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Jamtempisto's games and stats for all events →
| Timestamp | Since previous | Game | Jamtempisto's comment | |
|---|---|---|---|---|
| Oct 20 14:58:28 | AM4LGAM8 | ♥ 0 | I guess I'm not very good at it AM4LGAM8.jpeg nice game, love the graphics | |
| Oct 20 15:29:37 | 31m 09s | If I Fits, I Sits! | ♥ 1 | So polished! At first I was trying to fit the entire cat, including the head. Only after I realized you only had to fit the paws. Longcat is long, but this one is only as long or as short as necessary. Flexcat? Schrödingerly long cat, both long and short at once, until you press the button? So many questions. |
| Oct 20 16:43:41 | 1h 14m | Harold the Hoarder (Linux only) | ♥ 1 | I tried running it on my old laptop (that still has a very outdated version of Ubuntu) but it complained about the different glibc version. By the way, keep in mind that you can always make ports of your games after the jam deadline. I think SDL works with Emscripten, it might be worth a look. |
| Oct 20 17:42:23 | 58m 42s | Floppy Intelligence | ♥ 1 | Absolutely brilliant. *chef kiss* |
| Oct 20 19:28:46 | 1h 46m | Guaxinim's Antiques, Rarities & Knick-knacks | ♥ 1 | The artwork looks great! I was hoping the see the guaxinim's shop, where does he store his stuff? (Uai, cadĂȘ a loja do guaxinim???) I think that I found a bug: when you lose while holding an item and start a new journey, clicking the items list doesn't work. If I lose without holding an item, everything works normally. I think some variable wasn't cleared between journeys. It happened on both HTML5 and Windows. Overall a nice cozy game, if you add the shop and some way to keep the items and trade them or something, it could become a very addicting game. |
| Oct 20 19:42:30 | 13m 44s | Burned Out, Shut In | ♥ 1 | The biggest "problem" is that it's too short. I want more. |
| Oct 20 20:04:23 | 21m 53s | Healthbound: Survive | ♥ 0 | Cool game, it took me a little while to understand the controls, but they work, though a bit hard to aim. Maybe you could add a gun that auto-targets the closest enemy, but that shoots less frequently to avoid being too OP. The bat is hard to use, maybe it could auto-target too, maybe with a small delay to swing it, so that you need to time the hit. I like the machine gun, but my ammo keeps ending. Skill issue? =P |
| Oct 20 20:38:13 | 33m 50s | Safe Space Passage | ♥ 0 | This feels like one of those games that after a couple of months of polishing is eventually released as a successful pro indie game. Foreshadowing? |
| Oct 20 21:10:54 | 32m 41s | Limited Judgement | ♥ 1 | I agree that the controls were confusing, I could only move the camera at first. Fun game, it's one of those things that only an indie game can pull off. |