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Feedback comments for LD55
Hare Software's games and stats for all events →
| Timestamp | Since previous | Game | Hare Software's comment | |
|---|---|---|---|---|
| Apr 25 20:56:30 | Forest of Madness | ♥ 2 | Very fun spin on the theme, really liked your implementation of the deckbuilding mechanic. I played for quite some time, each time getting a little further, which felt quite rewarding. Well done! | |
| Apr 25 21:05:09 | 8m 39s | NECRO RUSH | ♥ 7 | I really like the graphics and I think the game is very well scoped for a game jam. I managed to learn it quite quickly by just playing and I enjoyed that each level brought a new mechanic into the game to complicate matters. It reminded me a bit of agar.io, which is also a a game I can accidently play for hours. Well done! |
| Apr 25 21:14:46 | 9m 37s | BlĂ„kulla | ♥ 3 | Really love the graphics as always, but this time Belle really outdid herself. The cards are especially beautiful and everything fits together really well. I was also impressed by how well the game recognizes the shapes you draw and how it starts becoming second nature after playing for a while. Good idea for a mechanic and really fits well with the theme of summoning. The amount of effort and polish that has gone into this game are very obvious and you deserve all the praise you are getting. Super well done! |
| Apr 25 21:22:16 | 7m 30s | Life of a skeleton | ♥ 2 | This game certainly has a lot of charm and intrigued me enough to keep trying and trying to find my way out of the conversation. All the mechanics work as you would expect and are implemented quite well. The concept is a really humorous twist on the theme that lands really well. So my compliments, well done! |
| Apr 25 22:02:18 | 40m 02s | Tug Of Slime | ♥ 2 | A very well executed and super polished entry that I kept playing over and over. The balancing of the difficulties is also well done, which I can really appreciate knowing how hard that is to get right. The graphics are amazing I think (but I have a soft spot for this type of pixel art). The summoning of slime of course also fits the theme very well, so no complaints on that front either. Very well done! |
| Apr 25 22:11:10 | 8m 52s | Wannabe Warlock | ♥ 3 | Very impressive that you managed to get all these mechanics in the game and still had time left to make a proper tutorial to explain it all. The tutorial does not feel too long and gives a lot of character to the entire project. I also enjoy the mechanics that can potentially be dangerous to yourself, it makes the whole experience feel more interesting. A solid entry all around, well done! |
| Apr 25 22:19:25 | 8m 15s | Virtua Bob | ♥ 2 | The whole experience feels really consistent, polished and complete. Everything feels like it works properly and the rollercoaster ride is over before you even realize it. The short bits of story between the sections and every floor having new opponents adds a lot of flavour to it all. Very impressive that you managed to put it all together with the given time constraint. Well done! |
| Apr 26 11:21:24 | 13h 01m | Necrowizardry! | ♥ 3 | I really love the entire vibe of this project. The animations, the lighting and the models all come together to create a cozy vibe. I really enjoyed playing it and felt like it was appropriately balanced. Good idea to make the wizard itself not too powerful and really nudge the player to interact with the special mechanics of this game. A very good entry, well done! |
| Apr 26 11:36:56 | 15m 32s | Whispers of Lyra | ♥ 4 | I really enjoyed the audio. I accidently left the menu music on while opening another tab but I really enjoyed it quite a bit. The game itself is good too, the implementation of the theme is very clear and works quite well with a platformer. Overall a very solid entry! |
| Apr 26 12:03:01 | 26m 05s | Arcane Ante | ♥ 3 | I really love this game and I really love poker, sadly I am also not too good at poker. The amount of work you put into making clear to the player how the score is calculated really helped me but in the end it could not make up for my lack of skill. As I really like the game, I would love to see a post-jam version. If you decide to continue working on it, I would love a UI change where the cards you can select are not next to the different hands. I know this is just me not paying attention, but I kept thinking that cards belonged to a certain hand and then clicking the wrong buttons. Overall I think you made something great, well done! |
| Apr 26 12:11:07 | 8m 06s | The seven crystals | ♥ 2 | A lot of work went into this game and I think you can be proud of what you made. The lighting works especially well and the rest of the graphics fit in nicely. The only thing I would comment on is the lacking contrast between the floors and the walls, but that is something I also struggle with myself at times. Theme is also clearly present in your game and there is plenty of content, which is always impressive. Well done! |
| Apr 26 12:39:35 | 28m 28s | Fries&Bones | ♥ 2 | I spent way longer on this than I thought I was going too. I never play these types of games, but I picked this one up and did not put it down for at least half an hour if not more. The fact that your employees are different types of entities that you summon works really I think, makes you think about what to summon where to fill orders. It is also polished really nicely, so I really this entry! Well done! |
| Apr 26 12:45:23 | 5m 48s | Necroshamancer | ♥ 2 | The idea of defeating and then summoning enemies is really neat, I would absolutely consider fleshing that out if you decide to keep on working on this game. The sprites look really good too and they are very consistent. Well done! |
| Apr 26 12:58:25 | 13m 02s | Danger Zone! | ♥ 2 | This feels like a very coherent, polished and consistent package that can be learned in minutus and played for hours. Very cool entry, well done! |
| Apr 26 13:07:14 | 8m 49s | Ballad of Lead Shroud | ♥ 3 | I am always impressed by 3D games during jams and especially 3D games that manage to maintain a sense of polish and consistency like you have. You implementation of the theme feels more grounded and I appreciate that. Well done! |
| Apr 26 13:12:55 | 5m 41s | DESTROY THE WIZARD | ♥ 2 | I really like the consistency of this game. The colors and the sprites are simple in appearance but I can tell that you are quite good at making them all fit together. The tutorial text next to the starting room and the cutscene are also well done and make it very clear to the player what is expected of them. Great work! |
| Apr 26 13:31:13 | 18m 18s | Summoning for Suckers | ♥ 3 | Simple concept that you executed really well and adopted to the theme perfectly. The graphics and the audio really help to set the uneasy mood while this huge demon slowly comes into frame. Well done! |
| Apr 26 13:41:29 | 10m 16s | Clone Stacking | ♥ 2 | I am jealous (in a nice way) at your ability to develop and execute such a nice package in such a short time. The controls are easy to grasp, the game explains itself by letting you play it. There are not too many mechanics for it to become complicated, but enough for it to have some depth. The audio adds to the game a lot, I really enjoy having all the clones walking into their demise to end up back at the original character after I achieved what I wanted. The game also does not feel too punishing and I think that makes it more fun to mess around with. Very well done! |
| Apr 26 13:47:14 | 5m 45s | Grave Wrangler | ♥ 3 | Good attempt, certainly an interesting idea to let the player decide where to spawn enemies. I hope you get more time to work on the project and add in the additional features you mentioned. I think you could make something really good with your ideas. Well done! |
| Apr 26 13:55:51 | 8m 37s | Void Beast | ♥ 1 | Well done! You certainly have a talent for animation, that is very clear. The game itself is also surprisingly well put together, I think the fact that you can climb is really cool! Good entry :) |