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Feedback comments for LD55
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| Timestamp | Since previous | Game | bearcage's comment | |
|---|---|---|---|---|
| Apr 16 02:03:13 | Ghostdusters | ♥ 4 | Super cute game — I loved the setting and the mood of it, and the punny title is a win in my book. Like another commenter, my first run I thought the baddies were, in fact, my buddies at first and hadn't realized I needed to go to the summoning room / balance my time between that and running around the mansion. I also noticed an odd interaction where if I summoned a ghost and he got to a room at about the same time as a baddie, my ghost got 2 full rows of stars immediately and the baddie despawned. Finally, I think either I'm not very good at this or the spawn rate on the bad ghosts might be a little too high to keep up with! PS. Firefox worked for the web embed, but safari threw the webworkers error other folks mentioned. | |
| Apr 16 02:14:33 | 11m 20s | Boots Of Summoning | ♥ 3 | Fun retro vibe, feels like I oughta be playing quake on a CRT in my buddy's basement in 1999! Overall I had a good time playing it, but I thought I'd leave a couple of suggestions in case they help for next time! I struggled a little bit with the default sensitivity, though I'll admit playing an FPS on a trackpad on a web-publish is perhaps not my finest moment. The demons are a little bit spongier than I might've hoped — I think it might feel more satisfying if you could clear them faster, but maybe keep the same "just on the edge" feel by balancing that with having more of them and getting less reward from each? |
| Apr 16 02:19:31 | 4m 58s | Sumo Ring | ♥ 2 | I like the pacing and simplicity, and the sketchy visuals work well for this game! I struggled a little bit to understand when to hit vs when to push my enemies to the edge, and what the filled/outlined states convey, so I'm not quite certain how to use those mechanics just yet. Thanks for sharing your hard work this weekend! |
| Apr 16 02:25:42 | 6m 11s | Summonware | ♥ 2 | Super cute game — thanks for sharing your hard work this weekend! The overall flavor is great, well-matched to the theme, and pretty. I struggled a little bit with the mouse-involved minigames (tricky to do quickly with a trackpad), and at first with understanding the fuse-and-bomb indicator for the timer. |
| Apr 16 02:42:51 | 17m 09s | Poltergeist for Hire | ♥ 5 | This is a fun twist on the theme, and I always love a physics sandbox! Got a good laugh out of me, especially before I realized it was possible to gently put things down. I know this is always the hard part with jams, but I wish there were a couple more tasks, or maybe a second or third list with a few tasks on it! |
| Apr 16 02:52:47 | 9m 56s | Necrunmancer | ♥ 2 | This was a fun one! The overall structure was reminding me of the gauntlet dungeons in the For The King series (in a good way) — the balance of conserving mana vs trying to avoid taking passthrough damage from leaving archers alive an extra round was a fun source of tension. I'd have loved to see some kind of an upgrade or progression mechanic — maybe choose between more hp or more mp every N fights or something? |
| Apr 16 03:06:10 | 13m 23s | Room to Grow | ♥ 3 | Super cute game — I particularly appreciated the overall message (though I confess it was a little text-heavy for me in the dialog sections). The effort you put in to the visuals, especially the effects on the skills, really shows nicely. Like one of the other commenters, I got a little turned around at first and inadvertently did the second quest first, which was a little bit confusing since it teleported me to a different location. I also didn't realize immediately that you don't have to stick to the paths, you can just have a wander if you like, which was a fun discovery! Thanks for sharing your hard work this weekend |
| Apr 16 03:17:19 | 11m 09s | An Apprentice's Journey | ♥ 2 | Cute game, and a fun set of abilities to play with! It took me a couple of tries to work out how to progress (didn't spot the mana bar at first, so I didn't understand it was about conserving resources), and (embarrassingly) I didn't realize I could jump, but once I got it, I was able to get going! It's always fun to be able to combine movement mechanics like this -- teleporting or summoning midair, etc. The summon block tutorial outline was a nice touch as well. Thanks for sharing your hard work this weekend! |
| Apr 16 03:34:40 | 17m 21s | Ethereal Transport Academy | ♥ 3 | This game's pretty, and the background tunes are nice too! I struggled a little bit with the second level, trying to figure out the chalk/cauldron/stones, but had fun nonetheless. Thanks for sharing your game! |
| Apr 16 03:44:39 | 9m 59s | Elemental Path | ♥ 0 | This was a fun one — always like seeing more puzzle games, and this felt minimal in a very clear way. I struggled a little bit with the patterns on cards / outlines on the final level, moving me directions I didn't quite understand (maybe I'm rotating?), but was able to finish anyway. Thanks for sharing — glad you were able to get this out for the jam since I enjoyed playing it! The surprising highlight/card combo: Screenshot 2024-04-15 at 8.40.12 PM.png |
| Apr 16 03:54:35 | 9m 56s | Hellpet | ♥ 2 | Adorable dog = top marks from me! This was a fun one, I like the theme and had fun with the spellcasting mechanic. I eventually got myself cornered behind the dog with one baddie too many, and down I went, but I had a blast along the way and got to say the phrase "summon a bath for the dog" which is great. |
| Apr 16 03:59:15 | 4m 40s | Horrors from Beyond - The Bayou | ♥ 2 | Great spooky ambiance, and serious kudos for doing bilingual VO and menus in a 72-hour game! I wasn't able to finish this one, but I still had fun attempting it. |
| Apr 16 04:09:17 | 10m 02s | C.R.T. - Companion Recall Technology | ♥ 4 | This is super cute, and I'm a sucker for a classic platformer but I am not good enough for this one, it's tough! Thanks for sharing your game! |
| Apr 16 04:12:47 | 3m 30s | Ascension | ♥ 5 | Pretty game, nice music, — this was fun! I have a feeling I didn't get to the best parts of the songs since I'm not great at rhythm games — I hit the difficulty cliff face-first and fell right back down! |
| Apr 16 04:15:38 | 2m 51s | Fury Duty | ♥ 2 | Great tune for this, and obviously the pun's perfect, esp. w/ the VO. Once I had Judge Fury on the ropes I knew it was all over for sweet lady justice... |
| Apr 16 04:28:41 | 13m 03s | Revenge on Grim | ♥ 3 | This was a fun one! As always with jam games, I find myself wanting some more of it — great work and thank you for sharing! |
| Apr 16 05:00:11 | 31m 30s | Raging Hell | ♥ 1 | This was fun! Like one of the other players, I was saving up a bunch in anticipation of a big bossfight, and particularly loved each time the difficulty ratcheted up. It's satisfying to see the biggest cluster of two colors of enemies yet and drop in a massive 8-click ball of each counter to just chew them apart. Thanks for sharing your hard work this weekend! |