Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → frankiesmileshow
Feedback comments for LD55
frankiesmileshow's games and stats for all events →
| Timestamp | Since previous | Game | frankiesmileshow's comment | |
|---|---|---|---|---|
| May 2 23:09:41 | Demonic Dominion | ♥ 0 | Real nice little roguelike with summoning! I could never find anything that raised the soul limit, so I could never try the fourth summon type! Also wasnt clear on how the armor worked, some had damage ratio above 1.0 and some had it under 1.0. Finally, sometimes chests appeared blocking a corridor. | |
| May 2 23:19:59 | 10m 18s | Pent8cle | ♥ 1 | Nice, simple idea. I am awful at it. As soon as theres more than 2 steps I become absolutely useless, ha |
| May 2 23:27:39 | 7m 40s | DemoNoloGist | ♥ 1 | Nice! The double wheels were a nice surprise especially! the characters were sometimes hard to read because of the font scaled down, or sometimes because the green guide lines partially overlapped it. Also, fun demon designs. Give them funny names when theyre summoned too, maybe procgen names? |
| May 2 23:38:44 | 11m 05s | Monster Legion | ♥ 0 | Could use a bit more damage feedback to have the battles feel a bit more like battles. A little shake and sfx on creatures that take damage can go a long way! |
| May 2 23:44:33 | 5m 49s | Bad Rooms | ♥ 1 | Took be a little bit to realize how summoning works, ha. But this is fun, a bit hectic! could use a bit of in-game explanation of the different spells. |
| May 2 23:59:17 | 14m 44s | The Lazy Archdemon | ♥ 1 | Good idea! Though its not clear what the advantage is of summoning more demons at once or fewer for each circle, it seems to reduce the summoning speed proportionally to the number, am I missing something there? Also, is the archdemon boredom just a timer or is it based on amount of summons? |
| May 3 00:04:24 | 5m 07s | Eyesore | ♥ 0 | Nice pixel art, visually its just missing a bit of hit feedback on the player and enemies! |
| May 3 00:42:45 | 38m 21s | Summoner's Clash | ♥ 2 | I think a game like this needs something on-screen that remembers the last few combinations you attempted and their effects. As soon as I cast something, I immediately forget what the combination was, so I have no hope in hell to make use of any of the information. Maybe it should remember the last 3 combos and their effects, and maybe you can click a combo so it isnt overwritten, like you have a 3-spell memory. |
| May 3 01:09:43 | 26m 58s | Summonere | ♥ 1 | Really nice! Seemed simple at first, but combining the summons made for tricky puzzles. I was stuck for a while on (spoilers:) the first one where you need to stay on the lever to make it alternate |
| May 3 01:24:44 | 15m 01s | Harmony Forest | ♥ 1 | Very beautiful and mildly bewildering, I did not understand what I was doing! Also, this could really use some audio, considering all the musical theming. I was certain at first that the sound was turned off or glitched out! |
| May 3 01:44:31 | 19m 47s | Dominion | ♥ 1 | Top notch entry, good job! |
| May 3 01:50:11 | 5m 40s | Asmodeus Web Summons | ♥ 0 | oh NO I SUMMO)NED IT |
| May 3 02:00:22 | 10m 11s | Crimes Against Carrots | ♥ 0 | I punch the carrot!!! Bagoof! Thank you for video game |
| May 3 02:06:03 | 5m 41s | Invocation: Valdis | ♥ 0 | Biggest issue I think is the lack of feedback when you click the buttons, or even when you highlight them. Would make a big difference! |
| May 3 02:27:51 | 21m 48s | He Who Sleeps | ♥ 1 | the sheep went "baa" and that added and extra .5 to both the audio, the humor and the mood ratings imo |
| May 3 02:44:51 | 17m 00s | Death kingdom | ♥ 0 | I didnt have enemies spawn in until I went to explore very far to the west, when I found the portal that enemies are meant to come out of - then one enemy did spawn and kill me! I think maybe the portals are too far away and inactive because of that distance? |
| May 3 03:18:54 | 34m 03s | Phasmophile | ♥ 1 | Where. Is. Johnnyboy?! |
| May 3 03:41:59 | 23m 05s | Medieval Command | ♥ 0 | Needs more visual and audio feedback for when you click things that the game responds to, or it feels like the game isnt interactive at all. Little arrows popping up towards the castle when you click on a knight, and little arrows from the castle to the place you clicked when you send them out would make the mechanics very self-evident. Another note - its not clear how you generate extra knights. Is it when knights stay at a village for a while? |
| May 3 23:24:49 | 19h 42m | Brew Some Unique & Appetizing Potions! | ♥ 1 | Very solid, polished little puzzle game! |
| May 3 23:37:48 | 12m 59s | Fashion Demon | ♥ 1 | I like the little ending illustrations! |