to think too much outside of the box to solve the riddles. I think highlighting which of the objects we have not placed (and maybe give a few hints if needed?) would have helped, but I understand the time limits were too much to do this, and you've placed an "answer" file anyway with the game. Cool game, cool graphics and audio, cool idea: congrats! |
| Apr 18 21:09:48 | 22h 51m | Resisting Summons | ♥ 1 | Haha, good one with the "cult"! I like the idea behind the game, but it feels probably a bit too short and as others pointed out, the mashing of the button/spacebar is too powerful! But overall, I think there is something to be made with the foundations of this game: maybe fleshing out the story a bit more with more minigames that requires different playing styles (thinking like Wario Ware or something) That being said, the multitasking aspect is a fun one you can absolutely revisit later on. Congrats on making the deadline, keep up the work ;) |
| Apr 19 10:54:58 | 13h 45m | Summoned to Another World to Fight the Demon Lord! | ♥ 1 | Interesting battle! I found it a bit tough that the boss suddenly wiped out our entire team without warning, so my second attempt was me maxing out the Mage and blessing everyone a couple of time! Was worth it since I barely survived the last attack as the boss has less than half a healthbar left. Overall, the graphics were really nice (if a little static), the audio was OK but looped weirdly. I like the idea, and since it was made in 48h it is rather impressive! I think a good idea to improve your game would allow the player to see some more stats at all time on the screen, and not have to manually click/select buttons a few times in a menu to check our stats :) But that's if you want to continue working on it afterwards, for a Compo game this is really nice! |
| Apr 19 11:09:06 | 14m 08s | Akino's Dungeon | ♥ 1 | Wow, this looks great, is addictive but is super super hard! :D I think what makes it hard is that the character controls a bit floaty and our summons are moving around us at the same time. I would definitely enjoy having multiple HP to try and go a bit further, I have reached the Dash only once and died like 5 seconds afterwards ^^ But the game is really cool otherwise. Looks great, the audio fits very well, the gameplay is a good idea as well. Congrats! |
| Apr 19 16:32:05 | 5h 22m | Pulse of the Ethereal | ♥ 1 | Very impressive for a 48h development time! My only complain (like others pointed out) would be the lack of a crosshair which would have helped tremendously as I couldn't shoot anything in my first play ^^ But I made it to the end (total score of 512630) on my second attempt, I think a few more sound effects would have been a nice bonus as well. But the graphics are very impressive, the controls works really well and yeah, 48h, this looks like a team Jam project. Congrats! Are you planning on expanding it? :) |
| Apr 19 16:51:48 | 19m 43s | Court Summons | ♥ 1 | Wow, very very good! And that's a Compo game ?!? The game is very fun, very good idea of that court summoning. I almost failed Act IV but managed to survive with a dozen seconds left with some super quick and lucky final summonings :D The graphics are very good, the audio is fine too (if a little low on volume for the music) and it plays very very well. The dark city stages are super tough, sometimes you need to find the correct ear or eye shape and these little buggers simply would not turn to face the camera ^^ Very fun game, I had a very good time. Congrats! |
| Apr 19 22:40:28 | 5h 48m | Virtua Bob | ♥ 1 | That voice acting is really fun in its overacting glory! The game is very well done, it works like a charm and what a joy to take down these bloody coworkers, HR and the boss! Very funny and well executed. You also got a laugh out of me at some of these enemies (the golf guys!) and of course, the little cutscenes. The graphics are super effective as well. Overall a very very nice entry. Very impressive, congrats! Time for a follow-up where you go after the competition as well :D |
| Apr 20 09:14:22 | 10h 33m | School is Hell | ♥ 2 | Wow, what a great entry! Are you people working at a school by some chance? :D The graphics are fantastic, the audio is really cool (those pesky imps are annoying to hear ^^), and the gameplay loop works like a charm. It was really tough trying to keep up with 3 classes! I managed to do 3 A+, with an A- on Tuesday and a B on Wednesday. My only complain would be that some imps are difficult to click as their hitbox is precise, so aiming a couple of pixels away from the neck for instance doesn't count. Overall I had a great time, really really cool job and super polished! |
| Apr 21 21:41:53 | 36h 27m | Raising the Bread | ♥ 3 | Wow, what a stylish game! I really enjoyed the fun little story and the summoning idea, and it is coupled with fantastic grawings and very nice audio as well (I love the little "woosh" the spoon does when you're repeatedly hitting enemies) Overall I felt like the Dough-dough was way less useful than the other twos, so I stopped making them spawn unless I ran out of chocolate. Couldn't reach the end as the third boss took me down with their goons, but I had a really nice and fun time playing. I'd say the controls of the main character are a bit slowish, but otherwise it is really good. Congrats! |
| Apr 21 21:53:49 | 11m 56s | Dark Altar | ♥ 1 | Fun idea, I initially thought it would play more like a Picross but there is more freedom here. I like your take on the theme, but I feel the randomized requirements to finish levels are a bit too random for their own good ^^ On my first playthrough, I never had to use the chalices (only ever had one on the final level anyway) and when replaying it and skipping all the way to the final level, Lucifer only asked for a grand total of 1 candle :D This could overall be expanded in a nice standalone game, with handmade puzzles (and why not randomized ones as a bonus) and more demons and new objects. Fun game, congrats! |
| Apr 26 09:56:41 | 108h 02m | Cthulhu Defense | ♥ 1 | Nice short game! I managed to summon Cthulhu, but it was getting tense murdering all these people at the end ^^ As others pointed out, a clearer indication of the level of our units and the cost of any action is what's missing the most. But I see you have a nice roadmap, cool! The graphics could be improved but are OK for a compo game. Overall the game works fine, and your future updates should bring some nice content to it! Congrats! |
| Apr 26 10:07:28 | 10m 47s | Naturevenge | ♥ 2 | Nice idea! The fact we have to recycle our units is quite fun and brings a new twist to this kind of genre. My main complain would be how it is hard to understand where you can drop a plant especially close to enemies and the main tree. My poor ancien tree got quite the beating because I had trouble finding out where to drop my plant! :D It's a nice game otherwise. The music is nice, but it's a bit low on volume unfortunately. |
| Apr 27 07:42:36 | 21h 35m | EMPLOYEE OF THE MONTH | ♥ 0 | Wow, nice idea! I managed to save my boss from the court, but I don't really know if that was the right call given what we know about this person... A very funny entry with funny dialog, the first minigame is so impossible but so appropriate! The bombing one had its instructions cut off for me as well so I just bombed the entire highway and my boss was happy so... Mission complete I guess :D And the final stage was stressful, I am not entirely sure I understood exactly how the cops were moving but I got out of there alive so... Good enough for me :p Overall a very good game! It was fun, my only complains would be the hard to read font (especially on the in-between screens) and the audio is a bit dry but hey, it's a compo game. Congrats! |
| Apr 27 07:51:28 | 8m 52s | Chechik's Adventures | ♥ 0 | Hello! I tried your game but I am really struggling to pass both the lava pits and the high walls :( For the former, I use the bat but the summoning ends in the middle of the lava pit and I die, and for the latter no matter how late I use the Medusa, I always land on the wall and die... Am I missing something? ^^ (To be transparent, I am using an old computer and am running the game with the "--rendering-driver opengl3" command line option, but I doubt a graphics driver would be the root cause...) LD55_Chechiks.PNG |