Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → theArtifacts

theArtifacts

Feedback comments for LD53

← LD46

theArtifacts's games and stats for all events →

TimestampSince previousGametheArtifacts's comment
May 1 07:24:59 Spuggy's Pizza Delivery ♥ 1 I found it was pretty difficult to control the bike and was struggling to get more than one pizza delivered. Would also be nice to be able to reverse after crashing. Overall, the game is a pretty good prototype! P.s. I didn't realize I could upgrade until I saw the screenshot just now. Nice touch!
May 1 07:34:16 9m 17s DeliverHood ♥ 3 Nice clean graphics and bug free(?) gameplay. I found the game a little easy though. Would be nice to see a post-jam version with other challenges to overcome. Nice work! :)
May 1 07:41:52 7m 36s 30 Minutes Or Your Potion's Free ♥ 1 Fun game! Not sure I can connect it to the theme, but it played well. Nice work 🙂
May 1 15:48:01 8h 06m Thats So Punny ♥ 1 Pretty fun game! I'm a master at dad jokes so I found it pretty easy, but for those with a language barrier it might be a tricky game. Nice work and excellent use of the theme - making sure players know how to deliver a joke!
May 1 15:58:09 10m 08s Rhino Express ♥ 2 Nice game! The mechanics were taught well. The graphics were cohesive and meshed well with the audio. A post jam version with more challenging levels could be a fun mobile / web game :) Cheers!
May 1 16:06:36 8m 27s Airborne Deliveries ♥ 1 Pretty fun game, though I got stuck on one of the levels (see pic). Not sure what I was supposed to do or if I just have to keep trying to jump/throw the mail up the crack. mail help.PNG
May 1 16:13:02 6m 26s Elite Tactical Postman Simulator ♥ 1 Nice work! Didn't realize what the "food" pickups were, so some indication there would be nice. I also found a slight bug. During training if you bump the home base at the end to trigger the end dialog it'll play, but if you bump it again it restarts and the timer doesn't so it cuts off the end of the message. Might want to track if it's been activated or not. Good work on this!
May 1 16:21:29 8m 27s Pack 'Em Up ♥ 1 I liked the packing mechanic. Could use some background music for sure and it's missing some key user-feedback items such as a score indicator that increments after each load, and an indication of when the game is going to end. Otherwise, pretty fun! I think you can get away with speeding up the clock a bit more. It would also be nice to see a high score to beat. Great work :)
May 1 16:28:37 7m 08s Baby Boom ♥ 1 Uhhh..... Surprisingly fun and funny. The graphics and gameplay were well done and it has nice polish. Could have been a little more innovative with the theme, but overall well done!
May 1 16:35:25 6m 48s Battery Boys ♥ 1 Charging the weapon to fire was nice. I found the movement wasn't working very well. Might be some input management issues happening. With a bit a polish this could be fun! Not sure that it hits on the theme at all though!
May 1 16:39:06 3m 41s soul sender ♥ 2 The controls were pretty hard to get used to - really large turning radius on that van-bulance. Overall the game was pretty easy to understand and the graphics were well done and kept clean. The 2D world wrapping helps a ton. Good work!
May 1 16:44:20 5m 14s Delivery Boy ♥ 4 Definitely captures the feeling of being a Skip The Dishes driver and wanting to pick up deliveries as fast as possible! Was chaotic and fun. The graphics and music were good. I think the one thing I'd like is when skipping dialogue it would be nice if the first press of a button revealed the rest of what the character was saying and the second press moved on to the next message. Great work!
May 1 17:02:44 18m 24s Outer Space Snacks ♥ 2 Fun game, but please implement 2D world wrapping! It's too easy to end up off the map with no indication of what direction you're facing or where you're headed. With 2D world wrapping this game could be real good :) Nice work!
May 1 17:11:48 9m 04s Stop the Delivery ♥ 0 Not sure how to figure out what order things are meant to be clicked in and likely would have just brute forced through it. Need some clear call to action that indicates what the player should do. The game art was very nice though!
May 1 17:17:35 5m 47s Have You Got a Moment? ♥ 2 I like the concept. The game is too slow paced though. Need to kick it up a notch. Perhaps send a flood of tenants in.. distractions.. more packages to sign for... specific signatures? (Sign with a star.. sign with a circle). Just needs a little bit more going on. Nice job on making this though! Keep at it!
May 1 20:28:05 3h 10m Machine Meltdown ♥ 4 Looks great. I agree the sounds are a bit loud and zhiteng is correct - alt is not a good key for the dialog. It would also be nice to have a generic restart button after dying so you don't have to go through the dialogue again. Nice work!
