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Feedback comments for LD46
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| Timestamp | Since previous | Game | theArtifacts's comment | |
|---|---|---|---|---|
| Apr 20 16:35:38 | A Fistful of Daisies | ♥ 2 | Loved the music and the graphics! I didn't realize that the cactus could cause damage at first - nice touch! I felt that the bandits simply leaving with the flower was a bit of a stretch on the theme, but keeping yourself alive worked! I also wish there was a "Skip Text" button, but hey! 24 hours? Great work! | |
| Apr 20 16:43:10 | 7m 32s | VirusTD | ♥ 1 | Good work! I like that it's a little bit educational as well! I do wish that the increments for energy flow didn't go in 0.5 - OCD has me wanting to spend all of my energy. Also, range indicators on the towers would be a nice to have. Overall, good work! |
| Apr 20 16:47:16 | 4m 06s | Ambulance chase | ♥ 1 | It was pretty entertaining - I managed to flip my ambulance and drive upside down! A larger world would have helped this out a bit. Nonetheless, good work! I enjoyed the low-poly graphics. |
| Apr 20 16:56:03 | 8m 47s | Dog From Hell | ♥ 1 | Hey! I played through and had some fun. Interesting idea! I liked the idea of having to manage hunger, thirst, and happiness for your pup - all are definitely necessary. I wish that picking items up was easier, though admittedly I didn't use the scroll feature. I did find that once I got the core loop down I was in a stalemate pretty quick. Perhaps if the dogs health regenerated so long as all its needs were met, and the dog grew (needed more of each need) over time, it would help. Cheers! |
| Apr 20 17:03:33 | 7m 30s | Virtual Fish Tank | ♥ 2 | Good stuff! I liked the AI on the fish when you feed them. I lost interest pretty quick (probably a common problem among jam games.. I know mine is kind of boring), so I didn't see if fish eventually have babies, or how you restock food. Would be interested to expand upon! |
| Apr 20 17:09:39 | 6m 06s | Macrowave | ♥ 1 | The art and audio were great! I thought the idea behind it was pretty funny. I struggled with placing the theme though. Seemed like attaching a theme to a game idea more than creating a game based on the theme. The Maccaroni's jumping around was hilarious. I liked the punches, though I wish that they were in the direction based on WASD (or the arm followed the mouse in 360 degrees). Overall, pretty good start to something! Keep it up! |
| Apr 20 17:14:44 | 5m 05s | Metagame | ♥ 1 | The concept is interesting. I found that up to level 8, I just placed the objective on the player though. I imagine that was a bug? The audio was awesome! The graphics were pretty decent. Keep up the cool work! |
| Apr 20 17:17:55 | 3m 11s | Air Jump | ♥ 1 | I think this is a good test of mechanics. I'm sure you'll find a way to incorporate some of these ideas into future projects. Good work! |
| Apr 20 17:28:26 | 10m 31s | souvenirs | ♥ 1 | This was a unique take on the theme - keeping memories alive. Great job in that regard. The music made me feel like something bad was going to happen. Just had a ominous tone about it (science fiction movies may have ruined me). I kept wondering what impact my answers might have. Unfortunately it seemed that you ran out of time before adding an end game. Good start to something! P.s. - I also ran into the missing characters issue. I believe what's happening is that you're reading input to advance text and if the keyboard is still being interacted with before you've switched states, the system is still looking to advance text instead of inputting text. Might want to look into the state management of the game :) |
| Apr 20 17:34:18 | 5m 52s | Keep It Alive | ♥ 1 | Pretty hilarious! I liked the various dialogue snippets you added and the animations / sounds were spot on. I wish I had a little more control over what I was doing, but a straight up Tamagotchi clone wouldn't have been fun, so this is a nice take on it. Good work! |
| Apr 20 17:43:50 | 9m 32s | Fusionator | ♥ 1 | I have very little idea of what I was doing the whole time. You have an interesting simulator going on though. I liked the visuals! I would suggest simplifying the instructions. Too many words and people wont read them! Also, there was no audio so it would probably have been good to opt out of audio rating. Congrats on finishing! |
| Apr 20 17:45:21 | 1m 31s | Keep Me Breathing | ♥ 3 | I love the graphics! Can't wait to try the game! |
| Apr 20 19:03:51 | 1h 18m | Peck Beach | ♥ 1 | Loved the graphics and the 2.5D style on the characters. The sound design was super nice as well. If there was an objective, I didn't find it. I found the combat system was nice but the exit battle action didn't require confirmation. I think this area could be tightened up a bit. Overall, a nice demo of things that are to come! Replacing the textures on the world items to match the aesthetic of the characters will help lots. Good work! |
| Apr 21 20:34:24 | 25h 30m | Chronocipher | ♥ 6 | I love how well made / polished this game is! Great work! |