May 1 21:21:17 53m 12s Mail round ♥ 1 Love the graphics! Wish the vehicle was a little more forgiving to control, but it's pretty fun! Nice work :)
May 1 22:11:56 50m 39s Pizzapocalypse ♥ 1 As Yorsh said, the game plays well. The controls are smooth and work perfectly. When moving on a diagonal you get a speed boost. If not intended, make sure to normalize the Vector3 movement direction 🙂 As for making a quick game - great work! For your next one, expand on what you've done and try to connect more closely with the theme and you'll do great.
May 1 22:23:55 11m 59s Mouse Mail ♥ 0 Good work! I only played through once and ran into a bug (nice error handling by the way!), but it gives me the feeling the story branches which is nice. To give some constructive feedback: - When selecting a dialog option there are two options, 1 or 2, but then you say "press e to continue". I would stay consistent with the options, even if 1 and 2 do the same thing, stick to those buttons so the interface is consistent. - The cats are kind of far apart and since much of the game is walking, they could be closer together. - It doesn't seem like memorizing which cat is which is very important... so to make it easier on the player, consider naming the cats based on the part of the map their in. IE: South = Salim, East = Erik Looking forward to your next game! caterror.PNG
May 1 22:31:27 7m 32s Mail! ♥ 2 A little on the slow side for me but a good prototype for perhaps a future project. Nice work!
May 1 22:52:18 20m 51s Stork inc. ♥ 2 What you've made was made well. I would give the ability to show all of the dialog so we can read it faster if we want without having to skip the intro. The gameplay itself was a little too simple for me, but I'm sure it has it's audience. Cheers!
May 1 22:55:05 2m 47s Postman Battle ♥ 2 This game hurt my brain after having sleep deprivation from the jam 😆 Nice idea and I loved the art style. Great work on the couch co-op!
May 1 23:03:28 8m 23s Delivery Doggo ♥ 1 The animation of the character was nice and the jumping felt good. The character movement speed was also good. I think the level design could use a little work and/or more depth. Many levels had extra mail in them and they were all pretty straight forward without any hazards or puzzle-like obstacles to overcome. Pretty chill vibe though. Good work!
May 1 23:15:11 11m 43s Stand & Deliver Snooker ♥ 1 Snookers a pretty fun game. I had trouble with pretty much every aspect of this game though. Might be good to list your controls in the game description. With a bit more work this could be a fun snooker game... definitely doesn't fit the theme of the jam.
May 2 00:32:38 1h 17m De-Evil-ery ♥ 5 I'm afraid because this is VR only it may not get many play throughs :(
May 2 02:22:36 1h 49m Love Letters ♥ 1 First game? Good job! The premise of the game is pretty decent. I have to agree with the other review - the double jump didn't always go off. I also found that some of the platforms were very unforgiving which made the game hard in some cases. The art was nice and cohesive. The sounds worked well with the game. Would have been nice to have some background music. Overall, excellent first game jam! Keep at it 🙂
May 2 03:18:17 55m 41s Elevander of the Emu Express ♥ 1 Pretty dang good! The graphics and music are superb as per usual. The gameplay was fun, though I found a few sections quite unforgiving and it seemed like there was too much lag between flapping and gliding. A few times it felt like it just didn't want to glide at all. Overall, great game and could be excellent with a little tightening up on the controls and some adjustments to some map sections. Nice work all of you!
May 2 20:07:55 16h 49m Delinquent Delivery ♥ 1 Great aesthetic. The gameplay was a little janky - I broke it by rolling at a diagonal. Looking forward to your next game!broken.PNG
May 3 00:30:18 4h 22m Moving In ♥ 1 This was as chaotic as I could handle xD Was pretty fun! A little glitchy in that the packages can clip through the walls and that counts as being in the correct room. So, with blue/green you can easily just run at the wall with the package or even throw it at the wall and if it hits correctly they count. I got a score of 148 first try. Nice work!
May 19 16:15:26 399h 45m Spaced ♥ 0 Neat concept! The graphics and audio were pretty good, plus splines xD. Gameplay was a little tricky.. the packages in pong moved very quickly while the trucks had a delay/acceleration. With a little more work I think this could be fun! Maybe in 3D, Starfox vibe but avoiding hazards and delivering packages? Nice work.